Search found 229 matches
- Fri Dec 20, 2013 9:13 am
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 95041
Re: Pirating Factorio
I'll admit I pirate games to demo them. But I'd never pirate a game that has a demo, unless of course the demo is massively unrepresentative of the 'real' game. Which I don't believe is the case with Factorio. I downloaded the demo, played it. Realised how good it was and bought the full version. I ...
- Fri Dec 20, 2013 8:56 am
- Forum: General discussion
- Topic: 9th of Jul 2013
- Replies: 4
- Views: 5331
Re: 9th of Jul 2013
Doubt it would be an error. Could have been bots/guests. (As in a botnet 'attack') iirc phpbb counts guests in that tally as well. Which bots would have ended up being.
- Tue Dec 17, 2013 10:38 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98045
Re: Role playing direction
He was more talking about utilizing your creations as offence and defence (power armour, vehicles, and turrets) instead of player growing stronger somehow himself. Which I personally agree with - actual player needs to stay weak and fragile, but grow strong due to his machines and creations. That w...
- Tue Dec 17, 2013 7:18 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98045
Re: Role playing direction
Hi to all. Scanned briefly (tl:dr) previous posters and want to express my "very important" :D opinion. When i first Dlled this game (yea pirated copy ofc) it... it was charming. 0.7.5 FActorio had graphic, idea and gameflow EXACTLY matching my taste. I see the game as little sandbox heav...
- Tue Dec 17, 2013 12:09 am
- Forum: Balancing
- Topic: [0.8.x] Logistics Robots
- Replies: 29
- Views: 39314
Re: [0.8.x] Logistics Robots
id like bigger ones with more charging slots as a tiered thing also, now im avoiding your issue by simply placing more roboports beside each other, 3 are capable of fully supporting approx 200 robots without losing any. i have that setup for my unloading station for my trains, they run almost const...
- Mon Dec 16, 2013 11:56 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 49452
Re: Are bitters too hard to kill in end game?
I think then there is too much difference between the 'experimenting phase' when you don't have a strategy and everything you do waste tons of resource, and the 'expert phase' where you lolstomp everything. anyway, I like stomping everything when I have unlocked it all - makes sense and it is rewar...
- Mon Dec 16, 2013 10:47 pm
- Forum: Implemented Suggestions
- Topic: Voting & Organization (phpbb voting system)
- Replies: 9
- Views: 3902
Re: phpbb voting system (sample existing mod included)
The main issue I see with this is that while the 'public' should have the ability to interface with the development team on ideas and how things can play out, you don't want to end up in a situation where you give the public the impression that if they 'upvote' something enough that it is guaranteed...
- Mon Dec 16, 2013 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Bots - mining
- Replies: 6
- Views: 13100
Re: Bots - mining
I don't think it is 'mining' per say that needs fixing. I think it is layers completely. I was actually just about to suggest something similar to this myself. I had logistics bots going back and forth between a chest filling it up and I spent a good minute trying, and failing to click on the chest ...
- Mon Dec 16, 2013 8:24 pm
- Forum: Releases
- Topic: Version 0.8.0
- Replies: 36
- Views: 31577
Re: Version 0.8.0
suppose the main thing is that you should never rely 100% on the bots. The goal was the exact opposite :) If you see situation that behaves wrong, it would be appreciated if you saved the game and posted it in the bug reports section. Ack sorry, I didn't actually see this post. I will keep an eye o...
- Sat Dec 14, 2013 8:36 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 49452
Re: Are bitters too hard to kill in end game?
I really think it depends on the person and their strategy. However as Nova said. With proper tech researched they pretty much become fodder.
- Sat Dec 14, 2013 8:34 pm
- Forum: Balancing
- Topic: [0.8.x] Logistics Robots
- Replies: 29
- Views: 39314
Re: [0.8.x] Logistics Robots
The thing is... slots aren't the problem. The charging is. Strictly the charging. Everything else is fine. That's the problem. There are too many slots for the charging capacity. You can probably fill maybe 2 full slots before you start risking losing your bots if they are working consistently. Basi...
- Fri Dec 13, 2013 7:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Immortal Turrent 0.7.5
- Replies: 8
- Views: 3287
Re: Immortal Turrent 0.7.5
That turret needs a medal or something lol. It's like Rambo-turret
- Fri Dec 13, 2013 6:47 pm
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 20892
Re: Combat system far too fast?
tbh I love the idea that you are forced to move outward. But I often find myself focusing more heavily on advancing my factory than I do my military. Because honestly I just don't find the current combat fun in the least. If I had something I could use to actually tackle biter bases I would probably...
- Fri Dec 13, 2013 6:34 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 995054
Re: Factorio Roadmap
I can't really help it, but the thing I am looking forward to the most has to be multiplayer. Or at least I persistence (I hope). Where I can fire the game up on a server. Work on my factory. And have it work while I'm busy/logged off provided I protect it enough ;) I already find myself alt-tabbing...
- Fri Dec 13, 2013 1:47 pm
- Forum: Balancing
- Topic: [0.8.x] Logistics Robots
- Replies: 29
- Views: 39314
Re: [0.8.x] Logistics Robots
Hello, we didn't have the time to play the whole game with the roboports so far (just some testing), so I have no idea about the balancing. There are lot of things that could be altered to make it easier: waiting robot would approach the charging spot before the charging of the previous finishes, s...
- Thu Dec 12, 2013 10:02 pm
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 20892
Re: Combat system far too fast?
In the end of day, I think what is important is that we have a variety of options. More options means more players will find their own way of handling the enemy. Put it this way, you have many ways to make a factory, but very few to take down a base. The tank is on the list. Will it be able to acce...
- Thu Dec 12, 2013 9:41 pm
- Forum: Balancing
- Topic: [0.8.x] Logistics Robots
- Replies: 29
- Views: 39314
[0.8.x] Logistics Robots
The new Roboport is an awesome addition, however with the introduction of the recharging mechanic and the fact that there are only four slots to recharge there seems to be a significant limit on the amount of logistics robots you can have active at a time. Far far below the Roboports actual capacity...
- Thu Dec 12, 2013 9:29 pm
- Forum: News
- Topic: Random Ramblings #12
- Replies: 1
- Views: 5547
Re: Random Ramblings #12
Awesome to hear. I hope your vacation goes awesomely and that you enjoy yourself!
- Thu Dec 12, 2013 3:06 pm
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 20892
Re: Combat system far too fast?
Factorio mostly is a tower defence in my imagination with an overly complex resource system. I'd just like to see more ways to keep the creepers at bay like zapping turrets to slow them and rocket turrets for crowd control. And a way to prioritize targets. And this imo is part of the problem. It sh...
- Thu Dec 12, 2013 11:54 am
- Forum: Ideas and Suggestions
- Topic: New way of Map Generation, Mineral Generation
- Replies: 6
- Views: 4893
Re: New way of Map Generation, Mineral Generation
As much as other planets would be a neat concept. I would really like to see multiplayer before they go off into directions like that personally. I know a lot of people are 100% A-okay with the game being a single player sandbox, but I for one would love to be able to host my own server and have oth...