Search found 49 matches
- Mon Sep 19, 2016 10:29 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385363
Re: Development and Discussion
Only problem I noticed was that in your angels-petrochem-override you set data.raw["technology"]["sulfur-processing"]=nil This causes issues with some other mods that use/depend on Bobs stuff, including his own Bob's revmap. N-Tech Chemistry probably also won't particuarly like ...
- Thu Sep 08, 2016 9:02 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120454
Re: [MOD 0.12.12+] Research queue 1.2.6
Tested it on .14 and seems to work fine. Just change the version in the info.json to "factorio_version": "0.14"matjojo wrote:when are you going to do a .14 version?
- Tue Aug 30, 2016 3:52 pm
- Forum: Mod portal Discussion
- Topic: Mods for 0.14
- Replies: 5
- Views: 3556
Re: Mods for 0.14
Apparently people prefer to complain instaid of verifying if their complain is valid. The mod portal works just fine. When running a 0.13.x version it won't update mods to 0.14x versions and if running a 0.14x version it won't download a 0.13.x version. For everyone afraid to of messing up their gam...
- Wed Jul 20, 2016 5:03 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151505
Re: [0.13.x] Bob's Mods: General Discussion
Thanks a lot
- Wed Jul 20, 2016 4:50 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151505
Re: [0.13.x] Bob's Mods: General Discussion
The latest update of Bobs Logistics (0.13.5) seems to be broken. Edit: Seems like the game can't start with bobs logistics and without the inserters mod. Is there any way to download the 0.13.4 version somewhere? I just read the instructions for migration and the ingame mod portal doesn't keep backu...
- Sun Jul 17, 2016 2:37 pm
- Forum: Mod portal Discussion
- Topic: [BUG] updated mods are not found
- Replies: 0
- Views: 792
[BUG] updated mods are not found
When clicking "check for updates" in factorio not all updated mods are found. I have FARL 0.5.33 and Shuttle Train 1.1.1 installed. The current version on the mod portal is 0.5.35 and 1.1.2, yet factorio doesn't find the updates. I had the same problem with Yuoki's Insustries yesterday. ED...
- Tue Mar 08, 2016 12:02 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204489
Re: Friday Facts #128 - Back down to earth
At first i was against the loader but after reading Klonans remark about the splitter i thought about it again. I like Choumikos suggestion to make it a container that only connects to belts. This way the actual throughput is limited by the inserter stacksize bonus and we still need the inserters. T...
- Tue Jan 26, 2016 7:00 pm
- Forum: Mods
- Topic: [MOD 0.12.22] Crafting Recipe Sorter
- Replies: 0
- Views: 5298
[MOD 0.12.22] Crafting Recipe Sorter
Crafting Recipe Sorter Info: A Mod that sorts the recipes of different mods. Name: crafting_recipe_sorter Latest Release: v0.5.3, February 18, 2016 Factorio Version: 0.12.22 Download: crafting_recipe_sorter_0.5.3.zip License: This mod may be used and modified freely. No credit needed. Dependencies:...
- Tue Oct 27, 2015 3:08 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 228160
Re: [0.12.12] Warehousing
Hi,
nice mod. Your filestructure is wrong though.
You have to put all the files into a folder inside the archive or else factorio won't find the info.json.
nice mod. Your filestructure is wrong though.
You have to put all the files into a folder inside the archive or else factorio won't find the info.json.
- Sat Oct 17, 2015 6:30 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 270802
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Tried it on an existing save.
When clicking the button i get the following event handler notice:
.../control.lua1246. bad argument #1 to 'ipairs' (table expected, got nil)
using TFC 0.3.0, factorio 12.11, no other mod active
When clicking the button i get the following event handler notice:
.../control.lua1246. bad argument #1 to 'ipairs' (table expected, got nil)
using TFC 0.3.0, factorio 12.11, no other mod active
- Sat Oct 17, 2015 6:22 pm
- Forum: Mods
- Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
- Replies: 29
- Views: 35054
Re: [Mod Compilation 0.12.11+]Unofficially updated mods
Getting errors with the modified mods:
Test-mode: crash at startup (error in assignID,entity name 'marker: does not exist)
Yarm: lots of unknown key in the list. not usable
Test-mode: crash at startup (error in assignID,entity name 'marker: does not exist)
Yarm: lots of unknown key in the list. not usable
- Sun Sep 06, 2015 1:21 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 103001
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
Hi,
I tried the nixie tubes yesterday evening again in mp (0.1.7 & 0.12.6) and now it seems to work fine.
