Search found 52 matches
- Mon May 27, 2019 6:49 am
- Forum: Questions, reviews and ratings
- Topic: new game. go AngelBob, or space exploration?
- Replies: 4
- Views: 4019
new game. go AngelBob, or space exploration?
I'm starting a new game when the new version of factorio is out, to get all the fixed bugs and megabase-friendly fluid improvements that help my video card not melt. Question is: Angel-Bob, or space exploration? Which one should I play? P.S.: I've played angel-bob before. This is about whether space...
- Mon May 27, 2019 6:44 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 30326
Re: Friday Facts #296 - All kinds of bugs
Can we have a bugs left count in every FFF until the new version, please? Also a list of things that need be done after the bugs are thought to be fixed. Like a new trailer with the new HD graphics and new biters and the various colors of chemical plant smoke or something. Nothing with a date tho, b...
- Fri May 24, 2019 6:27 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
I regret to say that Factorio seems to have the first thing I don’t like. I'm saying about this decision to make separate images for each rotation. I don't know, maybe it is used already for other buildings in game, but I never noticed it. While in this case I was starring at that picture in blog p...
- Wed May 22, 2019 7:32 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
It would be more interesting, also more works to do, that the "liquid" color matches the different material fed in. It would be far more interesting if biters took on the chemical color, and had a color-specific bonus as a result. Anyone want to see / not see rainbow biters? BUILD ACCORDI...
- Mon May 20, 2019 10:57 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
It looks very unnatural to me that they did that good for steam engines but that bad for chemical plants in the game. It may also offend some people actually working in a chemical plant. Factorio steam engine's only exhaust is leftover steam, which is water. Because the boiler that does the actual ...
- Mon May 20, 2019 6:51 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
So, many people here like the smoke. But it looks too bad. Modern chemical plants shouldn't be this bad when it is operating normally. I know all it does is to make the pollution alerting, but it looks more like an industrial accident. I would expect explosions follows or the smoke spread to much b...
- Sun May 19, 2019 2:31 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
OK, new idea. With 1.0 you'll probably want to re-do the trailer with all the new HD graphics..... and with the "pollution annoys biters" bit, you totally want the pollution to look several kinds of toxic!!! I wish I knew how to start a poll, because I want to know how many people think th...
- Sun May 19, 2019 12:41 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
Just looking at the new chem plant gave me sympathetic lung cancer. :lol: I like the idea of knowing what your factory is building without keeping alt-mode permanently on. I wouldn't do a joke about cancer, but I can appreciate it when someone else does. But here is the politically correct version:...
- Sat May 18, 2019 6:22 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
So does this new chem plant have its own remants as well? It looks freaking great. ^_^ I TOTALLY desire an "oil tanker spill disaster" size of colored smoke emitted when one of these die. Preferably with a "pollution one time bonus" for the leaking of the intermediate-reactions-...
- Sat May 18, 2019 12:00 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38210
Re: Friday Facts #295 - New design for the chemical plant
BEFORE: we'd have generic smoke and some math that removed trees when we were not looking, and had to read the occasional forum post about it to remember pollution exists at all if it wasn't for the biters....... but it didn't click as "OMG I'm killing the forest" as it should. AFTER: OMG ...
- Sun May 12, 2019 7:37 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291268
Re: [0.17+] Space Exploration WIP
Does this mod have a (work in progress for sure...) wiki? I am looking for a list of what planet cores can contain.
I'm imagining it's not just coal, iron, copper but can be oil, wood, fish? Will it by design not allow ores from other mods?
I'm imagining it's not just coal, iron, copper but can be oil, wood, fish? Will it by design not allow ores from other mods?
- Thu May 09, 2019 10:29 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291268
Re: [0.17+] Space Exploration WIP
Again bug find in mods not worked ScienceCostTweakerM_0.17.9 This is already a known incompatibility. I think we have to wait for such compatibility patches, because I can imagine that his first goal is to eliminate the internal "bugs" and later investigate into the compatibility issues ....
- Wed May 08, 2019 11:48 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291268
Re: [0.17+] Space Exploration WIP
There should be a mod compatibility/incompatibility list somewhere with the mod? For instance, I don't know if "Angel's Bio Processing [BETA]" breaks the alien biome thingies or vice versa. (also some players crave angel+bob+space exploration and want to know if it's "winnable by gett...
- Sat May 04, 2019 4:10 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 61408
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Here is a marketing plan; make seasonal varied factorio competitions to weed out who can do engineering in real time. Maybe get NASA involved to foot some of the bill or something. -The winners get bragging rights helping them get some brownie points to get into high-end schools and universities, su...
- Sat Mar 30, 2019 9:49 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 230629
Re: Peace with Aliens
2014 YIKES i'm late.
- Sat Mar 30, 2019 9:47 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 230629
Re: Peace with Aliens
You need alien leaders of some sort. And if there is enough intellect for trading, there is probably enough intellect for a merchant or political class that isn't just some HUUUUGE monster bossing regular biters around because huge monsters would imply "consider just stomping it" is its fi...
- Wed Mar 27, 2019 5:51 am
- Forum: This Forum
- Topic: Cannot post and other bugs -> solved, pathetic
- Replies: 2
- Views: 2355
Re: Cannot post and other bugs -> solved, pathetic
None of the helpful information you talk about was encountered by any of my 4 brothers where you said it was, and they all have quit Factorio forums.
I'm suspecting some adblocker to block some helpful info sometimes, but OH COME ON not all of it.
I'm suspecting some adblocker to block some helpful info sometimes, but OH COME ON not all of it.
- Tue Mar 26, 2019 5:37 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 36158
Re: Friday Facts #286 - Pollution cleanup
Definitely not what I was looking for.
- Tue Mar 26, 2019 2:17 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 36158
Re: Friday Facts #286 - Pollution cleanup
We want a bug number COUNTDOWN somewhere. Not something we need to actively easter egg hunt in forums, or read each and every FFF for carefully. We need a DIRECT LINK to that number, with a live graph of bugs left unclosed over time if you can pull it off. I SENSE A GREAT NEED.
- Sat Jan 12, 2019 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Recipe tree UI
- Replies: 19
- Views: 12779
Re: ADD TO ROADMAP: Recipe tree GUI improvements
P.S.: there is also that mod that puts a green/yellow/red dot depending on whether machines receive ideal or near-ideal input. That would be nice to be in vanilla. The concept is so NECESSARY that even other factory type games --- including SMALL FOLLOWING ones, get a mod like this pretty early. Bo...