Search found 252 matches

by azesmbog
Tue Apr 04, 2023 7:37 pm
Forum: Fixed for 2.0
Topic: [1.1.77][macOS] Unable to load too large save file
Replies: 6
Views: 1756

Re: [1.1.77][macOS] Unable to load too large save file

Thanks, I'll be looking forward to it.
It is not very comfortable to play under Win, but nevertheless the size of the save has grown, now it is 4,393 Gb
by azesmbog
Fri Mar 31, 2023 5:35 am
Forum: General discussion
Topic: Looking for save files
Replies: 10
Views: 3336

Re: Looking for save files

*no hope*
generally the developers ignore me, but you can (try) look at my map. It still works pretty well on Win, but it doesn't work on Mac. (but who cares?))))
https://drive.google.com/file/d/1biDRq4 ... share_link
by azesmbog
Sat Mar 25, 2023 11:16 pm
Forum: Technical Help
Topic: Best CPU available: AMD Ryzen 9 7950X3D?
Replies: 48
Views: 11153

Re: Best CPU available: AMD Ryzen 9 7950X3D?

So we are talking about really large (not modified) maps. The factory must grow! When the map completely fits into the processor cache, there is an undeniable advantage for 3D AMD, but as soon as the map size is larger than the cache, then Intel slowly, but comes forward. Of course, the frequency of...
by azesmbog
Sat Mar 25, 2023 4:21 pm
Forum: Technical Help
Topic: Best CPU available: AMD Ryzen 9 7950X3D?
Replies: 48
Views: 11153

Re: Best CPU available: AMD Ryzen 9 7950X3D?

Without detracting from the merits of the Ryzen 9 7950X3D, I suggest looking at the results of processors in heavy maps:
https://factoriobox.1au.us/results/cpus ... 9605e8d509
Who has 100 UPS??
by azesmbog
Sat Mar 18, 2023 1:16 pm
Forum: Fixed for 2.0
Topic: [1.1.77][macOS] Unable to load too large save file
Replies: 6
Views: 1756

[1.1.77][macOS] Unable to load too large save file

Lord Developers!! Finally your Game gave up, threw out the white flag, and refused to upload its own saves files. I am the Absolute Winner. EpicWin !!!1 https://forums.factorio.com/download/file.php?id=77015 Now in order. Here is the first part of this sad story, if of course it's interesting https:...
by azesmbog
Sat Feb 11, 2023 9:49 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 32
Views: 17706

Re: My "small" sandbox.

Screen Shot 2023-02-11 at 12.22.39.png Two weeks of play (approximately 250 hours of time and 100 km of railways built) - down the drain. After such epic fails, the mood to play further disappears abruptly :(( I understand that it's my own fault - I need to check the saved files more often, but sti...
by azesmbog
Mon Jan 30, 2023 7:06 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 32
Views: 17706

Re: My "small" sandbox.

Constant expansion and supplied :) In more detail, it is necessary to start from afar. A full refueling of nuclear fuel is enough for approximately 300 km. Sometimes less)) Therefore, it is optimal to refuel and set up nuclear fuel filling stations somewhere in 250,000 cells. Schematically it looks ...
by azesmbog
Sun Jan 29, 2023 6:58 pm
Forum: Implemented in 2.0
Topic: Remove Expensive Mode
Replies: 35
Views: 12509

Re: Remove Expensive Mode

Das Kind mit dem Bade ausschutten
by azesmbog
Sun Jan 29, 2023 6:39 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 32
Views: 17706

Re: My "small" sandbox.

Don't give up! Thank you. I am doing everything possible. The fight is with the "hardware" of the computer in the main. Since last time, I have slightly improved the processor and added more memory. Now the maximum is 128 GB. My current location : karta3.jpg What has changed since the las...
by azesmbog
Sat Jan 28, 2023 11:47 am
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 5620

Re: Use ZSTD for savegame compression (much faster, smaller)

What do you know about saving the game)) p-f-f-f-f-f My save (vanilla clean) current time is 65 seconds, and this can be said almost instantly. Therefore, the interval between autosaves is 1 hour. And even then, I save more in order not to get into the "zero problem" / For me, the main thi...
by azesmbog
Fri Jan 27, 2023 1:35 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 9794

