Search found 56 matches

by Davv
Thu Mar 21, 2019 2:02 pm
Forum: Translations
Topic: [0.17.16] Localisation typo in Polish
Replies: 4
Views: 2308

Re: [0.17.16] Localisation typo in Polish

Bump.
by Davv
Thu Mar 21, 2019 2:01 pm
Forum: Not a bug
Topic: [0.17.11] Upgrade planner ignoring teams
Replies: 2
Views: 665

Re: [0.17.11] Upgrade planner ignoring teams

That's what I actually mean. Thanks for clarification on this. I think it's not issue then?
by Davv
Tue Mar 19, 2019 7:43 am
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 183
Views: 141076

Re: Free service to run your server: Factorio Zone

Hey. Glad to see there are still free services for Factorio after i-*****.de falled. However, I double proposals for uploading mod-settings, and AT LEAST promoting someone to admin, or starting server with possibility to set "default" admin on server by writing someone's we will to set as ...
by Davv
Fri Mar 15, 2019 5:10 pm
Forum: Minor issues
Topic: [Twinsen][0.17.x] Replacing chests forces inserters to obey circuit rules
Replies: 1
Views: 583

[Twinsen][0.17.x] Replacing chests forces inserters to obey circuit rules

As in title. We have for example this inserter https://i.imgur.com/h5V3qh0.png When replacing for example from https://i.imgur.com/rdnjBys.png to https://i.imgur.com/2mwhn1Y.png , inserter obeys it's programmed rules, and gets new item from, example, assembler. GIF and save: https://wetransfer.com/d...
by Davv
Fri Mar 15, 2019 3:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.11] Synchronising save when hosting multiplayer doesn't work properly
Replies: 2
Views: 2226

[0.17.11] Synchronising save when hosting multiplayer doesn't work properly

As in title. When you're synchronising mods of save, when starting multiplayer game(Host saved game option), and you tick "Start save after synchronising", save obviously starts, but in singleplayer mode, instead of multiplayer.

@edit: why it was assigned 0.17.11, not .12?
by Davv
Tue Mar 12, 2019 6:37 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.17.x] Polish diacritic letters cause unexpected behaviour
Replies: 3
Views: 2231

[wheybags][0.17.x] Polish diacritic letters cause unexpected behaviour

From first update of 0.17, I have one wrong behaviour which doesn't appears when writing other Polish letters. When writing "ą" (Alt+A) in LUA box(chat), it clears everything you wrote and leaves only "a" character. For testing if this issue still persist, you can try writing thi...
by Davv
Tue Mar 12, 2019 6:07 pm
Forum: Not a bug
Topic: [0.17.11] Pipe-to-underground can't connect between allies
Replies: 2
Views: 810

Re: [0.17.11] Pipe-to-underground can't connect between allies

What about adding scenario, or generator setting, to allow these connections between allies, for situations like OARC scenario, where this behaviour would be intended, and allies never change because it's 100% coop scenario?
by Davv
Tue Mar 12, 2019 6:43 am
Forum: Not a bug
Topic: [0.17.11] Pipe-to-underground can't connect between allies
Replies: 2
Views: 810

[0.17.11] Pipe-to-underground can't connect between allies

Pipe-to-underground not connecting with different teams who are allied to each other.

Pipe connection of two other teams:

Image






Pipe connection on same team:

Image


@edit Attached save file.
by Davv
Tue Mar 12, 2019 6:34 am
Forum: Duplicates
Topic: [0.17.10] CTD when picking up inventory
Replies: 3
Views: 568

Re: [0.17.10] CTD when picking up inventory

I will try to reproduce this in .11 on closest occassion.

@edit BTW, my issue doesn't mention any blueprints.
by Davv
Tue Mar 12, 2019 6:30 am
Forum: Duplicates
Topic: [0.17.10] CTD when picking up inventory
Replies: 3
Views: 568

[0.17.10] CTD when picking up inventory

I had crash when picking up inventory(it shown as partially picked) and when I tried to pick up remaining items AFTER game dressed armor on me got CTD.

Log file and memory dump in attachment.
by Davv
Tue Mar 12, 2019 6:27 am
Forum: Not a bug
Topic: [0.17.11] Upgrade planner ignoring teams
Replies: 2
Views: 665

[0.17.11] Upgrade planner ignoring teams

I'm using OARC scenario to make multiple bases for multiple players, and of course, they're split into different teams. Today, when I went into my friend's base, who is at other team, he had some belts planned for upgrade. My bots just went out(I have personal roboports) and upgraded them, HOWEVER t...
by Davv
Mon Mar 11, 2019 6:41 pm
Forum: Translations
Topic: [0.17.16] Localisation typo in Polish
Replies: 4
Views: 2308

[0.17.16] Localisation typo in Polish

Small typo I saw more than year ago and was too lazy to post it, still appears on 0.17

Sterownik arTYmetyczny should be changed to sterownik arYTmetyczny.

Image


@edit: still occurs in 0.17.16
by Davv
Tue Oct 24, 2017 3:28 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39912

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

Hey binbinhfr, I was wondering if I could have your permission to edit this mod to fit moreso towards a long term dedicated PvP server? I would of course make it available to the public, give you permission to use anything I would add to the branch, and also give you full credit for the original wo...
by Davv
Thu Oct 19, 2017 7:09 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39912

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

If you need save, or anything related to that, just ask and I'll give you anything to help with that. ;)

EDIT: And by the way, resistances would be good, maybe not as big as 0/90%, but some could help us, with higher level of RC = higher resistances, because 2K hp is not much imho in PvP.
by Davv
Wed Oct 18, 2017 2:11 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39912

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

Long time since I'm returning to this forum... I found small problem. Only Rebirth Centre(Light) does have resistances. I'm currently and Medium RC so I can't test if all RCs doesn't have resistances, but I'm pretty sure Medium doesn't... Screens for proof: Light: http://prntscr.com/gyykl0 Medium: h...
by Davv
Thu Mar 05, 2015 7:27 am
Forum: Mods
Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
Replies: 6
Views: 8544

Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)

I will try to post some demo/pre-alpha of my mod today, after I update my Factorio to newest version and read changelog...
by Davv
Thu Mar 05, 2015 7:26 am
Forum: Mods
Topic: Tlumaczenia dodatków / Translations for mods (EN<->PL)
Replies: 9
Views: 9085

Re: Tlumaczenia dodatków / Translations for mods (EN<->PL)

Later this day I will make updates, guys :)
And sorry for my absence. I'll be more active from today :)
by Davv
Sat Feb 14, 2015 7:43 am
Forum: Mods
Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
Replies: 6
Views: 8544

Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)

Dragonchampion wrote:Any pics? Any information? Anything at all?
Currently, no. I don't have anything at all now, it's project in my head which will be later made :) Now I'm trying to get used to .lua programming(scripting?). And later I'll try making object with Blender
by Davv
Fri Feb 13, 2015 10:57 am
Forum: Mods
Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
Replies: 6
Views: 8544

[MOD 0.11.15+] Davv's Grand Overhaul (DGO)

This mod will completely overhaul the game, adding many, many things to it, so it can make game longer. :)

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