Search found 133 matches

by provet
Thu Jul 07, 2016 6:52 pm
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 29109

[0.13] Get train content as signal from train stop

While holding over a train you can see its cargo content. I assumed (wrongly) that the train station can output cargo content to the circuit network. I'd like this very much, so my inserters can decide if it's a good idea to empty my trains or not in my wip omni-ore offload station http://i.imgur.co...
by provet
Wed Jul 06, 2016 3:33 pm
Forum: General discussion
Topic: Chaining wires for 0.13
Replies: 38
Views: 12759

Re: Chaining wires for 0.13

In the future im sure I could've found a use for star wiring.. I'd love to see it as a shift+click or ctrl or another key that would work only while placing wires and therefore not intervene with normal keys used for the same thing. 0.14 maybe? :) I'm sure that a combination of the two placing optio...
by provet
Wed Jul 06, 2016 3:24 pm
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 59853

Re: [MOD 0.12+] SpaceBook - a multiplayer / PvP / RP manager

.

(give me "add to favorite" factorioforum!!)
by provet
Tue Jul 05, 2016 5:29 pm
Forum: General discussion
Topic: Combinator graphics much worse 0.13?
Replies: 6
Views: 2108

Re: Combinator graphics much worse 0.13?

They made them shorter because when you placed old combinators one after another, input nodes were in the same place as output nodes of another combinator. It was hard to connect and see connections. That's why most people made one tile space between them. Ah I see.. that makes sense, thanks for ex...
by provet
Tue Jul 05, 2016 5:28 pm
Forum: General discussion
Topic: Chaining wires for 0.13
Replies: 38
Views: 12759

Re: Chaining wires for 0.13

Poles connect by chaining and entities connect by star. I thought it would be more convenient this way for some setups. Since there seems to be a strong voice to have chaining everywhere, i'll change it back asap. No modifier keys Thanks for changing it back to chaining. Even after rewiring hundred...
by provet
Mon Jul 04, 2016 5:17 pm
Forum: 5dim's mod
Topic: 5Dim Mods
Replies: 5
Views: 6095

Re: 5Dim Mods

I tried rolling back to 13.0 with no success. Not sure what you mean by that.. Either you mean that: 5Dim did work in 13.0, but not later versions (current is 0.13.4) OR That you weren't able to roll back successfully to 13.0 I got a simple solution for the second problem: Download the 13.0 version...
by provet
Mon Jul 04, 2016 5:08 pm
Forum: General discussion
Topic: Combinator graphics much worse 0.13?
Replies: 6
Views: 2108

Re: Combinator graphics much worse 0.13?

They posted about better sprites (or textures or w/e everyone calls them :)) being in the WIP part of their development. So maybe this is a placeholder.. I still don't see why they changed them (and made them smaller?) in the first place though hopefully this will be explained later on! :D
by provet
Mon Jul 04, 2016 5:02 pm
Forum: Combinator Creations
Topic: 1 input 2 output conveyor sorter (wip)
Replies: 4
Views: 2887

Re: 1 input 2 output conveyor sorter (wip)

I don't understand the point of this... how is this better than a few filter inserters at the end of a belt? mostly because its space-efficient. But also because It could support rather big conveyor systems (like duel-lane blue conveyor) and also because it's rather clean (no fuss: loop-backs etc f...
by provet
Sun Jul 03, 2016 8:16 pm
Forum: Combinator Creations
Topic: 1 input 2 output conveyor sorter (wip)
Replies: 4
Views: 2887

1 input 2 output conveyor sorter (wip)

A proof of concept sorter for iron and copper ore. The filter inserters are for the tiny leakage every time it changes conveyor belt (Some of the ore gets stuck on the wrong side in the splitter, marked in green together with the solution) http://i.imgur.com/0TUVZPT.png How it works: The conveyor &q...
by provet
Sun Jul 03, 2016 6:42 pm
Forum: General discussion
Topic: Chaining wires for 0.13
Replies: 38
Views: 12759

Chaining wires for 0.13

(...)The change in the GUI does not allow anymore to connect one item after the other in a row without deselecting the wire first with Q every time you click a new item. The wire otherwise stubborn stays connected to the entry point e.g. you first item one clicked - at the first item connected. If ...
by provet
Sun Jul 03, 2016 6:16 pm
Forum: General discussion
Topic: Combinator graphics much worse 0.13?
Replies: 6
Views: 2108

Re: Combinator graphics much worse 0.13?

