Search found 241 matches

by wobbycarly
Fri Jan 31, 2020 7:17 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 101958

Re: Beautiful Sushi Belts

Olacken wrote:
Fri Jan 31, 2020 3:18 am
<snip>discusting circuit <snip>
:D :D :D :D
by wobbycarly
Wed Jan 29, 2020 1:23 am
Forum: Ideas and Suggestions
Topic: Train's CTRL-click Temporary Stop behavior
Replies: 17
Views: 5942

Re: Train's CTRL-click Temporary Stop behavior

+1 Even just having the train switch to manual when arriving at a temp stop would simplify things, IMO.
by wobbycarly
Wed Jan 29, 2020 12:18 am
Forum: General discussion
Topic: What do you call a large group of biters?
Replies: 13
Views: 3814

Re: What do you call a large group of biters?

An annoyance of biters? :mrgreen:
by wobbycarly
Wed Jan 22, 2020 11:55 am
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 77053

Re: Version 0.18.0

Thank you for sharing these new features & optimizations with us. 0.18 feels great. The universal explosion on destruction confuses me a bit tho. Why would a wooden pole/rail/stone furnace explode when ripped apart by biters ? :) Or driving into a roboport with a tank, and little pieces come fl...
by wobbycarly
Fri Jan 17, 2020 7:38 am
Forum: Gameplay Help
Topic: Railway Wait Conditions Not Working
Replies: 4
Views: 1274

Re: Railway Wait Conditions Not Working

Think of the conditions as "go there ... UNTIL ... condition"
by wobbycarly
Wed Jan 08, 2020 11:48 pm
Forum: Duplicates
Topic: [0.17.79] (minor) Ore field quantity display anomaly
Replies: 2
Views: 875

Re: [0.17.79] (minor) Ore field quantity display anomaly

Blacky007 wrote:
Wed Jan 08, 2020 11:39 am
looks like the same bug that got moved to won't fix
viewtopic.php?f=58&t=65936
Thanks - I didn't find that in search.
by wobbycarly
Wed Jan 08, 2020 10:51 am
Forum: Show your Creations
Topic: My Forever Build
Replies: 3
Views: 3093

Re: My Forever Build

Still planning, or started building yet?
by wobbycarly
Wed Jan 08, 2020 10:49 am
Forum: Duplicates
Topic: [0.17.79] (minor) Ore field quantity display anomaly
Replies: 2
Views: 875

[0.17.79] (minor) Ore field quantity display anomaly

It's a bit hard to describe... when in map view, at the maximum detailed view (before zooming out any further) and there is some territory not revealed by radar, hovering near an ore patch will have the ore field quantity partially display in the unrevealed section. A picture tells a thousand words....
by wobbycarly
Mon Jan 06, 2020 3:42 am
Forum: Gameplay Help
Topic: Sequential unloading train help
Replies: 6
Views: 2306

Re: Sequential unloading train help

If there are specific trains serving these stations, you could read the train IDs and then set a circuit condition to only enable the specific train to go the station.
by wobbycarly
Sat Jan 04, 2020 3:41 am
Forum: Ideas and Suggestions
Topic: Automatic scouting drones
Replies: 5
Views: 2186

Re: Automatic scouting drones

You might like to take a look at Nilaus' "Arrowhead" design for some inspiration.

https://www.youtube.com/watch?v=HDbOWy7 ... r&index=44
by wobbycarly
Mon Dec 23, 2019 7:57 am
Forum: Fan Art
Topic: A song about Factorio (apologies to Bruno Mars)
Replies: 1
Views: 2203

A song about Factorio (apologies to Bruno Mars)

It's a boring night, we're looking for something fun to do Hey baby, I wanna play Factorio Is it the gear in your mod, or is it this transport belt Who cares baby, I wanna play Factorio Well I know this little assembler on the main bus We can go No one will know Oh c'mon bot Who cares if they’re fla...
by wobbycarly
Sun Dec 22, 2019 11:03 am
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 19
Views: 5092

Re: New Quickbar

I personally liked the other quickbar, the old one. Many people have the same opinion, and we would really like the developers to change it back in future updates. I disagree You can find a lot of posts on the forum about the toolbar and many of them are negative. Please provide evidence Noone seem...
by wobbycarly
Fri Dec 13, 2019 9:38 am
Forum: Show your Creations
Topic: My Forever Build
Replies: 3
Views: 3093

Re: My Forever Build

Do you have a goal in mind? Production/consumption/total entities/etc?
by wobbycarly
Sun Dec 01, 2019 2:47 am
Forum: Balancing
Topic: Gun turret range
Replies: 21
Views: 8988

Re: Gun turret range

Perhaps long handed inserters would fair better? They can be placed with a one tile gap to the turrets they feed and so should avoid any splash damage from spitters hitting the turrets. Thanks for the tip. I will test this during weekend. make a chain of turrets, box >long hand inserter into turret...
by wobbycarly
Sun Nov 17, 2019 10:41 pm
Forum: Implemented Suggestions
Topic: Show unfinished research percentage
Replies: 3
Views: 1642

Re: Show unfinished research percentage

I reckon it should show the progress in the tree itself, so you don't need to select it to know that it's partly researched.
by wobbycarly
Sun Nov 17, 2019 5:33 am
Forum: Won't implement
Topic: Artillery wagons can target biters
Replies: 7
Views: 2653

Re: Artillery wagons can target biters

Ooops, didn't see what subforum the post was in -- I always look at "New posts". :-D
Whoops, me either. Far outside my expertise!
by wobbycarly
Fri Nov 15, 2019 9:40 am
Forum: Won't implement
Topic: Artillery wagons can target biters
Replies: 7
Views: 2653

Re: Artillery wagons can target biters

The artillery has a minimum range.
by wobbycarly
Fri Nov 15, 2019 7:19 am
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 4919

Re: need help on train-schedule-setup.

Or Logistic Train Network mod (affectionately known as LTN)
by wobbycarly
Thu Nov 07, 2019 9:41 am
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 5506

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

If you enjoy Factorio, it's very easy to play for a couple of hundred hours, which works out at $0.15 per hour. Compare that with going to the movies...\

(PS. I'm a n00b and only just hit about 2000 hours, so I'm looking at $0.015 per hour, which I consider pretty good value.)

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