Search found 55 matches
- Mon Aug 05, 2019 6:11 pm
- Forum: Modding interface requests
- Topic: Allow setting hidden_from_player_crafting on a LuaRecipe
- Replies: 1
- Views: 1101
Re: Allow setting hidden_from_player_crafting on a LuaRecipe
But I'm sure there could be more use cases for this, like custom scenarios for example.
Like hiding all but the basic recipes from player crafting.
Then creating research to allow the player to gradually unlock more advanced recipes for hand crafting.
I don't think hidden_from_player ...
- Fri Aug 02, 2019 9:31 pm
- Forum: Ideas and Requests For Mods
- Topic: Use Items from Trunk
- Replies: 3
- Views: 1968
Re: Use Items from Trunk
Vehicle Grid adds a grid to all vehicles, Cars, tanks, Trains, etc so you can use equipment in them.
Personally, I use it to put lasers on my trains as anti-bug protection, but you can also put a roboport in there and it will use anything in that vehicles inventory.
For trains put the roboport on ...
Personally, I use it to put lasers on my trains as anti-bug protection, but you can also put a roboport in there and it will use anything in that vehicles inventory.
For trains put the roboport on ...
- Mon Jul 29, 2019 6:12 pm
- Forum: Modding help
- Topic: on_player_fast_transferred Problem
- Replies: 7
- Views: 2211
Re: on_player_fast_transferred Problem
If you tell us what your trying to achieve. Someone may already have code to do it they are willing to share
- Sun Jul 28, 2019 8:56 am
- Forum: Modding help
- Topic: on_player_fast_transferred Problem
- Replies: 7
- Views: 2211
Re: on_player_fast_transferred Problem
If i recall, ConsoleOutput() sends the text to the lua console used to start the game. If you start the game normally it goes nowhere.
Use game.print("fast transfer event") instead to print to the in-game chat.
Use game.print("fast transfer event") instead to print to the in-game chat.
- Fri Jul 26, 2019 9:32 pm
- Forum: Ideas and Requests For Mods
- Topic: Lamp + Arithmetic combinator = Pixel
- Replies: 11
- Views: 4849
Re: Lamp + Arithmetic combinator = Pixel
Changing the dependencies line in info.json to read:
"dependencies": ["base", "? sixbit_lamps"],
Should work.
"dependencies": ["base", "? sixbit_lamps"],
Should work.
- Fri Jul 26, 2019 9:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Lamp + Arithmetic combinator = Pixel
- Replies: 11
- Views: 4849
Re: Lamp + Arithmetic combinator = Pixel
Updated to 0.0.2:
Great! I tested new version, it seems everything works fine.
There's only one strange phenomenon which becomes visible when zooming out an array of LEDs: some cells looks diferent, like semitransparent:
I also noticed it doesn't work with Six Bit Lamps mod color signals ...
- Sat Jul 20, 2019 6:57 pm
- Forum: Modding help
- Topic: Detect when modules changed
- Replies: 3
- Views: 1288
Re: Detect when modules changed
script.on_event(defines.events.on_gui_closed, function(event)
if not event.entity then return end
local module_slots = event.entity.prototype.module_inventory_size
if not module_slots or module_slots == 0 then return end
game.print("modules were potentially edited")
end)
I don't think ...
- Sat Jul 20, 2019 8:42 am
- Forum: Modding help
- Topic: Detect when modules changed
- Replies: 3
- Views: 1288
Detect when modules changed
I'm trying to find a way to detect when a player adds, removes, or changes the modules in a drill or assembling machine.
Is there an event that triggers for this? or a way to work around to check modules after gui closed?
Is there an event that triggers for this? or a way to work around to check modules after gui closed?
- Sat Jul 20, 2019 8:30 am
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
When i incrase the speed with modules, just the smelting faster, but mining its same speed. is it possible work both with modules? Or only smelting? Or possible double modules (1 for mining 1 for smelting)?
