Search found 253 matches
- Tue Sep 12, 2023 9:05 am
- Forum: Ideas and Suggestions
- Topic: Seperate Overlay for Building Rarity
- Replies: 4
- Views: 872
Re: Seperate Overlay for Building Rarity
Alt-mode could be extended to allow the player to choose what to include/exclude, like the mini-map options.
- Fri Jun 09, 2023 9:41 am
- Forum: Ideas and Suggestions
- Topic: Modpacks with specific mod versions
- Replies: 15
- Views: 2572
Re: Mod Folders to Allow For Easier Mod Management
Instead of "folders" (which sounds like it implies that users know what they're doing in their OS), having the ability to group mods within the in-game UI, or add personal tags, could be a good way to achieve a similar outcome.
- Sun Feb 26, 2023 1:56 am
- Forum: Gameplay Help
- Topic: Request X number of items from a inserter
- Replies: 8
- Views: 4055
Re: Request X number of items from a inserter
You could try setting the item stack override on the inserter to 5 or 10. Then when you count the number picked up, it won't overload.
- Tue Jan 24, 2023 10:09 am
- Forum: Questions, reviews and ratings
- Topic: Is there a mod to clear chest inventory?
- Replies: 4
- Views: 1223
- Sat Oct 01, 2022 1:37 am
- Forum: General discussion
- Topic: Please help me on my academic research about Learning with Factorio
- Replies: 1
- Views: 927
Re: Please help me on my academic research about Learning with Factorio
Hi Marina,
I have completed the survey. Have you played Factorio yourself?
I have completed the survey. Have you played Factorio yourself?
- Tue Aug 16, 2022 9:15 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My Megabase
- Replies: 2
- Views: 3611
Re: My Megabase
It is "technically" possible to unload but it requires this https://forums.factorio.com/viewtopic.php?f=194&t=58728&start=140 Yeah, I'm not doing that! :mrgreen: How many trains do you use ? :D Can you show an indication of the "time usage" ? so that is shows train and t...
- Sat Aug 13, 2022 11:31 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My Megabase
- Replies: 2
- Views: 3611
My Megabase
I would just like to share my 3k SPM base. It has run for the obligatory 10 hours with 6 science packs, and will also support military science. I did not focus on saving UPS, and it runs between 50 and 60 UPS on my modest PC. I don't like setting up solar, so it's powered almost exclusively with nuc...
- Sat Aug 13, 2022 4:25 am
- Forum: Ideas and Suggestions
- Topic: Matching colors in production statistics screen when filtering for science packs
- Replies: 9
- Views: 2096
Re: Matching colors in production statistics screen when filtering for science packs
Green circuits
Red circuits
Blue circuits
But I do like your suggestion
Red circuits
Blue circuits
But I do like your suggestion
- Wed Aug 03, 2022 10:32 am
- Forum: Gameplay Help
- Topic: Is there a way to turn on a lamp when a station is open or closed?
- Replies: 3
- Views: 1528
Re: Is there a way to turn on a lamp when a station is open or closed?
If I understood, I think you may want something like this: 0eNq1lcFu2zAMhl+l4NkuaruuUx8GDDv31N2GwVBsJhEgS4YkBzMCv/soyXUzJAEUFLskoCh+In/S0gm2YsRBc2mhPgFvlTRQ/zqB4XvJhFuz04BQA7fYQwKS9c7SjAuYE+Cywz9QZ/PvBFBabjmGeG9MjRz7LWrasEZaCpWpsWog2qAMhSjpziFMWiYw0V9B5I5rbIPvJQHKy2olmi0e2JEr7QIMyq6xqvFEqHdMGExAI+sa...
- Tue Jul 26, 2022 7:25 am
- Forum: Technical Help
- Topic: Factorio crashed when exploring the edge of the map
- Replies: 4
- Views: 1539
Re: Factorio crashed when exploring the edge of the map
Stack trace logging done 7880.586 Error Chunk.cpp:701: Trying to make chunk at unreasonable position [-32769, -9] Logger::writeStacktrace skipped. According to https://wiki.factorio.com/Map_generator the maximum map size is defined as 2,000,000 tiles each side. The square root of 4,000,000,000 is r...
