Search found 167 matches

by GlassDeviant
Sun Oct 23, 2016 7:17 pm
Forum: Gameplay Help
Topic: How to fill up outpost?
Replies: 9
Views: 3601

Re: How to fill up outpost?

You will need a local circuit network to control the inserters. This is a big topic, so I would recommend reading about circuit networks or watching a video or two about how to set up and use them. Here is a fairly detailed but not too long video that covers what you will need and more: https://www....
by GlassDeviant
Thu Aug 13, 2015 11:55 am
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15530

Re: Piercing rounds recipe should include regular rounds

From a simple "reality check" perspective, this makes no sense. Real armor piercing ammunition is not made by combining regular ammunition with extra materials, they are so different that the very concept makes no sense. From a pseudo-realistic perspective, you would have to disassemble th...
by GlassDeviant
Thu Aug 13, 2015 10:36 am
Forum: Minor issues
Topic: [0.12.0] Science research is lossy
Replies: 4
Views: 9974

Re: [0.12.0] Science research is lossy

I can more than confirm this, as I built two science labs and 60 Science Pack I and then researched Automation, Logistics, Steel Processing and Optics and the labs have run out of Science Pack Is without completing the research. There is just a sliver, if that, of uncompleted research in the bar. It...
by GlassDeviant
Wed Aug 12, 2015 11:09 pm
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 23889

Re: What are your Factorio quirks?

Some of these are co-quirky with others, some are unique to myself: 1) Getting just the right start, even if I have to generate 100 games to do it. 2) Being super efficient at the start, especially when it comes to manual resource collection. 3) Never harvest living trees for wood, only snags (dead/...
by GlassDeviant
Wed Aug 12, 2015 10:29 pm
Forum: General discussion
Topic: Factorio reddit - 4/10?
Replies: 16
Views: 18996

Re: Factorio reddit - 4/10?

If money is the root of all evil, and loops are evil, does that mean some of the money goes into loops?
by GlassDeviant
Mon Mar 23, 2015 10:42 pm
Forum: General discussion
Topic: Suggestion for Steam users
Replies: 13
Views: 16649

Re: Suggestion for Steam users

Why would a FIsh need to bathe :?:
by GlassDeviant
Mon Mar 23, 2015 10:40 pm
Forum: General discussion
Topic: I must be blind or stupid...Gates?
Replies: 10
Views: 5638

Re: I must be blind or stupid...Gates?

In my current game, I have this huge backlog of solid fuel in a gigantic buffer with scores of chests...and have never burned a single cube of it.

So unless you are really super sparse on coal, it's not really necessary.
by GlassDeviant
Mon Mar 23, 2015 10:35 pm
Forum: General discussion
Topic: Will this game go mobile
Replies: 12
Views: 14690

Re: Will this game go mobile

What do you mean, when Factorio is a classic? :P
by GlassDeviant
Mon Mar 23, 2015 10:32 pm
Forum: General discussion
Topic: How long is an average playthrough?
Replies: 12
Views: 13350

Re: How long is an average playthrough?

I still have my first game saved, I pop back in once in a while to tweak things. It's pushing 300 hours.
by GlassDeviant
Mon Mar 23, 2015 10:27 pm
Forum: General discussion
Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
Replies: 14
Views: 12073

Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?

Three tile thick walls defended by 1 tile thick of lasers, the ultimate expression of the word "MINE!" :lol:
by GlassDeviant
Mon Mar 23, 2015 10:16 pm
Forum: General discussion
Topic: Fantastic location, really lousy resources :)
Replies: 5
Views: 3732

Re: Fantastic location, really lousy resources :)

Yeah I seem to remember Zisteau saying it took a lot of tries to get a playable map for his 20-tile high Linear Factorio series.
by GlassDeviant
Thu Mar 12, 2015 3:48 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 10904

Re: [Request] Zeppelins!

The cargo capacity of lighter-than-air vessels is a lot higher these days than it was in the Zeppelin era, and they are quite a bit faster. Once can only imagine how much they would have advanced by the time the human race has expanded into space. http://phys.org/news/2013-01-high-tech-cargo-airship...
by GlassDeviant
Thu Mar 12, 2015 3:36 pm
Forum: General discussion
Topic: Fantastic location, really lousy resources :)
Replies: 5
Views: 3732

Re: Fantastic location, really lousy resources :)

I'm not complaining, just chuckling over it. I went through 5 more maps after that one, without any exploring, until I found one with a little bit of everything. This is mainly because I jacked up the aliens to maximum settings and knew I wouldn't have to go far to find some. Eventually I found out ...
by GlassDeviant
Thu Mar 12, 2015 3:25 pm
Forum: Show your Creations
Topic: First attempt at a main bus system
Replies: 10
Views: 47487

Re: First attempt at a main bus system

Most probably, but for me the more things I have automnated (that's what the game is about after all, right?) the better. Not that I am planning on having a bus line for every single item (even I don't need 500 Cars), but I want them on the map somewhere, with the items they are made from coming fro...
by GlassDeviant
Thu Mar 12, 2015 3:15 pm
Forum: Implemented Suggestions
Topic: Requ. chests/PowerArmor should default to zero or one
Replies: 27
Views: 29200

Re: Requester chests should default to zero or one

Perhaps I should put up a poll and let the whole userbase decide. If a majority want one method, would the devs pay attention or just casually discard the idea once again? I mean, if your customers want something, do you ignore it? That's why EverQuest lasted a long time (some people will take any a...
by GlassDeviant
Thu Mar 12, 2015 2:54 pm
Forum: General discussion
Topic: Free Items?
Replies: 14
Views: 6097

Re: Free Items?

Gandalf wrote:I'm not nearly as impressed by how many biter bases you destroyed as by your dedication to picking up all the artifacts, considering you'll never need them and picking them up is *such* a pain.
OCD, my wizardly friend, OCD. :)

But I am trying to turn as many as I can into Efficiency Module 3s.
by GlassDeviant
Thu Mar 12, 2015 2:51 pm
Forum: General discussion
Topic: Free Items?
Replies: 14
Views: 6097

Re: Free Items?

:o I will never drink/eat/consume one of those again.

Oh wait, I have never done that before. In fact, I've never seen them before :lol:
by GlassDeviant
Thu Mar 12, 2015 2:49 pm
Forum: General discussion
Topic: So...why do people build on top of ore deposits so often?
Replies: 11
Views: 7076

Re: So...why do people build on top of ore deposits so often?

Boogieman14 wrote:I've been known to pull a complete deposit into chests so I could then build over the space where the deposit used to be :lol:
Hell yeah, waste not, obsess over the waste not. :mrgreen:
by GlassDeviant
Tue Mar 10, 2015 11:29 pm
Forum: General discussion
Topic: So...why do people build on top of ore deposits so often?
Replies: 11
Views: 7076

Re: So...why do people build on top of ore deposits so often?

I guess it's just my particular OCD, that I like to build on pristine land with no trees, ores I might want to mine later anyway, etc. Also, if I find I need to rebuild something I can't stand the toon going from deconstructing the object to mining the ore underneath, especially long lines of objects.
by GlassDeviant
Tue Mar 10, 2015 11:26 pm
Forum: Gameplay Help
Topic: Inserter not inserting?
Replies: 8
Views: 2924

Re: Inserter not inserting?

Getting the hang of this game I think, thanks for all the help.

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