Search found 167 matches
- Sun Oct 23, 2016 7:17 pm
- Forum: Gameplay Help
- Topic: How to fill up outpost?
- Replies: 9
- Views: 3601
Re: How to fill up outpost?
You will need a local circuit network to control the inserters. This is a big topic, so I would recommend reading about circuit networks or watching a video or two about how to set up and use them. Here is a fairly detailed but not too long video that covers what you will need and more: https://www....
- Thu Aug 13, 2015 11:55 am
- Forum: Balancing
- Topic: Piercing rounds recipe should include regular rounds
- Replies: 21
- Views: 15530
Re: Piercing rounds recipe should include regular rounds
From a simple "reality check" perspective, this makes no sense. Real armor piercing ammunition is not made by combining regular ammunition with extra materials, they are so different that the very concept makes no sense. From a pseudo-realistic perspective, you would have to disassemble th...
- Thu Aug 13, 2015 10:36 am
- Forum: Minor issues
- Topic: [0.12.0] Science research is lossy
- Replies: 4
- Views: 9974
Re: [0.12.0] Science research is lossy
I can more than confirm this, as I built two science labs and 60 Science Pack I and then researched Automation, Logistics, Steel Processing and Optics and the labs have run out of Science Pack Is without completing the research. There is just a sliver, if that, of uncompleted research in the bar. It...
- Wed Aug 12, 2015 11:09 pm
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 23889
Re: What are your Factorio quirks?
Some of these are co-quirky with others, some are unique to myself: 1) Getting just the right start, even if I have to generate 100 games to do it. 2) Being super efficient at the start, especially when it comes to manual resource collection. 3) Never harvest living trees for wood, only snags (dead/...
- Wed Aug 12, 2015 10:29 pm
- Forum: General discussion
- Topic: Factorio reddit - 4/10?
- Replies: 16
- Views: 18996
Re: Factorio reddit - 4/10?
If money is the root of all evil, and loops are evil, does that mean some of the money goes into loops?
- Mon Mar 23, 2015 10:42 pm
- Forum: General discussion
- Topic: Suggestion for Steam users
- Replies: 13
- Views: 16649
Re: Suggestion for Steam users
Why would a FIsh need to bathe
- Mon Mar 23, 2015 10:40 pm
- Forum: General discussion
- Topic: I must be blind or stupid...Gates?
- Replies: 10
- Views: 5638
Re: I must be blind or stupid...Gates?
In my current game, I have this huge backlog of solid fuel in a gigantic buffer with scores of chests...and have never burned a single cube of it.
So unless you are really super sparse on coal, it's not really necessary.
So unless you are really super sparse on coal, it's not really necessary.
- Mon Mar 23, 2015 10:35 pm
- Forum: General discussion
- Topic: Will this game go mobile
- Replies: 12
- Views: 14690
Re: Will this game go mobile
What do you mean, when Factorio is a classic?
- Mon Mar 23, 2015 10:32 pm
- Forum: General discussion
- Topic: How long is an average playthrough?
- Replies: 12
- Views: 13350
Re: How long is an average playthrough?
I still have my first game saved, I pop back in once in a while to tweak things. It's pushing 300 hours.
- Mon Mar 23, 2015 10:27 pm
- Forum: General discussion
- Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
- Replies: 14
- Views: 12073
Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
Three tile thick walls defended by 1 tile thick of lasers, the ultimate expression of the word "MINE!"
- Mon Mar 23, 2015 10:16 pm
- Forum: General discussion
- Topic: Fantastic location, really lousy resources :)
- Replies: 5
- Views: 3732
Re: Fantastic location, really lousy resources :)
Yeah I seem to remember Zisteau saying it took a lot of tries to get a playable map for his 20-tile high Linear Factorio series.
- Thu Mar 12, 2015 3:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Zeppelins!
- Replies: 13
- Views: 10904
Re: [Request] Zeppelins!
The cargo capacity of lighter-than-air vessels is a lot higher these days than it was in the Zeppelin era, and they are quite a bit faster. Once can only imagine how much they would have advanced by the time the human race has expanded into space. http://phys.org/news/2013-01-high-tech-cargo-airship...
- Thu Mar 12, 2015 3:36 pm
- Forum: General discussion
- Topic: Fantastic location, really lousy resources :)
- Replies: 5
- Views: 3732
Re: Fantastic location, really lousy resources :)
I'm not complaining, just chuckling over it. I went through 5 more maps after that one, without any exploring, until I found one with a little bit of everything. This is mainly because I jacked up the aliens to maximum settings and knew I wouldn't have to go far to find some. Eventually I found out ...
- Thu Mar 12, 2015 3:25 pm
- Forum: Show your Creations
- Topic: First attempt at a main bus system
- Replies: 10
- Views: 47487
Re: First attempt at a main bus system
Most probably, but for me the more things I have automnated (that's what the game is about after all, right?) the better. Not that I am planning on having a bus line for every single item (even I don't need 500 Cars), but I want them on the map somewhere, with the items they are made from coming fro...
- Thu Mar 12, 2015 3:15 pm
- Forum: Implemented Suggestions
- Topic: Requ. chests/PowerArmor should default to zero or one
- Replies: 27
- Views: 29200
Re: Requester chests should default to zero or one
Perhaps I should put up a poll and let the whole userbase decide. If a majority want one method, would the devs pay attention or just casually discard the idea once again? I mean, if your customers want something, do you ignore it? That's why EverQuest lasted a long time (some people will take any a...
- Thu Mar 12, 2015 2:54 pm
- Forum: General discussion
- Topic: Free Items?
- Replies: 14
- Views: 6097
Re: Free Items?
OCD, my wizardly friend, OCD.Gandalf wrote:I'm not nearly as impressed by how many biter bases you destroyed as by your dedication to picking up all the artifacts, considering you'll never need them and picking them up is *such* a pain.
But I am trying to turn as many as I can into Efficiency Module 3s.
- Thu Mar 12, 2015 2:51 pm
- Forum: General discussion
- Topic: Free Items?
- Replies: 14
- Views: 6097
Re: Free Items?
I will never drink/eat/consume one of those again.
Oh wait, I have never done that before. In fact, I've never seen them before
Oh wait, I have never done that before. In fact, I've never seen them before
- Thu Mar 12, 2015 2:49 pm
- Forum: General discussion
- Topic: So...why do people build on top of ore deposits so often?
- Replies: 11
- Views: 7076
Re: So...why do people build on top of ore deposits so often?
Hell yeah, waste not, obsess over the waste not.Boogieman14 wrote:I've been known to pull a complete deposit into chests so I could then build over the space where the deposit used to be
- Tue Mar 10, 2015 11:29 pm
- Forum: General discussion
- Topic: So...why do people build on top of ore deposits so often?
- Replies: 11
- Views: 7076
Re: So...why do people build on top of ore deposits so often?
I guess it's just my particular OCD, that I like to build on pristine land with no trees, ores I might want to mine later anyway, etc. Also, if I find I need to rebuild something I can't stand the toon going from deconstructing the object to mining the ore underneath, especially long lines of objects.
- Tue Mar 10, 2015 11:26 pm
- Forum: Gameplay Help
- Topic: Inserter not inserting?
- Replies: 8
- Views: 2924
Re: Inserter not inserting?
Getting the hang of this game I think, thanks for all the help.