- Mon Jul 25, 2022 10:31 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect half-lane split
- Replies: 4
- Views: 8950
Perfect half-lane split
I'm sure I've not seen these elsewhere, but surely someone else has worked it out before! You can use the side-load-onto-underground-trick to achieve a perfect split of 1 belt onto 2 half-belts.
- Thu Jun 23, 2022 9:04 am
- Forum: Ideas and Suggestions
- Topic: Auto-sort chests when player opens inventory
- Replies: 10
- Views: 6357
Re: Auto-sort chests when player opens inventory
I raised a similar "bug" about the spidertron inventory not sorting and was advised that vehicles' inventories are excluded from sort due to performance issues. Can understand performance hits where there are likely many thousands of chests throughout a decent-sized base, but when cars/tan...
- Sat May 21, 2022 1:58 am
- Forum: Show your Creations
- Topic: Prototype compact all science.
- Replies: 1
- Views: 2671
Re: Prototype compact all science.
Very nice! My next run I was looking to build an "every science pack" module that only takes in raw materials, so this is additional inspiration.
- Mon May 09, 2022 7:14 am
- Forum: Gameplay Help
- Topic: Ratio for all production chains
- Replies: 4
- Views: 7189
Re: Ratio for all production chains
This should help...
http://kirkmcdonald.github.io/calc.html
You can also consider installing a mod like "Max Rate Calculator" to help in-game.
http://kirkmcdonald.github.io/calc.html
You can also consider installing a mod like "Max Rate Calculator" to help in-game.
- Tue Apr 26, 2022 8:16 am
- Forum: Duplicates
- Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
- Replies: 3
- Views: 1695
Re: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
Internally this is the same behavior as https://forums.factorio.com/87343 So you're saying that after using the upgrade planner, the BP is effectively saved along with the status of the "Station names" checkbox? So when the upgraded BP is available, because the station names weren't origi...
- Sat Apr 23, 2022 9:54 am
- Forum: Duplicates
- Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
- Replies: 3
- Views: 1695
[1.1.57] Using upgrade planner on a "copy" removes ability to select station names
I was copying/pasting some stations and found that if you use the upgrade planner without selecting "Train stop names", then the tick box disappears. If you select "Train stop names" before applying the upgrade planner, then the tick box is still available, but unticked. I only t...
- Mon Apr 11, 2022 9:46 am
- Forum: Gameplay Help
- Topic: How to see beneath construction/logistic bot module icon?
- Replies: 5
- Views: 2045
Re: How to see beneath construction/logistic bot module icon?
Excuse me being a little tongue in cheek, but I reckon you have 2 options: 1. Build the required modules so the icons disappear. 2. RIght-click the icon to remove it, and then add the modules later when they become available. Seriously, though, I'm not aware of any way to move the "missing modu...
- Tue Mar 01, 2022 7:22 am
- Forum: Ideas and Requests For Mods
- Topic: 3D via surfaces?
- Replies: 1
- Views: 1149
Re: 3D via surfaces?
Sounds somewhat like the Factorissimo mod.
- Sun Feb 27, 2022 1:37 am
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 5951
Re: Inserters pick up LOTS faster on a curved belt
Feel a bit stupid now knowing that's on the Wiki. :oops: I did try searching the forum, but my terms mustn't have been accurate. I love how this game still has so much to reveal... @disentius, thanks for the cool image - I can't see the difference in construction between the 2 setups in the bottom r...
- Sat Feb 26, 2022 6:33 am
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 5951
Inserters pick up LOTS faster on a curved belt
I wasn't sure where to post this one... It's merely an observation that I've finally made after too many hours playing (plus the countless hours watching others play!) Forgive me if it's one of those things that EVERYONE knows :roll: I was setting up a train station and due to it being a little cram...