Re: vanilla death world too hard

Due to logistics and bot self-damage? Why did I give up fire turrets?? I have always considered them intermediate until the laser turrets reach a certain power. As soon as this happened, I dismantled the fire turrets, now there are several (tens of) thousand of them in the chests :) upd: looked at ...
by azesmbog
Fri Jan 27, 2023 10:10 am
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 9794

Re: vanilla death world too hard

My second map was (and is:) - Marathon of the World of Death. Without oil, at least in the immediate visibility - I think I would not start playing at all. But the first oil had to be won back from the biters, with a flamethrower it is already a little easier to run. In general, I launched a rocket ...
by azesmbog
Tue Jan 24, 2023 5:28 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500944

Re: Simple Questions and Short Answers

DarkShadow44 wrote:
Mon Jan 23, 2023 11:16 pm

There's already a few suggestions:
Thanks for the collection of suggestions.
So I'm not the only one who lacks such a function. Alas, I don’t use mods, I’m a retrograde, only hardcore, only vanilla.
You have to go the long way, build to actual size, remove the excess, and blueprint again.
by azesmbog
Mon Jan 23, 2023 7:16 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500944

Re: Simple Questions and Short Answers

If you open the blueprint with the right mouse button for editing, then why doesn't scaling work in the preview window in any way ?? Am I the only one who gets stressed by this?? I can't selectively remove anything from the components, because the drawing is huge and you can't see anything there. I ...
by azesmbog
Sat Jan 21, 2023 9:23 pm
Forum: Technical Help
Topic: PC specs for large bases
Replies: 4
Views: 1133

Re: PC specs for large bases

https://factoriobox.1au.us/results/cpus?map=af7eda7ffc9a34b083ba82bfefb4178c791c8d04ce3e5b3cc6dd999605e8d509 The first two positions in this heavy test. I would probably choose Intel and would not consider everything else. I'll expand on a few thoughts. This map is more indicative for megabases rel...
by azesmbog
Wed Jan 11, 2023 7:54 pm
Forum: Technical Help
Topic: Graphical artefacts
Replies: 0
Views: 319

Graphical artefacts

About graphic artifacts. I see them intermittently for two years. They do not interfere with me at all, they appear for a few seconds and disappear at the slightest movement of the character. I don't complain at all. Maybe it's just me :) Снимок экрана 2023-01-05 в 16.46.12.png Снимок экрана 2023-01...
by azesmbog
Wed Jan 04, 2023 1:19 pm
Forum: Not a bug
Topic: [1.1.74] Artillery not generating chunks
Replies: 7
Views: 1219

Re: [1.1.74] Artillery not generating chunks

In one sentence, what I don't like for consistency is: "I can not predict, at what point in time artillery will decide to fire at black chunks, and if not firing at a black chunk implies that there are no enemies there". This whole sector was bombarded entirely automatically, I was never ...
by azesmbog
Mon Dec 12, 2022 8:29 pm
Forum: Not a bug
Topic: [1.1.74] Factorio uses efficiency cores instead of performace cores
Replies: 12
Views: 2878

Re: [1.1.74] Factorio uses Efficiency Cores instead of Performace Cores

I run small factory (assume no bandwidth issues) at x64 speed on Win10, and got two P-cores working. Not sure about macOS. Does macOS officially support the new 12th-13th generation Intel processors? Apple switched to their own processors?? I should have more than enough RAM and bandwidth - I have ...
by azesmbog
Thu Nov 10, 2022 5:56 pm
Forum: Railway Setups
Topic: Base Project - 1030 long trains 5k spm (Streaming)
Replies: 4
Views: 2832

Snowpiercer

I really like the series "Snowpiercer". That's just the railway train they have a short :) Topikstarter created a train with a length of 4000 wagons. And as I understand it, with mods and endless resources. I play more, uh, honestly, no mods, pure vanilla, Death World Marathon map, with in...
by azesmbog
Thu Oct 27, 2022 6:13 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 25
Views: 5114

Re: OS X Ventura massive performance improvements (M1)

However, it is written that: "modified for macOS" Maybe even you can run the script. And about the results. Very strange maximum results. Huge spread. I've run the tests many hundreds of times, usually the difference is much smaller. Here is an example: avg min max Test 1 5.545 4.971 18.49...

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