Search found 123 matches
- Mon Mar 18, 2019 11:53 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501606
Re: Simple Questions and Short Answers
Opening the UI of each machine in turn and control-clicking the modules into the module slots If I'm not mistaken, it also places them into ingredient slot. Only manually place them into each module slot. Or reset recipe, place modules, return recipe. Sorry yes you're right, I thought you could con...
- Mon Mar 18, 2019 11:39 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501606
Re: Simple Questions and Short Answers
Sorry, I unsuccessfully formulated my problem. Modules are fast-inserted as material, while I want to insert them into module slots. Yeah there's no quick solution for that. There are mods that can allow adding and removing modules quickly from any building, such as Module Requestor . In the vanill...
- Sun Mar 17, 2019 8:45 am
- Forum: Gameplay Help
- Topic: A Long Guide to the Fantastic New Quickbar (0.17)
- Replies: 14
- Views: 19959
Re: A Long Guide to the Fantastic New Quickbar (0.17)
Ok, so how does one remove an item if they are on a Mac? "Existing links can be removed by clicking Middle mouse button on the slot." Mac's don't come with middle mouse buttons and I've not been able to find where I can change this. I can't find it listed in the control override menu. -ji...
- Sat Mar 16, 2019 9:23 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501606
Re: Simple Questions and Short Answers
Is there a way to pin the inventory/crafting menu to a position? i dont want it to open always in the middle of the screen and blocking my view. thanks. anyone? :? No, UIs always appear in a default position each time they open. And this is true even now that 0.17 allows us to open the UI of a new ...
- Fri Mar 15, 2019 2:32 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501606
- Wed Mar 13, 2019 11:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Anton] [0.17.9] Can't scroll through blueprint book on MacOS
- Replies: 7
- Views: 4136
Re: [0.17.9] Can't scroll through blueprint book on MacOS
I'm having this problem on macOS (10.14.1 Mojave) as well. I confirmed that I was seeing what RSeding mentioned: that Shift + wheel is mapped to left/right in macOS, and that there's no standard OS way to change this. This problem is unique to using a mouse; the trackpad is unaffected. What I did fi...
- Tue Mar 12, 2019 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.10] MOD RELATED New Shortcut bar shortcuts appear duplicated under Controls->Mods->Base mod
- Replies: 2
- Views: 2287
Re: [Oxyd] [0.17.10] MOD RELATED New Shortcut bar shortcuts appear duplicated under Controls->Mods->Base mod
Ah so it was an actual bug. Great, thanks for the fast fix!
- Mon Mar 11, 2019 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Crash - related to blueprint
- Replies: 13
- Views: 6707
Re: [0.17.10] Crash - related to blueprint
yes tiles. i use localizzed game =) What about blueprint with ground only? That's also working for me: Screenshot of BP containing only landfill It's not longer possible to blueprint the ground (eg grass, desert, sand.) In 0.17.9 and before you could blueprint grass-1 and it showed up the same as l...
- Mon Mar 11, 2019 6:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Crash - related to blueprint
- Replies: 13
- Views: 6707
- Mon Mar 11, 2019 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Crash - related to blueprint
- Replies: 13
- Views: 6707
Re: [0.17.10] Crash - related to blueprint
also, blueprints have not ability to check/uncheck items/blocks. And cannot create blueptint with blocks only. By blocks do you mean tiles? I haven't seen an issue with blueprinting tiles (eg refined concrete, landfill, etc) and if I make a BP that contains both entities and tiles, I see the Tiles ...
- Mon Mar 11, 2019 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Crash - related to blueprint
- Replies: 13
- Views: 6707
Re: [0.17.10] Crash - related to blueprint
I also have a crash when closing a newly captured blueprint by cancelling it (escape or E), rather than clicking the tick to accept it. Platform: macOS Mojave, 10.14.1 Game: 0.17.10 standalone, in-game updated from 0.17.9 Steps: 1. Create a blueprint 2. Press escape or E to close the BP window, rath...
- Mon Mar 11, 2019 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.10] MOD RELATED New Shortcut bar shortcuts appear duplicated under Controls->Mods->Base mod
- Replies: 2
- Views: 2287
[Oxyd] [0.17.10] MOD RELATED New Shortcut bar shortcuts appear duplicated under Controls->Mods->Base mod
UPDATE: Further testing has confirmed that this is definitely connected to mods. Firstly I disabled the mod Picker Equipment Keys and this caused "Toggle equipment movement bonus" to appear in Controls->Game as it should be. And it works fine in-game. This still left the section Controls->...
- Mon Mar 11, 2019 9:57 am
- Forum: Gameplay Help
- Topic: A Long Guide to the Fantastic New Quickbar (0.17)
- Replies: 14
- Views: 19959
Re: A Long Guide to the Fantastic New Quickbar (0.17)
Thanks everyone for the new kind comments, it's really pleasing to know the guide is helpful. And yes I added most of this content (the non-tutorial aspects of it) to the Wiki which should now be considered the master version. Sorry, I should have mentioned that earlier. Also, I've just made an edit...
- Sat Mar 09, 2019 5:42 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501606
Re: Simple Questions and Short Answers
Sorry if I boter you, but what's the way to "build" a "buffer" of items for personal use? I want to make a "storage" where put something of the most used items available only for me, but with priority over the normal logistic network. I've thought that buffer chests ca...
- Fri Mar 08, 2019 3:53 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 53
- Views: 15956
Re: [0.17.x] Save and Load Quickbar Layouts like blueprints
To tide you over, or replace the need entirely(maybe?), I wrote a mod that works like blueprint strings but for the quickbar. You can take a look here. Well done, Therenas! I'm in the process of installing it right now. I would say that I do feel that this should still be in vanilla. In fact I'm ta...
- Tue Mar 05, 2019 2:24 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42843
Re: BPs with landfill / building on water: two ideas for greatly improving the user experience
Tis might be something from mods. Landfill paintings most likely as it adds the landfill types for non-grass terrains. I always get the tiles option and any existing tiles are converted into the coresponding landfill type. Yeah I think you must be using a mod. This is definitely not the case in van...
- Tue Mar 05, 2019 11:18 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501606
- Tue Mar 05, 2019 9:55 am
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42843
Re: BPs with landfill / building on water: two ideas for greatly improving the user experience
OK I think maybe I finally understand what you're seeing! A bug was raised in 0.17 saying that Grass-1 tiles show up as landfill in a BP . But the devs marked it 'not a bug'. So yes, if you can place your original design down on an area that contains only grass-1 tiles, you could blueprint it there ...
- Mon Mar 04, 2019 11:26 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42843
Re: BPs with landfill / building on water: two ideas for greatly improving the user experience
Still no need to place anything on landfill. - Start a Sandbox game, ideally turn off all the water. - Place old blueprint anywhere (except where the starting area lake is) - Make new blueprint with the "tiles" option checked - Optionally edit out tiles you don't need to be landfilled - D...
- Mon Mar 04, 2019 9:36 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42843
Re: BPs with landfill / building on water: two ideas for greatly improving the user experience
Except I still don't see your need to first create a stretch of 100% landfill. The original stretch of rail lines already has land everywhere it needs to be. So you blueprint that again with tiles enabled. Done. Ok, not here because of your stone walkway. You need a blueprint with all the stone wal...