Would it possible to restrict long power poles to only connect to substations, but substations connect to any?
I want to try and simulate the conversion of high to low voltage and also thing it would be an interesting logistical challenge.
Search found 289 matches
- Fri Mar 13, 2020 1:05 am
- Forum: Ideas and Requests For Mods
- Topic: Substation converter thing
- Replies: 7
- Views: 2328
- Fri Feb 21, 2020 7:54 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 328709
Re: pY Alien Life - Discussion
Makes sense to me ranches without animals wouldn't work.
- Wed Feb 12, 2020 10:16 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 18361
Re: pY Pollution & Energy (Unofficial)
You mention PyAL will make it harder but shouldn't it have a bunch of buildings that reduce pollution, instead making it easier?
- Tue Feb 11, 2020 9:20 am
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 26177
Re: pY Veganism (inofficial)
Very interested in what concepts you come up with for this one lol
- Mon Feb 10, 2020 10:00 am
- Forum: Ideas and Requests For Mods
- Topic: Combinator Wagom
- Replies: 2
- Views: 968
Combinator Wagom
Would it be possible for a cargo wagon type entity to receive, store, and output a combinator signal? Or even a locomotive? If so I'd like that as an option. Alternatively what about a power armor equipment that does the same? Basically allowing you to collect a signal from a base, and take it with ...
- Fri Feb 07, 2020 1:41 am
- Forum: Ideas and Requests For Mods
- Topic: Pausing + Blueprinting.
- Replies: 9
- Views: 4071
Re: Pausing + Blueprinting.
You can turn off personal roboport. Just go out of your logistic network and turn off personal roboport.
Or take the roboport out while you work on a blueprint.
Or take the roboport out while you work on a blueprint.
- Wed Feb 05, 2020 4:00 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 290335
Re: [0.17+] Space Exploration WIP
Do you mean has Earendel updated for 0.18? Yes
- Mon Jan 27, 2020 6:50 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 328709
Re: pY Alien Life - Discussion
As a joke do you plan on updating A Bug's Life?
- Mon Jan 27, 2020 1:21 am
- Forum: Modding discussion
- Topic: IR in 0.18
- Replies: 47
- Views: 19922
- Sun Jan 26, 2020 10:30 am
- Forum: Modding discussion
- Topic: IR in 0.18
- Replies: 47
- Views: 19922
Re: IR in 0.18
Copyright expires 70 years after the author dies. "Abandonware" is just another word for piracy. Abandonware means the original copyright onwer has refused or failed to enforce their copyright. Copyright has to be specifically enforced or it can go into public domain. That's why Nintendo ...
- Thu Jan 23, 2020 7:03 pm
- Forum: Modding discussion
- Topic: IR in 0.18
- Replies: 47
- Views: 19922
Re: IR in 0.18
You can do anything for private use only. I can't recall any license objecting to that.
- Tue Jan 21, 2020 5:10 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 399074
Re: [MOD 0.17] Industrial Revolution
Judging from the way Deadlock talks and responds to people (and with all due respect to the great work that into this mod), the maintenance and upkeep was taking a personal toll. His outlook on coding seems to be set in some very hardened concrete. Lots comments and assumptions about why something ...
- Sun Dec 22, 2019 5:02 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 328709
- Sun Nov 17, 2019 4:55 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 328709
- Thu Nov 07, 2019 5:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 4147
Re: Machine scaffolding
If I'm understanding correctly, something like this but for all buildings?
https://mods.factorio.com/mod/Rocket-Silo-Construction
https://mods.factorio.com/mod/Rocket-Silo-Construction
- Wed Nov 06, 2019 7:06 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 399074
Re: [MOD 0.17] Industrial Revolution
100% agree. Lasers aren't even like that for vanilla.Deadlock989 wrote: βWed Nov 06, 2019 9:05 amNot everything has to be an automatically superior upgrade that makes the previous incarnation 100% obsolete.
- Mon Sep 23, 2019 4:16 pm
- Forum: Energy Production
- Topic: Solar farm with perfect ratio
- Replies: 28
- Views: 17969
Re: Solar farm with perfect ratio.
Cause there's 11 roboports.BrainlessTeddy wrote: βMon Sep 23, 2019 9:38 amI don't see how that would fix the symmetry issue...ZombieMooose wrote: βMon Sep 23, 2019 7:46 amCould remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
- Mon Sep 23, 2019 7:46 am
- Forum: Energy Production
- Topic: Solar farm with perfect ratio
- Replies: 28
- Views: 17969
Re: Solar farm with perfect ratio.
Could remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
- Sun Sep 22, 2019 3:08 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 399074
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Loaders are inherently better than inserters, unloading a full belt at a time. It makes a kind of sense they're a step behind the rest of logistics.
- Thu Sep 19, 2019 12:31 am
- Forum: Ideas and Requests For Mods
- Topic: Various mining options
- Replies: 6
- Views: 2057
Re: Various mining options
I've toyed with the idea of mineral processing that focuses on gangue, tailings, and overburden but I'm nowhere near proficient enough of a modder to pull that off.