Search found 372 matches

by waduk
Tue Mar 10, 2015 12:13 pm
Forum: Energy Production
Topic: Oil Power Plants, reliable way of making electricity.
Replies: 42
Views: 66658

Re: Oil Power Plants, reliable way of making electricity.

Oh yeah that belt wasn't necessary, but honestly i haven't thought about replacing that necessary belt with chest, that was unexpected "chest buffer" bonus ! Thank you for suggestion.. Yeah i get it with the extendable design, that's why i like about your design, and i keep to retained it ...
by waduk
Tue Mar 10, 2015 11:53 am
Forum: Show your Creations
Topic: Expandable I RED I GREEN I BLUE science pack factory
Replies: 5
Views: 9336

Re: Expandable I RED I GREEN I BLUE science pack factory

Thank you, that was very neat...
by waduk
Tue Mar 10, 2015 11:17 am
Forum: Energy Production
Topic: Oil Power Plants, reliable way of making electricity.
Replies: 42
Views: 66658

Re: Oil Power Plants, reliable way of making electricity.

Oh, i misinterpret your sentence when you said you want extendable design. I thought you were going to expand the refineries when it's only dealing with two 0.1/s depleted oil well....hehe... Sorry.. Edit : Yeah it wasn't design to be well balanced, it was just there to feed some boiler, but we can ...
by waduk
Tue Mar 10, 2015 10:18 am
Forum: Energy Production
Topic: Oil Power Plants, reliable way of making electricity.
Replies: 42
Views: 66658

Re: Oil Power Plants, reliable way of making electricity.

I made some enhancements to the solid fuel facility from the above post . :D It is now one block slimmer, but alas one block longer as the pesky pipes are very contact friendly :lol: and I like to keep them apart :twisted: So here it is: http://s30.postimg.org/3nc76bw29/image.png Pipes (input) agai...
by waduk
Tue Mar 10, 2015 8:48 am
Forum: Show your Creations
Topic: Expandable I RED I GREEN I BLUE science pack factory
Replies: 5
Views: 9336

Re: Expandable I RED I GREEN I BLUE science pack factory

This wasn't expandable in a sense that it was modular (adding layer to more production). you still have to move building if the reserved space you allocated is not enough, etc.
Not trying to rain down your creation, but i'm looking for a modular design for science stuff.
by waduk
Tue Mar 10, 2015 5:24 am
Forum: Gameplay Help
Topic: Bottleneck: Plastic production
Replies: 6
Views: 5053

Re: Bottleneck: Plastic production

Other have tested that the best outcome from oil well :: https://forums.factorio.com/forum/viewtopic.php?f=8&t=7052 Ignore this spoiler below if you didn't want to see one of the best modular refineries design, if you want to expand production all you need to do is adding the layer :) : http://i...
by waduk
Mon Mar 09, 2015 7:46 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 18206

Re: 50 train map

This mod works wonderfully to share your base image without sharing your save files :
https://forums.factorio.com/forum/vie ... =14&t=5812
by waduk
Mon Mar 09, 2015 5:37 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 157232

Re: [0.11.11+] FARL 0.2.2 (Rail Layer)

Contrary to popular opinion, being louder doesn't make words translate better. KZ: Factorio осы түрлендіру пайдалануға нұсқасы 11.11 немесе одан жоғары болуы тиіс. Сіз нұсқасын 11,6 пайдаланып отырсыз. Бұл жұмыс істемейді. RU: Factorio должен быть версии 11.11 или выше, чтобы использовать эту модиф...
by waduk
Mon Mar 09, 2015 1:26 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 157232

Re: [0.11.11+] FARL 0.2.2 (Rail Layer)

@Choumiko:
The dude probably didn't understand english very well..

@Airat:
This mod ONLY work in Factorio 0.11.11 or above
Your version is 11.6, therefore it WON'T work.

If you want automatic rail, you can use ANOTHER MOD that SIMILAR with FARL.
by waduk
Mon Mar 09, 2015 1:15 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Science Pack Production vs. Number of Laboratories
Replies: 8
Views: 60058

Re: Science Pack Production vs. Number of Laboratories

Give it a try, i believe you will hooked when planning your next factory.
That wasn't just a tool. It was magic !
by waduk
Mon Mar 09, 2015 5:12 am
Forum: Gameplay Help
Topic: Excell spreadsheet to calculate accumulator and solar
Replies: 1
Views: 1455

Excell spreadsheet to calculate accumulator and solar

How do you guys calculate stuff ? I used to firing up calculator to calculate things, but i'm getting sick to do that each time, so i made this excel spreadsheet.
....
deleted
....

Edit :
After simple test using radar and solar, obviously the calculation i've done is wrong,.lol...
by waduk
Sun Mar 08, 2015 1:34 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 157232

Re: [0.11.11+] FARL 0.2.1 (Rail Layer)

Landfill and FARL working together ?
Make it happen guys !
by waduk
Sun Mar 08, 2015 11:07 am
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 89653

Re: [Mod 0.11.x] Foreman - Blueprint Manager

Is there a way to batch loading the blueprint ?
by waduk
Fri Mar 06, 2015 5:50 pm
Forum: Gameplay Help
Topic: How to calculate laser turret energy demand?
Replies: 2
Views: 1583

Re: How to calculate laser turret energy demand?

Ahhh,...
Thank you so much ssilk!
I'm gonna calculate things ! This is so awesome !
by waduk
Thu Mar 05, 2015 6:25 pm
Forum: Show your Creations
Topic: The way I solar
Replies: 5
Views: 28228

Re: The way I solar

If you're interested in big solar blueprints with roboports, you might wanna check out this: https://forums.factorio.com/forum/viewtopic.php?f=5&t=5594&p=43198#p43198 The author did a pretty good job imo. I use that design initially but it's more like on end game, in early and mid it's way ...
by waduk
Thu Mar 05, 2015 10:19 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561272

Re: Yuoki Industries 0.2.25 (11.16)

@Youki:
What is that ? :shock:
I wish one of them can become a Bot Bomber. :)
I'm new to this forum, i thought you were only active as modeller :oops:
Man i didn't know this whole beautiful mod exist, and your reluctance/reasoning why you wouldn't move out from WIP,..lol...
by waduk
Thu Mar 05, 2015 6:38 am
Forum: Mods
Topic: [MOD 0.11.X] MapConverter - edit maps as images
Replies: 17
Views: 23424

Re: [MOD 0.11.X] MapConverter - edit maps as images

Thank you !
by waduk
Thu Mar 05, 2015 4:56 am
Forum: Gameplay Help
Topic: How to calculate laser turret energy demand?
Replies: 2
Views: 1583

How to calculate laser turret energy demand?

Like the title said, how do i calculate such thing. I made a simple test using single laser turret in independent electrical network against biters, but the energy demand doesn't makes sense to me (the info said it will draw 600KW), but many times it's only draw 400kW, but other times it can jump to...
by waduk
Thu Mar 05, 2015 3:35 am
Forum: Show your Creations
Topic: The way I solar
Replies: 5
Views: 28228

Re: The way I solar

This is nice and neat, i'm gonna use it. Thank you !

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