Search found 56 matches

by RickJS
Sun Jul 26, 2020 6:54 pm
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 2744

Re: [0.18.36] black screen, then unresponsive

This happens repeatedly. Sometimes while a saved game is loading. Sometimes the game will run for an hour or two. I haven't noticed any particular action that triggers it. Frequently I am not doing anything in-game when it happens.
by RickJS
Sun Jul 26, 2020 5:30 am
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 2744

[0.18.36] black screen, then unresponsive

The screen goes black for two seconds. Then the game comes back, except it is unresponsive to user input, except the mouse pointer moves. factorio-current.log: https://pastebin.com/vFXVX6hx 2 files: { "mods": [ { "name": "base", "enabled": true }, { "name...
by RickJS
Sat Dec 21, 2019 7:01 pm
Forum: Ideas and Suggestions
Topic: boiling pure water
Replies: 1
Views: 742

boiling pure water

Can you eliminate the fluid mismatch between pure water and boilers? I'm going to have a huge excess from making heavy water (Bob's MCI mod). I've read in the forums about using boilers to get rid of excess liquids, but I get a fluid mismatch when trying to do that with pure water.

Thanks!
by RickJS
Sat Dec 21, 2019 6:53 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 186014

Re: [0.17.x] Bob's Mods: General Discussion

I suggest we get the ability to boil pure water in boilers. I'm going to have a huge excess from making heavy water.

Thanks!
by RickJS
Fri Dec 20, 2019 11:17 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 320
Views: 151675

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed"...
by RickJS
Sat Dec 14, 2019 12:43 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311889

Re: MOD [ 0.17.x] Bio-Industries

TheSAguy, please explain about the solar power plant and boiler. What is the purpose of the panel at the base of the tower? When I put the mouse pointer on it, I get a red square, and clicking on it doesn't seen to do anything. It won't accept a circuit wire. The power consumption of the boiler is s...
by RickJS
Fri Dec 13, 2019 9:03 am
Forum: Gameplay Help
Topic: Alerts not appearing to the right of the Quickbar
Replies: 3
Views: 1681

Re: Alerts not appearing to the right of the Quickbar

Using the command:
/alerts enable entity_under_attack
produced the message "Alert type entity_under_attack isn't disabled."
and still no alerts by the quickbar.
by RickJS
Tue Dec 10, 2019 5:56 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311889

Re: MOD [ 0.17.x] Bio-Industries

I don't understand the difference between change terrain - basic and change terrain - advanced. Is the second one faster, or makes the land more fertile, or it makes the fertilized patches contiguous, or it works on worse terrain, or what?
by RickJS
Sun Dec 01, 2019 8:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499019

Re: Simple Questions and Short Answers

Thanks for your assistance. The alerts issue no longer looks like a simple issue, and I posted it to Gameplay Help, with more data.
by RickJS
Sun Dec 01, 2019 8:45 pm
Forum: Gameplay Help
Topic: Alerts not appearing to the right of the Quickbar
Replies: 3
Views: 1681

Alerts not appearing to the right of the Quickbar

I just discovered that I am not getting alerts (the flashing icon to the right of the Quickbar) that turrets are firing, items damaged, or items destroyed. I haven't found any setting that controls this. Alerts still show on the map, and I get the audible alert if an item is destroyed. It happens wi...
by RickJS
Sun Dec 01, 2019 8:23 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499019

Re: Simple Questions and Short Answers

My latest mod additions are Orbital Ion Cannon, The Fat Controller, Air Filtering, Noxy's Waterfill, Dectorio, Bio Industries, and Robot Army. Are any of these known to be problematic? I would try those in this order Orbital Ion Cannon, The Fat Controller, , Fat Controller has a remote view options...
by RickJS
Sun Dec 01, 2019 7:07 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499019

Re: Simple Questions and Short Answers

Another new feature/bug is that I can no longer zoom in enough to see the actual landscape view, even with the hot keys. My latest mod additions are Orbital Ion Cannon, The Fat Controller, Air Filtering, Noxy's Waterfill, Dectorio, Bio Industries, and Robot Army. Are any of these known to be problem...
by RickJS
Sun Dec 01, 2019 5:51 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499019

Re: Simple Questions and Short Answers

disentius wrote: ↑
Sun Dec 01, 2019 9:54 am
Do you have any radars placed?
Yes. Typically Radar 3 from Bob's Warfare.

I've been jumping around between various saves, at different revisions, and different mod collections. So I'm not sure when & where the problem showed up. Sorry about that.
by RickJS
Sun Dec 01, 2019 6:57 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499019

Re: Simple Questions and Short Answers

Added info: the little yellow triangles with the exclamation points do show on the map, but not beside the quickbar.
by RickJS
Sun Dec 01, 2019 5:11 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499019

Re: Simple Questions and Short Answers

I just discovered that I am not getting alerts that aliens are attacking (neither sounds nor the flashing icon to the right of the tool bar). I haven't found any setting that controls this. Where should I look next for the cause?
by RickJS
Sun Nov 24, 2019 4:13 am
Forum: Gameplay Help
Topic: pump fails to pump from fluid wagon
Replies: 2
Views: 910

pump fails to pump from fluid wagon

Normally when a pump is lined up to a fluid wagon, mousing over the pump shows a green box (brackets?) under the wagon, next to the pump. Now I have a case where the box is red and the pump doesn't pump fluid. What am I missing?
by RickJS
Mon Nov 11, 2019 6:50 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281112

Re: [MOD 0.17.04] Robot Army. v0.4.1

The Droid Settings Module doesn't seem to be working. I put it right next to my only Droid Guard Station, and pretty near my only Droid assembler. I set the Guard Squad Size to 20, set the recipe to Rocket Droids, set up a patrol path, and put 11 Rocket Droids I the upper left slot of the Droid Guar...
by RickJS
Tue Oct 22, 2019 9:57 am
Forum: Duplicates
Topic: [0.17.72] crash report, as reqested, many mods
Replies: 7
Views: 1781

Re: [0.17.72] crash report, as reqested, many mods

Thanks for checking into it. There were other signs the machine was sick, so I rebooted a few hours later. It has not recurred.
by RickJS
Mon Oct 21, 2019 2:54 pm
Forum: Duplicates
Topic: [0.17.72] crash report, as reqested, many mods
Replies: 7
Views: 1781

Re: crash report, as reqested, many mods

save attached
by RickJS
Mon Oct 21, 2019 2:42 pm
Forum: Duplicates
Topic: [0.17.72] crash report, as reqested, many mods
Replies: 7
Views: 1781

Re: crash report, as reqested, many mods

Klonan wrote: ↑
Mon Oct 21, 2019 2:39 pm
Can you provide the save game?
where should I send it?

EDIT: I tried to send it in a PM, I'm not sure that worked.

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