Search found 241 matches

by wobbycarly
Mon Oct 28, 2019 10:35 am
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 3542

Re: What i wish

This is not constructive.
by wobbycarly
Mon Oct 28, 2019 8:44 am
Forum: Questions, reviews and ratings
Topic: New Game, what mods to use?
Replies: 1
Views: 1484

Re: New Game, what mods to use?

There's the "post-apocalypse" scenario and the "Industrial Revolution" mod that all the cool kids are playing now... Depends what you like.
by wobbycarly
Mon Oct 21, 2019 8:30 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 357249

Re: [MOD 0.17] Industrial Revolution

I have had more than enough drama on forums and by private mail/chat. If it breaks out on this thread as well then I will have it locked and that will be end of it. I don't get this... If someone doesn't like the mod, uninstall and move on. Same when people give a thumbs down and leave nasty commen...
by wobbycarly
Sun Oct 20, 2019 11:13 am
Forum: Duplicates
Topic: [0.17.72] Cargo wagon disalignment
Replies: 5
Views: 1571

Re: (17.72) Cargo wagon disalignment

Your train is out of fuel - are you sure it's parked in the station?
by wobbycarly
Wed Oct 16, 2019 8:19 am
Forum: Resolved Problems and Bugs
Topic: [0.17.70] Crash loading save (PathFindAlgorithm::baseDistanceHeuristic)
Replies: 7
Views: 4296

Re: [0.17.70] Crash loading save (PathFindAlgorithm::baseDistanceHeuristic)

Woo hoo, I have now joined an elite club in which every member has had a Factorio crash. My first crash in 1900 hours (about 4 years after installing 0.14).

Oh well, time to downgrade to 0.17.69 so I can keep going... (with no biter fix yet)
by wobbycarly
Tue Oct 15, 2019 10:16 am
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Biters freeze after artillery wagon shot impact
Replies: 9
Views: 3093

Re: [0.17.69] Biters freeze after artillery wagon shot impact

In my game, more than 20 million bitters were destroyed, and this behavior has occurred hundreds of times, I have not paid attention to this for a long time. This happens with some periodicity on the map, so I decided for myself that this was intended by the developers :) I've been watching this th...
by wobbycarly
Tue Oct 15, 2019 8:15 am
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Biters freeze after artillery wagon shot impact
Replies: 9
Views: 3093

Re: [0.17.69] Biters freeze after artillery wagon shot impact

In my game, more than 20 million bitters were destroyed, and this behavior has occurred hundreds of times, I have not paid attention to this for a long time. This happens with some periodicity on the map, so I decided for myself that this was intended by the developers :) I've been watching this th...
by wobbycarly
Thu Oct 03, 2019 2:09 am
Forum: Railway Setups
Topic: Intangir's Vanilla Train Network (w/ smart depo) v0.9
Replies: 6
Views: 9456

Re: Intangir's Vanilla Train Network (w/ smart depo) v0.9

I wanted to build just such a thing but got tangled up... As soon as I get Factorio loaded up at home, I'm going to look at this with great interest! Thanks for sharing.
by wobbycarly
Mon Sep 30, 2019 1:02 am
Forum: Gameplay Help
Topic: Early game large bitter bases clearing
Replies: 8
Views: 4905

Re: Early game large bitter bases clearing

I've recently started using poison capsules for worms. As long as you can get in and out quickly (eg, via car) you can throw 2 or 3 capsules at the worms and retreat while the poison does its work. The biters and spitters will follow you out, so set up your little defensive fort outside the worm ran...
by wobbycarly
Sun Sep 15, 2019 2:56 am
Forum: General discussion
Topic: [0.17.68]Indirect landmine "Nerf"
Replies: 5
Views: 2505

Re: [0.17.68]Indirect landmine "Nerf"

