Search found 354 matches

by leadraven
Fri Jan 31, 2020 8:49 am
Forum: General discussion
Topic: Campaign Solution
Replies: 11
Views: 1418

Re: Campaign Solution

Let's start with the statement of the problem. Why do you want "campaign"? As a tutorial?
by leadraven
Fri Jan 31, 2020 7:21 am
Forum: General discussion
Topic: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad
Replies: 8
Views: 1357

Re: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad

I wonder why some players like to kill people and aliens, but don't like to kill dogs.
by leadraven
Wed Jan 29, 2020 7:09 am
Forum: Ideas and Suggestions
Topic: Reserving chest slots
Replies: 13
Views: 3594

Re: Reserving chest slots

Change chest sizes from 16-32-48 to 4-6-8. Less space to waste)
by leadraven
Wed Jan 29, 2020 7:03 am
Forum: Gameplay Help
Topic: End Games Train Loading and Unloading
Replies: 11
Views: 1597

Re: End Games Train Loading and Unloading

Ore transporting generates more than 50% or total traffic. That's why I don't have centralized smelters anymore. Everything that require only 1 ore type I produce right near ore patch. Thus I have stations for : Copper plates, Iron plates, Steel plates, Gears, Engines, Bricks.
by leadraven
Tue Jan 28, 2020 2:22 pm
Forum: General discussion
Topic: Where do you see the End Game
Replies: 23
Views: 4919

Re: Where do you see the End Game

The game actually lacks any major restrictions except those made by the player. There really is no "infinite goals" - the goal is make a rocket. It is like telling a child - a crayon has billions of possibilities and worlds it can make! If I gave you a crayon would you have endless hours ...
by leadraven
Tue Jan 28, 2020 1:30 pm
Forum: General discussion
Topic: Campaign Solution
Replies: 11
Views: 1418

Re: Campaign Solution

Offworld Trading Company?

There is no need to painfully invent the campaign. Sandbox format fits this genre perfectly.
by leadraven
Tue Jan 28, 2020 9:04 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 31803

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Writing here what I also wrote on reddit (minor rephrasing). Deja vu... Last spring I posted something similar. Why polishing so minor things for years, while here is major issue in core mechanics? Simmetry and reproducibility. Copy-pasted network must work identically. Multiple pumps connected to ...
by leadraven
Tue Jan 28, 2020 8:26 am
Forum: General discussion
Topic: 0.17.79
Replies: 4
Views: 501

Re: 0.17.79

If you are playing through Steam, you need manually switch beta to 0.18.x.
by leadraven
Tue Jan 28, 2020 6:30 am
Forum: Ideas and Suggestions
Topic: Display train's ID number on scheduler UI
Replies: 15
Views: 1192

Re: Display train's ID number on scheduler UI

Trains have IDs?) Never noticed. And what is the use of them to the player?
by leadraven
Mon Jan 27, 2020 4:38 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 2154

Re: highlight where the signal problem is

So true... BUT! If algorithm fails to find a path, game couldn't know what path did you mention. What it must show if a train and a station are in completely different networks? I don't think this problem has any solution. Game already shows you everything it can : train and station. it can highlig...
by leadraven
Mon Jan 27, 2020 12:39 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 2154

Re: highlight where the signal problem is

So true...
BUT! If algorithm fails to find a path, game couldn't know what path did you mention. What it must show if a train and a station are in completely different networks? I don't think this problem has any solution. Game already shows you everything it can : train and station.
by leadraven
Mon Jan 27, 2020 12:30 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 20421

Re: Request: Max number of trains for stations

The problem seems pretty straight forward. If the train station maxes out and hard caps, then the pathing for any other trains will break. Broken pathing causes trains to stop. Stopped trains ruin everyone's day. When does a station decide that it's full? Is it when the trains choose the station as...
by leadraven
Mon Jan 27, 2020 8:21 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 31803

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Just as feedback : I watched official trailer, bought game, launched sandbox and never played any kind of campaign. Everything was clear from the start.
Mini tutorials for trains were very useful.
by leadraven
Mon Jan 27, 2020 6:49 am
Forum: Ideas and Suggestions
Topic: Fluid mechanics
Replies: 8
Views: 880

Re: Fluid mechanics

I'm fine with throughput degradation, for me major issue is an unpredictable behavior. 100% simmetrical design doesn't result in even split, 2 pumps connected to one pipe do not divide fluid equally, pump connected in the middle of a long pipe doesn't grab entire flow, etc. And yes, forced pipes con...
by leadraven
Mon Jan 27, 2020 6:39 am
Forum: Balancing
Topic: Previous discussions re: beacon behavior with efficiency modules
Replies: 4
Views: 832

Re: Previous discussions re: beacon behavior with efficiency modules

Modules/Beacons math is broken as hell on fundamental level. There is no point in slight tuning like this.
by leadraven
Thu Jan 23, 2020 1:56 pm
Forum: Ideas and Suggestions
Topic: Technology tree - progress
Replies: 4
Views: 570

Re: Technology tree - progress

x1000.... I'm playing expensive x10 and it's pleasantly painfull. But x1000... Automation will cost 10000 science packs, 50000 seconds (14 hours) of manual crafting. And yes, I support this notice. Also. Here are floating-point errors. I had 99.999...% research done with exact number of science pack...
by leadraven
Thu Jan 23, 2020 1:00 pm
Forum: General discussion
Topic: Roboports
Replies: 24
Views: 2549

Re: Roboports

One more thing to consider: A roboport has an internal battery that charges at a certain rate. And the charging stations draw from that battery. Does a roboport even draw enough power off the grid to run all 4 pads all the time? I think so but can't check right now. Yes, Roboport recharges at 5MW. ...
by leadraven
Thu Jan 23, 2020 12:05 pm
Forum: General discussion
Topic: Roboports
Replies: 24
Views: 2549

Re: Roboports

Maybe the charging port count and charging in general is to limit the range of the bots. You can have 350 construction bots and have it dismantle a 350 piece structure nigh instantly - although they all have to charge before returning into the roboport. Transporting 350 items over long distances vi...
by leadraven
Thu Jan 23, 2020 8:22 am
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 58
Views: 8233

Re: Separate signals to/from red and green wires

Tried to send contents of the Requester Chest by red wire, and set request from green wire...

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