Search found 158 matches

by Linver
Mon Jun 17, 2019 9:05 am
Forum: Modding help
Topic: [Help] Custom turret rotate on his own after shooting
Replies: 2
Views: 615

Re: [Help] Custom turret rotate on his own after shooting

I will try it, thank u a lot!
by Linver
Mon Jun 17, 2019 5:52 am
Forum: Wiki Talk
Topic: Wiki out of memory?
Replies: 2
Views: 2588

Wiki out of memory?

Hi all! Using wiki i got this error many time, with different browsers and restaring the pc: Fatal error: Out of memory (allocated 2097152) (tried to allocate 290816 bytes) in /var/www/wiki.factorio.com/includes/libs/rdbms/database/DatabaseMysqli.php on line 220 Is my fault or wiki don't working rig...
by Linver
Sun Jun 16, 2019 5:02 pm
Forum: Modding help
Topic: [Help] Custom turret rotate on his own after shooting
Replies: 2
Views: 615

[Help] Custom turret rotate on his own after shooting

Hi all! I have a strange bug with a custom turret, the bug is that the turret rotate the angle in which it can shoot after have shooting on enemies that are on the border of angle. Here there's a video that show the bug: https://www.youtube.com/watch?v=thR_A7nrdQM&feature=youtu.be Here there's t...
by Linver
Sun Jun 09, 2019 12:48 am
Forum: Modding discussion
Topic: Excel of vanilla content
Replies: 0
Views: 719

Excel of vanilla content

Hi to all!
Does have anyone some excel files to give me of vanilla content that could help making calculations for upgrade, balancing, etc... with mods that add tiers based on vanilla items?
by Linver
Sun Jun 09, 2019 12:21 am
Forum: General discussion
Topic: FFF 298 - Will be loader prototype removed in future?
Replies: 2
Views: 1128

Re: FFF 298 - Will be loader prototype removed in future?

Thank you for your reply, I'm glad to know it :D
by Linver
Sat Jun 08, 2019 8:44 pm
Forum: General discussion
Topic: FFF 298 - Will be loader prototype removed in future?
Replies: 2
Views: 1128

FFF 298 - Will be loader prototype removed in future?

Hi all! I read in FFF 298 the loader will be considered not suitable for Factorio gameplay. But does this implies that in future the loader prototype will be removed? Actually there's many mod that use that prototype for make many loader variants, and removal of it will have a strong impact on them....
by Linver
Thu Jun 06, 2019 10:22 am
Forum: Modding help
Topic: Dynamic mod name getting
Replies: 2
Views: 931

Re: Dynamic mod name getting

I try to move the post but forum say that i couldn't delete it or move it in the correct tab, sorry for miss click, but i'm human :D
by Linver
Wed Jun 05, 2019 2:10 pm
Forum: Modding help
Topic: Could use on pump pipe_picture?
Replies: 0
Views: 381

Could use on pump pipe_picture?

Hi all, i have problem trying apply a pipe_picture on a pump (copied prototype), i dunno why but if i set it in the fluid_box the pipe_picture, will be ignored, in game there isn't chaning. Looking inside the pump prototype in data raw i see that pump don't have pipe_picture, but is "hard-drawn...
by Linver
Sun May 26, 2019 12:57 am
Forum: Not a bug
Topic: [0.17.43]Rich Text work in game but not in mods menu
Replies: 1
Views: 558

[0.17.43]Rich Text work in game but not in mods menu

Hi, I have a mod that in game i see the name colored right, but in the mod menu i have this: https://puu.sh/DxjtB/e11a04d3cf.png rich text isn't considered in the mods list, even in mod summary. I think the fact that texts representation differs in game and in out game menus, it's a bug. Thank you f...
by Linver
Tue May 21, 2019 11:09 am
Forum: Modding help
Topic: [Solved]Controlled fluid connection
Replies: 0
Views: 437

[Solved]Controlled fluid connection

Hi all! I have a problem and I dunno the best method to do it. I want (is not the real problem but is the same) create a prototype A with some fluid box connection, and I want that all entity of prototype A will connect only with other of the same types or with a list of type. Is possible do this ch...
by Linver
Tue May 21, 2019 9:59 am
Forum: Modding help
Topic: Dynamic mod name getting
Replies: 2
Views: 931

Dynamic mod name getting

Hi all!
Is there a function A that i could use to get the name of mod that is invoking a function B? (function B that i have created in a lua file)
Thank all for answer
by Linver
Thu May 02, 2019 9:53 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54062

Re: [MOD 0.17] Deadlock's Crating Machine

in the 0.17.35 u must update "player" entity name to "character" like this https://www28.zippyshare.com/v/1r6YxI5w/file.html
(for who want continue playing meanwhile)
by Linver
Fri Apr 05, 2019 5:41 am
Forum: Resolved Problems and Bugs
Topic: [0.17.25] Update mod label not updated correctly
Replies: 1
Views: 1613

[0.17.25] Update mod label not updated correctly

Managing mods, clicking button "update selected" and after the update finished, the count/number in brackets of remaining mod to be updated in the label of section/tab name isn't updated:

https://puu.sh/Daitf/cc47685085.png
by Linver
Tue Mar 26, 2019 11:22 am
Forum: Resolved Problems and Bugs
Topic: Uncorrect resize in 4K
Replies: 1
Views: 489

Uncorrect resize in 4K

Hi all guys, I'm playing in 4K resolution on windows 10, and using automatic GUI resize (that is 200% and is correct for scale 1080p to 4K) I have this bug on GUI:

https://puu.sh/D5yFr/9d304d351f.png

I think this should not happen with any possible resize setting
by Linver
Mon Mar 25, 2019 2:32 pm
Forum: Multiplayer
Topic: LF Italian Guys
Replies: 0
Views: 939

LF Italian Guys

ENG: Hi all, i'm looking for some italian guys to play with, I have 200± game hours, I prefer use mods and I have a private dedicated server This is my steam profile: https://steamcommunity.com/id/nerd-twenty-three/ IT: Salve a tutti, sto cercando italiani con cui giocare, ho 200± ore di gioco, pref...
by Linver
Fri Mar 08, 2019 1:07 pm
Forum: Modding help
Topic: Boiler chaning 0.16 to 0.17
Replies: 4
Views: 1226

Re: Boiler chaning 0.16 to 0.17

I solve with this, but I don't know really why: -- HeatExchanger.target_temperature = 165 HeatExchanger.energy_source.min_working_temperature = 165.0 HeatExchanger.energy_source.min_temperature_gradient = 165.0 HeatExchanger.energy_source.max_temperature = 200.0 HeatExchanger.energy_source.specific_...
by Linver
Fri Mar 08, 2019 6:55 am
Forum: Modding help
Topic: Boiler chaning 0.16 to 0.17
Replies: 4
Views: 1226

Boiler chaning 0.16 to 0.17

Hi all, I have a problem with a boiler prototype in the 0.17. This code will create a nerfed version of heat exchanger: local HeatExchanger = table.deepcopy(data.raw.boiler["heat-exchanger"]) HeatExchanger.name = "CW-basic-heat-exchanger" HeatExchanger.icon = "__CW-thermal-s...
by Linver
Wed Jan 09, 2019 2:38 pm
Forum: Mod portal Discussion
Topic: Submit release as collaborator
Replies: 1
Views: 1004

Submit release as collaborator

Hi to all I'm not expert in the mod portal but I don't understand something; a guy add me as a collaborator in a mod and I want submit in the realeases a new version with an update. First time I change mod file name to new version and take it in the portal from the interface of release tab, nothing ...

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