Search found 298 matches

by wobbycarly
Sat Apr 23, 2022 9:54 am
Forum: Duplicates
Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
Replies: 3
Views: 2444

[1.1.57] Using upgrade planner on a "copy" removes ability to select station names

I was copying/pasting some stations and found that if you use the upgrade planner without selecting "Train stop names", then the tick box disappears. If you select "Train stop names" before applying the upgrade planner, then the tick box is still available, but unticked.

I only tested using the ...
by wobbycarly
Mon Apr 11, 2022 9:46 am
Forum: Gameplay Help
Topic: How to see beneath construction/logistic bot module icon?
Replies: 5
Views: 2961

Re: How to see beneath construction/logistic bot module icon?

Excuse me being a little tongue in cheek, but I reckon you have 2 options:
1. Build the required modules so the icons disappear.
2. RIght-click the icon to remove it, and then add the modules later when they become available.

Seriously, though, I'm not aware of any way to move the "missing module ...
by wobbycarly
Tue Mar 01, 2022 7:22 am
Forum: Ideas and Requests For Mods
Topic: 3D via surfaces?
Replies: 1
Views: 1486

Re: 3D via surfaces?

Sounds somewhat like the Factorissimo mod.
by wobbycarly
Sun Feb 27, 2022 1:37 am
Forum: Balancing
Topic: Inserters pick up LOTS faster on a curved belt
Replies: 10
Views: 8081

Re: Inserters pick up LOTS faster on a curved belt

Feel a bit stupid now knowing that's on the Wiki. :oops: I did try searching the forum, but my terms mustn't have been accurate. I love how this game still has so much to reveal...

@disentius, thanks for the cool image - I can't see the difference in construction between the 2 setups in the bottom ...
by wobbycarly
Sat Feb 26, 2022 6:33 am
Forum: Balancing
Topic: Inserters pick up LOTS faster on a curved belt
Replies: 10
Views: 8081

Inserters pick up LOTS faster on a curved belt

I wasn't sure where to post this one... It's merely an observation that I've finally made after too many hours playing (plus the countless hours watching others play!) Forgive me if it's one of those things that EVERYONE knows :roll:

I was setting up a train station and due to it being a little ...
by wobbycarly
Sat Feb 26, 2022 3:31 am
Forum: This Forum
Topic: Do donation to causes belong here?
Replies: 9
Views: 7130

Re: Do donation to causes belong here?

As a regular reader, and sometimes contributor, to this forum, I think it is a very polite and subtle way to provide the information without preaching. Over here in Australia, I would have no idea how to provide any financial assistance to people in Europe.
by wobbycarly
Thu Feb 17, 2022 11:18 am
Forum: Outdated/Not implemented
Topic: A lane splitter for controlling transport belt lanes
Replies: 3
Views: 3691

Re: A lane splitter for controlling transport belt lanes

One could argue that balancing lanes and managing draw/output is part of puzzle side of the game...
by wobbycarly
Sun Feb 06, 2022 9:11 am
Forum: Ideas and Suggestions
Topic: Make it clearer when an object is connected to a network
Replies: 3
Views: 2130

Re: Make it clearer when an object is connected to a network

I played a few thousand hours before I reailsed those 2 (logistic/circuit) connections existed on the inserter interface.

+1
by wobbycarly
Sun Jan 30, 2022 2:02 am
Forum: Gameplay Help
Topic: Beast finder or Item finder?
Replies: 2
Views: 1526

Re: Beast finder or Item finder?

You could use a deconstruction planner filtered for "item on ground"
by wobbycarly
Mon Jan 24, 2022 6:32 am
Forum: Gameplay Help
Topic: Train Pathing Issues
Replies: 5
Views: 1880

Re: Train Pathing Issues

I'm guessing "experience"... :D

One hint is to hover a signal in your hand in the area, and the rail "blocks" are highlighted. This can show you why blockages occur.
The other thing to try is from the train menu hold Ctrl and then see how far along the track the train will path before being ...
by wobbycarly
Sat Jan 22, 2022 6:43 am
Forum: Ideas and Suggestions
Topic: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
Replies: 6
Views: 2745

Re: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory



When using smart belt dragging, undergrounds are automatically placed when an obstacle is detected. However, if there are no undergrounds in inventory, a straight belt is placed. When there are objects on the belt, this will cause side-loading. Ghost underground belts should be placed instead ...
by wobbycarly
Wed Jan 19, 2022 10:11 am
Forum: Ideas and Suggestions
Topic: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
Replies: 6
Views: 2745

Smart belt dragging should place ghost undergrounds if no undergrounds in inventory

TL;DR
When using smart belt dragging, undergrounds are automatically placed when an obstacle is detected. However, if there are no undergrounds in inventory, a straight belt is placed. When there are objects on the belt, this will cause side-loading. Ghost underground belts should be placed ...
by wobbycarly
Mon Dec 20, 2021 7:07 am
Forum: Technical Help
Topic: spidertron remote shift right click not working
Replies: 10
Views: 3884

Re: spidertron remote shift right click not working

Maybe check your key bindings?
by wobbycarly
Sat Nov 27, 2021 12:54 am
Forum: Ideas and Suggestions
Topic: Shoot artilery with an optional different key
Replies: 5
Views: 3305

Re: Shoot artilery with an optional different key

You could remap the "move map" from left mouse to something else (eg, right mouse, or middle mouse)
by wobbycarly
Sun Nov 21, 2021 1:36 am
Forum: Railway Setups
Topic: The unloved junctions
Replies: 4
Views: 5209

Re: The unloved junctions

Thank you for the very informative, educational and entertaining collection of interesting junctions. Now I just need to figure out how to use them in my factory... :D
by wobbycarly
Tue Nov 09, 2021 7:55 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: UPS optimized smelting - belts only
Replies: 15
Views: 10173

Re: UPS optimized smelting - belts only

DaveMcW wrote: Tue Nov 09, 2021 1:23 am
Belter wrote: Mon Nov 08, 2021 10:52 pmUPS optimized
Belter wrote: Mon Nov 08, 2021 10:52 pmI like the lights
Contradiction!
If they were wired to a constant combinator to keep them on all the time, would that save UPS?
by wobbycarly
Tue Nov 02, 2021 4:48 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 54014

Re: What are the most impractical items in Factorio?


Pistols..

In vanilla, pistols have a recipe for both manual and assembler crafting. But I can't think of a single scenario where either would be used.

Every time the player respawns, they get a pistol. How would you ever actually really need to build another? If you drop it on accident?

What ...
by wobbycarly
Mon Oct 18, 2021 7:42 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 54014

Re: What are the most impractical items in Factorio?

What's an efficiency module? :D

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