Search found 253 matches
- Wed May 15, 2019 12:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.1] Copy BP into Quickbar
- Replies: 5
- Views: 3667
Re: [Twinsen] [0.17.1] Copy BP into Quickbar
I was exploiting the temporary save to quickbar to allow me to edit a copy before pasting. I could Ctrl-C, place in quickbar, right-click to edit, then paste. I guess now I have to actually take a blueprint, and delete it afterwards. Any other way to modify a Cut or Copy?
- Fri May 03, 2019 12:31 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 46960
Re: Factories
*snip* The map shot above reveals an unusual T-Junction design in the rail system. Maybe others have used this design too I've not seen it. Factories10T-JunctionUTurn.jpg :idea: Going into the T-junction allows for a U-turn. *snip* I love this intersection. It's going to be my new go-to. When using...
- Fri Apr 12, 2019 5:35 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568461
Re: Simple Questions and Short Answers
Upgrade planner only replaces entities with higher-tier counterparts . In order to switch your setup out for a larger setup, you would need a blueprint of the larger setup, which you can then apply by first using the deconstruction planner to clear the area, and then plonk the blueprint down. You c...
- Thu Apr 11, 2019 8:45 am
- Forum: Implemented Suggestions
- Topic: Remove the old battery indicator and use the blank space for new battery indicator
- Replies: 3
- Views: 2188
- Tue Apr 09, 2019 1:27 am
- Forum: Gameplay Help
- Topic: How to empty pipes already assigned to a fluid/gas?
- Replies: 3
- Views: 1561
- Sun Mar 31, 2019 11:09 pm
- Forum: Ideas and Suggestions
- Topic: Indicating empty pipes
- Replies: 4
- Views: 1624
Re: Indicating empty pipes
I second (or third?) this.
- Wed Mar 27, 2019 8:23 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 157211
Re: Digital Display, Yay!
OK, here goes, putting myself out for ridicule when showing my ignorance. Correct me if I'm wrong, but my conclusion is that Factorio is using 32-bit signed integers, right? So when using the top bits, the first bit is the sign. So when we left-shift the large numbers by the value of the number to d...
- Tue Mar 26, 2019 10:55 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 157211
- Tue Mar 26, 2019 9:24 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 157211
Re: Digital Display, Yay!
I don't want to just blindly copy-and-paste - I've tried looking into it, but can someone please explain the "32-bit trick" and how the bit left-shifting works? I kind of get it at a high level, but cannot work the maths to know how the values are programmed into the constant combinator. T...
- Tue Mar 05, 2019 10:45 am
- Forum: Duplicates
- Topic: [0.17.5] Campaign - GUI broken
- Replies: 2
- Views: 932
Re: [0.17.5] Campaign - GUI broken
Apologies for the duplicate - I tried to search, really, I did!
- Tue Mar 05, 2019 9:02 am
- Forum: Duplicates
- Topic: [0.17.5] Campaign - GUI broken
- Replies: 2
- Views: 932
[0.17.5] Campaign - GUI broken
The minimap, science progress, hover tips are all broken (See RHS of screenshot.)
- Fri Mar 01, 2019 8:58 am
- Forum: Duplicates
- Topic: [0.17.3] Map Generator Options Cut Off By Preview
- Replies: 4
- Views: 1616
Re: Minor Bug? Map Preview
I have similar issues... the menu on the LHS is truncated, the mod button is overwritten by the Close Preview button, and the Play button is huge.
Screenshot attached. Not sure if this has been reported already, so apologies for any duplicates.
Screenshot attached. Not sure if this has been reported already, so apologies for any duplicates.
- Tue Jan 29, 2019 4:20 am
- Forum: Ideas and Suggestions
- Topic: Adjustable roboport range
- Replies: 6
- Views: 3175
Adjustable roboport range
I had a friend suggest this to me, and so I created an account just so I could post the idea, because I think it's brilliant. I suggest having a slider on roboports to be able to adjust the size of the logistics zone. This will allow the player to construct separate roboport networks and have more c...