Search found 118 matches
- Fri Aug 09, 2013 1:10 pm
- Forum: Translations
- Topic: Translating the factorioWiki into Spanish
- Replies: 1
- Views: 5560
Re: Translating the factorioWiki into Spanish
Thanks! Always good to know the userbase is expanding!
- Fri Aug 09, 2013 1:04 pm
- Forum: Already exists
- Topic: More Event Info
- Replies: 3
- Views: 5181
Re: More Event Info
finally, one quick question, I see in defines.lua something called controllers, (ghost, player, god) how do I change these? (I want to add a godmode) Game already has God mode. All you have to do is start Sandbox scenario from scenarios screen. Also if you wanna add God mode in your custom scenario...
- Fri Aug 09, 2013 12:53 am
- Forum: Maps and Scenarios
- Topic: Story maps by MpPozor
- Replies: 21
- Views: 26145
Re: Story and challenges maps by MpPozor
All maps/scenarios are accessed through the campaigns menu, and as you can see, this isn't posted in the mods section. ... Way to miss the big button labeled scenario... For that matter, you've apparently never even loaded a map, so would you kindly see your way out? and take that request for modsh...
- Thu Aug 08, 2013 8:40 pm
- Forum: Already exists
- Topic: More Event Info
- Replies: 3
- Views: 5181
More Event Info
Here's a list of info that I think needs to be added to event calls: onputitem - What item was placed. Maybe return itemstack (like onplayermineditem) onpickedupitem - What item was picked up? (like onplayermineditem) onsectorscanned - Add area generated (like onchunkgenerated) finally, one quick qu...
- Thu Aug 08, 2013 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Water walk
- Replies: 3
- Views: 5179
- Thu Aug 08, 2013 6:52 pm
- Forum: Gameplay Help
- Topic: f-mod
- Replies: 5
- Views: 10999
Re: f-mod
No problem!stepka wrote:ah ok thank you for heelp
- Thu Aug 08, 2013 6:36 pm
- Forum: Mods
- Topic: [MOD WIP 0.6.1] Creative mode (inspired by testmode)
- Replies: 2
- Views: 5991
[MOD WIP 0.6.1] Creative mode (inspired by testmode)
This mod is inspired by testmode by rk84 Before anyone says that I am just straight-up copying testmode, I want everyone to know that I am writing the entire mod from scratch. As for the idea of the mod itself, testmode seems to be aimed a bit more for a modder who wants to easily debug, whereas I'm...
- Thu Aug 08, 2013 6:29 pm
- Forum: Gameplay Help
- Topic: f-mod
- Replies: 5
- Views: 10999
Re: f-mod
sorry for the bat translation i drop the komplit f-mod in the mod floder than i started the game becam i the error on the srceen Quote Content Tiltle Error while loading prototype " silver-furnace" : No Such Node ( off_animation) f-mod is currently outdated, you can't play with it until e...
- Thu Aug 08, 2013 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Smooth scrolling and walking
- Replies: 5
- Views: 8595
Re: Smooth scrolling and walking
Oh, nevermind. I thought that's what he meant by range.... :3cube wrote:Nope.zer0t3ch wrote:The range can be changed in the new worldgen.
You can change their distance from the starting point and you can make a mod to change their range, but you cannot change their range from worldgen.
- Thu Aug 08, 2013 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: New Furnaces
- Replies: 3
- Views: 1584
Re: New Furnaces
mmk, thanks. I see it's fixed now.drs9999 wrote:This was fixed in 0.6.1
This might not effect savegames, so can you test it in a new game?
There was a command to force a player recipes, technologies, etc reload, but I forgot it
I will edit the post if I can remeber it
- Thu Aug 08, 2013 4:41 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar
- Replies: 3
- Views: 6122
Re: Hotbar
It already works exactly as you suggested. Unless you have used the middle mouse button to reserve slots for certain items in which case nothing will me moved over them. First of all, I had no idea about the middle mouse thing, thank you. That'll be useful. :D Second of all, the first thing I menti...
- Thu Aug 08, 2013 4:40 pm
- Forum: Modding discussion
- Topic: looking for a team
- Replies: 11
- Views: 11287
Re: looking for a team
Disabling can't be done in game if the game crashes because of a mod. Game crashing because of such is a bug. No matter the mods the game should not crash. Any incompatible mods should just automatically get disabled as you reach main menu. And for some major errors while playing may cause you to b...
- Thu Aug 08, 2013 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Smooth scrolling and walking
- Replies: 5
- Views: 8595
Re: Smooth scrolling and walking
The range can be changed in the new worldgen.MpPozor wrote:Their range is too big.SilverWarior wrote:Being able to walking instead of running could be helpfull especially in finding enemy weapons range
It's good idea.
- Thu Aug 08, 2013 2:31 pm
- Forum: Maps and Scenarios
- Topic: A-Maze-ing & Snaketorio
- Replies: 7
- Views: 17154
Re: A-Maze-ing & Snaketorio
Oh, mmk. Nevermind then... :3MpPozor wrote:I know. But nothink displayed.
- Thu Aug 08, 2013 2:30 pm
- Forum: Resolved Problems and Bugs
- Topic: New Furnaces
- Replies: 3
- Views: 1584
New Furnaces
Dunno if you guys know about this or not, but the new furnaces are unlocked from the beginning even though they're not craftable.
- Thu Aug 08, 2013 2:29 pm
- Forum: Maps and Scenarios
- Topic: Story maps by MpPozor
- Replies: 21
- Views: 26145
Re: Story and challenges maps by MpPozor
Final note on this post: You might want to put a note in the OP about the whole deal being accessed through the campaign menu? Mostly expected it to influence and modify a new game map, as other mods do (that I've seen), so took me a few minutes to figure it out that you were releasing the initial ...
- Thu Aug 08, 2013 2:26 pm
- Forum: Gameplay Help
- Topic: Research stop
- Replies: 9
- Views: 17647
Re: Research stop
+1wrtlprnft wrote:I think the “no research” text at the top right should be converted to a button you can click to bring up the research window.
That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.
- Thu Aug 08, 2013 2:25 pm
- Forum: Ideas and Suggestions
- Topic: Run and stamina
- Replies: 9
- Views: 12743
Re: Run and stamina
I like these ideas, and if you add them to this one the game would get so much nicer! Maybe Shift for sprinting and Control for walking?
- Thu Aug 08, 2013 2:23 pm
- Forum: Maps and Scenarios
- Topic: A-Maze-ing & Snaketorio
- Replies: 7
- Views: 17154
Re: A-Maze-ing & Snaketorio
Usually devs need an error message to know what to fix.....MpPozor wrote:Maze - crashed after first message in level 2
Snaketorio - nice work
- Thu Aug 08, 2013 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar
- Replies: 3
- Views: 6122
Hotbar
When I press the "1" key, the game puts what's in slot 1 in my hand, now here's what I proprose: If you press 1 again, it should put it back, or if you press 2, it should swap what's in my hand with slot 2. Example 1: My Hotbar Looks Like this: X Y I press: 1 1 Hotbar now looks like this: ...