Search found 56 matches
- Sun Jul 26, 2020 6:54 pm
- Forum: Technical Help
- Topic: [0.18.36] black screen, then unresponsive
- Replies: 8
- Views: 2744
Re: [0.18.36] black screen, then unresponsive
This happens repeatedly. Sometimes while a saved game is loading. Sometimes the game will run for an hour or two. I haven't noticed any particular action that triggers it. Frequently I am not doing anything in-game when it happens.
- Sun Jul 26, 2020 5:30 am
- Forum: Technical Help
- Topic: [0.18.36] black screen, then unresponsive
- Replies: 8
- Views: 2744
[0.18.36] black screen, then unresponsive
The screen goes black for two seconds. Then the game comes back, except it is unresponsive to user input, except the mouse pointer moves. factorio-current.log: https://pastebin.com/vFXVX6hx 2 files: { "mods": [ { "name": "base", "enabled": true }, { "name...
- Sat Dec 21, 2019 7:01 pm
- Forum: Ideas and Suggestions
- Topic: boiling pure water
- Replies: 1
- Views: 742
boiling pure water
Can you eliminate the fluid mismatch between pure water and boilers? I'm going to have a huge excess from making heavy water (Bob's MCI mod). I've read in the forums about using boilers to get rid of excess liquids, but I get a fluid mismatch when trying to do that with pure water.
Thanks!
Thanks!
- Sat Dec 21, 2019 6:53 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 186014
Re: [0.17.x] Bob's Mods: General Discussion
I suggest we get the ability to boil pure water in boilers. I'm going to have a huge excess from making heavy water.
Thanks!
Thanks!
- Fri Dec 20, 2019 11:17 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 320
- Views: 151675
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed"...
- Sat Dec 14, 2019 12:43 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 311889
Re: MOD [ 0.17.x] Bio-Industries
TheSAguy, please explain about the solar power plant and boiler. What is the purpose of the panel at the base of the tower? When I put the mouse pointer on it, I get a red square, and clicking on it doesn't seen to do anything. It won't accept a circuit wire. The power consumption of the boiler is s...
- Fri Dec 13, 2019 9:03 am
- Forum: Gameplay Help
- Topic: Alerts not appearing to the right of the Quickbar
- Replies: 3
- Views: 1681
Re: Alerts not appearing to the right of the Quickbar
Using the command:
/alerts enable entity_under_attack
produced the message "Alert type entity_under_attack isn't disabled."
and still no alerts by the quickbar.
- Tue Dec 10, 2019 5:56 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 311889
Re: MOD [ 0.17.x] Bio-Industries
I don't understand the difference between change terrain - basic and change terrain - advanced. Is the second one faster, or makes the land more fertile, or it makes the fertilized patches contiguous, or it works on worse terrain, or what?
- Sun Dec 01, 2019 8:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499019
Re: Simple Questions and Short Answers
Thanks for your assistance. The alerts issue no longer looks like a simple issue, and I posted it to Gameplay Help, with more data.
- Sun Dec 01, 2019 8:45 pm
- Forum: Gameplay Help
- Topic: Alerts not appearing to the right of the Quickbar
- Replies: 3
- Views: 1681
Alerts not appearing to the right of the Quickbar
I just discovered that I am not getting alerts (the flashing icon to the right of the Quickbar) that turrets are firing, items damaged, or items destroyed. I haven't found any setting that controls this. Alerts still show on the map, and I get the audible alert if an item is destroyed. It happens wi...
- Sun Dec 01, 2019 8:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499019
Re: Simple Questions and Short Answers
My latest mod additions are Orbital Ion Cannon, The Fat Controller, Air Filtering, Noxy's Waterfill, Dectorio, Bio Industries, and Robot Army. Are any of these known to be problematic? I would try those in this order Orbital Ion Cannon, The Fat Controller, , Fat Controller has a remote view options...
- Sun Dec 01, 2019 7:07 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499019
Re: Simple Questions and Short Answers
Another new feature/bug is that I can no longer zoom in enough to see the actual landscape view, even with the hot keys. My latest mod additions are Orbital Ion Cannon, The Fat Controller, Air Filtering, Noxy's Waterfill, Dectorio, Bio Industries, and Robot Army. Are any of these known to be problem...
- Sun Dec 01, 2019 5:51 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499019
- Sun Dec 01, 2019 6:57 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499019
Re: Simple Questions and Short Answers
Added info: the little yellow triangles with the exclamation points do show on the map, but not beside the quickbar.
- Sun Dec 01, 2019 5:11 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499019
Re: Simple Questions and Short Answers
I just discovered that I am not getting alerts that aliens are attacking (neither sounds nor the flashing icon to the right of the tool bar). I haven't found any setting that controls this. Where should I look next for the cause?
- Sun Nov 24, 2019 4:13 am
- Forum: Gameplay Help
- Topic: pump fails to pump from fluid wagon
- Replies: 2
- Views: 910
pump fails to pump from fluid wagon
Normally when a pump is lined up to a fluid wagon, mousing over the pump shows a green box (brackets?) under the wagon, next to the pump. Now I have a case where the box is red and the pump doesn't pump fluid. What am I missing?
- Mon Nov 11, 2019 6:50 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281112
Re: [MOD 0.17.04] Robot Army. v0.4.1
The Droid Settings Module doesn't seem to be working. I put it right next to my only Droid Guard Station, and pretty near my only Droid assembler. I set the Guard Squad Size to 20, set the recipe to Rocket Droids, set up a patrol path, and put 11 Rocket Droids I the upper left slot of the Droid Guar...
- Tue Oct 22, 2019 9:57 am
- Forum: Duplicates
- Topic: [0.17.72] crash report, as reqested, many mods
- Replies: 7
- Views: 1781
Re: [0.17.72] crash report, as reqested, many mods
Thanks for checking into it. There were other signs the machine was sick, so I rebooted a few hours later. It has not recurred.
- Mon Oct 21, 2019 2:54 pm
- Forum: Duplicates
- Topic: [0.17.72] crash report, as reqested, many mods
- Replies: 7
- Views: 1781
Re: crash report, as reqested, many mods
save attached
- Mon Oct 21, 2019 2:42 pm
- Forum: Duplicates
- Topic: [0.17.72] crash report, as reqested, many mods
- Replies: 7
- Views: 1781