Search found 56 matches
- Thu Mar 21, 2019 2:02 pm
- Forum: Translations
- Topic: [0.17.16] Localisation typo in Polish
- Replies: 4
- Views: 2524
- Thu Mar 21, 2019 2:01 pm
- Forum: Not a bug
- Topic: [0.17.11] Upgrade planner ignoring teams
- Replies: 2
- Views: 746
Re: [0.17.11] Upgrade planner ignoring teams
That's what I actually mean. Thanks for clarification on this. I think it's not issue then?
- Tue Mar 19, 2019 7:43 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 155645
Re: Free service to run your server: Factorio Zone
Hey. Glad to see there are still free services for Factorio after i-*****.de falled. However, I double proposals for uploading mod-settings, and AT LEAST promoting someone to admin, or starting server with possibility to set "default" admin on server by writing someone's we will to set as ...
- Fri Mar 15, 2019 5:10 pm
- Forum: Minor issues
- Topic: [Twinsen][0.17.x] Replacing chests forces inserters to obey circuit rules
- Replies: 1
- Views: 635
[Twinsen][0.17.x] Replacing chests forces inserters to obey circuit rules
As in title. We have for example this inserter https://i.imgur.com/h5V3qh0.png When replacing for example from https://i.imgur.com/rdnjBys.png to https://i.imgur.com/2mwhn1Y.png , inserter obeys it's programmed rules, and gets new item from, example, assembler. GIF and save: https://wetransfer.com/d...
- Fri Mar 15, 2019 3:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11] Synchronising save when hosting multiplayer doesn't work properly
- Replies: 2
- Views: 2411
[0.17.11] Synchronising save when hosting multiplayer doesn't work properly
As in title. When you're synchronising mods of save, when starting multiplayer game(Host saved game option), and you tick "Start save after synchronising", save obviously starts, but in singleplayer mode, instead of multiplayer.
@edit: why it was assigned 0.17.11, not .12?
@edit: why it was assigned 0.17.11, not .12?
- Wed Mar 13, 2019 12:58 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.x] Polish diacritic letters cause unexpected behaviour
- Replies: 3
- Views: 2459
Re: [0.17.x] Polish diacritic letters cause unexpected behaviour
Windows 7 Proffessional 64-bit.
- Tue Mar 12, 2019 6:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.x] Polish diacritic letters cause unexpected behaviour
- Replies: 3
- Views: 2459
[wheybags][0.17.x] Polish diacritic letters cause unexpected behaviour
From first update of 0.17, I have one wrong behaviour which doesn't appears when writing other Polish letters. When writing "ą" (Alt+A) in LUA box(chat), it clears everything you wrote and leaves only "a" character. For testing if this issue still persist, you can try writing thi...
- Tue Mar 12, 2019 6:07 pm
- Forum: Not a bug
- Topic: [0.17.11] Pipe-to-underground can't connect between allies
- Replies: 2
- Views: 908
Re: [0.17.11] Pipe-to-underground can't connect between allies
What about adding scenario, or generator setting, to allow these connections between allies, for situations like OARC scenario, where this behaviour would be intended, and allies never change because it's 100% coop scenario?
- Tue Mar 12, 2019 6:43 am
- Forum: Not a bug
- Topic: [0.17.11] Pipe-to-underground can't connect between allies
- Replies: 2
- Views: 908
[0.17.11] Pipe-to-underground can't connect between allies
Pipe-to-underground not connecting with different teams who are allied to each other.
Pipe connection of two other teams:
Pipe connection on same team:
@edit Attached save file.
Pipe connection of two other teams:
Pipe connection on same team:
@edit Attached save file.
- Tue Mar 12, 2019 6:34 am
- Forum: Duplicates
- Topic: [0.17.10] CTD when picking up inventory
- Replies: 3
- Views: 656
Re: [0.17.10] CTD when picking up inventory
I will try to reproduce this in .11 on closest occassion.
