I was copying/pasting some stations and found that if you use the upgrade planner without selecting "Train stop names", then the tick box disappears. If you select "Train stop names" before applying the upgrade planner, then the tick box is still available, but unticked.
I only tested using the ...
Search found 298 matches
- Sat Apr 23, 2022 9:54 am
- Forum: Duplicates
- Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
- Replies: 3
- Views: 2444
- Mon Apr 11, 2022 9:46 am
- Forum: Gameplay Help
- Topic: How to see beneath construction/logistic bot module icon?
- Replies: 5
- Views: 2961
Re: How to see beneath construction/logistic bot module icon?
Excuse me being a little tongue in cheek, but I reckon you have 2 options:
1. Build the required modules so the icons disappear.
2. RIght-click the icon to remove it, and then add the modules later when they become available.
Seriously, though, I'm not aware of any way to move the "missing module ...
1. Build the required modules so the icons disappear.
2. RIght-click the icon to remove it, and then add the modules later when they become available.
Seriously, though, I'm not aware of any way to move the "missing module ...
- Tue Mar 01, 2022 7:22 am
- Forum: Ideas and Requests For Mods
- Topic: 3D via surfaces?
- Replies: 1
- Views: 1486
Re: 3D via surfaces?
Sounds somewhat like the Factorissimo mod.
- Sun Feb 27, 2022 1:37 am
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 8081
Re: Inserters pick up LOTS faster on a curved belt
Feel a bit stupid now knowing that's on the Wiki. :oops: I did try searching the forum, but my terms mustn't have been accurate. I love how this game still has so much to reveal...
@disentius, thanks for the cool image - I can't see the difference in construction between the 2 setups in the bottom ...
@disentius, thanks for the cool image - I can't see the difference in construction between the 2 setups in the bottom ...
- Sat Feb 26, 2022 6:33 am
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 8081
Inserters pick up LOTS faster on a curved belt
I wasn't sure where to post this one... It's merely an observation that I've finally made after too many hours playing (plus the countless hours watching others play!) Forgive me if it's one of those things that EVERYONE knows :roll:
I was setting up a train station and due to it being a little ...
I was setting up a train station and due to it being a little ...
- Sat Feb 26, 2022 3:31 am
- Forum: This Forum
- Topic: Do donation to causes belong here?
- Replies: 9
- Views: 7130
Re: Do donation to causes belong here?
As a regular reader, and sometimes contributor, to this forum, I think it is a very polite and subtle way to provide the information without preaching. Over here in Australia, I would have no idea how to provide any financial assistance to people in Europe.
- Thu Feb 17, 2022 11:18 am
- Forum: Outdated/Not implemented
- Topic: A lane splitter for controlling transport belt lanes
- Replies: 3
- Views: 3691
Re: A lane splitter for controlling transport belt lanes
One could argue that balancing lanes and managing draw/output is part of puzzle side of the game...
- Sun Feb 06, 2022 9:11 am
- Forum: Ideas and Suggestions
- Topic: Make it clearer when an object is connected to a network
- Replies: 3
- Views: 2130
Re: Make it clearer when an object is connected to a network
I played a few thousand hours before I reailsed those 2 (logistic/circuit) connections existed on the inserter interface.
+1
+1
- Sun Jan 30, 2022 2:02 am
- Forum: Gameplay Help
- Topic: Beast finder or Item finder?
- Replies: 2
- Views: 1526
Re: Beast finder or Item finder?
You could use a deconstruction planner filtered for "item on ground"
- Mon Jan 24, 2022 6:32 am
- Forum: Gameplay Help
- Topic: Train Pathing Issues
- Replies: 5
- Views: 1880
Re: Train Pathing Issues
I'm guessing "experience"... :D
One hint is to hover a signal in your hand in the area, and the rail "blocks" are highlighted. This can show you why blockages occur.
The other thing to try is from the train menu hold Ctrl and then see how far along the track the train will path before being ...
One hint is to hover a signal in your hand in the area, and the rail "blocks" are highlighted. This can show you why blockages occur.
The other thing to try is from the train menu hold Ctrl and then see how far along the track the train will path before being ...
- Sat Jan 22, 2022 6:43 am
- Forum: Ideas and Suggestions
- Topic: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
- Replies: 6
- Views: 2745
Re: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
When using smart belt dragging, undergrounds are automatically placed when an obstacle is detected. However, if there are no undergrounds in inventory, a straight belt is placed. When there are objects on the belt, this will cause side-loading. Ghost underground belts should be placed instead ...
- Wed Jan 19, 2022 10:11 am
- Forum: Ideas and Suggestions
- Topic: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
- Replies: 6
- Views: 2745
Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
TL;DR
When using smart belt dragging, undergrounds are automatically placed when an obstacle is detected. However, if there are no undergrounds in inventory, a straight belt is placed. When there are objects on the belt, this will cause side-loading. Ghost underground belts should be placed ...
When using smart belt dragging, undergrounds are automatically placed when an obstacle is detected. However, if there are no undergrounds in inventory, a straight belt is placed. When there are objects on the belt, this will cause side-loading. Ghost underground belts should be placed ...
- Mon Dec 20, 2021 7:07 am
- Forum: Technical Help
- Topic: spidertron remote shift right click not working
- Replies: 10
- Views: 3884
Re: spidertron remote shift right click not working
Maybe check your key bindings?
- Sat Nov 27, 2021 12:54 am
- Forum: Ideas and Suggestions
- Topic: Shoot artilery with an optional different key
- Replies: 5
- Views: 3305
Re: Shoot artilery with an optional different key
You could remap the "move map" from left mouse to something else (eg, right mouse, or middle mouse)
- Sun Nov 21, 2021 1:36 am
- Forum: Railway Setups
- Topic: The unloved junctions
- Replies: 4
- Views: 5209
Re: The unloved junctions
Thank you for the very informative, educational and entertaining collection of interesting junctions. Now I just need to figure out how to use them in my factory... 
- Tue Nov 09, 2021 7:55 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 10173
- Tue Nov 02, 2021 4:48 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 54014
Re: What are the most impractical items in Factorio?
Pistols..
In vanilla, pistols have a recipe for both manual and assembler crafting. But I can't think of a single scenario where either would be used.
Every time the player respawns, they get a pistol. How would you ever actually really need to build another? If you drop it on accident?
What ...
- Tue Oct 19, 2021 8:21 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 54014
- Mon Oct 18, 2021 7:43 am
- Forum: Gameplay Help
- Topic: Calculating machines required to completely fill a belt factoring in Productivity Modules and Beacons with Speed Modules
- Replies: 7
- Views: 3504
Re: Calculating machines required to completely fill a belt factoring in Productivity Modules and Beacons with Speed Mod
Rate Calculator and/or Max Rate Calculator are useful mods to have in-game for these calcs.
- Mon Oct 18, 2021 7:42 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 54014
Re: What are the most impractical items in Factorio?
What's an efficiency module? 