Search found 89 matches
- Wed Jul 17, 2019 2:43 pm
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 29347
Re: Version 0.17.58
Ok, you convinced me. I added a "Build with obstacle avoidance" control settings entry. CONTROL + Left mouse click is default value. um, yay and all that, but i am surprised that THIS convinced you, and not the mountain of criticism in the topics (FFF and release?) where you guys announce...
- Mon Jul 15, 2019 9:46 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57650
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
why does it matter exactly which version we call stable? Are you waiting for stable to play a new playthrough? i'm not one of the people who asked about which version will be stable, but for me the answer would be: yes, sort of. long story short, "stable" for me suggests longer "life...
- Tue Jun 11, 2019 3:16 pm
- Forum: Releases
- Topic: Version 0.17.48
- Replies: 13
- Views: 11411
Re: Version 0.17.48
Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM. That is a hell of a lot of ram, servers dont even have that much! no amount of RAM is enough for a little piece of bugged code, or one that accepts any value a user can enter :)
- Fri Jun 07, 2019 3:29 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34549
Re: Friday Facts #298 - Demo upgrade for Stable
In the Introduction, both of these special tasks are what Compilatron would do for you (take items from the special chest and use them for something, like build or repair structures). That is precisely what seems to happens in the new verson. You load a "locked chest" with items and Compi...
- Fri Jun 07, 2019 12:30 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34549
Re: Friday Facts #298 - Demo upgrade for Stable
I fully support removing loaders from the introduction campaign, but a nice loader structure graphics would look sweet for the console-given loaders, like most likely every now and then in following FFFs. You do have a graphic for the infinity chest, which is not used in regular gameplay either, aft...
- Fri May 24, 2019 11:32 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 27597
Re: Friday Facts #296 - All kinds of bugs
blah blah missing signal in red circle blah blah OCD blah blah blue-circled signals do nothing blah blah factorio_missing_signal.png A thing I tend to do for these cases, when the code is supposed to be very performant, is just add a ton of asserts. Then the game crashes the same, but when you debug...
- Mon Apr 15, 2019 1:07 pm
- Forum: Releases
- Topic: Version 0.17.29
- Replies: 33
- Views: 17090
Re: Suggested solution for rail placement issues
I agree it's a bad idea, Why is it a bad idea? What is bad about it? With any other blueprint placing, if I see an obstacle I hold shift to place the blueprint while removing the obstacle. This makes the same function work with rails. that "I agree it's a bad idea" was a response to invol...
- Mon Apr 15, 2019 11:14 am
- Forum: Releases
- Topic: Version 0.17.29
- Replies: 33
- Views: 17090
Re: Suggested solution for rail placement issues
Clicking without shift: If the whole rail is within reach: direct build mode When any part of the rail gets out of reach, automatically switch to ghost build mode while avoiding obstacles" Clicking with shift or pressing shift enters ghost build mode while removing obstacles. Releasing shift s...
- Wed Apr 10, 2019 6:16 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 17210
Re: Version 0.17.28
https://chromereleases.googleblog.com/ Stable updates for desktop went from 73.0.3683.86 to 73.0.3683.103. But hey, I guess they don't know how to version either :) they don't know many things, but that's besides the point. torne already explained it, but i just want to point out that i did take th...
- Tue Apr 09, 2019 9:55 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 17210
Re: Version 0.17.28
i think that if 0.17.27 wasn't released publicly, there's no reason to call the updated version ".28" - just like you didn't iterate every version you created during the year between last 0.16.x and 0.17.0. it just causes mild confusion and wastes everyone's time.
- Mon Apr 08, 2019 10:03 pm
- Forum: Releases
- Topic: Version 0.17.26
- Replies: 12
- Views: 11280
- Sun Mar 31, 2019 12:11 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 37965
Re: Version 0.17.23
pretty sure you overestimate how fast Lua is compared to JS No. I am an IT performance engineer, I have exact numbers down to the nanosecond. LuaJIT outperforms JavaScript on average by a factor of 3.5. This is the main reason why this scripting language is used in almost every game out there and J...
- Sat Mar 30, 2019 11:37 am
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 13602
Re: Version 0.17.20
B. It was meant to trigger an emotion and then have the triggered individual understanding my emotion when reading the Dev's statement - Guess I forgot to mention that part, but it was also not that warranted and Koub was maybe correct to remove it the problem is that you've clearly misunderstood w...
- Fri Mar 29, 2019 8:38 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 37965
Re: Version 0.17.23
Oh god why don't you just enable modding in another language next to lua? This is getting ridiculous. Every mod is running in a separate lua instance. How hard would it be to run lua and ... say Javascript instances next to each other? According to https://www.reddit.com/r/factorio/comments/6bzjmw/...
- Thu Mar 28, 2019 4:33 pm
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 13602
Re: Version 0.17.20
... if the reason of the - temporary - removal is not explained clearly. Just for me, it's clear enough: Oops, I made a typo, it's "if" and not "is". "... if the reason of the - temporary - removal if not explained clearly."? but that doesn't make sense. "is"...
- Sun Mar 24, 2019 2:09 pm
- Forum: Technical Help
- Topic: Some people can't get Factorio 0.17.17 in Steam despite activating beta versions
- Replies: 14
- Views: 4434
Re: Version 0.17.17
what have you tried?timuslala wrote: βSun Mar 24, 2019 1:45 pmhttps://i.imgur.com/jo3SonH.png
And doesn't work for me
restarting Steam? (but actually restarting, not just closing the window and opening it again)
relogging to Steam?
restarting your computer?
reinstalling Steam?
- Sat Mar 23, 2019 7:17 pm
- Forum: Releases
- Topic: Version 0.17.17
- Replies: 31
- Views: 19100
Re: Version 0.17.17
Searched all over. Where can I find out about these new signals I see? check, Info and dot signals? -jim lee What are you talking about - where are there signals like that ? Map View, the icons. I just loaded a game and hit M for map view. I see nothing labeled check, info, or dot. And I don't see ...
- Wed Mar 20, 2019 4:29 pm
- Forum: Off topic
- Topic: Steam profile signature - split from 0.17.16 release topic
- Replies: 9
- Views: 6573
- Wed Mar 20, 2019 11:35 am
- Forum: Off topic
- Topic: Steam profile signature - split from 0.17.16 release topic
- Replies: 9
- Views: 6573
Re: Version 0.17.16
You could check the website the signature is linked to: https://steamsignature.com/ I don't see that link, it links to https://steamcommunity.com Anyone can place a link on a picture, but that doesn't mean it's hosted from there. You can right click on it and see the source website it's linked from...
- Tue Feb 26, 2019 9:31 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246031
Re: Version 0.17.0
Alright, so there's "undo" - cool. Why no "redo"? Either in Ctrl+Shift+Z, or Ctrl+Y. Also, why doesn't "undo" work with upgrade planners? I'm not reporting it as a bug because from the changelog i take it was intentional, or at least is known and possibly being worked o...