Search found 133 matches

by provet
Mon Jan 01, 2018 1:28 am
Forum: Ideas and Suggestions
Topic: Enable/disable provider chests from circuit network
Replies: 4
Views: 2536

Re: Enable/disable provider chests from circuit network

I would have the "read content"-button for all the networks. Sometimes you want to read the content to add it into the logistic network. background by me is that: All my train stations have a SR-Latch for activate/deactivate, whick read the content in the logistic network (they are dedica...
by provet
Sun Dec 31, 2017 11:39 am
Forum: Ideas and Suggestions
Topic: Enable/disable provider chests from circuit network
Replies: 4
Views: 2536

Enable/disable provider chests from circuit network

TL;DR Enable and disable provider chests for greater control of logistics What ? I suggest the ability to torn on and off provider chests via the network, currently I can control the requester chest to request via the circuit network but I can't tell the requester chest not to request from a certai...
by provet
Thu Dec 07, 2017 7:49 pm
Forum: Bob's mods
Topic: Sulfur processing missing recipe
Replies: 2
Views: 3115

Re: Sulfur processing missing recipe

thanks for letting me know
by provet
Wed Dec 06, 2017 11:14 pm
Forum: Bob's mods
Topic: Sulfur processing missing recipe
Replies: 2
Views: 3115

Sulfur processing missing recipe

Hi I'm trying to find the recipe "Sulfur 2"; water + petroleum = sulfur Foreman and this website says the same thing about that recipe: https://factorio.rotol.me/pack/bobmods-f11/i/item/sulfur I have unlocked the other sulfur recipe in the chem lab (Sulfur dioxide + hydrogen = sulfur). Is ...
by provet
Fri Nov 24, 2017 8:30 pm
Forum: Implemented Suggestions
Topic: Visuals for Combinators
Replies: 17
Views: 25516

Re: Visuals for Combinators

thanks by the way :)
Image
by provet
Wed Nov 22, 2017 8:38 pm
Forum: Ideas and Suggestions
Topic: Creating custom robotic networks
Replies: 6
Views: 2618

Re: Creating custom robotic networks

Adding channels controlled by logic would be awesome and possibly change gameplay in some mayor ways especially in regards to sorting
by provet
Sat Oct 14, 2017 5:05 pm
Forum: Gameplay Help
Topic: Circuit network filtering
Replies: 4
Views: 1558

Re: Circuit network filtering

yes it was, I didn't notice, stoopid me, thx
by provet
Sat Oct 14, 2017 4:54 pm
Forum: Gameplay Help
Topic: Circuit network filtering
Replies: 4
Views: 1558

Re: Circuit network filtering

then why doesn't the filter inserter move the belts in the picture?
by provet
Sat Oct 14, 2017 4:46 pm
Forum: Gameplay Help
Topic: Circuit network filtering
Replies: 4
Views: 1558

Circuit network filtering

Hi!

Does anyone know how this works?
Image
by provet
Sun Apr 30, 2017 9:45 am
Forum: General discussion
Topic: Calculator for the Nuclear Reactor
Replies: 6
Views: 11329

Re: Reactor Fuel Calculator

I'm not sure I follow, but I'll try to explain what my efficiency does: [...] I use the efficiency as a multiplier. i.e this 2x3 reactor setup corresponds to 6 * 2,333 = 14 reactors at normal pace. that's why the efficiency is 233,33% in this example Yeah, and that's exactly where you made a mistak...
by provet
Sun Apr 30, 2017 8:41 am
Forum: General discussion
Topic: Calculator for the Nuclear Reactor
Replies: 6
Views: 11329

Re: Reactor Fuel Calculator

b. Research Kovarex enrichment process (infinite power)) Well it's not infinite... You still need some U-238 to make up for the lost U-238 each cycle of the Kovarex enrichment. But that said, yeah, one needs a looot less Uranium Ore thanks to the Enrichment. Technically if the world is infinite so ...
by provet
Sat Apr 29, 2017 10:16 pm
Forum: General discussion
Topic: Calculator for the Nuclear Reactor
Replies: 6
Views: 11329

Calculator for the Nuclear Reactor

As most of you may know by now, Nuclear Reactors in Factorio never throttle. So because of that you either; a. Do nothing about it. (will probably waste energy) b. Research Kovarex enrichment process (infinite power) c. Build a buffer, and throttle fuel input (nearly no energy wasted), or just out o...
by provet
Fri Apr 28, 2017 8:13 am
Forum: Balancing
Topic: Nuclear Power at Priority 1
Replies: 21
Views: 13496

Re: Nuclear Power at Priority 1

Why is everyone talking about wasting power generated by nuclear reactor? I just don't get it. Just store steam generated from 1 cycle of your reactors in storage tanks, turbines will not waste any energy, they will generate exact amount by demand. And start every cycle of your reactors once you ar...
by provet
Thu Nov 24, 2016 4:52 pm
Forum: Combinator Creations
Topic: Logic Friday Design using combinators (Decision Tables/Karnaugh maps)
Replies: 5
Views: 13663

Re: Logic Friday Design using combinators (Decision Tables/Karnaugh maps)

Interesting will definitely take a look at this during the weekend!
by provet
Wed Nov 16, 2016 9:22 pm
Forum: Energy Production
Topic: New backup power sensor or timer: pumping tank to tank
Replies: 3
Views: 4887

Re: New backup power sensor or timer: pumping tank to tank

Interesting read, thanks! will def. take a look into this
by provet
Wed Jul 27, 2016 4:14 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 32734

Re: Friday Facts #147 - Multiplayer rewrite

Subject: Factorio development explained in gifs
kovarex » 27 Dec 2013, 15:21 wrote:"Hey I have a great idea that will make the game better, you should add multiplayer"
Image

(sorry couldn't resist)
by provet
Wed Jul 27, 2016 3:58 pm
Forum: This Forum
Topic: Idea: New Sub-forum for all combinator related topics!
Replies: 40
Views: 14451

Re: Idea: New Sub-forum for all combinator related topics!

+1 Image!

(remove gif if it's unallowed here)
by provet
Wed Jul 20, 2016 9:32 pm
Forum: Ideas and Suggestions
Topic: "[0.13]"-tagging for some time
Replies: 7
Views: 2137

Re: "[0.13]"-tagging for some time

Really enjoying many aspects of the patch thank you. My only issue is with my name taking so much real estate on my mini map - it's rahter ugly. i preferred the way it was. Can we have an option to turn this off, i understand it might be useful in multiplayer. This sounds like a good suggestion, ma...
by provet
Wed Jul 20, 2016 9:23 pm
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 29089

Re: [0.13] Get train content as signal from train stop

problem solved...ish Added signs before and after the station made a combinator clock wired the two up with all the inserters Delayed the unloading until the train had stopped and had the chance to decide if it's a good idea or not to stay added combinator logic to my buffers of ore hooked up the bu...
by provet
Sat Jul 09, 2016 1:01 pm
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 29089

Re: Get train content as signal from train station

alternatively filter inserters with filters as a variable. (If x = y then filter z) etc..

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