Search found 52 matches

by catma
Mon May 27, 2019 6:49 am
Forum: Questions, reviews and ratings
Topic: new game. go AngelBob, or space exploration?
Replies: 4
Views: 4019

new game. go AngelBob, or space exploration?

I'm starting a new game when the new version of factorio is out, to get all the fixed bugs and megabase-friendly fluid improvements that help my video card not melt. Question is: Angel-Bob, or space exploration? Which one should I play? P.S.: I've played angel-bob before. This is about whether space...
by catma
Mon May 27, 2019 6:44 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 30326

Re: Friday Facts #296 - All kinds of bugs

Can we have a bugs left count in every FFF until the new version, please? Also a list of things that need be done after the bugs are thought to be fixed. Like a new trailer with the new HD graphics and new biters and the various colors of chemical plant smoke or something. Nothing with a date tho, b...
by catma
Fri May 24, 2019 6:27 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

I regret to say that Factorio seems to have the first thing I don’t like. I'm saying about this decision to make separate images for each rotation. I don't know, maybe it is used already for other buildings in game, but I never noticed it. While in this case I was starring at that picture in blog p...
by catma
Wed May 22, 2019 7:32 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

It would be more interesting, also more works to do, that the "liquid" color matches the different material fed in. It would be far more interesting if biters took on the chemical color, and had a color-specific bonus as a result. Anyone want to see / not see rainbow biters? BUILD ACCORDI...
by catma
Mon May 20, 2019 10:57 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

It looks very unnatural to me that they did that good for steam engines but that bad for chemical plants in the game. It may also offend some people actually working in a chemical plant. Factorio steam engine's only exhaust is leftover steam, which is water. Because the boiler that does the actual ...
by catma
Mon May 20, 2019 6:51 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

So, many people here like the smoke. But it looks too bad. Modern chemical plants shouldn't be this bad when it is operating normally. I know all it does is to make the pollution alerting, but it looks more like an industrial accident. I would expect explosions follows or the smoke spread to much b...
by catma
Sun May 19, 2019 2:31 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

OK, new idea. With 1.0 you'll probably want to re-do the trailer with all the new HD graphics..... and with the "pollution annoys biters" bit, you totally want the pollution to look several kinds of toxic!!! I wish I knew how to start a poll, because I want to know how many people think th...
by catma
Sun May 19, 2019 12:41 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

Just looking at the new chem plant gave me sympathetic lung cancer. :lol: I like the idea of knowing what your factory is building without keeping alt-mode permanently on. I wouldn't do a joke about cancer, but I can appreciate it when someone else does. But here is the politically correct version:...
by catma
Sat May 18, 2019 6:22 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

So does this new chem plant have its own remants as well? It looks freaking great. ^_^ I TOTALLY desire an "oil tanker spill disaster" size of colored smoke emitted when one of these die. Preferably with a "pollution one time bonus" for the leaking of the intermediate-reactions-...
by catma
Sat May 18, 2019 12:00 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38210

Re: Friday Facts #295 - New design for the chemical plant

BEFORE: we'd have generic smoke and some math that removed trees when we were not looking, and had to read the occasional forum post about it to remember pollution exists at all if it wasn't for the biters....... but it didn't click as "OMG I'm killing the forest" as it should. AFTER: OMG ...
by catma
Sun May 12, 2019 7:37 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 393
Views: 291268

Re: [0.17+] Space Exploration WIP

Does this mod have a (work in progress for sure...) wiki? I am looking for a list of what planet cores can contain.

I'm imagining it's not just coal, iron, copper but can be oil, wood, fish? Will it by design not allow ores from other mods?
by catma
Thu May 09, 2019 10:29 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 393
Views: 291268

Re: [0.17+] Space Exploration WIP

Again bug find in mods not worked ScienceCostTweakerM_0.17.9 This is already a known incompatibility. I think we have to wait for such compatibility patches, because I can imagine that his first goal is to eliminate the internal "bugs" and later investigate into the compatibility issues ....
by catma
Wed May 08, 2019 11:48 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 393
Views: 291268

Re: [0.17+] Space Exploration WIP

There should be a mod compatibility/incompatibility list somewhere with the mod? For instance, I don't know if "Angel's Bio Processing [BETA]" breaks the alien biome thingies or vice versa. (also some players crave angel+bob+space exploration and want to know if it's "winnable by gett...
by catma
Sat May 04, 2019 4:10 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 61408

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Here is a marketing plan; make seasonal varied factorio competitions to weed out who can do engineering in real time. Maybe get NASA involved to foot some of the bill or something. -The winners get bragging rights helping them get some brownie points to get into high-end schools and universities, su...
by catma
Sat Mar 30, 2019 9:49 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 230629

Re: Peace with Aliens

2014 YIKES i'm late.
by catma
Sat Mar 30, 2019 9:47 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 230629

Re: Peace with Aliens

You need alien leaders of some sort. And if there is enough intellect for trading, there is probably enough intellect for a merchant or political class that isn't just some HUUUUGE monster bossing regular biters around because huge monsters would imply "consider just stomping it" is its fi...
by catma
Wed Mar 27, 2019 5:51 am
Forum: This Forum
Topic: Cannot post and other bugs -> solved, pathetic
Replies: 2
Views: 2355

Re: Cannot post and other bugs -> solved, pathetic

None of the helpful information you talk about was encountered by any of my 4 brothers where you said it was, and they all have quit Factorio forums.

I'm suspecting some adblocker to block some helpful info sometimes, but OH COME ON not all of it.
by catma
Tue Mar 26, 2019 5:37 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 36158

Re: Friday Facts #286 - Pollution cleanup

Definitely not what I was looking for.
by catma
Tue Mar 26, 2019 2:17 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 36158

Re: Friday Facts #286 - Pollution cleanup

We want a bug number COUNTDOWN somewhere. Not something we need to actively easter egg hunt in forums, or read each and every FFF for carefully. We need a DIRECT LINK to that number, with a live graph of bugs left unclosed over time if you can pull it off. I SENSE A GREAT NEED.
by catma
Sat Jan 12, 2019 12:26 pm
Forum: Ideas and Suggestions
Topic: Recipe tree UI
Replies: 19
Views: 12779

Re: ADD TO ROADMAP: Recipe tree GUI improvements

P.S.: there is also that mod that puts a green/yellow/red dot depending on whether machines receive ideal or near-ideal input. That would be nice to be in vanilla. The concept is so NECESSARY that even other factory type games --- including SMALL FOLLOWING ones, get a mod like this pretty early. Bo...

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