Search found 49 matches

by DukeAl
Sat Feb 21, 2015 5:30 pm
Forum: Ideas and Suggestions
Topic: Small UI improvements
Replies: 7
Views: 4086

Re: Small UI improvements

Sadly this is again such a post, which puts many different suggestions into one. It's complex to find analog threads like so. Sorry about that. I thought since all suggestions are about the same topic (UI) they would fit together. Should i split them up in small posts? Would be a lot of one-liners ...
by DukeAl
Fri Feb 20, 2015 5:49 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211383

Re: [0.11.x] Uranium Power

Hi, I tried to find the most recent download but it is very confusing. Your link points to a post with v. 0.5.3 but the changelog says that 0.5.3_1 is the newest version.
And very nice mod by the way. By far the prettiest nuclear power mod.
by DukeAl
Mon Feb 16, 2015 4:56 pm
Forum: Ideas and Suggestions
Topic: Small UI improvements
Replies: 7
Views: 4086

Re: Small UI improvements

Small addition:

Maybe the alert could be shown at the edge of the screen in the direction it is comming from. Of course only the first time it shows up. Wouldn't want a permanent ring of icons around the screen.
by DukeAl
Mon Feb 16, 2015 2:15 pm
Forum: Ideas and Suggestions
Topic: Small UI improvements
Replies: 7
Views: 4086

Small UI improvements

Hide minimap in mapmode: because a map on a map is as useful as a scale of 1:1 (actually you don't need any UI on the map. At least as long as there is no way to change the mapmode) Zoom in/out on minimap. Show an animated icon on the upper right that indicates if research is being done. Maybe even ...
by DukeAl
Mon Feb 16, 2015 1:49 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19413

Re: Pause Logistics Queues / Turn off logistic system reque

I've been thinking about posting this idea for a while now but I think it fits in here somehow. I suggest a system to store presets for the logistic slot requests and the filters on the toolbelt. So instead of pausing the requests you just switch to an empty preset when you don't want to be served a...
by DukeAl
Sat Feb 14, 2015 4:24 pm
Forum: Ideas and Suggestions
Topic: Less annoying trees/forests
Replies: 8
Views: 3798

Re: Less annoying trees/forests

Having the mouse in the right position and holding both mousebuttons works for transport belts (everything that is just 1x1).
So you can build your belt and chop down trees in one go.
by DukeAl
Mon Feb 09, 2015 11:42 pm
Forum: General discussion
Topic: Why do my robots keep going to storage?
Replies: 5
Views: 5381

Re: Why do my robots keep going to storage?

Wouldn't it be enough if robots left a roboport if it is marked for deconstruction?
by DukeAl
Mon Feb 09, 2015 11:17 pm
Forum: Ideas and Suggestions
Topic: Train schedule
Replies: 3
Views: 1369

Re: Train schedule

Hmm, I thougth I was pretty clear but I try to explain what I mean: As you said, the first option is already implemented. The second (-visit a different station each time) means every time the train has to go to station x it will go to a different station. example: I have build a big smelter setup w...
by DukeAl
Mon Feb 09, 2015 4:34 pm
Forum: Ideas and Suggestions
Topic: Train schedule
Replies: 3
Views: 1369

Train schedule

Hi, in a situation where multiple train stations use the same name I would like to have the following options: -visit the nearest station available -visit a different station each time -visit all stations with the same name (not so important) If visiting all stations was possible too there should be...

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