Its not the graphics only - its far worse. The change in the GUI does not allow anymore to connect one item after the other in a row without deselecting the wire first with Q every time you click a new item. The wire otherwise stubborn stays connected to the entry point e.g. you first item one clic...
by provet
Sun Jul 03, 2016 5:39 pm
Forum: General discussion
Topic: Combinator graphics much worse 0.13?
Replies: 6
Views: 2108

Combinator graphics much worse 0.13?

The combinators from 0.12x had much higher detail than the current ones, (that have like half the pixels).

Me sad plz fix :( Kthxbye
by provet
Sun Jul 03, 2016 3:24 pm
Forum: This Forum
Topic: Idea: New Sub-forum for all combinator related topics!
Replies: 40
Views: 14452

Re: Idea: New Sub-forum for all combinator related topics!

I thought a bit about it. I think we should not make that without a moderator for that, cause it is so extremely special. Why not without a moderator? No need at all. Its so special that only real buffs would post there. And if some whacko should enter there and disturb its always the possibility t...
by provet
Sun Jul 03, 2016 1:46 pm
Forum: This Forum
Topic: Idea: New Sub-forum for all combinator related topics!
Replies: 40
Views: 14452

Re: Idea: New Sub-forum for all combinator related topics!

I thought a bit about it. I think we should not make that without a moderator for that, cause it is so extremely special. Me for example would be able to look a bit over it, but for details or deeper investigation I don't have the knowledge. So if we have a moderator for that, then it will be kept ...
by provet
Sun Jul 03, 2016 10:05 am
Forum: This Forum
Topic: Idea: New Sub-forum for all combinator related topics!
Replies: 40
Views: 14452

Re: Idea: New Sub-forum for all combinator related topics!

Hm. I see the point. How about "Show my Creations / Combinators" ? You mean as in integrating combinator related topics into the already established "Show my Creations" sub-forum? Not sure, I'd like to have it clean with only combinator related things tho, but I guess I'll take ...
by provet
Sun Jul 03, 2016 9:40 am
Forum: This Forum
Topic: Idea: New Sub-forum for all combinator related topics!
Replies: 40
Views: 14452

Idea: New Sub-forum for all combinator related topics!

Would be soooo much easier if all the combinator topics were gathered in one place not just to keep them all in one place, but to avoid flooding general/help/gameplay sub-forums when they could all be in their own. It could be anything combinator, really but: showing off creations ask for help regar...
by provet
Fri Jul 01, 2016 5:50 pm
Forum: Mod portal Discussion
Topic: IDEA: Favorites and mod-groups/packs
Replies: 0
Views: 1021

IDEA: Favorites and mod-groups/packs

Hi! I'd like to suggest a favorites button that once clicked at that item on the site to your own favorites list. Could also show how many ppl have favorited.. Then I'd like to suggest that we could sort these favorites into sub-folders of some kind (not sure how). Also would like if theses sub-fold...
by provet
Fri Jul 01, 2016 3:06 pm
Forum: Resolved Problems and Bugs
Topic: 0.13 headless --allow-commands admins-only cause crash on /c
Replies: 3
Views: 2544

Re: 0.13 headless --allow-commands admins-only cause crash on /c

I know this question does not belong here but.. Where are admin rights explained to the headless server? (assuming the admin uses the commands from in-game)
by provet
Fri Jun 10, 2016 8:43 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61971

Re: Friday Facts #142 - Playtesting

If u like it, put a wire on it.. :)
by provet
Sat May 07, 2016 12:15 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71421

Re: Friday Facts #137 - The release scarecrow

Why don't you guys (devs) have nightly builds for us? Or is the hype a to positive thing for you to let go off?

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