Also .pcap-output from the weird connection.
Note, the player does not even connect, he just starts to send this weird randomness of data and it makes the server stutter like it has a lot to-do.
/Gerkiz
Search found 42 matches
- Fri Jul 31, 2020 1:26 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 2279
- Fri Jul 31, 2020 8:21 am
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 2279
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
Hello,
It seems that we have this issue as well. Although Hornwitser does not specify how large their .log file was - ours is at rougly 420MB.
Attached is the 7zip file that is ultra compressed with lzma2.
/Gerkiz
It seems that we have this issue as well. Although Hornwitser does not specify how large their .log file was - ours is at rougly 420MB.
Attached is the 7zip file that is ultra compressed with lzma2.
/Gerkiz
- Tue Jul 21, 2020 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
- Replies: 5
- Views: 1938
Re: [0.18.36] Get surface can't return anything as the character is not connected.
From HLDR (Discord User):
/Gerkizbug (feature?) report: shoot the tree or the stone, break ressource respawn
- Tue Jul 21, 2020 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
- Replies: 5
- Views: 1938
[0.18.36] Crash: "Get surface can't return anything as the character is not connected."
Hello,
We had this hard crash with the following error:
Log and save game is uploaded.
Regards,
Gerkiz
We had this hard crash with the following error:
Code: Select all
Get surface can't return anything as the character is not connected.
Regards,
Gerkiz
- Mon Jun 29, 2020 1:19 pm
- Forum: Won't implement
- Topic: [Events] on_player_cursor_stack_changed
- Replies: 2
- Views: 864
Re: [Events] on_player_cursor_stack_changed
Thank you Boskid, I have apparently missed this.
This is just what was needed.
This is just what was needed.
- Mon Jun 29, 2020 9:32 am
- Forum: Won't implement
- Topic: [Events] on_player_cursor_stack_changed
- Replies: 2
- Views: 864
[Events] on_player_cursor_stack_changed
Hello, We host multiple scenarios and I can't stress this enough - we have grifers almost every day. Allowing on_player_cursor_stack_changed to have the event: item - would solve this issue with griefers since we can read from the cursor stack and prevent a player who is new to the server to not be ...
- Tue Feb 18, 2020 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.7] Authenticating with token does not work: "auth error: Missing username"
- Replies: 6
- Views: 4065
[0.18.7] Authenticating with token does not work: "auth error: Missing username"
Hello, Updating to 0.18.7 and trying to start a server headless results with: Only one of token or username and password can be set at once. What i've tried: 1. Username, token and no password (as before the update) 0.564 Error CommandLineMultiplayer.cpp:88: Only one of token or username and passwor...
- Mon Feb 03, 2020 9:06 pm
- Forum: Not a bug
- Topic: [0.18.3] Disallowing empty messages
- Replies: 3
- Views: 974
Re: [0.18.3] Disallowing empty messages
I have fixed this on the service that I parse the chat.

/Gerkiz
- Mon Feb 03, 2020 8:53 pm
- Forum: Not a bug
- Topic: [0.18.3] Disallowing empty messages
- Replies: 3
- Views: 974
Re: [0.18.3] Disallowing empty messages
Update:
This also works on freeplay (non custom scenario)
/Gerkiz
This also works on freeplay (non custom scenario)
/Gerkiz
- Mon Feb 03, 2020 8:51 pm
- Forum: Not a bug
- Topic: [0.18.3] Disallowing empty messages
- Replies: 3
- Views: 974
[0.18.3] Disallowing empty messages
Hello, Would it be possible to disable sending empty in game messages if said message only contains brackets with nonsense and/or spaces? I am not sure if it's a bug, but I don't see why this should work. The message below prints an empty message in game in Factorio. [color=red][/color] empty_messag...
- Thu Jan 23, 2020 8:15 am
- Forum: Not a bug
- Topic: [0.18.0] Missing user scenarios
- Replies: 1
- Views: 533
[0.18.0] Missing user scenarios
Hello.
