Search found 27 matches

by Gladaed
Thu Aug 18, 2016 2:00 pm
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 52512

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

Your nickel override doesn't work anymore (all of bobs mods & CMHMod suffices to create the bug)
by Gladaed
Wed Aug 17, 2016 12:42 am
Forum: Gameplay Help
Topic: siding
Replies: 3
Views: 1673

Re: siding

OK Thanks for your help. I found out that many trainstations can belong to a station in the direction management system therefore i propose this solution to my problem: At the end of B_i there should be a trainstation EQUAL to the trainstation at B_j for all i,j. Merging will occur in A. to create a...
by Gladaed
Tue Aug 16, 2016 5:23 pm
Forum: Gameplay Help
Topic: siding
Replies: 3
Views: 1673

Re: siding

searched solution: allow trains to only path through but not halt in A
by Gladaed
Tue Aug 16, 2016 5:20 pm
Forum: Gameplay Help
Topic: siding
Replies: 3
Views: 1673

siding

When placing a siding i encountered a problem: I want a single station to which idle, empty trains can be sent to until further commands. This station needs to allow all trains to leave without one blocking the way. broken solution: I got a rail segment A which fuses the segments B_{n in N} to one a...
by Gladaed
Sat Mar 12, 2016 5:07 pm
Forum: Frequently Suggested / Link Collections
Topic: Footbridges (over pipes, rails, water...), Catwalks, Tunnels, Jumping
Replies: 6
Views: 7174

Footbridges (over pipes, rails, water...), Catwalks, Tunnels, Jumping

See linklist below! -- ßilk I just noticed something missing when using Railways: There are no footbridges or railway barriers in order to prevent players from being overrun by the trains as those would provide safe ways to cross the rails. The railway barriers could close if a train is in the area...
by Gladaed
Sat Feb 27, 2016 1:12 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17531

Re: The obsolete turret problem

Also note that the Gun Turret damage is instant !
When encountering large waves LASER lose their effectiveness due to enormous flight times
by Gladaed
Thu Feb 04, 2016 5:56 pm
Forum: Mods
Topic: Bugs & CTD's! [Latest version only]
Replies: 53
Views: 41846

Re: Bugs & CTD's! [Latest version only]

As i started with the modpack the RSO Overhaul mod was deactivated.
Also a version with infinite ressources turned off would be nice as some people might actually want to be forced to expand

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