If you take a close look at the results on factoriobox, you will notice that some 2-core Intel Celerons perform much better than 8-16-core AMD processors, and sometimes the results of these dual-core processors are equal to those of 8-core processors.
Everyone interprets the results for himself
Search found 252 matches
- Thu Jul 21, 2022 7:47 am
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 2147
- Sun Jun 26, 2022 2:20 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 17733
- Thu Feb 10, 2022 4:38 pm
- Forum: Gameplay Help
- Topic: A question about biters/spitters...
- Replies: 4
- Views: 2131
Re: A question about biters/spitters...
A small part of my map Marathon of the World of Death. Very late game :) On the left, you can clearly see the biter Red are nests. Green - the area on which they respawn and settle with some probability. Therefore, long-range guns are often installed along the perimeter, to shoot the newly created n...
- Thu Dec 30, 2021 6:32 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 17733
Re: My "small" sandbox.
As you all well know, the planet on which our protagonist arrived has a pronounced "stool" shape, with linear dimensions of 2000 x 2000 km, or 2 million x 2 million conditional cells. This is what the map of the planet looks like in the Mercator projection (shown in green). karta.jpg My cu...
- Thu Dec 30, 2021 4:41 pm
- Forum: Technical Help
- Topic: Factorio performance testing process
- Replies: 2
- Views: 953
Re: Factorio performance testing process
Your numbers are quite correct, but they need to be converted from milliseconds to the usual UPS. My terminal line looks like this: ./factorio --benchmark "flame_Sla_10k.zip" --benchmark-ticks 1000 --disable-audio --mod-directory /dev/null --benchmark-runs 5 Ticks - 1000 (but you can also ...
- Tue Dec 28, 2021 5:38 pm
- Forum: Technical Help
- Topic: Saved game won't load
- Replies: 3
- Views: 1150
Re: Saved game won't load
Well, I have it loaded without mods and works) True, this computer has 20GB of memory installed - but this is not a computer for Factorio either. Indeed, I tried it on another computer with 12GB of memory - it did not boot there. Sadly :) I understand that no one has 64GB of memory to run my map(van...
- Mon Dec 27, 2021 8:04 am
- Forum: Technical Help
- Topic: Saved game won't load
- Replies: 3
- Views: 1150
Re: Saved game won't load
without mods it was completely loaded.
Disable problematic mods. Or all.
Vanilla - forever !!
Disable problematic mods. Or all.
Vanilla - forever !!
- Tue Dec 14, 2021 4:19 pm
- Forum: Duplicates
- Topic: Artillery shells not revealing darkest fog of war
- Replies: 2
- Views: 870
Re: Artillery shells not revealing darkest fog of war
Delete, sorry
- Fri Dec 10, 2021 7:37 pm
- Forum: General discussion
- Topic: Spidertron walking tour / Ore prevalence
- Replies: 9
- Views: 2627
Re: Spidertron walking tour / Ore prevalence
I have the most standard vanilla map with default settings with biters and spitters. So, if you ever get to the edge of the map, then suddenly you can find mineral deposits with an average size of 5G-8G, but now I looked specifically, I found 10G iron. I don't remember exactly, but it seems like I c...
- Sat Nov 27, 2021 10:51 am
- Forum: Ideas and Suggestions
- Topic: Shoot artilery with an optional different key
- Replies: 5
- Views: 1681
- Fri Oct 15, 2021 12:16 am
- Forum: Technical Help
- Topic: [1.1.37] Expansion broke (macOS)
- Replies: 6
- Views: 1772
Re: [1.1.37] Expansion broke (macOS)
Yes, I also had the thought that I crossed some important threshold, after which the expansion simply turned off. But here's the deal. Base number 1 Artillery range increased to level 12, this is +360% Base number 2 Artillery range increased to level 14, this is +420% So it doesn't add up. Possibly ...
