Search found 52 matches

by catma
Sat Jan 12, 2019 4:45 am
Forum: Ideas and Suggestions
Topic: Recipe tree UI
Replies: 19
Views: 12722

Re: ADD TO ROADMAP: Recipe tree GUI improvements

https://factorio.com/blog/post/fff-277 relates to all GUI improvement efforts --- "Recipe explorer" is the entry that may or may not be what I need. problem is, factorio team reduced the initial roadmap clarity level, so I don't know if it's: 1- a small tweak 2- a FNEI clone 3- a true reci...
by catma
Thu Jan 10, 2019 7:49 am
Forum: Ideas and Suggestions
Topic: Recipe tree UI
Replies: 19
Views: 12722

Re: ADD TO ROADMAP: Recipe tree GUI improvements

1- If it's meant to calculate what ratio is best between input and immediate output for various situations such as modules and beacons --- I can do that without effort and call these "calculators". Calculators are legion and if they didn't exist, I can do these calculations fast on paper w...
by catma
Tue Jan 08, 2019 10:23 am
Forum: Ideas and Suggestions
Topic: Recipe tree UI
Replies: 19
Views: 12722

Re: ADD TO ROADMAP: Recipe tree GUI improvements

I can't get foreman to run. )-; But I'm hopeful someone recodes it in a way I can use it at all --- or improve it! I totally wished it was a mod, but I'll live with some sort of website or local html5/webGL utility. Just don't make it dependant on a dying tech, plz. I'll want to use it 20+ years aft...
by catma
Mon Jan 07, 2019 10:01 am
Forum: Ideas and Suggestions
Topic: Recipe tree UI
Replies: 19
Views: 12722

ADD TO ROADMAP: Recipe tree GUI improvements

Basically this, but written as part of the roadmap. https://forums.factorio.com/viewtopic.php?t=59313 WHY? Various languages -> supported color blind players -> supported some people who can't use FNEI to play AngelBobSpaceX mod even if their lives depended on it -> unsupported and unable to turn a ...
by catma
Mon Jan 07, 2019 9:20 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 172453

Re: Friday Facts #275 - 0.17 Science changes

I had a nerdgasm of the "OMG I CAN FINALLY PLAY AngelBobSpaceX despite the fact FNEI MOD ISN'T ENOUGH TO MAKE IT PLAYABLE" sort. I dreamed the 2000+ hours worth of playthru I am committed to once this roadmap addition is in: "Recipe tree GUI (Oxyd). This should be the foundation of s...
by catma
Mon Jan 07, 2019 9:16 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 63710

Re: Factorio annotated roadmap - 0.17+

FNEI isn't working out for us --- we need the 'factoriopedia' recipe tree generator. as 84 hours, 23 minutes of being stuck due to FNEI limitations (plus more from my brothers trying the same thing --- they all got stuck earlier in the same mods game) has been UNACCEPTABLE while other games have re...
by catma
Mon Jan 07, 2019 9:04 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 460
Views: 297689

Re: Just bought the game; What were Your first impressions?

The "pick up" shortcut and the "increase area when placing concrete" controls need to be pointed out!!!! 5%-8% extra tedious time on my first playthru spent doing that because I didn't knew these EXISTED!!! P.S.: reason I got my brothers to play again: showed them these 2 CRITIC...
by catma
Sun Jan 06, 2019 8:14 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 172453

Re: Friday Facts #275 - 0.17 Science changes

I had a nerdgasm of the "OMG I CAN FINALLY PLAY AngelBobSpaceX despite the fact FNEI MOD ISN'T ENOUGH TO MAKE IT PLAYABLE" sort. I dreamed the 2000+ hours worth of playthru I am committed to once this roadmap addition is in: "Recipe tree GUI (Oxyd). This should be the foundation of so...
by catma
Sun Jan 06, 2019 8:00 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 63710

Re: Factorio annotated roadmap - 0.17+

FNEI isn't working out for us --- we need the 'factoriopedia' recipe tree generator. as 84 hours, 23 minutes of being stuck due to FNEI limitations (plus more from my brothers trying the same thing --- they all got stuck earlier in the same mods game) has been UNACCEPTABLE while other games have rec...
by catma
Sun Jan 06, 2019 7:49 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 460
Views: 297689

Re: Just bought the game; What were Your first impressions?

The "pick up" shortcut and the "increase area when placing concrete" controls need to be pointed out!!!! 5%-8% extra tedious time on my first playthru spent doing that because I didn't knew these EXISTED!!! P.S.: reason I got my brothers to play again: showed them these 2 CRITICA...
by catma
Sun Jan 06, 2019 7:47 am
Forum: This Forum
Topic: Cannot post and other bugs -> solved, pathetic
Replies: 2
Views: 2353

Cannot post and other bugs -> solved, pathetic

Could not register -> username already taken (but not mentionned as such, registration fails without why) could not register -> email already used by another user -> I hope you remembered what your first account was named can't post, need to login -> actually you were already login, this is just a f...
by catma
Sun Jan 06, 2019 7:38 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 63710

Re: Factorio annotated roadmap - 0.17+

THIS is the only item left I care for: "Recipe tree GUI (Oxyd). This should be the foundation of some kind of ingame factoriopedia." This is what makes a 200+ vanila playthru ended by mod limitations into a 2000+ hours mod-enhanced playthru. Per player (among my friends, at least) Me and m...

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