Search found 354 matches

by leadraven
Wed Mar 06, 2019 9:34 am
Forum: Ideas and Suggestions
Topic: Advanced Nuclear fuel reprocessing
Replies: 17
Views: 4139

Re: Nuclear Energy Refinement

I'll just leave it here :
viewtopic.php?t=64651
by leadraven
Wed Mar 06, 2019 6:45 am
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 52
Views: 12108

Re: Better mechanism for hand building over ghosts before robots

Yeah, ghosts/copy-paste/blueprints are absolutely useless without bots. Game definitely lacks a way to materialize ghosts manually.
by leadraven
Tue Mar 05, 2019 3:19 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 38978

Re: Offshore pump at start of game

I do agree that starting with electricity stuff available makes burner stuff feel even worse than it does from inability to recycle. The main reason for starting electricity are labs - currently research is impossible without electricity. Burning labs would be insanity. That's why I've made a sugge...
by leadraven
Tue Mar 05, 2019 3:15 pm
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 7202

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

I also get your point. And you are right, it is more correct (more professional) to use roboports network. But for casual players like me personal roboport is a very handy thing. Also it requires time and resources to setup roboport network and fill it robots. It better fits to megabases. Personal r...
by leadraven
Tue Mar 05, 2019 2:44 pm
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 7202

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

In construction I heavily rely on personal roboports, also in peaceful playthroughs. I can't imagine base building without personal roboports, legs and reactors. "Place stationary roboport when you need to build something" is like making "Lazy bastard" achievement: if you need to...
by leadraven
Tue Mar 05, 2019 2:37 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 38978

Re: Offshore pump at start of game

I suggest to introduce steam power a little later in the game, and add another initial source of electricity - offshore mill. Requires nothing, produces ~100-200kw power. Thus first offshore pump could be powered with it. I would like to make game start smoother, reduce the amount of starting recipe...
by leadraven
Tue Mar 05, 2019 6:47 am
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30685

Re: Invert Landfill

Adding the ability to arbitrarily create water anywhere is kinda questionable, but I'm still a big fan of either A: the ability to remove landfill and restore water B: the ability to make some kind of metal platform over water B1: Metal platform is removable B2: Both structures requiring water and ...
by leadraven
Mon Mar 04, 2019 7:17 am
Forum: Ideas and Suggestions
Topic: [0.17.x] Allow toolbar to select "scales" of items
Replies: 3
Views: 1192

Re: [0.17.x] Allow toolbar to select "scales" of items

No. I want to control what item I'm using:
- Sometimes I want to use not a top-tier item.
- If top-tier items ran out, I don't want to use lower-tier items.

Some items might have non-linear progression (inserters).
by leadraven
Mon Mar 04, 2019 7:12 am
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 7202

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

I agree with OP. Military development of player's suit must be separated from construction one.
by leadraven
Sat Mar 02, 2019 6:21 pm
Forum: Ideas and Suggestions
Topic: Red/green circuits balance
Replies: 9
Views: 1505

Re: Red/green circuits balance

Ranakastrasz wrote:
Fri Mar 01, 2019 3:06 pm
Rail signals, no. We kinda need those for people who like early trains.
Many players like logistic network. But it is stills buried deep in the tech tree.
It is a question of balance and better progression pace.
by leadraven
Sat Mar 02, 2019 6:00 pm
Forum: Ideas and Suggestions
Topic: Remove the coverage gap between small/med poles
Replies: 28
Views: 5306

Re: Reduce range between small/med pole

If your need full coverage in dense area you should place poles manually. Poles drag-placement is used to cross large empty areas.
by leadraven
Sat Mar 02, 2019 5:50 pm
Forum: Ideas and Suggestions
Topic: [0.17] Power pole graphics feedback
Replies: 3
Views: 1290

Re: [0.17] Power pole graphics feedback

New power poles sprites are terrible. I like most of new HD graphics, but definitely not these ones.
In 0.16 Power poles were nearly coolest looking buildings.
by leadraven
Fri Mar 01, 2019 8:19 pm
Forum: Ideas and Suggestions
Topic: 0.17 Laser turret shooting speed
Replies: 10
Views: 3077

0.17 Laser turret shooting speed

What ?
For Laser turret replace Shooting speed and Damage with Damage per second and remove Laser turret shooting speed upgrades.
Why ?
Shooting speed does not make sense for continuous beams.
by leadraven
Fri Mar 01, 2019 3:01 pm
Forum: Ideas and Suggestions
Topic: Red/green circuits balance
Replies: 9
Views: 1505

Re: Red/green circuits balance

Realistic maybe, but.... Nobody is going to like electric vs electronic. They are too similar, and bla bla bla. Nobody in my gaming group calls them by their names. Its Green red and blue circuits. Topic isn't only about names, but about essences and respective changes. Inspired by FFF-275 - 0.17 S...
by leadraven
Fri Mar 01, 2019 2:42 pm
Forum: Ideas and Suggestions
Topic: Sudgestion for the world in Factorio
Replies: 4
Views: 851

Re: Sudgestion for the world in Factorio

Biters are less active during winter, but breed intensively during spring... I like this idea, but:
  1. Seasons (especially winter) will be VERY graphics-heavy.
  2. 1 game day lasts for ~7 minutes. How many days in 1 year on this planet?
by leadraven
Fri Mar 01, 2019 2:28 pm
Forum: Ideas and Suggestions
Topic: Red/green circuits balance
Replies: 9
Views: 1505

Red/green circuits balance

Hi, factorians! First of all, I think it is incorrect to call green circuits "Electronic". It represents not electronic, but electric technology. Thus I suggest to rename Electronic circuit Advanced circuit Processing unit into Electric circuit Electronic circuit Processing unit This names...
by leadraven
Fri Mar 01, 2019 1:57 pm
Forum: Ideas and Requests For Mods
Topic: Slow start, manual research
Replies: 7
Views: 1990

Re: Slow start, manual research

Koub wrote:
Fri Mar 01, 2019 1:51 pm
[Koub] Moved to Ideas and requests for mods
Well, I could redesign technologies myself, but I'm not sure manual research can be implemented by mod. That is what I'm asking for.
by leadraven
Fri Mar 01, 2019 10:44 am
Forum: Ideas and Requests For Mods
Topic: Slow start, manual research
Replies: 7
Views: 1990

Slow start, manual research

Here are lots of suggestions and mods about skipping first ~hour of a game, give more initial resources and techs to go big immediately. I've just started marathon game and realized that I want an opposite option - slow start. It will extend burning stage and make transition to electricity a signifi...
by leadraven
Fri Mar 01, 2019 9:40 am
Forum: Ideas and Suggestions
Topic: "Cancel" on research sounds like the progress will be lost
Replies: 8
Views: 2468

Re: "Cancel" on research sounds like the progress will be lost

It is surprise for me. I was sure progress gets lost.
by leadraven
Fri Mar 01, 2019 7:31 am
Forum: Ideas and Suggestions
Topic: Suggestion: Item count in hand
Replies: 15
Views: 3175

Re: Suggestion: Item count in hand

Actually, the new quickbars show how many items you have total, even if that is larger than 1 stack of that item. Pretty good UI IMO Quickbar - yes, hand - no. I think hand should show the same number as quickbar does - total amount. After all, player could use item directly from inventory, but sti...

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