Hello,
A player in our server managed to crash the instance, steps:
"place loco , place wagon
server crash"
Log and save file is uploaded.
<duplicate>
/Gerkiz
Search found 50 matches
- Fri Jan 22, 2021 8:27 pm
- Forum: Duplicates
- Topic: [1.1.13] Crash when placing locomotive
- Replies: 1
- Views: 907
- Mon Aug 10, 2020 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Newly created Factorio server will not show up in server browser
- Replies: 3
- Views: 1545
- Sun Aug 09, 2020 12:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Newly created Factorio server will not show up in server browser
- Replies: 3
- Views: 1545
[0.18.45] Newly created Factorio server will not show up in server browser
Hello, There seems to be an issue with the server matchmaking system. What did you do? I started a new instance, Comfy - Mtn Fortress. Everything is OK in regarding the logs that is logged. But the server will not show up in the server matchmaking browser. Log below: 0.727 Info UDPSocket.cpp:27: Ope...
- Thu Aug 06, 2020 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
- Replies: 2
- Views: 2405
[Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
What did you do? Loaded up a scenario that we at Comfy regularly host. Modified how often the wave_defense attack occurs. For this instance I did the following, so that we can easy reproduce this issue: wave_interval = 60 next_wave = 300 What happened? As you can see in the picture below; biters ar...
- Mon Aug 03, 2020 6:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40] Handshake Flooding
- Replies: 1
- Views: 779
[0.18.40] Handshake Flooding
Hello,
Fixed.
/Gerkiz
Fixed.
/Gerkiz
- Sat Aug 01, 2020 8:54 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 3461
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
This is now the third day. To think that this is something that should be possible today is kind of disgusting. A DDoS? This is something that I can understand that the Factorio devs can’t do anything about. But when it’s their software that is having this flaw? It feels like we’re prioritized to th...
- Sat Aug 01, 2020 8:42 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 3461
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
Thank you for your reply. This information is already something that I know. Since the server is sending unlimited information/packets to the clients I am certain that the Factorio devs could do something to limit this. As of now the client initiates a handshake flood and the server responds unlimit...
- Fri Jul 31, 2020 4:41 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 3461
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
I see that this was moved to "Technical Help" - may I ask why?
/Gerkiz
/Gerkiz
- Fri Jul 31, 2020 1:26 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 3461
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
Also .pcap-output from the weird connection.
Note, the player does not even connect, he just starts to send this weird randomness of data and it makes the server stutter like it has a lot to-do.
/Gerkiz
Note, the player does not even connect, he just starts to send this weird randomness of data and it makes the server stutter like it has a lot to-do.
/Gerkiz
- Fri Jul 31, 2020 8:21 am
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 3461
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
Hello,
It seems that we have this issue as well. Although Hornwitser does not specify how large their .log file was - ours is at rougly 420MB.
Attached is the 7zip file that is ultra compressed with lzma2.
/Gerkiz
It seems that we have this issue as well. Although Hornwitser does not specify how large their .log file was - ours is at rougly 420MB.
Attached is the 7zip file that is ultra compressed with lzma2.
/Gerkiz
- Tue Jul 21, 2020 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
- Replies: 5
- Views: 2878
Re: [0.18.36] Get surface can't return anything as the character is not connected.
From HLDR (Discord User):
/Gerkizbug (feature?) report: shoot the tree or the stone, break ressource respawn
- Tue Jul 21, 2020 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
- Replies: 5
- Views: 2878
[0.18.36] Crash: "Get surface can't return anything as the character is not connected."
Hello,
We had this hard crash with the following error:
Log and save game is uploaded.
Regards,
Gerkiz
We had this hard crash with the following error:
Code: Select all
Get surface can't return anything as the character is not connected.
Regards,
Gerkiz
- Mon Jun 29, 2020 1:19 pm
- Forum: Won't implement
- Topic: [Events] on_player_cursor_stack_changed
- Replies: 2
- Views: 1279
Re: [Events] on_player_cursor_stack_changed
Thank you Boskid, I have apparently missed this.
This is just what was needed.
This is just what was needed.
- Mon Jun 29, 2020 9:32 am
- Forum: Won't implement
- Topic: [Events] on_player_cursor_stack_changed
- Replies: 2
- Views: 1279
[Events] on_player_cursor_stack_changed
Hello, We host multiple scenarios and I can't stress this enough - we have grifers almost every day. Allowing on_player_cursor_stack_changed to have the event: item - would solve this issue with griefers since we can read from the cursor stack and prevent a player who is new to the server to not be ...
- Tue Feb 18, 2020 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.7] Authenticating with token does not work: "auth error: Missing username"
- Replies: 6
- Views: 5829
[0.18.7] Authenticating with token does not work: "auth error: Missing username"
Hello, Updating to 0.18.7 and trying to start a server headless results with: Only one of token or username and password can be set at once. What i've tried: 1. Username, token and no password (as before the update) 0.564 Error CommandLineMultiplayer.cpp:88: Only one of token or username and passwor...
- Mon Feb 03, 2020 9:06 pm
- Forum: Not a bug
- Topic: [0.18.3] Disallowing empty messages
- Replies: 3
- Views: 1371
Re: [0.18.3] Disallowing empty messages
I have fixed this on the service that I parse the chat.
/Gerkiz
- Mon Feb 03, 2020 8:53 pm
- Forum: Not a bug
- Topic: [0.18.3] Disallowing empty messages
- Replies: 3
- Views: 1371
Re: [0.18.3] Disallowing empty messages
Update:
This also works on freeplay (non custom scenario)
/Gerkiz
This also works on freeplay (non custom scenario)
/Gerkiz
- Mon Feb 03, 2020 8:51 pm
- Forum: Not a bug
- Topic: [0.18.3] Disallowing empty messages
- Replies: 3
- Views: 1371
[0.18.3] Disallowing empty messages
Hello, Would it be possible to disable sending empty in game messages if said message only contains brackets with nonsense and/or spaces? I am not sure if it's a bug, but I don't see why this should work. The message below prints an empty message in game in Factorio. [color=red][/color] empty_messag...
- Thu Jan 23, 2020 8:15 am
- Forum: Not a bug
- Topic: [0.18.0] Missing user scenarios
- Replies: 1
- Views: 794
[0.18.0] Missing user scenarios
Hello.
I don't know if it's a bug or intended feature but user scenarios are missing when trying to host a new game.
Running 0.18.0 on W10.
/Gerkiz
I don't know if it's a bug or intended feature but user scenarios are missing when trying to host a new game.
Running 0.18.0 on W10.
/Gerkiz
- Sun Jan 05, 2020 5:27 pm
- Forum: Not a bug
- Topic: [0.17.79] Browse Game Favorites - unexpected bound
- Replies: 3
- Views: 1170
Re: [0.17.79] Browse Game Favorites - unexpected bound
As someone said earlier to me,
Fixed.
/Gerkiz
^ this has been the case.Sounds like copy pasting has been too powerful
Fixed.
/Gerkiz