There was a strange bug with the sensors now though. I will post a bug report as soon as I find the time.
And thank you for your quick patch.
I tried the nixie tubes yesterday evening again in mp (0.1.7 & 0.12.6) and now it seems to work fine.
There was a strange bug with the sensors now though. I will post a bug report as soon as I find the time.
And thank you for your quick patch.
- Thu Sep 03, 2015 9:33 am
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 103001
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
We tried it 2 times in a row in the same session and got the same problem. Other than that I didn't have a desync in mp. Just regular lua errors with some mods which we then deaktivated. And we were useing your combinator mods too so the gui was used very often without problems. I will try it again ...
- Wed Sep 02, 2015 9:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 103001
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
I hope you can beat the crap out of this pesky bug.
And by the way, your awsome little mods are among the most useful out there. Thank you
And by the way, your awsome little mods are among the most useful out there. Thank you
- Wed Sep 02, 2015 1:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 101286
Re: [MOD 0.12.x] Aircraft
Great mod.
Only problem i have is to spot it when it is parked on concrete. It blends pretty well with it. Maybe make the textures a bit darker?
Just for ease of use. They do look beautiful.
Only problem i have is to spot it when it is parked on concrete. It blends pretty well with it. Maybe make the textures a bit darker?
Just for ease of use. They do look beautiful.
- Wed Sep 02, 2015 1:31 pm
- Forum: Mods
- Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
- Replies: 37
- Views: 30231
Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Hi,
I tried to use the mod in a mp game with a friend and whenever i tried to add a resource the item was transfered to my friends inventory.
Worked fine on his end though. Was using the latest version in the OP in factoio 0.12.5 with a long list of other mods (can post it if needed).
I tried to use the mod in a mp game with a friend and whenever i tried to add a resource the item was transfered to my friends inventory.
Worked fine on his end though. Was using the latest version in the OP in factoio 0.12.5 with a long list of other mods (can post it if needed).
- Wed Sep 02, 2015 1:21 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 103001
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
Hi, tried your mod in a mp game with a friend and got a desync. It happened when we selected the item in the gui. When I reconnected again the tubes were still placed but the selection in the gui was empty. We used version 0.1.6 in factorio 0.12.5 with quiet a lot of other mods. I can post the list ...
- Sun Aug 09, 2015 9:43 am
- Forum: Mods
- Topic: [MOD 0.12.x] Resource Piles
- Replies: 26
- Views: 20113
Re: [0.12.X] Resource Piles
I like it alot. Would it be possible to make a "smart" version to read the content? I don't know exactly what you mean but the content of the pile isn't just read, when you put something in the pile is getting emptied, all content stored in variables, the added content added to the variab...
- Wed Aug 05, 2015 9:10 am
- Forum: Mods
- Topic: [MOD 0.12.x] Resource Piles
- Replies: 26
- Views: 20113
Re: [0.12.X] Resource Piles
I like it alot.
Would it be possible to make a "smart" version to read the content?
Would it be possible to make a "smart" version to read the content?
- Sat Feb 28, 2015 3:30 pm
- Forum: Implemented Suggestions
- Topic: Maintenance/ Construction Logistic Chest
- Replies: 6
- Views: 3353
Re: Maintenance/ Construction Logistic Chest
It's a good idea, I like it. If you want to solve this right now, try some mods =] They are fun! Are there any mods that do this? I've gone through them and haven't seen any that address the issue. If something like this is possible through modding, I might have to learn and write one myself. MoInd...