Search found 133 matches
- Mon Jan 01, 2018 1:28 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable provider chests from circuit network
- Replies: 4
- Views: 2536
Re: Enable/disable provider chests from circuit network
I would have the "read content"-button for all the networks. Sometimes you want to read the content to add it into the logistic network. background by me is that: All my train stations have a SR-Latch for activate/deactivate, whick read the content in the logistic network (they are dedica...
- Sun Dec 31, 2017 11:39 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable provider chests from circuit network
- Replies: 4
- Views: 2536
Enable/disable provider chests from circuit network
TL;DR Enable and disable provider chests for greater control of logistics What ? I suggest the ability to torn on and off provider chests via the network, currently I can control the requester chest to request via the circuit network but I can't tell the requester chest not to request from a certai...
- Thu Dec 07, 2017 7:49 pm
- Forum: Bob's mods
- Topic: Sulfur processing missing recipe
- Replies: 2
- Views: 3115
Re: Sulfur processing missing recipe
thanks for letting me know
- Wed Dec 06, 2017 11:14 pm
- Forum: Bob's mods
- Topic: Sulfur processing missing recipe
- Replies: 2
- Views: 3115
Sulfur processing missing recipe
Hi I'm trying to find the recipe "Sulfur 2"; water + petroleum = sulfur Foreman and this website says the same thing about that recipe: https://factorio.rotol.me/pack/bobmods-f11/i/item/sulfur I have unlocked the other sulfur recipe in the chem lab (Sulfur dioxide + hydrogen = sulfur). Is ...
- Fri Nov 24, 2017 8:30 pm
- Forum: Implemented Suggestions
- Topic: Visuals for Combinators
- Replies: 17
- Views: 25516
Re: Visuals for Combinators
thanks by the way
- Wed Nov 22, 2017 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Creating custom robotic networks
- Replies: 6
- Views: 2618
Re: Creating custom robotic networks
Adding channels controlled by logic would be awesome and possibly change gameplay in some mayor ways especially in regards to sorting
- Sat Oct 14, 2017 5:05 pm
- Forum: Gameplay Help
- Topic: Circuit network filtering
- Replies: 4
- Views: 1558
Re: Circuit network filtering
yes it was, I didn't notice, stoopid me, thx
- Sat Oct 14, 2017 4:54 pm
- Forum: Gameplay Help
- Topic: Circuit network filtering
- Replies: 4
- Views: 1558
Re: Circuit network filtering
then why doesn't the filter inserter move the belts in the picture?
- Sat Oct 14, 2017 4:46 pm
- Forum: Gameplay Help
- Topic: Circuit network filtering
- Replies: 4
- Views: 1558
Circuit network filtering
Hi!
Does anyone know how this works?
Does anyone know how this works?
- Sun Apr 30, 2017 9:45 am
- Forum: General discussion
- Topic: Calculator for the Nuclear Reactor
- Replies: 6
- Views: 11329
Re: Reactor Fuel Calculator
I'm not sure I follow, but I'll try to explain what my efficiency does: [...] I use the efficiency as a multiplier. i.e this 2x3 reactor setup corresponds to 6 * 2,333 = 14 reactors at normal pace. that's why the efficiency is 233,33% in this example Yeah, and that's exactly where you made a mistak...
- Sun Apr 30, 2017 8:41 am
- Forum: General discussion
- Topic: Calculator for the Nuclear Reactor
- Replies: 6
- Views: 11329
Re: Reactor Fuel Calculator
b. Research Kovarex enrichment process (infinite power)) Well it's not infinite... You still need some U-238 to make up for the lost U-238 each cycle of the Kovarex enrichment. But that said, yeah, one needs a looot less Uranium Ore thanks to the Enrichment. Technically if the world is infinite so ...
- Sat Apr 29, 2017 10:16 pm
- Forum: General discussion
- Topic: Calculator for the Nuclear Reactor
- Replies: 6
- Views: 11329
Calculator for the Nuclear Reactor
As most of you may know by now, Nuclear Reactors in Factorio never throttle. So because of that you either; a. Do nothing about it. (will probably waste energy) b. Research Kovarex enrichment process (infinite power) c. Build a buffer, and throttle fuel input (nearly no energy wasted), or just out o...
- Fri Apr 28, 2017 8:13 am
- Forum: Balancing
- Topic: Nuclear Power at Priority 1
- Replies: 21
- Views: 13496
Re: Nuclear Power at Priority 1
Why is everyone talking about wasting power generated by nuclear reactor? I just don't get it. Just store steam generated from 1 cycle of your reactors in storage tanks, turbines will not waste any energy, they will generate exact amount by demand. And start every cycle of your reactors once you ar...
- Thu Nov 24, 2016 4:52 pm
- Forum: Combinator Creations
- Topic: Logic Friday Design using combinators (Decision Tables/Karnaugh maps)
- Replies: 5
- Views: 13663
Re: Logic Friday Design using combinators (Decision Tables/Karnaugh maps)
Interesting will definitely take a look at this during the weekend!
- Wed Nov 16, 2016 9:22 pm
- Forum: Energy Production
- Topic: New backup power sensor or timer: pumping tank to tank
- Replies: 3
- Views: 4887
Re: New backup power sensor or timer: pumping tank to tank
Interesting read, thanks! will def. take a look into this
- Wed Jul 27, 2016 4:14 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 32734
Re: Friday Facts #147 - Multiplayer rewrite
Subject: Factorio development explained in gifs
(sorry couldn't resist)
kovarex » 27 Dec 2013, 15:21 wrote:"Hey I have a great idea that will make the game better, you should add multiplayer"
(sorry couldn't resist)
- Wed Jul 27, 2016 3:58 pm
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 14451
Re: Idea: New Sub-forum for all combinator related topics!
+1 !
(remove gif if it's unallowed here)
(remove gif if it's unallowed here)
- Wed Jul 20, 2016 9:32 pm
- Forum: Ideas and Suggestions
- Topic: "[0.13]"-tagging for some time
- Replies: 7
- Views: 2137
Re: "[0.13]"-tagging for some time
Really enjoying many aspects of the patch thank you. My only issue is with my name taking so much real estate on my mini map - it's rahter ugly. i preferred the way it was. Can we have an option to turn this off, i understand it might be useful in multiplayer. This sounds like a good suggestion, ma...
- Wed Jul 20, 2016 9:23 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 29089
Re: [0.13] Get train content as signal from train stop
problem solved...ish Added signs before and after the station made a combinator clock wired the two up with all the inserters Delayed the unloading until the train had stopped and had the chance to decide if it's a good idea or not to stay added combinator logic to my buffers of ore hooked up the bu...
- Sat Jul 09, 2016 1:01 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 29089
Re: Get train content as signal from train station
alternatively filter inserters with filters as a variable. (If x = y then filter z) etc..