Search found 241 matches
- Fri Jan 31, 2020 7:17 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 101958
- Wed Jan 29, 2020 1:23 am
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior
- Replies: 17
- Views: 5942
Re: Train's CTRL-click Temporary Stop behavior
+1 Even just having the train switch to manual when arriving at a temp stop would simplify things, IMO.
- Wed Jan 29, 2020 12:18 am
- Forum: General discussion
- Topic: What do you call a large group of biters?
- Replies: 13
- Views: 3814
Re: What do you call a large group of biters?
An annoyance of biters?
- Wed Jan 22, 2020 11:55 am
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 77053
Re: Version 0.18.0
Thank you for sharing these new features & optimizations with us. 0.18 feels great. The universal explosion on destruction confuses me a bit tho. Why would a wooden pole/rail/stone furnace explode when ripped apart by biters ? :) Or driving into a roboport with a tank, and little pieces come fl...
- Fri Jan 17, 2020 7:38 am
- Forum: Gameplay Help
- Topic: Railway Wait Conditions Not Working
- Replies: 4
- Views: 1274
Re: Railway Wait Conditions Not Working
Think of the conditions as "go there ... UNTIL ... condition"
- Wed Jan 08, 2020 11:48 pm
- Forum: Duplicates
- Topic: [0.17.79] (minor) Ore field quantity display anomaly
- Replies: 2
- Views: 875
Re: [0.17.79] (minor) Ore field quantity display anomaly
Thanks - I didn't find that in search.Blacky007 wrote: ↑Wed Jan 08, 2020 11:39 amlooks like the same bug that got moved to won't fix
viewtopic.php?f=58&t=65936
- Wed Jan 08, 2020 10:51 am
- Forum: Show your Creations
- Topic: My Forever Build
- Replies: 3
- Views: 3093
Re: My Forever Build
Still planning, or started building yet?
- Wed Jan 08, 2020 10:49 am
- Forum: Duplicates
- Topic: [0.17.79] (minor) Ore field quantity display anomaly
- Replies: 2
- Views: 875
[0.17.79] (minor) Ore field quantity display anomaly
It's a bit hard to describe... when in map view, at the maximum detailed view (before zooming out any further) and there is some territory not revealed by radar, hovering near an ore patch will have the ore field quantity partially display in the unrevealed section. A picture tells a thousand words....
- Mon Jan 06, 2020 3:42 am
- Forum: Gameplay Help
- Topic: Sequential unloading train help
- Replies: 6
- Views: 2306
Re: Sequential unloading train help
If there are specific trains serving these stations, you could read the train IDs and then set a circuit condition to only enable the specific train to go the station.
- Sun Jan 05, 2020 3:06 am
- Forum: Implemented Suggestions
- Topic: Train Station dots should show whether the station is enabled
- Replies: 11
- Views: 4248
Re: Train Station dots should show whether the station is enabled
Nice QOL suggestion. +1
- Sat Jan 04, 2020 3:41 am
- Forum: Ideas and Suggestions
- Topic: Automatic scouting drones
- Replies: 5
- Views: 2186
Re: Automatic scouting drones
You might like to take a look at Nilaus' "Arrowhead" design for some inspiration.
https://www.youtube.com/watch?v=HDbOWy7 ... r&index=44
https://www.youtube.com/watch?v=HDbOWy7 ... r&index=44
- Mon Dec 23, 2019 7:57 am
- Forum: Fan Art
- Topic: A song about Factorio (apologies to Bruno Mars)
- Replies: 1
- Views: 2203
A song about Factorio (apologies to Bruno Mars)
It's a boring night, we're looking for something fun to do Hey baby, I wanna play Factorio Is it the gear in your mod, or is it this transport belt Who cares baby, I wanna play Factorio Well I know this little assembler on the main bus We can go No one will know Oh c'mon bot Who cares if they’re fla...
- Sun Dec 22, 2019 11:03 am
- Forum: Ideas and Suggestions
- Topic: New Quickbar
- Replies: 19
- Views: 5092
Re: New Quickbar
I personally liked the other quickbar, the old one. Many people have the same opinion, and we would really like the developers to change it back in future updates. I disagree You can find a lot of posts on the forum about the toolbar and many of them are negative. Please provide evidence Noone seem...
- Fri Dec 13, 2019 9:38 am
- Forum: Show your Creations
- Topic: My Forever Build
- Replies: 3
- Views: 3093
Re: My Forever Build
Do you have a goal in mind? Production/consumption/total entities/etc?
- Sun Dec 01, 2019 2:47 am
- Forum: Balancing
- Topic: Gun turret range
- Replies: 21
- Views: 8988
Re: Gun turret range
Perhaps long handed inserters would fair better? They can be placed with a one tile gap to the turrets they feed and so should avoid any splash damage from spitters hitting the turrets. Thanks for the tip. I will test this during weekend. make a chain of turrets, box >long hand inserter into turret...
- Sun Nov 17, 2019 10:41 pm
- Forum: Implemented Suggestions
- Topic: Show unfinished research percentage
- Replies: 3
- Views: 1642
Re: Show unfinished research percentage
I reckon it should show the progress in the tree itself, so you don't need to select it to know that it's partly researched.
- Sun Nov 17, 2019 5:33 am
- Forum: Won't implement
- Topic: Artillery wagons can target biters
- Replies: 7
- Views: 2653
Re: Artillery wagons can target biters
Whoops, me either. Far outside my expertise!Ooops, didn't see what subforum the post was in -- I always look at "New posts".
- Fri Nov 15, 2019 9:40 am
- Forum: Won't implement
- Topic: Artillery wagons can target biters
- Replies: 7
- Views: 2653
Re: Artillery wagons can target biters
The artillery has a minimum range.
- Fri Nov 15, 2019 7:19 am
- Forum: Gameplay Help
- Topic: need help on train-schedule-setup.
- Replies: 16
- Views: 4919
Re: need help on train-schedule-setup.
Or Logistic Train Network mod (affectionately known as LTN)
- Thu Nov 07, 2019 9:41 am
- Forum: General discussion
- Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
- Replies: 12
- Views: 5506
Re: Thinking of getting the game if there is ever some type of steam sale for the game.
If you enjoy Factorio, it's very easy to play for a couple of hundred hours, which works out at $0.15 per hour. Compare that with going to the movies...\
(PS. I'm a n00b and only just hit about 2000 hours, so I'm looking at $0.015 per hour, which I consider pretty good value.)
(PS. I'm a n00b and only just hit about 2000 hours, so I'm looking at $0.015 per hour, which I consider pretty good value.)