Search found 118 matches

by zer0t3ch
Fri Aug 02, 2013 6:43 pm
Forum: Implemented Suggestions
Topic: Advanced mining drill
Replies: 8
Views: 17869

Re: Advanced mining drill

ssilk wrote:Modules for miners: Well, modules have been introduced, the furnaces are working, I think they did plan it so or so. :)
Range-Extender-module: Many uses. For a transformator-pole it can cover some more with power. For radar: more view.
Possibly for inserters, output 2 blocks away?
by zer0t3ch
Fri Aug 02, 2013 6:40 pm
Forum: General discussion
Topic: Mod Availability
Replies: 2
Views: 5513

Re: Mod Availability

Ok, thanks! Well let me know if you need anyone, I'd be happy to help. :geek:
by zer0t3ch
Fri Aug 02, 2013 5:11 pm
Forum: Modding help
Topic: onguiclick-event
Replies: 10
Views: 6406

Re: onguiclick-event

-snip- every button that is in UI foo gets the prefix(or suffix) "foo", every button in UI bar gets the prefix "bar" and so on

If you're saying what I think you're saying, a multidimensional array might work a bit better.

Example: (I haven't done LUA in a while, so the syntax may not be correct ...
by zer0t3ch
Fri Aug 02, 2013 3:55 pm
Forum: Resolved Problems and Bugs
Topic: Too Many Items
Replies: 2
Views: 2991

Re: Too Many Items

What about implementing a scrollbar?
by zer0t3ch
Fri Aug 02, 2013 3:52 pm
Forum: Implemented Suggestions
Topic: Map Editor
Replies: 5
Views: 7821

Re: Map Editor

drs9999 wrote:I guess that was a mistake and he wanted to link to this topic instead:
https://forums.factorio.com/forum/vie ... =33&t=1098
Thank you for that! I would assume the 8 just got cut off at the end of the link.
by zer0t3ch
Fri Aug 02, 2013 3:26 pm
Forum: Ideas and Suggestions
Topic: Ideas and Suggestions
Replies: 5
Views: 7486

Ideas and Suggestions

This is a poll for ideas that you want to see implemented into the game. Post more here and I'll add them to the poll.

Also, before anyone posts it, I will not be adding multiplayer to the poll. The devs have already stated that its going to be a while because they can't afford to work on ...
by zer0t3ch
Fri Aug 02, 2013 3:11 pm
Forum: Implemented Suggestions
Topic: Decimal point for kilowatts in electric network info
Replies: 5
Views: 7950

Re: Decimal point for kilowatts in electric network info

Holy-Fire wrote:
zer0t3ch wrote:Didn't they fix this in v0.6?
I'm running 0.6.1 and the problem exists, did you observe something else?
I haven't played recently, I just thought I remembered it being fixed. Guess I was wrong, sorry.
by zer0t3ch
Fri Aug 02, 2013 3:10 pm
Forum: Implemented Suggestions
Topic: Map Editor
Replies: 5
Views: 7821

Re: Map Editor

ssilk wrote:I think we're waiting for v 0.7. Look at this:
https://forums.factorio.com/forum/vie ... f=33&t=109
Not to be rude, but what's the relevance of that link to either the map editor or v0.7?
They are talking about stuff that was added with v0.6. (Added already)
by zer0t3ch
Fri Aug 02, 2013 3:07 pm
Forum: Modding help
Topic: onguiclick-event
Replies: 10
Views: 6406

Re: onguiclick-event

This could be of use to you: http://lua-users.org/wiki/SwitchStatement

I suggest starting at the "Simple table of functions" area.
by zer0t3ch
Fri Aug 02, 2013 3:00 pm
Forum: General discussion
Topic: Mod Licenses
Replies: 13
Views: 16524

Re: Mod Licenses

I don't think there is general licence for Factorio mods.
It is best to simply contact mod author and ask for permision.

That's what I've been trying to do, but the problem is that the people that let their mods get outdated are usually the same people that have left the forum, making contact ...
by zer0t3ch
Fri Aug 02, 2013 2:55 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 188691

Re: RTS direction

I dont really like this idea. I bought the game because i enjoy building factories if we get robots to do everything and make it into a RTS it pretty much becomes a different game and i dont see it competing with starcraft unless theres something that can really make it stand out.

The core ...
by zer0t3ch
Fri Aug 02, 2013 5:22 am
Forum: Ideas and Suggestions
Topic: Network & Inventory. GUI
Replies: 6
Views: 9677

Re: Network & Inventory. GUI

Despite my large monitors, I too have to agree that the sidebar/bottom-bar take up too much space. I think if you just had the sidebar, no bottom-bar, it could be better.
by zer0t3ch
Fri Aug 02, 2013 2:07 am
Forum: General discussion
Topic: Creeper Attacks
Replies: 5
Views: 9610

Re: Creeper Attacks

Maybe have a "pollution" level. Everything that you build adds an amount to this level. Factories and mines constantly produce pollution while they are active. You can then have it so that when you reach certain levels of pollution that bigger waves of attacks are caused.

You should post this ...
by zer0t3ch
Fri Aug 02, 2013 1:37 am
Forum: General discussion
Topic: Mod Licenses
Replies: 13
Views: 16524

Mod Licenses

Is there some kind of global license for Factorio mod[ification]s? I just don't want to update someone else's outdated mod and get in trouble for it.
by zer0t3ch
Fri Aug 02, 2013 1:34 am
Forum: General discussion
Topic: Mod Availability
Replies: 2
Views: 5513

Mod Availability

Out of curiosity, are there any forum mod/staff positions available, and if so, what are the requirements/application procedures?
by zer0t3ch
Fri Aug 02, 2013 1:30 am
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 22042

Re: [Mod Manager + WIP] Factorio Resource Manager

What's the status on this? Still going?
by zer0t3ch
Fri Aug 02, 2013 1:22 am
Forum: Mods
Topic: [MOD WIP 0.3.2] Inserter Mod
Replies: 17
Views: 21960

Re: [MOD WIP 0.3.2] Inserter Mod

Heinrich wrote:Update to Factorio v0.3.2 is done. I also added three new inserters and a new tech.
Seeing as we are now on v0.6, would you object to me updating this for you?

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