Search found 50 matches

by Gerkiz
Fri Jan 22, 2021 8:27 pm
Forum: Duplicates
Topic: [1.1.13] Crash when placing locomotive
Replies: 1
Views: 832

[1.1.13] Crash when placing locomotive

Hello,

A player in our server managed to crash the instance, steps:
"place loco , place wagon
server crash"

Log and save file is uploaded.

<duplicate>

/Gerkiz
by Gerkiz
Mon Aug 10, 2020 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Newly created Factorio server will not show up in server browser
Replies: 3
Views: 1372

Re: [0.18.45] Newly created Factorio server will not show up in server browser

kovarex wrote:
Mon Aug 10, 2020 11:27 am
Can I assume, that it was a one time hiccup of the matching server and it is working fine now?
You are indeed correct. It seems to be working quite fine now.

/Gerkiz
by Gerkiz
Sun Aug 09, 2020 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Newly created Factorio server will not show up in server browser
Replies: 3
Views: 1372

[0.18.45] Newly created Factorio server will not show up in server browser

Hello, There seems to be an issue with the server matchmaking system. What did you do? I started a new instance, Comfy - Mtn Fortress. Everything is OK in regarding the logs that is logged. But the server will not show up in the server matchmaking browser. Log below: 0.727 Info UDPSocket.cpp:27: Ope...
by Gerkiz
Thu Aug 06, 2020 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
Replies: 2
Views: 2160

[Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress

What did you do? Loaded up a scenario that we at Comfy regularly host. Modified how often the wave_defense attack occurs. For this instance I did the following, so that we can easy reproduce this issue: wave_interval = 60 next_wave = 300 What happened? As you can see in the picture below; biters ar...
by Gerkiz
Mon Aug 03, 2020 6:11 am
Forum: Resolved Problems and Bugs
Topic: [0.18.40] Handshake Flooding
Replies: 1
Views: 702

[0.18.40] Handshake Flooding

Hello,

Fixed.


/Gerkiz
by Gerkiz
Sat Aug 01, 2020 8:54 pm
Forum: Technical Help
Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
Replies: 9
Views: 3049

Re: [0.18.1] Invalid packet (type ConnectionRequestReply)

This is now the third day. To think that this is something that should be possible today is kind of disgusting. A DDoS? This is something that I can understand that the Factorio devs can’t do anything about. But when it’s their software that is having this flaw? It feels like we’re prioritized to th...
by Gerkiz
Sat Aug 01, 2020 8:42 pm
Forum: Technical Help
Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
Replies: 9
Views: 3049

Re: [0.18.1] Invalid packet (type ConnectionRequestReply)

Thank you for your reply. This information is already something that I know. Since the server is sending unlimited information/packets to the clients I am certain that the Factorio devs could do something to limit this. As of now the client initiates a handshake flood and the server responds unlimit...
by Gerkiz
Fri Jul 31, 2020 4:41 pm
Forum: Technical Help
Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
Replies: 9
Views: 3049

Re: [0.18.1] Invalid packet (type ConnectionRequestReply)

I see that this was moved to "Technical Help" - may I ask why?

/Gerkiz
by Gerkiz
Fri Jul 31, 2020 1:26 pm
Forum: Technical Help
Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
Replies: 9
Views: 3049

Re: [0.18.1] Invalid packet (type ConnectionRequestReply)

Also .pcap-output from the weird connection.

Note, the player does not even connect, he just starts to send this weird randomness of data and it makes the server stutter like it has a lot to-do.

/Gerkiz
by Gerkiz
Fri Jul 31, 2020 8:21 am
Forum: Technical Help
Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
Replies: 9
Views: 3049

Re: [0.18.1] Invalid packet (type ConnectionRequestReply)

Hello,

It seems that we have this issue as well. Although Hornwitser does not specify how large their .log file was - ours is at rougly 420MB.

Attached is the 7zip file that is ultra compressed with lzma2.

