Search found 49 matches

by DukeAl
Mon Sep 19, 2016 10:29 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385363

Re: Development and Discussion

Only problem I noticed was that in your angels-petrochem-override you set data.raw["technology"]["sulfur-processing"]=nil This causes issues with some other mods that use/depend on Bobs stuff, including his own Bob's revmap. N-Tech Chemistry probably also won't particuarly like ...
by DukeAl
Thu Sep 08, 2016 9:02 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120454

Re: [MOD 0.12.12+] Research queue 1.2.6

matjojo wrote:when are you going to do a .14 version?
Tested it on .14 and seems to work fine. Just change the version in the info.json to "factorio_version": "0.14"
by DukeAl
Tue Aug 30, 2016 3:52 pm
Forum: Mod portal Discussion
Topic: Mods for 0.14
Replies: 5
Views: 3556

Re: Mods for 0.14

Apparently people prefer to complain instaid of verifying if their complain is valid. The mod portal works just fine. When running a 0.13.x version it won't update mods to 0.14x versions and if running a 0.14x version it won't download a 0.13.x version. For everyone afraid to of messing up their gam...
by DukeAl
Wed Jul 20, 2016 5:03 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 151505

Re: [0.13.x] Bob's Mods: General Discussion

Thanks a lot
by DukeAl
Wed Jul 20, 2016 4:50 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 151505

Re: [0.13.x] Bob's Mods: General Discussion

The latest update of Bobs Logistics (0.13.5) seems to be broken. Edit: Seems like the game can't start with bobs logistics and without the inserters mod. Is there any way to download the 0.13.4 version somewhere? I just read the instructions for migration and the ingame mod portal doesn't keep backu...
by DukeAl
Sun Jul 17, 2016 2:37 pm
Forum: Mod portal Discussion
Topic: [BUG] updated mods are not found
Replies: 0
Views: 792

[BUG] updated mods are not found

When clicking "check for updates" in factorio not all updated mods are found. I have FARL 0.5.33 and Shuttle Train 1.1.1 installed. The current version on the mod portal is 0.5.35 and 1.1.2, yet factorio doesn't find the updates. I had the same problem with Yuoki's Insustries yesterday. ED...
by DukeAl
Tue Mar 08, 2016 12:02 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204489

Re: Friday Facts #128 - Back down to earth

At first i was against the loader but after reading Klonans remark about the splitter i thought about it again. I like Choumikos suggestion to make it a container that only connects to belts. This way the actual throughput is limited by the inserter stacksize bonus and we still need the inserters. T...
by DukeAl
Tue Jan 26, 2016 7:00 pm
Forum: Mods
Topic: [MOD 0.12.22] Crafting Recipe Sorter
Replies: 0
Views: 5298

[MOD 0.12.22] Crafting Recipe Sorter

Crafting Recipe Sorter Info: A Mod that sorts the recipes of different mods. Name: crafting_recipe_sorter Latest Release: v0.5.3, February 18, 2016 Factorio Version: 0.12.22 Download: crafting_recipe_sorter_0.5.3.zip License: This mod may be used and modified freely. No credit needed. Dependencies:...
by DukeAl
Tue Oct 27, 2015 3:08 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228160

Re: [0.12.12] Warehousing

Hi,
nice mod. Your filestructure is wrong though.
You have to put all the files into a folder inside the archive or else factorio won't find the info.json.
by DukeAl
Sat Oct 17, 2015 6:30 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270802

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Tried it on an existing save.
When clicking the button i get the following event handler notice:
.../control.lua1246. bad argument #1 to 'ipairs' (table expected, got nil)
using TFC 0.3.0, factorio 12.11, no other mod active
by DukeAl
Sat Oct 17, 2015 6:22 pm
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 35054

Re: [Mod Compilation 0.12.11+]Unofficially updated mods

Getting errors with the modified mods:
Test-mode: crash at startup (error in assignID,entity name 'marker: does not exist)
Yarm: lots of unknown key in the list. not usable
by DukeAl
Sun Sep 06, 2015 1:21 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103001

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

Hi,
I tried the nixie tubes yesterday evening again in mp (0.1.7 & 0.12.6) and now it seems to work fine.
There was a strange bug with the sensors now though. I will post a bug report as soon as I find the time.
And thank you for your quick patch.
by DukeAl
Thu Sep 03, 2015 9:33 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103001

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

We tried it 2 times in a row in the same session and got the same problem. Other than that I didn't have a desync in mp. Just regular lua errors with some mods which we then deaktivated. And we were useing your combinator mods too so the gui was used very often without problems. I will try it again ...
by DukeAl
Wed Sep 02, 2015 9:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103001

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

I hope you can beat the crap out of this pesky bug.

And by the way, your awsome little mods are among the most useful out there. Thank you
by DukeAl
Wed Sep 02, 2015 1:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101286

Re: [MOD 0.12.x] Aircraft

Great mod.
Only problem i have is to spot it when it is parked on concrete. It blends pretty well with it. Maybe make the textures a bit darker?
Just for ease of use. They do look beautiful.
by DukeAl
Wed Sep 02, 2015 1:31 pm
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30231

Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)

Hi,
I tried to use the mod in a mp game with a friend and whenever i tried to add a resource the item was transfered to my friends inventory.
Worked fine on his end though. Was using the latest version in the OP in factoio 0.12.5 with a long list of other mods (can post it if needed).
by DukeAl
Wed Sep 02, 2015 1:21 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103001

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

Hi, tried your mod in a mp game with a friend and got a desync. It happened when we selected the item in the gui. When I reconnected again the tubes were still placed but the selection in the gui was empty. We used version 0.1.6 in factorio 0.12.5 with quiet a lot of other mods. I can post the list ...
by DukeAl
Sun Aug 09, 2015 9:43 am
Forum: Mods
Topic: [MOD 0.12.x] Resource Piles
Replies: 26
Views: 20113

Re: [0.12.X] Resource Piles

I like it alot. Would it be possible to make a "smart" version to read the content? I don't know exactly what you mean but the content of the pile isn't just read, when you put something in the pile is getting emptied, all content stored in variables, the added content added to the variab...
by DukeAl
Wed Aug 05, 2015 9:10 am
Forum: Mods
Topic: [MOD 0.12.x] Resource Piles
Replies: 26
Views: 20113

Re: [0.12.X] Resource Piles

I like it alot.
Would it be possible to make a "smart" version to read the content?
by DukeAl
Sat Feb 28, 2015 3:30 pm
Forum: Implemented Suggestions
Topic: Maintenance/ Construction Logistic Chest
Replies: 6
Views: 3353

Re: Maintenance/ Construction Logistic Chest

It's a good idea, I like it. If you want to solve this right now, try some mods =] They are fun! Are there any mods that do this? I've gone through them and haven't seen any that address the issue. If something like this is possible through modding, I might have to learn and write one myself. MoInd...

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