Search found 27 matches
- Thu Aug 18, 2016 2:00 pm
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 52512
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Your nickel override doesn't work anymore (all of bobs mods & CMHMod suffices to create the bug)
- Wed Aug 17, 2016 12:42 am
- Forum: Gameplay Help
- Topic: siding
- Replies: 3
- Views: 1673
Re: siding
OK Thanks for your help. I found out that many trainstations can belong to a station in the direction management system therefore i propose this solution to my problem: At the end of B_i there should be a trainstation EQUAL to the trainstation at B_j for all i,j. Merging will occur in A. to create a...
- Tue Aug 16, 2016 5:23 pm
- Forum: Gameplay Help
- Topic: siding
- Replies: 3
- Views: 1673
Re: siding
searched solution: allow trains to only path through but not halt in A
- Tue Aug 16, 2016 5:20 pm
- Forum: Gameplay Help
- Topic: siding
- Replies: 3
- Views: 1673
siding
When placing a siding i encountered a problem: I want a single station to which idle, empty trains can be sent to until further commands. This station needs to allow all trains to leave without one blocking the way. broken solution: I got a rail segment A which fuses the segments B_{n in N} to one a...
- Sat Mar 12, 2016 5:07 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Footbridges (over pipes, rails, water...), Catwalks, Tunnels, Jumping
- Replies: 6
- Views: 7174
Footbridges (over pipes, rails, water...), Catwalks, Tunnels, Jumping
See linklist below! -- Γilk I just noticed something missing when using Railways: There are no footbridges or railway barriers in order to prevent players from being overrun by the trains as those would provide safe ways to cross the rails. The railway barriers could close if a train is in the area...
- Sat Feb 27, 2016 1:12 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 17531
Re: The obsolete turret problem
Also note that the Gun Turret damage is instant !
When encountering large waves LASER lose their effectiveness due to enormous flight times
When encountering large waves LASER lose their effectiveness due to enormous flight times
- Thu Feb 04, 2016 5:56 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 41846
Re: Bugs & CTD's! [Latest version only]
As i started with the modpack the RSO Overhaul mod was deactivated.
Also a version with infinite ressources turned off would be nice as some people might actually want to be forced to expand
Also a version with infinite ressources turned off would be nice as some people might actually want to be forced to expand