Search found 354 matches
- Sat Mar 23, 2019 9:51 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 57845
Re: Satisfactory - 3D Factorio?
It's similar to Factorio, in 3D. Satisfactory has a very limited scale. You can't build something truly big from a first person perspective. Also, as I know, map is handmade. The main difference in factory design is absence of inserters, belts are coming directly through assemblers (like in real li...
- Fri Mar 22, 2019 10:13 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 32416
Re: Nerf chest capacity
Good argument is for example possibility to build large production plants automatically. I can put things to provider chests, set up roboports, let bots work and after an hour or two they have built for example complete iron smelting unit with capacity of million plates in hour including railyards,...
- Fri Mar 22, 2019 2:30 pm
- Forum: Modding help
- Topic: 0.17 Resource generation
- Replies: 10
- Views: 2805
Re: 0.17 Resource generation
I think it's because the spot-noise uses the same seeds for all resources. (seed0 = map seed, seed1 = 100), and doesn't make use of the resource name/order to seed the generation, so all spots will be on the same locations for each resource. Actually, resource_autoplace_settings uses id in some lin...
- Fri Mar 22, 2019 2:25 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 32416
Re: Nerf chest capacity
But most people don't play that way, which is why it shouldn't be that way in Vanilla. Imagine that since earliest versions of the game chests have low capacity (4-6-8, for example). And on the forum someone suggested to increase it 6 times (to current values). Would you support such a proposal? Or...
- Fri Mar 22, 2019 1:23 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 32416
Re: Nerf chest capacity
Following your logic, let's just enable God-mode in vanilla. It fits perfectly into your arguments. Infinite chest for everyone! Why not?! Just don't use it if you don't want to.
- Fri Mar 22, 2019 12:10 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 32416
Re: Nerf chest capacity
from a gameplay perspective I don't think it matters. As I said, my main point is that "vanilla feels like a mod with huge chests". Nobody actually needs it. The only real use for huge chests is to manually move huge amounts of crafting materials. And that is a wrong behavior. Moving item...
- Fri Mar 22, 2019 9:14 am
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 3898
Re: Burner fuel values
Wow, sounds very cool. Thanks for sharing your experience.
- Fri Mar 22, 2019 8:31 am
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 3898
Re: Burner fuel values
If you were to divide by 4 all the burn values, you'd have to devote 20% of your energy production to produce the energy needed for your factory. Yes, I also noticed this problem. It can be avoided by doubling coal mining speed. But, is it really a problem? Initial technologies are supposed to have...
- Thu Mar 21, 2019 9:26 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1616
- Views: 410762
- Thu Mar 21, 2019 4:55 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 32913
Re: Lategame mining options are lacking
We were talking about multiple mining outposts, that means late-game (automated satellites, modules mass-production etc). Replacing steel furnaces with electric ones in-place is insanity. They have absolutely different layouts. I replac burner smelter with railroad terminal, placing electric smelter...
- Thu Mar 21, 2019 12:52 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] Exploding Chest.
- Replies: 7
- Views: 2052
Re: [Mod request] Exploding Chest.
Infinity-chest is your friend.
- Thu Mar 21, 2019 12:30 pm
- Forum: General discussion
- Topic: .17 coal power ratios
- Replies: 26
- Views: 8103
- Thu Mar 21, 2019 12:17 pm
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 3898
Re: Burner fuel values
I tend to switch out of burner power generation pretty early. Only 72MW coal power and even that goes into backup mode as soon as I get solar panels and accumulators. After that I only burn coal in furnaces. The issue is more that you don't need to rely on coal power for long Solar power has it's o...
- Thu Mar 21, 2019 12:05 pm
- Forum: Off topic
- Topic: How to build a Dyson Sphere
- Replies: 15
- Views: 10450
Re: How to build a Dyson Sphere
Yeah, it's a nice channel. Except cases when they get into politics... As I know, idea of a Dyson sphere is older then videogames . :) Actually, any source of power is limited. Sun is just the largest currently available, and the only sufficient for interstellar flights. Read also about ringworlds. ...
- Thu Mar 21, 2019 11:34 am
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 3898
Re: Burner fuel values
It's very hard to make the game balanced both for "normal" (pre-oil) play, "advanced" (post-oil) play, and 10k Sci/min "megabases", t(h)read carefully ! Together we are smart, we can try! Moreover, both cases are unbalanced in the same way. Issue : if coal fuel value w...
- Thu Mar 21, 2019 11:32 am
- Forum: Ideas and Suggestions
- Topic: Mining drill ore selection
- Replies: 25
- Views: 9069
Re: [0.17.x] Choosable electric miner resource
I'm using splitters.
But an option to choose... Also choose recipe in furnace!
But an option to choose... Also choose recipe in furnace!
- Thu Mar 21, 2019 10:39 am
- Forum: Ideas and Suggestions
- Topic: Tunnel or bridges for trains
- Replies: 112
- Views: 36571
Re: Tunnel or bridges for trains
Tunnels/Bridges will increase rail network throughput greatly. Too greatly. Rail network will become too powerful. Currently it has at least some limits, and also it is an awesome puzzle.
- Thu Mar 21, 2019 10:32 am
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 3898
Burner fuel values
Hello, factorians! I'm thinking about one more balancing nerf, but first I'd like to hear opinions of more experienced players. I didn't practice megabasing a lot, but in common games both coal and oil are used in crafting significantly more then for burning, even with burner-only power production. ...
- Thu Mar 21, 2019 10:01 am
- Forum: General discussion
- Topic: .17 coal power ratios
- Replies: 26
- Views: 8103
Re: .17 coal power ratios
I'm also not a fan of perfect ratios. In fact I tend to use an excess of power generation relative to fuel anyway. Why: demand spike accommodation. Factory power demand tends to fluctuate, the fuel and water entering the poweplant has to meet the average demand, but the generation wattage has to me...
- Thu Mar 21, 2019 9:16 am
- Forum: Ideas and Suggestions
- Topic: Sulfur concrete
- Replies: 6
- Views: 2226
Re: Sulfur concrete
Okey, let's talk more specific. Recipes, technologies, dependencies. In the reality, sulfur concrete is an alternative branch. By this logic, recipe must be ore+brick+sulfur. But I think linear progression of concrete quality is better from the game perspective. How to insert sulfur concrete into cu...