Search found 49 matches
- Sat Feb 21, 2015 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Small UI improvements
- Replies: 7
- Views: 4086
Re: Small UI improvements
Sadly this is again such a post, which puts many different suggestions into one. It's complex to find analog threads like so. Sorry about that. I thought since all suggestions are about the same topic (UI) they would fit together. Should i split them up in small posts? Would be a lot of one-liners ...
- Fri Feb 20, 2015 5:49 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 211383
Re: [0.11.x] Uranium Power
Hi, I tried to find the most recent download but it is very confusing. Your link points to a post with v. 0.5.3 but the changelog says that 0.5.3_1 is the newest version.
And very nice mod by the way. By far the prettiest nuclear power mod.
And very nice mod by the way. By far the prettiest nuclear power mod.
- Mon Feb 16, 2015 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Small UI improvements
- Replies: 7
- Views: 4086
Re: Small UI improvements
Small addition:
Maybe the alert could be shown at the edge of the screen in the direction it is comming from. Of course only the first time it shows up. Wouldn't want a permanent ring of icons around the screen.
Maybe the alert could be shown at the edge of the screen in the direction it is comming from. Of course only the first time it shows up. Wouldn't want a permanent ring of icons around the screen.
- Mon Feb 16, 2015 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Small UI improvements
- Replies: 7
- Views: 4086
Small UI improvements
Hide minimap in mapmode: because a map on a map is as useful as a scale of 1:1 (actually you don't need any UI on the map. At least as long as there is no way to change the mapmode) Zoom in/out on minimap. Show an animated icon on the upper right that indicates if research is being done. Maybe even ...
- Mon Feb 16, 2015 1:49 pm
- Forum: Implemented Suggestions
- Topic: Pause Logistics Queues / Turn off logistic system requests
- Replies: 59
- Views: 19413
Re: Pause Logistics Queues / Turn off logistic system reque
I've been thinking about posting this idea for a while now but I think it fits in here somehow. I suggest a system to store presets for the logistic slot requests and the filters on the toolbelt. So instead of pausing the requests you just switch to an empty preset when you don't want to be served a...
- Sat Feb 14, 2015 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Less annoying trees/forests
- Replies: 8
- Views: 3798
Re: Less annoying trees/forests
Having the mouse in the right position and holding both mousebuttons works for transport belts (everything that is just 1x1).
So you can build your belt and chop down trees in one go.
So you can build your belt and chop down trees in one go.
- Mon Feb 09, 2015 11:42 pm
- Forum: General discussion
- Topic: Why do my robots keep going to storage?
- Replies: 5
- Views: 5381
Re: Why do my robots keep going to storage?
Wouldn't it be enough if robots left a roboport if it is marked for deconstruction?
- Mon Feb 09, 2015 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Train schedule
- Replies: 3
- Views: 1369
Re: Train schedule
Hmm, I thougth I was pretty clear but I try to explain what I mean: As you said, the first option is already implemented. The second (-visit a different station each time) means every time the train has to go to station x it will go to a different station. example: I have build a big smelter setup w...
- Mon Feb 09, 2015 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Train schedule
- Replies: 3
- Views: 1369
Train schedule
Hi, in a situation where multiple train stations use the same name I would like to have the following options: -visit the nearest station available -visit a different station each time -visit all stations with the same name (not so important) If visiting all stations was possible too there should be...