Search found 50 matches

by GluAp
Wed Nov 25, 2020 1:50 pm
Forum: Mod portal Discussion
Topic: [Suggestion] Additional Quicklinks on Mod Portal Startpage
Replies: 0
Views: 818

[Suggestion] Additional Quicklinks on Mod Portal Startpage

Hi there. I'd really love to have an additional quicklink (url: "https://mods.factorio.com/mod/<mod name>/changelog") for direct access to a mod's changelog, similar to the direct link for mod 'download' on the mod portal start page for every mod listed. Pictures tell more than words do, s...
by GluAp
Wed Nov 25, 2020 1:27 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.17] (possible) Graphics bug - black vertical line on certain zoom level
Replies: 4
Views: 3686

Re: [posila] [0.18.17] (possible) Graphics bug - black vertical line on certain zoom level

Wow. Didn't expect this topic to come up again after such a long time.

Thank you very much for remembering this bug and for fixing it. Best Devs :D
by GluAp
Thu Aug 20, 2020 2:56 pm
Forum: Not a bug
Topic: [1.0.0] Fluid does not show in pipe window
Replies: 7
Views: 1697

Re: [1.0.0] Fluid does not show in pipe window

Thank you boskid for the explanation. I'm pretty sure I read something similar to this some time ago in a FFF but couldn't remember anymore. To conclude this topic: It will never be possible to build (or rather use) this version. fluuuuuuuid2.png You would always have to build it like that version (...
by GluAp
Thu Aug 20, 2020 4:16 am
Forum: Not a bug
Topic: [1.0.0] Fluid does not show in pipe window
Replies: 7
Views: 1697

[1.0.0] Fluid does not show in pipe window

Hi there. I was just setting up my advanced oil, when I discovered I coudn't connect a pipe system that should be empty (without assigned fluid) to one which has light oil. When I clicked the pipe the tooltip showed me that there actually was water in that pipesystem. But the pipe's fluid window did...
by GluAp
Mon Aug 17, 2020 7:49 pm
Forum: Technical Help
Topic: Can I change the save file import for steam?
Replies: 2
Views: 1054

Re: Can I change the save file import for steam?

Thank you very much for your answer, however this doesn't sound like the right solution here. I have the installed steam version and several portable GOG versions (with differently named folders) on my harddrive. Why would steam search in arbitrary folders on my harddrive, load those files to the cl...
by GluAp
Fri Aug 14, 2020 5:09 pm
Forum: Technical Help
Topic: Can I change the save file import for steam?
Replies: 2
Views: 1054

Can I change the save file import for steam?

Ok, I couldn't figure out a better way to describe my problem in the topic. First - Thank you all @Wube for 1.0 and everything you did to come this far. Please party hard :mrgreen: About my (problem: To honor all your hard work until today I choose to purchase factorio a second time. The first time ...
by GluAp
Mon Apr 13, 2020 10:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Pyramid city block train world
Replies: 2
Views: 6683

Re: Pyramid city block train world

Ok, first of all: congratulations for reaching 1k SPM and going for 2k. But I'm not convinced by your "pyramid" concept, or the naming. Because, well, the whole game is a pyramid, basically not depending on what you actually build. You will usually always take X items to make less than X n...
by GluAp
Sat Apr 04, 2020 8:56 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 320
Views: 151613

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

@GluAp I am French so to reassure you, English is not my native language. France French? Canadian French? Or some other French? In one of those cases we'd be neighbours :mrgreen: the concept of "sub-blocks" is basically a simple way to know how many times I will put my blueprint (sub-bloc...
by GluAp
Thu Apr 02, 2020 5:03 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 320
Views: 151613

Hello Helfima. First of all: Thank you very much for this mod. I have been using it essentially right after finishing my first playthrough. And it has been in every playthrough I ever did since then. I have to say that in the beginning I had some difficulties understanding every feature, but I belie...
by GluAp
Thu Apr 02, 2020 9:25 am
Forum: Questions, reviews and ratings
Topic: Problem with Bobs and Angels/ 2 PCs, 2 Different recipes
Replies: 2
Views: 1242

Re: Problem with Bobs and Angels/ 2 PCs, 2 Different recipes

If I remember correctly, sometimes you need to reset/refresh the technology tree for the game. This may be necessary, when a mod update changes something that already has been researched. It should be this one (or something similar to this): /c for i, player in ipairs(game.players) do player.force.r...
by GluAp
Mon Mar 30, 2020 8:01 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.17] (possible) Graphics bug - black vertical line on certain zoom level
Replies: 4
Views: 3686

