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by mat1k
Sun Jun 23, 2019 5:19 am
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

That explains that then. Out of curiosity what mods add them?
by mat1k
Sun Jun 23, 2019 5:18 am
Forum: Modding help
Topic: Control.lua
Replies: 1
Views: 753

Control.lua

Is there a way to get the resistance values from an entity when it is placed? and if possible alter them.
by mat1k
Sun Jun 23, 2019 4:13 am
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

Update the mod. I have pushed a new version with a safety check that should prevent it from trying to alter a generator that doesn't use fluid.
by mat1k
Sun Jun 23, 2019 3:34 am
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

Odd, I can't get it to repeat the same error on mine. I tested it orignally with 5dim's core and energy mods installed and it ran fine. Do you have any other mods that alter or add generators like the steam engine?

I'm wondering if you have a mod that adds a generator that doesn't use fluid.
by mat1k
Sun Jun 23, 2019 3:29 am
Forum: Modding help
Topic: [DONE] Entity Size
Replies: 2
Views: 970

Re: Entity Size


Yes, it is collision_box. You should also change selection_box, to make them easier to click.

Note that "container" and "logistic-container" do not support direction, so 1x2 cannot be rotated.


Thanks. I knew they had no rotation so was simply going to do 1x2 and 2x1 versions for those.
by mat1k
Sun Jun 23, 2019 1:46 am
Forum: Modding help
Topic: [DONE] Entity Size
Replies: 2
Views: 970

[DONE] Entity Size

I'm working on some new storage buildings but I can't find how to make objects take up more than 1 tile.

I want to make larger storage but have it take 1x2 or 2x2 tiles. Is this tied to the image size or the collision box somehow?
by mat1k
Sat Jun 22, 2019 7:52 am
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

Here is a rough run. It doesn't use in-game settings but does reduce output from steam engines and steam ussage by 1/3.

It affects mod added one and Steam Turbines, as they are classed as Generators too. It is possible to exclude these.

Steam Engines
by mat1k
Sat Jun 22, 2019 2:02 am
Forum: Modding help
Topic: [Done] on_chunk_generated - position
Replies: 4
Views: 2023

Re: [Done] on_chunk_generated - position

You can safely comment out any of the game.print() or game.writefile() lines.

To use as part of a larger script, simply call variables x and y for the resulting co-ords.
by mat1k
Sat Jun 22, 2019 12:33 am
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

Testing of various settings has failed to find a way to alter the steam output for the boiler which makes me think the rate is part of the actual core code and not the lua files.

However if your intention was to run 6 engines per boiler, you could do 300kw and 10 steam per second on the engines ...
by mat1k
Fri Jun 21, 2019 11:33 pm
Forum: Modding help
Topic: [Done] on_chunk_generated - position
Replies: 4
Views: 2023

Re: on_chunk_generated - position

The following script in control.lua will output bounding box and the CENTER to both the console and a file called chunks.log in the %appdata%\Factorio\script-output folder. It uses basic maths to calculate the middle of the x and y rows.


local g = 0
script.on_event(defines.events.on_chunk ...
by mat1k
Fri Jun 21, 2019 9:45 pm
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

Adjusting the main engine alone would not change others however if I knew which mod it would be doable to create a set of code to loop through all generators and multiply the values by X amount. You don't actually change the KW directly but instead, manipulate the effectivity and fluid consumption ...
by mat1k
Fri Jun 21, 2019 8:29 am
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

I can't find anything in the files that would allow that but it may be possible using things beyond my knowledge
by mat1k
Fri Jun 21, 2019 5:30 am
Forum: Ideas and Requests For Mods
Topic: Mod Request for Configuring Power Production
Replies: 18
Views: 5387

Re: Mod Request for Configuring Power Production

Altering KW on steam engines, Coal consumption for boilers are both doable. Not sure if altering the water usage of boilers can be done but you can alter the amount of steam used by the steam engine meaning 1 boiler will run less engines.

You could also change the amount of water the offshore pumps ...
by mat1k
Sat Dec 22, 2018 8:13 pm
Forum: Modding help
Topic: Increasing Storage Tank Size.
Replies: 3
Views: 5063

Re: Increasing Storage Tank Size.

Thank you. I completely missed the duplicate data.raw, I thought it might be something to do with the - being a special character but wasn't sure how to correct that in lua. I'm used to use \ to escape out things like that.
by mat1k
Sat Dec 22, 2018 8:51 am
Forum: Modding help
Topic: Increasing Storage Tank Size.
Replies: 3
Views: 5063

Increasing Storage Tank Size.

Trying to increase the vanilla storage tank size to 100K but I keep getting a Syntax error.

I have these 2 lines in data-updates.lua

data.raw.data.raw.storage-tank["storage-tank"].fluid_box.base_area = 1000
data.raw.storage-tank["storage-tank"].max_health = 1000

But trying to load the game ...

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