Thank you!
That is a limitation of how it works. There is actually a mining drill ...
- Sat Jul 20, 2019 8:19 am
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
I'll add in the translations, and the stack filter inserter to the recipe but I don't see any way to justify needing a furnace mining drill to make it.
A furnace mining drill is an electric drill, furnace and inserter. Changing to a filter inserter makes sense as it only wants iron so we can argue ...
A furnace mining drill is an electric drill, furnace and inserter. Changing to a filter inserter makes sense as it only wants iron so we can argue ...
- Sat Jul 20, 2019 3:47 am
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
It is done ... I think ...
At least no-one in this house can break it. It is now on the mod portal.
Double Furnace Mining Drill
If I missed something please tell me.
At least no-one in this house can break it. It is now on the mod portal.
Double Furnace Mining Drill
If I missed something please tell me.
- Fri Jul 19, 2019 10:41 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
So....
Taking a little more time than expected but I think I might be getting close.
Going to have a new entity so the double furnace and Furnace Mining drill are still usable separately.
The new entity will be locked behind a new research with both the Double Furnace and Furnace Mining Drill ...
Taking a little more time than expected but I think I might be getting close.
Going to have a new entity so the double furnace and Furnace Mining drill are still usable separately.
The new entity will be locked behind a new research with both the Double Furnace and Furnace Mining Drill ...
- Wed Jul 17, 2019 8:42 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
Yea, discovered that. Though it has a setting that only allows it to be placed on oil
It's defined due resource_categories only:
data.raw["mining-drill"].pumpjack.resource_categories[1] = "basic-fluid"
So if you make just the
for i, m_drill in pairs (data.raw["mining-drill"]) do
table ...
- Wed Jul 17, 2019 6:26 pm
- Forum: Resolved Requests
- Topic: Prototype Documentation
- Replies: 20
- Views: 7720
Re: Prototype Documentation
Something that annoys me when I use the wiki: I'm always missing a link back to the 'Prototype definitions'-overview-site. Maybe that's just me having a weird workflow, but I'm often visiting this site when I'm trying to find infos about another prototype.
I hear that. I've taken to keeping the ...
- Tue Jul 16, 2019 10:42 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
I'm going to use an if statement to check for basic-solids and first. That will make it compatible with mods that add other drills to harvest non-vanilla resources
- Tue Jul 16, 2019 9:00 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
Yea, discovered that. Though it has a setting that only allows it to be placed on oil
- Tue Jul 16, 2019 6:09 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
I was testing this last night. By moving iron ore to separate category it stops the furnace mining anything except the iron. Then it was just a matter of adding the new resource category to all drills so they can still mine it normally.
I fell asleep before i could test it fully though.
I fell asleep before i could test it fully though.
- Mon Jul 15, 2019 8:44 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
That will work BUT you would lose the ability to use that entity for it's normal use. I think he wants to be able to smelt to iron or steel by placing the appropriate machine. Also the furnace mining drill is used for copper and stone too
When i get home I'll look at creating a new entity to mine ...
When i get home I'll look at creating a new entity to mine ...
- Mon Jul 15, 2019 6:19 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request - completed] Double Furnace Mining Drill by mat1k
- Replies: 42
- Views: 15646
Re: [Request] Furnace with double smelting and mining funciton
It seems doable from what i recall of the mods. I run both but am at work so can't check the code right now. Pretty sure the double furnace simply uses a seperate crafting category with some power and speed adjustments for balance
- Wed Jun 26, 2019 7:22 am
- Forum: Modding help
- Topic: Modding Ore Richness
- Replies: 1
- Views: 1415
Modding Ore Richness
I'm trying to increase the base richness of all ores. I want ores in the starting area and surrounding map to be 200M+ and then expand from there without increasing the actual size of the ore patches themselves.
The resources.lua files are extremely confusing.
The resources.lua files are extremely confusing.