Search found 48 matches

by Xuhybrid
Tue May 09, 2017 6:19 pm
Forum: General discussion
Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
Replies: 42
Views: 14529

Re: If you could walk on pipes in Factorio, would you build less underground pipes?

Yep, half of the underground pipes are to stop pipes joining, the other half is to let me walk around.
by Xuhybrid
Tue May 09, 2017 6:14 pm
Forum: Balancing
Topic: Lab Efficiency Research
Replies: 24
Views: 14276

Re: Lab Efficiency Research

Koub wrote:You both answer to a 1 year old dead topic :) Though it's still revelant, a lot of changes have happened since.
The fact that it is still relevant is why i didn't notice the year it was posted. We have mining productivity research but nothing for labs. Both machines can use modules.
by Xuhybrid
Mon May 08, 2017 3:49 pm
Forum: Balancing
Topic: 0.15 Should efficiency modules be more about pollution?
Replies: 11
Views: 5107

Re: 0.15 Should efficiency modules be more about pollution?

Are you a moron? Efficiency DOES reduce pollution. That's my whole reason for using them everywhere...
by Xuhybrid
Mon May 08, 2017 3:17 pm
Forum: Balancing
Topic: Lab Efficiency Research
Replies: 24
Views: 14276

Re: Lab Efficiency Research

It should become Lab Productivity. That way it's worth the cost investment because it saves you resources instead of time. Speed increases are easily handled by adding more labs.
by Xuhybrid
Thu Nov 03, 2016 7:40 am
Forum: Technical Help
Topic: I started a Peaceful save for an achievement...
Replies: 8
Views: 3252

Re: I started a Peaceful save for an achievement...

That's fuckin brilliant thanks! :D
by Xuhybrid
Thu Nov 03, 2016 5:05 am
Forum: Technical Help
Topic: I started a Peaceful save for an achievement...
Replies: 8
Views: 3252

Re: I started a Peaceful save for an achievement...

I've looked at it a little more. Last time i played it, i played about two hours setting up turrets. This was in 0.14.17. The time i played before this was when i cleaned up my save files and all of those are from save version 0.14.14. I've tried to recreate it under these more accurate settings (so...
by Xuhybrid
Wed Nov 02, 2016 9:31 pm
Forum: Technical Help
Topic: I started a Peaceful save for an achievement...
Replies: 8
Views: 3252

Re: I started a Peaceful save for an achievement...

I looked at my achievements multiple times because of the Lazy Bastard achievement i was doing. The achievements that are disabled for peaceful mode were greyed out. There was also a lot of pollution which upon loading up my save, quickly triggered an attack. You know what, go fuck yourself. Expecte...
by Xuhybrid
Wed Nov 02, 2016 7:48 pm
Forum: Technical Help
Topic: I started a Peaceful save for an achievement...
Replies: 8
Views: 3252

I started a Peaceful save for an achievement...

I started a Peaceful save for an achievement and i loaded it up a week later and it's not peaceful any more... quite a surprise having my base destroyed before i knew it could happen. Is there any way to put it back to peaceful? Clearly something happened between versions that the devs did and if i ...
by Xuhybrid
Sat Mar 05, 2016 7:38 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 201323

Re: Friday Facts #128 - Back down to earth

The Loader is way too strong. While i love the idea of it, it would completely upset all of the existing balance to the point where there's no need to use inserters any more.
by Xuhybrid
Mon Jul 20, 2015 2:43 am
Forum: General discussion
Topic: Stone brick and Concrete floors
Replies: 2
Views: 5234

Stone brick and Concrete floors

Is there a way to remove the floors you misplace?
by Xuhybrid
Tue Mar 24, 2015 8:56 pm
Forum: Gameplay Help
Topic: Efficiency Modules vs More Solar
Replies: 3
Views: 2388

