Search found 158 matches
- Mon Jun 17, 2019 9:05 am
- Forum: Modding help
- Topic: [Help] Custom turret rotate on his own after shooting
- Replies: 2
- Views: 615
Re: [Help] Custom turret rotate on his own after shooting
I will try it, thank u a lot!
- Mon Jun 17, 2019 5:52 am
- Forum: Wiki Talk
- Topic: Wiki out of memory?
- Replies: 2
- Views: 2588
Wiki out of memory?
Hi all! Using wiki i got this error many time, with different browsers and restaring the pc: Fatal error: Out of memory (allocated 2097152) (tried to allocate 290816 bytes) in /var/www/wiki.factorio.com/includes/libs/rdbms/database/DatabaseMysqli.php on line 220 Is my fault or wiki don't working rig...
- Sun Jun 16, 2019 5:02 pm
- Forum: Modding help
- Topic: [Help] Custom turret rotate on his own after shooting
- Replies: 2
- Views: 615
[Help] Custom turret rotate on his own after shooting
Hi all! I have a strange bug with a custom turret, the bug is that the turret rotate the angle in which it can shoot after have shooting on enemies that are on the border of angle. Here there's a video that show the bug: https://www.youtube.com/watch?v=thR_A7nrdQM&feature=youtu.be Here there's t...
- Sun Jun 09, 2019 12:48 am
- Forum: Modding discussion
- Topic: Excel of vanilla content
- Replies: 0
- Views: 719
Excel of vanilla content
Hi to all!
Does have anyone some excel files to give me of vanilla content that could help making calculations for upgrade, balancing, etc... with mods that add tiers based on vanilla items?
Does have anyone some excel files to give me of vanilla content that could help making calculations for upgrade, balancing, etc... with mods that add tiers based on vanilla items?
- Sun Jun 09, 2019 12:21 am
- Forum: General discussion
- Topic: FFF 298 - Will be loader prototype removed in future?
- Replies: 2
- Views: 1128
Re: FFF 298 - Will be loader prototype removed in future?
Thank you for your reply, I'm glad to know it
- Sat Jun 08, 2019 8:44 pm
- Forum: General discussion
- Topic: FFF 298 - Will be loader prototype removed in future?
- Replies: 2
- Views: 1128
FFF 298 - Will be loader prototype removed in future?
Hi all! I read in FFF 298 the loader will be considered not suitable for Factorio gameplay. But does this implies that in future the loader prototype will be removed? Actually there's many mod that use that prototype for make many loader variants, and removal of it will have a strong impact on them....
- Thu Jun 06, 2019 10:22 am
- Forum: Modding help
- Topic: Dynamic mod name getting
- Replies: 2
- Views: 931
Re: Dynamic mod name getting
I try to move the post but forum say that i couldn't delete it or move it in the correct tab, sorry for miss click, but i'm human
- Wed Jun 05, 2019 2:10 pm
- Forum: Modding help
- Topic: Could use on pump pipe_picture?
- Replies: 0
- Views: 381
Could use on pump pipe_picture?
Hi all, i have problem trying apply a pipe_picture on a pump (copied prototype), i dunno why but if i set it in the fluid_box the pipe_picture, will be ignored, in game there isn't chaning. Looking inside the pump prototype in data raw i see that pump don't have pipe_picture, but is "hard-drawn...
- Sun May 26, 2019 12:57 am
- Forum: Not a bug
- Topic: [0.17.43]Rich Text work in game but not in mods menu
- Replies: 1
- Views: 558
[0.17.43]Rich Text work in game but not in mods menu
Hi, I have a mod that in game i see the name colored right, but in the mod menu i have this: https://puu.sh/DxjtB/e11a04d3cf.png rich text isn't considered in the mods list, even in mod summary. I think the fact that texts representation differs in game and in out game menus, it's a bug. Thank you f...