- Thu Oct 14, 2021 8:42 am
- Forum: Technical Help
- Topic: [1.1.37] Expansion broke (macOS)
- Replies: 6
- Views: 1772
Re: [1.1.37] Expansion broke (macOS)
And yet the expansion on my main base (Base # 1) is broken and does not work and does not turn on. : ((( I will try to develop the idea. Here is a screenshot from Base # 2. expan_base2.jpg Here you have to think correctly. Biters around the perimeter try to create new nests, as soon as the nest is c...
- Tue Oct 12, 2021 8:05 pm
- Forum: Technical Help
- Topic: [1.1.37] Expansion broke (macOS)
- Replies: 6
- Views: 1772
Re: [1.1.37] Expansion broke (macOS)
Thanks for your help!! But apparently the reality is still worse. Although the moderators apparently put it in the "Help", they think that I broke it myself, or I don't know how the expansion works. Anyway. This map of mine is three years old, and I have never turned off the expansion, and...
- Tue Oct 12, 2021 6:37 am
- Forum: Technical Help
- Topic: [1.1.37] Expansion broke (macOS)
- Replies: 6
- Views: 1772
[1.1.37] Expansion broke (macOS)
I have a vanilla game by default.
I did not turn off anything anywhere.
For some time now I noticed that biters have ceased to settle in the cleared territories.
It's completely uninteresting to play like that.
How to check - switch - fix this unpleasant situation ??
* crying *
I did not turn off anything anywhere.
For some time now I noticed that biters have ceased to settle in the cleared territories.
It's completely uninteresting to play like that.
How to check - switch - fix this unpleasant situation ??
* crying *
- Mon Oct 04, 2021 9:46 am
- Forum: Ideas and Suggestions
- Topic: Disable artillery wagon auto-fire when train is in manual mode
- Replies: 19
- Views: 5939
Re: Disable artillery wagon auto-fire when train is in manual mode
Killing a biter and a spitter is not a puzzle.
Disable them and micromanage as much as you want.
Factorio is a sandbox and I like it when things are difficult, even when destroyed.
Who doesn't like complexity - put mods on everything and everyone.
-1 again
Disable them and micromanage as much as you want.
Factorio is a sandbox and I like it when things are difficult, even when destroyed.
Who doesn't like complexity - put mods on everything and everyone.
-1 again
- Sun Oct 03, 2021 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Disable artillery wagon auto-fire when train is in manual mode
- Replies: 19
- Views: 5939
Re: Disable artillery wagon auto-fire when train is in manual mode
If this behavior of artillery trains was originally - I would be all for it. But now I'm CATEGORALLY! against it. There is no need to make the game easier. I know what I'm talking about. I have the largest number of both artillery trains and the longest railway with a constant respawn bite around it...
- Sun Sep 12, 2021 8:25 pm
- Forum: Technical Help
- Topic: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)
- Replies: 12
- Views: 2946
Re: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)
Here on Catalina https://s.micp.ru/1mjx5.png Launched and works without problems. I don’t know how to convert a file in .dat, but it’s hardly the case. The base itself is working fine. I have a local version of Factorio, not Steam. I also think that the problem is possibly in the hardware or in the OS
- Sun Sep 12, 2021 11:48 am
- Forum: Technical Help
- Topic: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)
- Replies: 12
- Views: 2946
Re: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)
If you post your save, I can check it, both in Windows and Catalina (10.15.7)
- Wed Sep 08, 2021 6:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.
- Replies: 10
- Views: 12205
Re: Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.
Quite an interesting base. Thanks for sharing) 1. Why isn't there at least one spider? it is many times faster and more efficient to travel with it throughout the base. 2. Why are the conveyor belts all red and slow? Replacing the conveyors with fast blue ones, I think, would raise the overall UPS b...
- Wed Aug 25, 2021 8:45 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 149444
Re: Re-Enable Achievements...
My achievements were broken many centuries ago, probably back in version 0.18, not through my fault, but because several hundred thousand biters just got stuck on the map and did not move. Then, a few years later, it was repaired, but then they had to be destroyed with a script, and the UPS immediat...