@edit BTW, my issue doesn't mention any blueprints.
@edit BTW, my issue doesn't mention any blueprints.
- Tue Mar 12, 2019 6:30 am
- Forum: Duplicates
- Topic: [0.17.10] CTD when picking up inventory
- Replies: 3
- Views: 656
[0.17.10] CTD when picking up inventory
I had crash when picking up inventory(it shown as partially picked) and when I tried to pick up remaining items AFTER game dressed armor on me got CTD.
Log file and memory dump in attachment.
Log file and memory dump in attachment.
- Tue Mar 12, 2019 6:27 am
- Forum: Not a bug
- Topic: [0.17.11] Upgrade planner ignoring teams
- Replies: 2
- Views: 746
[0.17.11] Upgrade planner ignoring teams
I'm using OARC scenario to make multiple bases for multiple players, and of course, they're split into different teams. Today, when I went into my friend's base, who is at other team, he had some belts planned for upgrade. My bots just went out(I have personal roboports) and upgraded them, HOWEVER t...
- Mon Mar 11, 2019 6:41 pm
- Forum: Translations
- Topic: [0.17.16] Localisation typo in Polish
- Replies: 4
- Views: 2524
[0.17.16] Localisation typo in Polish
Small typo I saw more than year ago and was too lazy to post it, still appears on 0.17
Sterownik arTYmetyczny should be changed to sterownik arYTmetyczny.
@edit: still occurs in 0.17.16
Sterownik arTYmetyczny should be changed to sterownik arYTmetyczny.
@edit: still occurs in 0.17.16
- Tue Oct 24, 2017 3:28 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 42891
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Hey binbinhfr, I was wondering if I could have your permission to edit this mod to fit moreso towards a long term dedicated PvP server? I would of course make it available to the public, give you permission to use anything I would add to the branch, and also give you full credit for the original wo...
- Thu Oct 19, 2017 7:09 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 42891
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
If you need save, or anything related to that, just ask and I'll give you anything to help with that.
EDIT: And by the way, resistances would be good, maybe not as big as 0/90%, but some could help us, with higher level of RC = higher resistances, because 2K hp is not much imho in PvP.
EDIT: And by the way, resistances would be good, maybe not as big as 0/90%, but some could help us, with higher level of RC = higher resistances, because 2K hp is not much imho in PvP.
- Wed Oct 18, 2017 2:11 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 42891
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Long time since I'm returning to this forum... I found small problem. Only Rebirth Centre(Light) does have resistances. I'm currently and Medium RC so I can't test if all RCs doesn't have resistances, but I'm pretty sure Medium doesn't... Screens for proof: Light: http://prntscr.com/gyykl0 Medium: h...
- Thu Mar 05, 2015 7:27 am
- Forum: Mods
- Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
- Replies: 6
- Views: 8789
Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
I will try to post some demo/pre-alpha of my mod today, after I update my Factorio to newest version and read changelog...
- Thu Mar 05, 2015 7:26 am
- Forum: Mods
- Topic: Tlumaczenia dodatków / Translations for mods (EN<->PL)
- Replies: 9
- Views: 9449
Re: Tlumaczenia dodatków / Translations for mods (EN<->PL)
Later this day I will make updates, guys
And sorry for my absence. I'll be more active from today
And sorry for my absence. I'll be more active from today
- Sat Feb 14, 2015 7:43 am
- Forum: Mods
- Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
- Replies: 6
- Views: 8789
Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
Currently, no. I don't have anything at all now, it's project in my head which will be later made Now I'm trying to get used to .lua programming(scripting?). And later I'll try making object with BlenderDragonchampion wrote:Any pics? Any information? Anything at all?
- Fri Feb 13, 2015 10:57 am
- Forum: Mods
- Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
- Replies: 6
- Views: 8789
[MOD 0.11.15+] Davv's Grand Overhaul (DGO)
This mod will completely overhaul the game, adding many, many things to it, so it can make game longer.