- Tue May 21, 2019 11:09 am
- Forum: Modding help
- Topic: [Solved]Controlled fluid connection
- Replies: 0
- Views: 437
[Solved]Controlled fluid connection
Hi all! I have a problem and I dunno the best method to do it. I want (is not the real problem but is the same) create a prototype A with some fluid box connection, and I want that all entity of prototype A will connect only with other of the same types or with a list of type. Is possible do this ch...
- Tue May 21, 2019 9:59 am
- Forum: Modding help
- Topic: Dynamic mod name getting
- Replies: 2
- Views: 931
Dynamic mod name getting
Hi all!
Is there a function A that i could use to get the name of mod that is invoking a function B? (function B that i have created in a lua file)
Thank all for answer
Is there a function A that i could use to get the name of mod that is invoking a function B? (function B that i have created in a lua file)
Thank all for answer
- Thu May 02, 2019 9:53 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54062
Re: [MOD 0.17] Deadlock's Crating Machine
in the 0.17.35 u must update "player" entity name to "character" like this https://www28.zippyshare.com/v/1r6YxI5w/file.html
(for who want continue playing meanwhile)
(for who want continue playing meanwhile)
- Fri Apr 05, 2019 5:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.25] Update mod label not updated correctly
- Replies: 1
- Views: 1613
[0.17.25] Update mod label not updated correctly
Managing mods, clicking button "update selected" and after the update finished, the count/number in brackets of remaining mod to be updated in the label of section/tab name isn't updated:
https://puu.sh/Daitf/cc47685085.png
https://puu.sh/Daitf/cc47685085.png
- Tue Mar 26, 2019 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: Uncorrect resize in 4K
- Replies: 1
- Views: 489
Uncorrect resize in 4K
Hi all guys, I'm playing in 4K resolution on windows 10, and using automatic GUI resize (that is 200% and is correct for scale 1080p to 4K) I have this bug on GUI:
https://puu.sh/D5yFr/9d304d351f.png
I think this should not happen with any possible resize setting
https://puu.sh/D5yFr/9d304d351f.png
I think this should not happen with any possible resize setting
- Mon Mar 25, 2019 2:32 pm
- Forum: Multiplayer
- Topic: LF Italian Guys
- Replies: 0
- Views: 939
LF Italian Guys
ENG: Hi all, i'm looking for some italian guys to play with, I have 200± game hours, I prefer use mods and I have a private dedicated server This is my steam profile: https://steamcommunity.com/id/nerd-twenty-three/ IT: Salve a tutti, sto cercando italiani con cui giocare, ho 200± ore di gioco, pref...
- Fri Mar 08, 2019 1:07 pm
- Forum: Modding help
- Topic: Boiler chaning 0.16 to 0.17
- Replies: 4
- Views: 1226
Re: Boiler chaning 0.16 to 0.17
I solve with this, but I don't know really why: -- HeatExchanger.target_temperature = 165 HeatExchanger.energy_source.min_working_temperature = 165.0 HeatExchanger.energy_source.min_temperature_gradient = 165.0 HeatExchanger.energy_source.max_temperature = 200.0 HeatExchanger.energy_source.specific_...
- Fri Mar 08, 2019 6:55 am
- Forum: Modding help
- Topic: Boiler chaning 0.16 to 0.17
- Replies: 4
- Views: 1226
Boiler chaning 0.16 to 0.17
Hi all, I have a problem with a boiler prototype in the 0.17. This code will create a nerfed version of heat exchanger: local HeatExchanger = table.deepcopy(data.raw.boiler["heat-exchanger"]) HeatExchanger.name = "CW-basic-heat-exchanger" HeatExchanger.icon = "__CW-thermal-s...
- Wed Jan 09, 2019 2:38 pm
- Forum: Mod portal Discussion
- Topic: Submit release as collaborator
- Replies: 1
- Views: 1004
Submit release as collaborator
Hi to all I'm not expert in the mod portal but I don't understand something; a guy add me as a collaborator in a mod and I want submit in the realeases a new version with an update. First time I change mod file name to new version and take it in the portal from the interface of release tab, nothing ...