Re: [0.18.17] (possible) Graphics bug - black vertical line on certain zoom level

Here you are:
factorio Bug - detailed info.png
factorio Bug - detailed info.png (7.31 MiB) Viewed 3674 times
fyi: I had to hide modded UI Elements
I play in windowed mode but the line is visible in FullScreen too.
by GluAp
Mon Mar 30, 2020 7:08 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.17] (possible) Graphics bug - black vertical line on certain zoom level
Replies: 4
Views: 3686

[posila] [0.18.17] (possible) Graphics bug - black vertical line on certain zoom level

factorio Bug.png As you can see I encountered this black vertical line when walking through the environment. It is only visible at 3 steps in from maximum zoom level. It stays at this exakt horizontal position only - meaning: it doesn't move its position in the world. If it can be seen on a certain...
by GluAp
Mon Mar 30, 2020 5:01 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51846

Re: Friday Facts #338 - The (real) Character GUI

[...] Now a not-so-short rant about spidertron. [...] And as far as not really having a "niche" for spidertron to fit into... I'd love to leverage a "vanilla" way to obsolete my want of the infamous Squeak Through mod. Everyone (and every powerpole) knows what happens when you d...
by GluAp
Fri Mar 13, 2020 2:47 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51846

Re: Friday Facts #338 - The (real) Character GUI

I'm very much looking forward to playing with the new Character GUI since it is a good conclusion to your GUI efforts for the whole game. But still I'm missing a temporary request feature. Something like adding a modifier (e.g. ALT + LMB/RMB) to request items and the request beeing deleted automatic...
by GluAp
Thu Mar 05, 2020 10:46 pm
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 147
Views: 84481

Re: [0.17]AutoTrash 4.1.5

Hello Choumiko. I'd like to ask (very nicely), whether this mod is still in (feature) development. I recently started my first Bobs/Angels playthrough and I'm getting a little annoyed by how many assembling type machines I can use. To get what I need I can either walk to my 'chaos (not KoS) mall' an...
by GluAp
Wed Mar 04, 2020 12:34 am
Forum: Ideas and Requests For Mods
Topic: [MOD REQUEST] temporary logistic request
Replies: 3
Views: 973

Re: [MOD REQUEST] temporary logistic request

For another modders: do we have events by clicking of recipes in inventory GUI? No. This request is impossible to mod. So, there's no way to intercept a GUI on-click event in the crafting UI, hence no way to trigger this? I can live with this, if we can find another way. It does not necessarily hav...
by GluAp
Mon Mar 02, 2020 9:01 pm
Forum: Ideas and Requests For Mods
Topic: [MOD REQUEST] temporary logistic request
Replies: 3
Views: 973

[MOD REQUEST] temporary logistic request

Hello dear modding-gods. I'm pretty sure, I'm not the first to have this idea and have seen several proposals in the dev section of this forum but i guess it's probably not that much of a vanialla problem and therefore won't get much attention there. What I wish to be done I'd really like to have a ...
by GluAp
Fri Nov 08, 2019 5:10 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 73939

Re: Friday Facts #320 - Color correction

Short an painless: I don't like the new saturation changes. In general it's a good idea to brighten the overall look of the game, especially during the night. But there has to be a better way. The saturation changes lessen the effect of the games' overall art style a litte to much. I think about it ...
by GluAp
Wed Sep 18, 2019 6:30 pm
Forum: Ideas and Suggestions
Topic: Train Visualization - Make last train wagon in line distinguishable
Replies: 10
Views: 2465

Re: Train Visualization - Make last train wagon in line distinguishable

imo more important would be to have car numbers. https://forums.factorio.com/viewtopic.php?f=6&t=52716&p=308331#p308331 this way i also can tell instantly how _many_ cars fit into a track segment. and it also tells how many more are missing. with only a last car indicator i imagine it can b...
by GluAp
Tue Sep 17, 2019 2:13 am
Forum: Ideas and Suggestions
Topic: Train Visualization - Visualize Train on all track segments in screenspace
Replies: 8
Views: 1954

Re: Train Visualization - Visualize Train on all track segments in screenspace

Well, this is in fact a good reason :lol: But I'd suggest to make it a different topic and make it's solution independant from what's being discussed here. If, by any chance, the Devs decide to adopt my ideas and we have this 300-tile segment of your's, then my solution will have two cases: 1) When ...

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