Search found 52 matches
- Sat Jan 12, 2019 4:45 am
- Forum: Ideas and Suggestions
- Topic: Recipe tree UI
- Replies: 19
- Views: 12722
Re: ADD TO ROADMAP: Recipe tree GUI improvements
https://factorio.com/blog/post/fff-277 relates to all GUI improvement efforts --- "Recipe explorer" is the entry that may or may not be what I need. problem is, factorio team reduced the initial roadmap clarity level, so I don't know if it's: 1- a small tweak 2- a FNEI clone 3- a true reci...
- Thu Jan 10, 2019 7:49 am
- Forum: Ideas and Suggestions
- Topic: Recipe tree UI
- Replies: 19
- Views: 12722
Re: ADD TO ROADMAP: Recipe tree GUI improvements
1- If it's meant to calculate what ratio is best between input and immediate output for various situations such as modules and beacons --- I can do that without effort and call these "calculators". Calculators are legion and if they didn't exist, I can do these calculations fast on paper w...
- Tue Jan 08, 2019 10:23 am
- Forum: Ideas and Suggestions
- Topic: Recipe tree UI
- Replies: 19
- Views: 12722
Re: ADD TO ROADMAP: Recipe tree GUI improvements
I can't get foreman to run. )-; But I'm hopeful someone recodes it in a way I can use it at all --- or improve it! I totally wished it was a mod, but I'll live with some sort of website or local html5/webGL utility. Just don't make it dependant on a dying tech, plz. I'll want to use it 20+ years aft...
- Mon Jan 07, 2019 10:01 am
- Forum: Ideas and Suggestions
- Topic: Recipe tree UI
- Replies: 19
- Views: 12722
ADD TO ROADMAP: Recipe tree GUI improvements
Basically this, but written as part of the roadmap. https://forums.factorio.com/viewtopic.php?t=59313 WHY? Various languages -> supported color blind players -> supported some people who can't use FNEI to play AngelBobSpaceX mod even if their lives depended on it -> unsupported and unable to turn a ...
- Mon Jan 07, 2019 9:20 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 172453
Re: Friday Facts #275 - 0.17 Science changes
I had a nerdgasm of the "OMG I CAN FINALLY PLAY AngelBobSpaceX despite the fact FNEI MOD ISN'T ENOUGH TO MAKE IT PLAYABLE" sort. I dreamed the 2000+ hours worth of playthru I am committed to once this roadmap addition is in: "Recipe tree GUI (Oxyd). This should be the foundation of s...
- Mon Jan 07, 2019 9:16 am
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 63710
Re: Factorio annotated roadmap - 0.17+
FNEI isn't working out for us --- we need the 'factoriopedia' recipe tree generator. as 84 hours, 23 minutes of being stuck due to FNEI limitations (plus more from my brothers trying the same thing --- they all got stuck earlier in the same mods game) has been UNACCEPTABLE while other games have re...
- Mon Jan 07, 2019 9:04 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 297689
Re: Just bought the game; What were Your first impressions?
The "pick up" shortcut and the "increase area when placing concrete" controls need to be pointed out!!!! 5%-8% extra tedious time on my first playthru spent doing that because I didn't knew these EXISTED!!! P.S.: reason I got my brothers to play again: showed them these 2 CRITIC...
- Sun Jan 06, 2019 8:14 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 172453
Re: Friday Facts #275 - 0.17 Science changes
I had a nerdgasm of the "OMG I CAN FINALLY PLAY AngelBobSpaceX despite the fact FNEI MOD ISN'T ENOUGH TO MAKE IT PLAYABLE" sort. I dreamed the 2000+ hours worth of playthru I am committed to once this roadmap addition is in: "Recipe tree GUI (Oxyd). This should be the foundation of so...
- Sun Jan 06, 2019 8:00 am
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 63710
Re: Factorio annotated roadmap - 0.17+
FNEI isn't working out for us --- we need the 'factoriopedia' recipe tree generator. as 84 hours, 23 minutes of being stuck due to FNEI limitations (plus more from my brothers trying the same thing --- they all got stuck earlier in the same mods game) has been UNACCEPTABLE while other games have rec...
- Sun Jan 06, 2019 7:49 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 297689
Re: Just bought the game; What were Your first impressions?
The "pick up" shortcut and the "increase area when placing concrete" controls need to be pointed out!!!! 5%-8% extra tedious time on my first playthru spent doing that because I didn't knew these EXISTED!!! P.S.: reason I got my brothers to play again: showed them these 2 CRITICA...
- Sun Jan 06, 2019 7:47 am
- Forum: This Forum
- Topic: Cannot post and other bugs -> solved, pathetic
- Replies: 2
- Views: 2353
Cannot post and other bugs -> solved, pathetic
Could not register -> username already taken (but not mentionned as such, registration fails without why) could not register -> email already used by another user -> I hope you remembered what your first account was named can't post, need to login -> actually you were already login, this is just a f...
- Sun Jan 06, 2019 7:38 am
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 63710
Re: Factorio annotated roadmap - 0.17+
THIS is the only item left I care for: "Recipe tree GUI (Oxyd). This should be the foundation of some kind of ingame factoriopedia." This is what makes a 200+ vanila playthru ended by mod limitations into a 2000+ hours mod-enhanced playthru. Per player (among my friends, at least) Me and m...