Possibly for inserters, output 2 blocks away?ssilk wrote:Modules for miners: Well, modules have been introduced, the furnaces are working, I think they did plan it so or so.
Range-Extender-module: Many uses. For a transformator-pole it can cover some more with power. For radar: more view.
Search found 118 matches
- Fri Aug 02, 2013 6:43 pm
- Forum: Implemented Suggestions
- Topic: Advanced mining drill
- Replies: 8
- Views: 17391
Re: Advanced mining drill
- Fri Aug 02, 2013 6:40 pm
- Forum: General discussion
- Topic: Mod Availability
- Replies: 2
- Views: 5311
Re: Mod Availability
Ok, thanks! Well let me know if you need anyone, I'd be happy to help.
- Fri Aug 02, 2013 5:11 pm
- Forum: Modding help
- Topic: onguiclick-event
- Replies: 10
- Views: 5942
Re: onguiclick-event
-snip- every button that is in UI foo gets the prefix(or suffix) "foo", every button in UI bar gets the prefix "bar" and so on If you're saying what I think you're saying, a multidimensional array might work a bit better. Example: (I haven't done LUA in a while, so the syntax ma...
- Fri Aug 02, 2013 3:55 pm
- Forum: Resolved Problems and Bugs
- Topic: Too Many Items
- Replies: 2
- Views: 2817
Re: Too Many Items
What about implementing a scrollbar?
- Fri Aug 02, 2013 3:52 pm
- Forum: Implemented Suggestions
- Topic: Map Editor
- Replies: 5
- Views: 7435
Re: Map Editor
Thank you for that! I would assume the 8 just got cut off at the end of the link.drs9999 wrote:I guess that was a mistake and he wanted to link to this topic instead:
https://forums.factorio.com/forum/vie ... =33&t=1098
- Fri Aug 02, 2013 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Ideas and Suggestions
- Replies: 5
- Views: 7163
Ideas and Suggestions
This is a poll for ideas that you want to see implemented into the game. Post more here and I'll add them to the poll. Also, before anyone posts it, I will not be adding multiplayer to the poll. The devs have already stated that its going to be a while because they can't afford to work on multiplaye...
- Fri Aug 02, 2013 3:11 pm
- Forum: Implemented Suggestions
- Topic: Decimal point for kilowatts in electric network info
- Replies: 5
- Views: 7559
Re: Decimal point for kilowatts in electric network info
I haven't played recently, I just thought I remembered it being fixed. Guess I was wrong, sorry.Holy-Fire wrote:I'm running 0.6.1 and the problem exists, did you observe something else?zer0t3ch wrote:Didn't they fix this in v0.6?
- Fri Aug 02, 2013 3:10 pm
- Forum: Implemented Suggestions
- Topic: Map Editor
- Replies: 5
- Views: 7435
Re: Map Editor
Not to be rude, but what's the relevance of that link to either the map editor or v0.7?ssilk wrote:I think we're waiting for v 0.7. Look at this:
https://forums.factorio.com/forum/vie ... f=33&t=109
They are talking about stuff that was added with v0.6. (Added already)
- Fri Aug 02, 2013 3:07 pm
- Forum: Modding help
- Topic: onguiclick-event
- Replies: 10
- Views: 5942
Re: onguiclick-event
This could be of use to you: http://lua-users.org/wiki/SwitchStatement
I suggest starting at the "Simple table of functions" area.
I suggest starting at the "Simple table of functions" area.
- Fri Aug 02, 2013 3:00 pm
- Forum: General discussion
- Topic: Mod Licenses
- Replies: 13
- Views: 15583
Re: Mod Licenses
I don't think there is general licence for Factorio mods. It is best to simply contact mod author and ask for permision. That's what I've been trying to do, but the problem is that the people that let their mods get outdated are usually the same people that have left the forum, making contact diffi...
- Fri Aug 02, 2013 2:55 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 160875
Re: RTS direction
I dont really like this idea. I bought the game because i enjoy building factories if we get robots to do everything and make it into a RTS it pretty much becomes a different game and i dont see it competing with starcraft unless theres something that can really make it stand out. The core concepts...
- Fri Aug 02, 2013 5:44 am
- Forum: Implemented Suggestions
- Topic: Decimal point for kilowatts in electric network info
- Replies: 5
- Views: 7559
Re: Decimal point for kilowatts in electric network info
Didn't they fix this in v0.6?
- Fri Aug 02, 2013 5:22 am
- Forum: Ideas and Suggestions
- Topic: Network & Inventory. GUI
- Replies: 6
- Views: 8991
Re: Network & Inventory. GUI
Despite my large monitors, I too have to agree that the sidebar/bottom-bar take up too much space. I think if you just had the sidebar, no bottom-bar, it could be better.
- Fri Aug 02, 2013 2:07 am
- Forum: General discussion
- Topic: Creeper Attacks
- Replies: 5
- Views: 9297
Re: Creeper Attacks
Maybe have a "pollution" level. Everything that you build adds an amount to this level. Factories and mines constantly produce pollution while they are active. You can then have it so that when you reach certain levels of pollution that bigger waves of attacks are caused. You should post ...
- Fri Aug 02, 2013 1:37 am
- Forum: General discussion
- Topic: Mod Licenses
- Replies: 13
- Views: 15583
Mod Licenses
Is there some kind of global license for Factorio mod[ification]s? I just don't want to update someone else's outdated mod and get in trouble for it.
- Fri Aug 02, 2013 1:34 am
- Forum: General discussion
- Topic: Mod Availability
- Replies: 2
- Views: 5311
Mod Availability
Out of curiosity, are there any forum mod/staff positions available, and if so, what are the requirements/application procedures?
- Fri Aug 02, 2013 1:30 am
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 20711
Re: [Mod Manager + WIP] Factorio Resource Manager
What's the status on this? Still going?
- Fri Aug 02, 2013 1:22 am
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 20827
Re: [MOD WIP 0.3.2] Inserter Mod
Seeing as we are now on v0.6, would you object to me updating this for you?Heinrich wrote:Update to Factorio v0.3.2 is done. I also added three new inserters and a new tech.