Search found 53 matches
- Wed Feb 06, 2019 1:30 pm
- Forum: Technical Help
- Topic: [0.16.51] Sudden Performance Troubles
- Replies: 11
- Views: 2235
Re: [0.16.51] Sudden Performance Troubles
So no matter how much effort you put into optimising rendering, what you really need to do move to a more ups efficient base design. I would start thinking about what active entities you can reduce (eg inserters, assemblers, pipes, belts, etc). That is part of why people move to a beacon + module b...
- Fri Feb 01, 2019 3:57 pm
- Forum: Technical Help
- Topic: [0.16.51] Sudden Performance Troubles
- Replies: 11
- Views: 2235
- Tue Jan 29, 2019 7:58 pm
- Forum: Technical Help
- Topic: [0.16.51] Unable to connect form internet (SOLVED)
- Replies: 2
- Views: 1304
Re: [0.16.51] Unable to connect form internet
Can you access your minecraft server over the internet? What does "netstat -tulpen" say?
- Sat Jan 26, 2019 11:27 pm
- Forum: Technical Help
- Topic: [0.16.51] Unable to Connect from Internet. Some times Can Connect from LAN [Solved]
- Replies: 5
- Views: 1639
Re: [0.16.51] Unable to Connect from Internet. Some times Can Connect from LAN
Since your VM doesnt have any external-ip adresses you need to bind the server to 10.0.0.11, which is absolutly fine. Can you configure port-forwarding in your router or freeNAS gui?
- Sat Jan 26, 2019 12:57 pm
- Forum: Technical Help
- Topic: [0.16.51] Unable to Connect from Internet. Some times Can Connect from LAN [Solved]
- Replies: 5
- Views: 1639
Re: [0.16.51] Unable to Connect from Internet. Some times Can Connect from LAN
The initial binding in your log seems correct, because it binds to the adress you declared at start-up. Can you post additional information like the output of "netstat -tulpen" and "ifconfig" when the server is running but not reachable (your server-configuration would also be us...
- Fri Jan 25, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75414
Re: Friday Facts #279 - Train GUI & Modern Spitter
I love the idea of temporary train-stops. Even tho i still miss the ability to rename trains and a (filterable) list of trains. Playing vanilla with 20+ trains is pain. Configureable train-lines (one configuration + multiple trains) would be lovely and is still missing in the game - should be a stan...
- Mon Jan 21, 2019 4:13 pm
- Forum: Technical Help
- Topic: Synology Docker configuration
- Replies: 1
- Views: 1073
Re: Synology Docker configuration
You need to build your own docker image with all necessary dependencies (for example ubuntu + headless factorio). You can mount relevant data (save-games, configurations and mods) as volume via docker-compose otherwise you would lose all your data after you shutdown or restart your container. Someon...
- Mon Jan 21, 2019 3:26 pm
- Forum: Technical Help
- Topic: [0.16.51] [Windows] Frame-Drop on Multiplayer
- Replies: 9
- Views: 3114
Re: [0.16.51] [Windows] Frame-Drop on Multiplayer
Based off the update times debug display I would say you're falling behind the server and it's dropping FPS in attempts to keep up. It's still this. Your computer isn't powerful enough to keep up UPS wise and FPS wise at the same time and so it's dropping FPS to keep UPS up with the server. What ex...
- Fri Jan 18, 2019 10:35 pm
- Forum: Technical Help
- Topic: [0.16.51] [Windows] Frame-Drop on Multiplayer
- Replies: 9
- Views: 3114
Re: [0.16.51] [Windows] Frame-Drop on Multiplayer
Aaaaaand here i am. Joined the server and had huge lags. I activated the debug settings "show-multiplayer-*" as mentioned in another thread (see screenshot). FPS is currently between 10-40 fps, USP is around 59-60.
- Fri Jan 18, 2019 5:09 pm
- Forum: Technical Help
- Topic: linux ubuntu server, all seems fine except mods not loading...
- Replies: 1
- Views: 693
Re: linux ubuntu server, all seems fine except mods not loading...
You dont need to specify the --mod-directory directive if you did not changed the location of your mods. Can you post the output of your server log? usally the factorio-server is creating checksums for all installed mods while starting
- Fri Jan 18, 2019 1:51 pm
- Forum: Technical Help
- Topic: [0.16.51] [Windows] Frame-Drop on Multiplayer
- Replies: 9
- Views: 3114
Re: [0.16.51] [Windows] Frame-Drop on Multiplayer
After replacing my nvidia driver (again!) the problem is finally solved. I still experience some small drops, but they are very short. If the problem appears again i will add additional logs to this thread. Thank you for your help guys!
fyi: slowing down the server didnt helped.
fyi: slowing down the server didnt helped.
- Mon Jan 14, 2019 12:45 am
- Forum: Technical Help
- Topic: [0.16.51] [Windows] Frame-Drop on Multiplayer
- Replies: 9
- Views: 3114
Re: [0.16.51] [Windows] Frame-Drop on Multiplayer
Thank you for the fast reply. Im not sure this is the issue for the fps-drops because im the person with the fastest internet connection on this server. Any suggestion how to verify this assumption?
- Sun Jan 13, 2019 11:50 pm
- Forum: Technical Help
- Topic: [0.16.51] [Windows] Frame-Drop on Multiplayer
- Replies: 9
- Views: 3114
[0.16.51] [Windows] Frame-Drop on Multiplayer
Hello Folks, im playing with serveral friends on a private factorio server. Unluckily my frame-rate is dropping pretty hard from time to time since we expanded our territory. The game is currently unplayable for me. Tried different steps to fix my problem - without any positiv results. Im the only p...