Search found 42 matches

by Gerkiz
Fri Jul 31, 2020 1:26 pm
Forum: Technical Help
Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
Replies: 9
Views: 2279

Re: [0.18.1] Invalid packet (type ConnectionRequestReply)

Also .pcap-output from the weird connection.

Note, the player does not even connect, he just starts to send this weird randomness of data and it makes the server stutter like it has a lot to-do.

/Gerkiz
by Gerkiz
Fri Jul 31, 2020 8:21 am
Forum: Technical Help
Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
Replies: 9
Views: 2279

Re: [0.18.1] Invalid packet (type ConnectionRequestReply)

Hello,

It seems that we have this issue as well. Although Hornwitser does not specify how large their .log file was - ours is at rougly 420MB.

Attached is the 7zip file that is ultra compressed with lzma2.

/Gerkiz
by Gerkiz
Tue Jul 21, 2020 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
Replies: 5
Views: 1938

Re: [0.18.36] Get surface can't return anything as the character is not connected.

From HLDR (Discord User):
bug (feature?) report: shoot the tree or the stone, break ressource respawn
/Gerkiz
by Gerkiz
Tue Jul 21, 2020 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
Replies: 5
Views: 1938

[0.18.36] Crash: "Get surface can't return anything as the character is not connected."

Hello,

We had this hard crash with the following error:

Code: Select all

Get surface can't return anything as the character is not connected.
Log and save game is uploaded.

Regards,
Gerkiz
by Gerkiz
Mon Jun 29, 2020 1:19 pm
Forum: Won't implement
Topic: [Events] on_player_cursor_stack_changed
Replies: 2
Views: 864

Re: [Events] on_player_cursor_stack_changed

Thank you Boskid, I have apparently missed this.

This is just what was needed.
by Gerkiz
Mon Jun 29, 2020 9:32 am
Forum: Won't implement
Topic: [Events] on_player_cursor_stack_changed
Replies: 2
Views: 864

[Events] on_player_cursor_stack_changed

Hello, We host multiple scenarios and I can't stress this enough - we have grifers almost every day. Allowing on_player_cursor_stack_changed to have the event: item - would solve this issue with griefers since we can read from the cursor stack and prevent a player who is new to the server to not be ...
by Gerkiz
Tue Feb 18, 2020 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.7] Authenticating with token does not work: "auth error: Missing username"
Replies: 6
Views: 4065

[0.18.7] Authenticating with token does not work: "auth error: Missing username"

Hello, Updating to 0.18.7 and trying to start a server headless results with: Only one of token or username and password can be set at once. What i've tried: 1. Username, token and no password (as before the update) 0.564 Error CommandLineMultiplayer.cpp:88: Only one of token or username and passwor...
by Gerkiz
Mon Feb 03, 2020 9:06 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 974

Re: [0.18.3] Disallowing empty messages

Klonan wrote: ↑
Mon Feb 03, 2020 9:01 pm
Gerkiz wrote: ↑
Mon Feb 03, 2020 8:51 pm
I am not sure if it's a bug, but I don't see why this should work.
I don't see why it shouldn't
What I mean is since you're already disallowing spaces only as a message then this could be included to the disallow list.

I have fixed this on the service that I parse the chat. :)

/Gerkiz
by Gerkiz
Mon Feb 03, 2020 8:53 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 974

Re: [0.18.3] Disallowing empty messages

Update:
This also works on freeplay (non custom scenario)
empty_message.png
/Gerkiz
by Gerkiz
Mon Feb 03, 2020 8:51 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 974

[0.18.3] Disallowing empty messages

Hello, Would it be possible to disable sending empty in game messages if said message only contains brackets with nonsense and/or spaces? I am not sure if it's a bug, but I don't see why this should work. The message below prints an empty message in game in Factorio. [color=red][/color] empty_messag...
by Gerkiz
Thu Jan 23, 2020 8:15 am
Forum: Not a bug
Topic: [0.18.0] Missing user scenarios
Replies: 1
Views: 533

[0.18.0] Missing user scenarios

Hello.

I don't know if it's a bug or intended feature but user scenarios are missing when trying to host a new game.

Running 0.18.0 on W10.
UATW.gif
/Gerkiz
by Gerkiz
Sun Jan 05, 2020 5:27 pm
Forum: Not a bug
Topic: [0.17.79] Browse Game Favorites - unexpected bound
Replies: 3
Views: 796

Re: [0.17.79] Browse Game Favorites - unexpected bound

As someone said earlier to me,
Sounds like copy pasting has been too powerful
^ this has been the case.

Fixed.

/Gerkiz
by Gerkiz
Thu Dec 19, 2019 6:54 pm
Forum: Technical Help
Topic: Match Making / Browse games
Replies: 3
Views: 789

Re: Match Making / Browse games

Thank you so much for the quick support! :D
by Gerkiz
Thu Dec 19, 2019 6:19 pm
Forum: Technical Help
Topic: Match Making / Browse games
Replies: 3
Views: 789

Re: Match Making / Browse games

More info: 452274.071 Info MatchingServer.cpp:171: Failed to sendHeartbeat to the multiplayer matching server: Download failed (status code 503): failed to parse JSON response: Unexpected character (<) at ?:1 JSON: <!DOCTYPE html> <html> <head> <meta name="viewport" content="width=dev...
by Gerkiz
Thu Dec 19, 2019 6:12 pm
Forum: Technical Help
Topic: Match Making / Browse games
Replies: 3
Views: 789

Match Making / Browse games

Hello,

Browse games prints out a nice little error message.
Download failed (status code 520): failed to parse JSON response: Unexpected character (O) at ?:1
This also occurs when starting a headless server.

Thank you in advance,
Gerkiz
by Gerkiz
Sat Aug 31, 2019 11:15 pm
Forum: Tools
Topic: FactorioUpbot - Discord bot notifying when your servers go down
Replies: 2
Views: 1913

Re: FactorioUpbot - Discord bot notifying when your servers go down

Hornwitser wrote: ↑
Tue Jul 30, 2019 11:14 pm
I've made a Discord bot that monitors the multiplayer games list and sends updates when a specific ones disappears or reappears from the list. Summed up in one picture:
upbot.png

--snip--
Is the code available somewhere? I'm thinking if someone wants to self-host it.
by Gerkiz
Thu Jul 18, 2019 4:55 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
Replies: 15
Views: 2553

Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle

There are about 900 pathfinding requests currently going on in that save. I can see one attack group with 700 members, most of which are still trying to reach the group, making up a large portion of the pathfinding requests. In other words, this is ridiculous. You need to contact the scenario autho...
by Gerkiz
Fri Jul 12, 2019 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Replies: 18
Views: 5151

Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]

Hello,
To update on this, it seems that this started happening on 2019-07-02, the day after 0.17.53 was released.

The first log from 2019-07-01 is clean of broken pipes.
The other log from 2019-07-02 starts at 05:28, roughly 4 hours after the game was started.
by Gerkiz
Wed Jul 10, 2019 11:51 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Replies: 18
Views: 5151

Re: [0.17.55] Reading stdin failed

Hello, I also have this issue. I host also multiple servers where I see this issue in the logs. 46774.905 Info AppManager.cpp:257: Saving finished 47027.856 Info ServerRouter.cpp:616: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, p...
by Gerkiz
Mon Jun 24, 2019 3:21 pm
Forum: Releases
Topic: Version 0.17.51
Replies: 5
Views: 6887

Re: Version 0.17.51

From Bilka:
Recommendation: Wait for 0.17.52, .51 crashes in tile building and looking at equipment grids. Estimated time of release: in 1 hour

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