/Gerkiz
by Gerkiz
Tue Jul 21, 2020 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
Replies: 5
Views: 2539

Re: [0.18.36] Get surface can't return anything as the character is not connected.

From HLDR (Discord User):
bug (feature?) report: shoot the tree or the stone, break ressource respawn
/Gerkiz
by Gerkiz
Tue Jul 21, 2020 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Crash: "Get surface can't return anything as the character is not connected."
Replies: 5
Views: 2539

[0.18.36] Crash: "Get surface can't return anything as the character is not connected."

Hello,

We had this hard crash with the following error:

Code: Select all

Get surface can't return anything as the character is not connected.
Log and save game is uploaded.

Regards,
Gerkiz
by Gerkiz
Mon Jun 29, 2020 1:19 pm
Forum: Won't implement
Topic: [Events] on_player_cursor_stack_changed
Replies: 2
Views: 1143

Re: [Events] on_player_cursor_stack_changed

Thank you Boskid, I have apparently missed this.

This is just what was needed.
by Gerkiz
Mon Jun 29, 2020 9:32 am
Forum: Won't implement
Topic: [Events] on_player_cursor_stack_changed
Replies: 2
Views: 1143

[Events] on_player_cursor_stack_changed

Hello, We host multiple scenarios and I can't stress this enough - we have grifers almost every day. Allowing on_player_cursor_stack_changed to have the event: item - would solve this issue with griefers since we can read from the cursor stack and prevent a player who is new to the server to not be ...
by Gerkiz
Tue Feb 18, 2020 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.7] Authenticating with token does not work: "auth error: Missing username"
Replies: 6
Views: 5266

[0.18.7] Authenticating with token does not work: "auth error: Missing username"

Hello, Updating to 0.18.7 and trying to start a server headless results with: Only one of token or username and password can be set at once. What i've tried: 1. Username, token and no password (as before the update) 0.564 Error CommandLineMultiplayer.cpp:88: Only one of token or username and passwor...
by Gerkiz
Mon Feb 03, 2020 9:06 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 1222

Re: [0.18.3] Disallowing empty messages

Klonan wrote:
Mon Feb 03, 2020 9:01 pm
Gerkiz wrote:
Mon Feb 03, 2020 8:51 pm
I am not sure if it's a bug, but I don't see why this should work.
I don't see why it shouldn't
What I mean is since you're already disallowing spaces only as a message then this could be included to the disallow list.

I have fixed this on the service that I parse the chat. :)

/Gerkiz
by Gerkiz
Mon Feb 03, 2020 8:53 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 1222

Re: [0.18.3] Disallowing empty messages

Update:
This also works on freeplay (non custom scenario)
empty_message.png
/Gerkiz
by Gerkiz
Mon Feb 03, 2020 8:51 pm
Forum: Not a bug
Topic: [0.18.3] Disallowing empty messages
Replies: 3
Views: 1222

[0.18.3] Disallowing empty messages

Hello, Would it be possible to disable sending empty in game messages if said message only contains brackets with nonsense and/or spaces? I am not sure if it's a bug, but I don't see why this should work. The message below prints an empty message in game in Factorio. [color=red][/color] empty_messag...
by Gerkiz
Thu Jan 23, 2020 8:15 am
Forum: Not a bug
Topic: [0.18.0] Missing user scenarios
Replies: 1
Views: 697

[0.18.0] Missing user scenarios

Hello.

I don't know if it's a bug or intended feature but user scenarios are missing when trying to host a new game.

Running 0.18.0 on W10.
UATW.gif
/Gerkiz
by Gerkiz
Sun Jan 05, 2020 5:27 pm
Forum: Not a bug
Topic: [0.17.79] Browse Game Favorites - unexpected bound
Replies: 3
Views: 1043

Re: [0.17.79] Browse Game Favorites - unexpected bound

As someone said earlier to me,
Sounds like copy pasting has been too powerful
^ this has been the case.

Fixed.

/Gerkiz

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