Search found 165 matches

Sat Oct 29, 2016 10:58 pm
Forum: Combinator Creations
Topic: Fluids Level Indicator by %'s!
Replies: 3
Views: 4326

Re: Fluids Level Indicator by %'s!

That's big.

I'll have to steal it for a later game, no room in the current one 8^D
Sat Oct 29, 2016 10:41 pm
Forum: Gameplay Help
Topic: Logical operations tutorial?
Replies: 2
Views: 836

Re: Logical operations tutorial?

So I tried using 4 deciders like this: Decider 1: If petrol > 200 output 1 white Decider 2: If plastic < 1000 output 1 white Decider 3: If petrol > 200 output 1 yellow Decider 4: If sulfur < 1000 output 1 yellow the outputs I connected to the circuit network, then I connected the pumps to the networ...
Sat Oct 29, 2016 10:20 pm
Forum: Gameplay Help
Topic: Logical operations tutorial?
Replies: 2
Views: 836

Logical operations tutorial?

Is there a good tutorial for logical operations (in Factorio) anywhere? There are some things I want to implement that I don't know how to do using the circuit network. One particular example from just the other day, I had this: Decider 1: If petroleum > 200 send signal grey+1 Decider 2: If sulfur <...
Sat Oct 29, 2016 9:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Pavement Drive Assist
Replies: 30
Views: 12188

Re: [MOD 0.12.x] Pavement Drive Assist

Unfortunately the times I need some kind of driver assist are usually the times I am laying roads or rails, making it a sort of catch 22 situation.

Sat Oct 29, 2016 9:41 pm
Forum: Gameplay Help
Replies: 26
Views: 4053

There is a difference between perfect and good enough, and this is Factorio so good enough is not good enough for everyone. I only learned this recently, but I have been convinced that the SR Latch solution is better than the others mentioned in this thread; perhaps not by a huge amount, but still b...
Sat Oct 29, 2016 9:18 pm
Forum: Balancing
Topic: Crafting speed too high?
Replies: 9
Views: 1676

Re: Crafting speed too high?

With a mod like HandyHands, there really is no need to make an inserter production chain for building. But you don't design a game based on how it works with a mod, that is putting the cart before the horse. A game is designed to play smoothly in and of itself, with certain allowances knowing it ca...
Sat Oct 29, 2016 7:50 pm
Forum: Ideas and Suggestions
Topic: Cosmetic suggestion: nightvision
Replies: 10
Views: 1516

Re: Cosmetic suggestion: nightvision

If I want to walk slower I just take out 3-5 of my 6 exos. Nightvision I barely use, except when adding bits to my factory out of the area covered by existing lamps where I haven't placed any yet (they go last after I've got a section finished) or the rare time I kill off alien nests at night. With ...
Sat Oct 29, 2016 7:43 pm
Forum: Ideas and Suggestions
Topic: Things should break
Replies: 24
Views: 2862

Re: Things should break

This is better as a mod than as part of the basic game. To the average player, it will be just one more thing to manage which may lead to the game becoming tedious, as it already does occasionally. To a newbie it will add too much to the learning curve. Heck I still encounter moments where I am thin...
Sat Oct 29, 2016 7:26 pm
Forum: Ideas and Suggestions
Topic: Need logging function
Replies: 7
Views: 735

Re: Need logging function

Maybe some sort of count for repeating actions, rather than logging each one individually.
Tue Oct 25, 2016 2:18 pm
Forum: General discussion
Replies: 6
Views: 1730

Oh really? http://home.cogeco.ca/~ddgamer/concrete_prereqs.jpg I see Oil Processing, perhaps your eyes work differently. This is in a game in-progress right now, on version 0.14.9. Yes, I need to update to 0.14.15, but it's not all that old. Perhaps you have a newer version, though from the FF post ...
Mon Oct 24, 2016 5:02 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 66126

Re: Friday Facts #159 - Research revolution

Are the new science pack recipes set in stone? I ask this because the High Tech science pack puzzles me. It already has 3 PUs which contain a total of 240 copper cables and a speed module which contains 49 copper cables, then you have to add another 30 additional copper cables. Is that just to have ...
Mon Oct 24, 2016 4:22 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 72016

Re: Friday Facts #160 - Playtesting

So what happens to alien eggs if the new purple science potions are now going to be made from other things, purple omelettes?
Mon Oct 24, 2016 4:17 am
Forum: General discussion
Replies: 6
Views: 1730

GMTA of course (hehe)
Mon Oct 24, 2016 4:15 am
Forum: Gameplay Help
Topic: Research window contraints
Replies: 3
Views: 701

Re: Research window contraints

Thankfully I found an interactive website of the tech tree that made it easier to visualize everything and work out a tech progression suited to the map I am using now.

So...research window controls in 0.15?
Mon Oct 24, 2016 3:22 am
Forum: General discussion
Topic: Information on why things are failing!
Replies: 10
Views: 5334

Re: Information on why things are failing!

hmm..does nobody put a backup DNS address for when their primary is having problems? I use DynDNS, but when it can't be reached my IP configuration is set to use my ISPs DNS server as a backup. I didn't even know there was a problem until I heard about it in the news, and I am online pretty much all...
Mon Oct 24, 2016 3:04 am
Forum: General discussion
Topic: Randomly banned from server. Can i communicate?
Replies: 3
Views: 939

Re: Randomly banned from server. Can i communicate?

That's the trouble with servers that are not your own, you can never predict what the admin will do.

Nothing you can do but move on. Even if you did contact him it would likely do you no good and possibly cause you even more frustration.
Mon Oct 24, 2016 2:56 am
Forum: General discussion
Replies: 6
Views: 1730

Why does concrete have so many prerequisites? It's an ancient technology that goes back to Rome at the very least, yet you need Steel Processing, Oil Processing, Automation, Electronics, Advanced Material Processing, Plastics, Advanced Electronics and Advanced Material Processing 2 to research it. O...
Sun Oct 23, 2016 7:24 pm
Forum: Gameplay Help
Topic: Research window contraints
Replies: 3
Views: 701

Research window contraints

Is there a way to restrict the research selection window to only items that can be researched with certain research packs? I would like to be able to toggle off green, blue and purple individually, for example early on when I only have red I will not see things that require other types, and later wh...
Sun Oct 23, 2016 7:17 pm
Forum: Gameplay Help
Topic: How to fill up outpost?
Replies: 9
Views: 1889

Re: How to fill up outpost?

You will need a local circuit network to control the inserters. This is a big topic, so I would recommend reading about circuit networks or watching a video or two about how to set up and use them. Here is a fairly detailed but not too long video that covers what you will need and more: https://www....
Thu Aug 13, 2015 11:55 am
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 11773

Re: Piercing rounds recipe should include regular rounds

From a simple "reality check" perspective, this makes no sense. Real armor piercing ammunition is not made by combining regular ammunition with extra materials, they are so different that the very concept makes no sense. From a pseudo-realistic perspective, you would have to disassemble th...