Re: Efficiency Modules vs More Solar

I wouldn't bother with Efficiency 2, most machinery ends up having 3 slots and 60% is still pretty good. Perhaps rerun this with 2 x Efficiency 1
You could get really deep and compare Assembling machine 1, 2 and 3 as well as Pumpjacks/Refineries
by Xuhybrid
Fri Mar 06, 2015 7:24 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Science Pack Production vs. Number of Laboratories
Replies: 8
Views: 59829

Re: Science Pack Production vs. Number of Laboratories

Would be slightly better to display the data like this; Lab Red Green Blue Purple White 5 5 4 - 1 Blue 5 3 3 4 1 Yellow 5 2 2 3 1 White 10 9 7 - 2 Blue 10 6 5 8 1 Yellow 10 2 3 5 1 So that the ratio is seen in line. Thanks for this btw.
by Xuhybrid
Fri Mar 06, 2015 7:19 pm
Forum: Gameplay Help
Topic: Campaign Missions in Multiplayer possible?
Replies: 4
Views: 1925

Re: Campaign Missions in Multiplayer possible?

I have tried this several times and it always crashes the game for both of us.

What version are u on?
by Xuhybrid
Fri Mar 06, 2015 7:08 pm
Forum: Gameplay Help
Topic: Is the Campaign finished/locked-in?
Replies: 4
Views: 1900

Re: Is the Campaign finished/locked-in?

Yeah, every map of the New Hope campaign jumps significantly. You're expected to trial and error. Figure it out for yourself basically. The first map where u need to automate red and green science took me 2 hours on first playthrough. The second map about 8 hours with both copper/iron trains connect...
by Xuhybrid
Wed Feb 25, 2015 4:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Tight Spot Scenario - Removing Walls
Replies: 2
Views: 795

Re: [0.11.16] Tight Spot Scenario - Removing Walls

Good stuff, didn't see a bug report anywhere so thought id make sure you knew about it.
by Xuhybrid
Wed Feb 25, 2015 4:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Tight Spot Scenario - Removing Walls
Replies: 2
Views: 795

[0.11.16] Tight Spot Scenario - Removing Walls

When right clicking a wall in the Tight Spot scenario, the following message is shown: "Enemy structure cannot be mined".

This makes it impossible to remove the walls.
by Xuhybrid
Tue Feb 24, 2015 11:45 pm
Forum: Gameplay Help
Topic: Tight Spot (Scenario Pack) - How to remove walls?
Replies: 3
Views: 1723

Re: Tight Spot (Scenario Pack) - How to remove walls?

You have no player character in the scenarios.
I downgraded to the non-experimental branch and RIGHT-CLICK is what removes the walls.

Definitely not working in experimental then :( sad day.
Thanks for heading me in the right direction psorek.
by Xuhybrid
Tue Feb 24, 2015 11:38 pm
Forum: General discussion
Topic: I did the Math on Oil Production
Replies: 13
Views: 21883

Re: I did the Math on Oil Production

max PG: 1:4:7 - Heavy Cracking:Advanced Oil Processing:Light Cracking max SF: 1:4:12.6:6.6 - Heavy Cracking:Advanced Oil Processing:Light to SF:Petroleum to SF Just threw it together roughly from the OPs notes. Not sure whether to round any numbers so i didn't. To the OP: I haven't checked but, is t...
by Xuhybrid
Tue Feb 24, 2015 5:43 pm
Forum: Gameplay Help
Topic: Tight Spot (Scenario Pack) - How to remove walls?
Replies: 3
Views: 1723

Tight Spot (Scenario Pack) - How to remove walls?

How the hell do you remove/buy walls? It gives me 4 messages at the start of the scenario and NOT A SINGLE ONE explains how to sell walls. Nobody on Youtube explains it either. Im here shift clicking, ctrl clicking, right clicking, trying to use Coins on it. Somebody explain please. The only message...
by Xuhybrid
Fri Feb 20, 2015 8:04 am
Forum: Ideas and Suggestions
Topic: Better “No Path” feedback for trains
Replies: 14
Views: 12786

Re: Better “No Path” feedback for trains

Edit: [retracted]

Checking for a route without signals first, then checking signals would help it determine which problem it is.

Go to advanced search