Search found 372 matches

by waduk
Wed May 08, 2019 12:13 am
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 3048

Re: Remote, low tech gun turret (With indicator light)

This is neat ! Thank you.
by waduk
Mon May 06, 2019 1:58 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239058

Re: Simple Questions and Short Answers

How do you mine ore under roboport ? There's no way, right ? There will be (at least) 4 tiles un-mined ore from laying driller as tight as possibly can, right ? Correct! Same is true for beacons (only 1 tile). If you have bots, use them to move the whole setup by 2 tiles when there is only ore unde...
by waduk
Mon May 06, 2019 11:02 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239058

Re: Simple Questions and Short Answers

How do you mine ore under roboport ? There's no way, right ? There will be (at least) 4 tiles un-mined ore from laying driller as tight as possibly can, right ? Correct! Same is true for beacons (only 1 tile). If you have bots, use them to move the whole setup by 2 tiles when there is only ore unde...
by waduk
Mon May 06, 2019 5:25 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239058

Re: Simple Questions and Short Answers

How do you mine ore under roboport ?
There's no way, right ?
There will be (at least) 4 tiles un-mined ore from laying driller as tight as possibly can, right ?
by waduk
Sat May 04, 2019 8:40 am
Forum: Duplicates
Topic: [0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)
Replies: 1
Views: 294

[0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)

I set a train stop to "Read Stop Train", then i set all (fast) inserter to ignore that train ID if it stop on that station. The inserter set with "Enabled when not equal to [train id]" Problem is, the inserter still managed to slip an item through, they do get disabled couple tic...
by waduk
Sat Apr 27, 2019 12:29 am
Forum: Ideas and Suggestions
Topic: Flashing character inventory item when hovering over crafting
Replies: 1
Views: 206

Flashing character inventory item when hovering over crafting

I'm an old player, but having (not played) this game for years; just reading the change log btw, make me feels like new player. Even as an old player, the graphic changes so much, i can't easily distinguish the item i just crafted, or when a bot deliver to me. What i mean by that, is not because a b...
by waduk
Fri Apr 26, 2019 2:56 am
Forum: Not a bug
Topic: [0.17.33] Logistic Construction Alert permanently missing from tray / quickbar notification
Replies: 0
Views: 163

[0.17.33] Logistic Construction Alert permanently missing from tray / quickbar notification

EDIT : NOT A BUG ! Sorry !

Apparently a mod using the same keyboard shortcut to toggle notification / alerts display.


Original post below is removed because it's resolved:
----------------------------------------------

Edit : [REMOVED / RESOLVED]
by waduk
Sat Jan 06, 2018 3:32 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 182576

Re: Friday Facts #224 - Bots versus belts

I support the idea of removing logictic bot from the game, IF there is a new entity to replace log bot , namely drop ship. Hear me out guys before you bashing me.. Drop ship is a form of two new kind of cargo transport, using Airplane and Boat , that can transport over a long range, If you said, the...
by waduk
Sat Jul 22, 2017 9:20 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 42967

Re: Friday Facts #200 - Plans for 0.16

Am i the only one that miss the point of having an Artillery Train ? I mean, if they behave just like regular train (scheduled based) then what's the point ? You can't use it as an offensive weapon effectively since it bound to the rail (you can't free roam with it), also if we can't detect an enemy...
by waduk
Sun Jul 16, 2017 8:16 am
Forum: Mods
Topic: [MOD 0.16+] AutoDeconstruct 0.1.11
Replies: 32
Views: 21134

Re: [MOD 0.15+] AutoDeconstruct 0.1.9

There's huge problem with Bot based mining. When it detect a drill is depleted, it deconstruct passive chest even when there's still an ore in it. It cause problem because there's nowhere for bot to put the ore. So, can you exclude the chest, or even better deconstruct the chest if there are no ore...
by waduk
Fri Jul 14, 2017 11:51 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 25428

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Just to keep you updated. It appears that regardless of what blueprint is selected within the book, only the blueprint in the first slot of the book gets modified. I'll have to dig a bit deeper. Just wanted to let you know you're not forgotten. Just uploaded the new version. Please try it and repor...
by waduk
Fri Jul 14, 2017 4:03 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 75961

Re: [MOD 0.15] Satellite Uplink Station 1.1.1

That's even better idea.
Thank you.
by waduk
Fri Jul 14, 2017 6:52 am
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 75961

Re: [MOD 0.15] Satellite Uplink Station 1.1.1

Can you make the uplink map scrolling faster ?
In huge map, it took much time .
Perhaps as fast as in-game map scrolling ?
Configurable/toggleable if possible, since not all player will like the changes i assume.
by waduk
Fri Jul 14, 2017 2:23 am
Forum: Mods
Topic: [MOD 0.16+] AutoDeconstruct 0.1.11
Replies: 32
Views: 21134

Re: [MOD 0.15+] AutoDeconstruct 0.1.9

There's huge problem with Bot based mining. When it detect a drill is depleted, it deconstruct passive chest even when there's still an ore in it. It cause problem because there's nowhere for bot to put the ore. So, can you exclude the chest, or even better deconstruct the chest if there are no ore ...
by waduk
Tue Jul 11, 2017 11:09 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 38346

Re: [0.12]Ideas, suggestions & discussion

Hi choumiko, is there a console command to start FARL (and auto-drive) without entering the loco ?
by waduk
Tue Jul 04, 2017 3:54 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 19176

Re: [0.15] Folks Factorio Fabrications

Can you add "Just Go! and Auto Fill Ammo&Fuel "support for Helicopter mod ?

https://mods.factorio.com/mods/kumpu/Helicopters
by waduk
Tue Jul 04, 2017 10:12 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 74980

Re: [0.12] Bugs, crashes & other issues

Thankfully just before i try the auto-pilot, i saved the game first.

Thanks Choumiko. good to know there's a command to get rid ghost player if it ever happen again (and no backup save)
by waduk
Tue Jul 04, 2017 12:40 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 74980

Re: [0.12] Bugs, crashes & other issues

Trying the Autopilot feature, then this happened :
Error
Then, after i exit the train, there is a ghost player (FARL player)

Also, on that loco, i use "Shuttle Train Lite mod" in equipment slot alongside with FARL. Could that be the case ?
by waduk
Sun Jul 02, 2017 1:02 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 296
Views: 69595

Re: Mylon's Multiple Mods

Sometimes Concreep left a "hole", a very small portion of tile didn't get the concrete. It seems random pattern, sometimes it's a straight line (dot between tiles, and some random pattern. Both sample images is in the pic i attached. http://i.imgur.com/nGl6S0s.jpg At first i thought this h...
by waduk
Fri Jun 30, 2017 11:39 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 58938

Re: [MOD 0.15|0.14]AutoTrash 2.0.1

Works fine for me in a new game after researching Logistic or Trash slots. Any other mods? My list of mod, haven't tried disabling them one by one to see which one cause conflict. "name": "auto-research", "name": "AutoDeconstruct", "name": "Aut...

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