I don't know if it's a bug or intended feature but user scenarios are missing when trying to host a new game.
Running 0.18.0 on W10.
/Gerkiz
I don't know if it's a bug or intended feature but user scenarios are missing when trying to host a new game.
Running 0.18.0 on W10.
/Gerkiz
- Sun Jan 05, 2020 5:27 pm
- Forum: Not a bug
- Topic: [0.17.79] Browse Game Favorites - unexpected bound
- Replies: 3
- Views: 796
Re: [0.17.79] Browse Game Favorites - unexpected bound
As someone said earlier to me,
Fixed.
/Gerkiz
^ this has been the case.Sounds like copy pasting has been too powerful
Fixed.
/Gerkiz
- Thu Dec 19, 2019 6:54 pm
- Forum: Technical Help
- Topic: Match Making / Browse games
- Replies: 3
- Views: 789
Re: Match Making / Browse games
Thank you so much for the quick support! 

- Thu Dec 19, 2019 6:19 pm
- Forum: Technical Help
- Topic: Match Making / Browse games
- Replies: 3
- Views: 789
Re: Match Making / Browse games
More info: 452274.071 Info MatchingServer.cpp:171: Failed to sendHeartbeat to the multiplayer matching server: Download failed (status code 503): failed to parse JSON response: Unexpected character (<) at ?:1 JSON: <!DOCTYPE html> <html> <head> <meta name="viewport" content="width=dev...
- Thu Dec 19, 2019 6:12 pm
- Forum: Technical Help
- Topic: Match Making / Browse games
- Replies: 3
- Views: 789
Match Making / Browse games
Hello,
Browse games prints out a nice little error message.
Thank you in advance,
Gerkiz
Browse games prints out a nice little error message.
This also occurs when starting a headless server.Download failed (status code 520): failed to parse JSON response: Unexpected character (O) at ?:1
Thank you in advance,
Gerkiz
- Sat Aug 31, 2019 11:15 pm
- Forum: Tools
- Topic: FactorioUpbot - Discord bot notifying when your servers go down
- Replies: 2
- Views: 1913
Re: FactorioUpbot - Discord bot notifying when your servers go down
Is the code available somewhere? I'm thinking if someone wants to self-host it.Hornwitser wrote: βTue Jul 30, 2019 11:14 pmI've made a Discord bot that monitors the multiplayer games list and sends updates when a specific ones disappears or reappears from the list. Summed up in one picture:
upbot.png
--snip--
- Thu Jul 18, 2019 4:55 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
- Replies: 15
- Views: 2553
Re: [Oxyd] [0.17.56] Biter groups get stuck on cliffs and go idle
There are about 900 pathfinding requests currently going on in that save. I can see one attack group with 700 members, most of which are still trying to reach the group, making up a large portion of the pathfinding requests. In other words, this is ridiculous. You need to contact the scenario autho...
- Fri Jul 12, 2019 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 5151
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Hello,
To update on this, it seems that this started happening on 2019-07-02, the day after 0.17.53 was released.
The first log from 2019-07-01 is clean of broken pipes.
The other log from 2019-07-02 starts at 05:28, roughly 4 hours after the game was started.
To update on this, it seems that this started happening on 2019-07-02, the day after 0.17.53 was released.
The first log from 2019-07-01 is clean of broken pipes.
The other log from 2019-07-02 starts at 05:28, roughly 4 hours after the game was started.
- Wed Jul 10, 2019 11:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 5151
Re: [0.17.55] Reading stdin failed
Hello, I also have this issue. I host also multiple servers where I see this issue in the logs. 46774.905 Info AppManager.cpp:257: Saving finished 47027.856 Info ServerRouter.cpp:616: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, p...
- Mon Jun 24, 2019 3:21 pm
- Forum: Releases
- Topic: Version 0.17.51
- Replies: 5
- Views: 6887
Re: Version 0.17.51
From Bilka:
Recommendation: Wait for 0.17.52, .51 crashes in tile building and looking at equipment grids. Estimated time of release: in 1 hour