Not used the landmines myself. But they need explosives, which means they need an oil refinery going anyway. The big leap in the mid-game is getting oil up and running - once that's done, blue science is only a small step further. Then to get robots you "only" need lube, which "only&...
by wobbycarly
Mon Aug 26, 2019 10:18 am
Forum: Gameplay Help
Topic: Combinator pls help
Replies: 9
Views: 2758

Re: Combinator pls help

i've already made middle click but still is putting the same science as is already full in the wagon You can not use stack insertion if an inserter can reach more than one item type. Just to clarify this point, if you look closely at Screenshot_23.png, you'll see that the inserter has a green flask...
by wobbycarly
Sun Aug 25, 2019 10:48 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111422

Re: Friday Facts #309 - Controversial opinions

We have a rocket assembly building, why not have one for vehicles? OP talked about RTS's vehicle construction buildings as a standard to look to, I would like to see automated vehicle construction and armies of tanks as well. but you need more than just a factory for that, the large swarms of empty...
by wobbycarly
Mon Aug 19, 2019 3:48 am
Forum: Pending
Topic: [17.66] random marked for deconstruction?
Replies: 6
Views: 2003

Re: [17.66] random marked for deconstruction?

It's hard to reproduce, but it seems regularly to be items I've build not too long ago . I tried to go back a few autosaves, but it's been too long after 3 autosaves so I'll just drop the earliest here and hope there's some useful info in it https://www.sendspace.com/file/5zzc8i Have you accidental...
by wobbycarly
Sun Aug 11, 2019 4:31 am
Forum: Gameplay Help
Topic: Maybe a bug maybe not!
Replies: 5
Views: 2072

Re: Maybe a bug maybe not!

It's a startup setting, and can only be changed by the console once ingame.

https://steamcommunity.com/app/427520/d ... 701366388/
by wobbycarly
Sat Aug 03, 2019 11:40 am
Forum: Balancing
Topic: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid
Replies: 15
Views: 7438

Re: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid

output jams can only occur under situations of high plastic usage and low sulfur/fuel usage, which are rare (and effectively limited to mass module 1s, mass stack inserters, mass substations, or mass electric furnaces, while also NOT doing anything that uses fuel or sulfur in quantity). I read some...
by wobbycarly
Thu Aug 01, 2019 11:04 am
Forum: Ideas and Suggestions
Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
Replies: 15
Views: 3462

Re: Allow the "Q" picker over the "Crafting" items to select a ghost

This setting already exists in 0.17
Factorio settings.png
Factorio settings.png (324.95 KiB) Viewed 3422 times
by wobbycarly
Sun Jul 28, 2019 12:38 pm
Forum: Gameplay Help
Topic: Train singals
Replies: 8
Views: 2105

Re: Train singals

I reckon you need a signal of some sort on your left-most rail... That whole blue block looks suss
by wobbycarly
Sun Jul 28, 2019 3:51 am
Forum: Gameplay Help
Topic: Train singals
Replies: 8
Views: 2105

Re: Train singals

I think your train may be blocking itself. Hold a signal in your hand to check the position of the blocks. Could be that you need an additional signal on the output track (just above where the train is parked.) 2-way tracks are trouble, IMO! :D
by wobbycarly
Sat Jul 27, 2019 3:17 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280007

Re: Friday Facts #305 - The Oil Changes

*snip* As for oil products, my sugesstion is to keep current science, flamer fuel and rocket fuel recipes as is, but change following: 1) Change Petroleum Gas input in Sulfur recipe for Light Oil. This, along with Solid Fuel, gives Light Oil a major resource sink, so backing up should be less of a ...
by wobbycarly
Fri Jul 26, 2019 1:58 am
Forum: Ideas and Suggestions
Topic: Plastic Pipes
Replies: 8
Views: 2813

Re: Plastic Pipes

I was a bit disappointed with Bob's pipes that you can join pipes of different materials. I was hoping to run parallel pipes without them joining up. As far as I can tell, the only benefit is with some of the more "advanced" pipes, the undergrounds have a longer reach and more hit points.

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