It seems that copying and pasting the blueprint does not replicate this issue.
Could it be that the player has had this blueprint before the fix was applied?
Attached the blueprint-storage.dat as zip
/Gerkiz
Search found 42 matches
- Sat Apr 22, 2023 8:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 2
- Views: 860
- Sat Apr 22, 2023 8:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 2
- Views: 860
[Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Hello, It seems that this bug has been resurrected from the dead, players are still able to request two entries of the same item in a buffer-chest: factorio_2023_04_22_10_10_27.png The blueprint string: 0eNrdXW1y4zhzvov/xnpDfJNbqVwkteWiJdpmRhL1UtLMzrs1B8gtcracJKBkWxCFJrobGsszf3bXWuJhE+huNPoLf989LvfN...
- Sat Dec 31, 2022 4:34 pm
- Forum: Technical Help
- Topic: [1.1.74] UDPSocket.cpp:378: Sendto failed: Invalid argument
- Replies: 5
- Views: 527
Re: [1.1.74] UDPSocket.cpp:378: Sendto failed: Invalid argument
Something I noticed was - in .72 log file I did not make the server public. As soon as I did that - the bad udp checksums occurred again.
This feels like local. I'll try to figure out why it happens.
Thank you and sorry for wasting your time!
Best regards
Gerkiz
This feels like local. I'll try to figure out why it happens.
Thank you and sorry for wasting your time!
Best regards
Gerkiz
- Sat Dec 31, 2022 1:30 pm
- Forum: Technical Help
- Topic: [1.1.74] UDPSocket.cpp:378: Sendto failed: Invalid argument
- Replies: 5
- Views: 527
Re: [1.1.74] UDPSocket.cpp:378: Sendto failed: Invalid argument
Hi!
In version .72 they do not appear. But in .74 they do.
Attached the logs :}
/Gerkiz
In version .72 they do not appear. But in .74 they do.
Attached the logs :}
/Gerkiz
- Fri Dec 30, 2022 8:23 pm
- Forum: Technical Help
- Topic: [1.1.74] UDPSocket.cpp:378: Sendto failed: Invalid argument
- Replies: 5
- Views: 527
[1.1.74] UDPSocket.cpp:378: Sendto failed: Invalid argument
Hello. When hosting a public server in version .74 we've been seeing these messages that weren't in prior versions. Nothing has really changed regarding hardware. Is there something that I can do? Disable them if they are just "noise" without action needed? https://media.discordapp.net/att...
- Mon Oct 31, 2022 10:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.70] Crash when after mining other-force entity and then deleting other force
- Replies: 6
- Views: 1593
[1.1.70] Crash when after mining other-force entity and then deleting other force
Hello, We hosted our scenario Towny. Everything was all good and dandy - some players were playing and all of a sudden new players tried to join but couldn't. Their client crashed to desktop. I tried myself to join the server, but received the same error along with crash to desktop. Attached is save...
- Sat Jul 16, 2022 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 4
- Views: 2050
Re: [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Funnily enough I browsed the net for "factorio bp creator online" and found this:
https://teoxoy.github.io/factorio-blueprint-editor/
CTRL + C and CTRL + V in game and voilá. You got yourself an impossible request.
/Gerkiz
https://teoxoy.github.io/factorio-blueprint-editor/
CTRL + C and CTRL + V in game and voilá. You got yourself an impossible request.
/Gerkiz
- Sat Jul 16, 2022 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 4
- Views: 2050
Re: [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Hello, This is most likely the cause for the crash: unknown.png When doing this manually - adding for example the prod-module-2 twice in the request-window without any BPs, you get the correct error message: https://forums.factorio.com/download/file.php?mode=view&id=74606 The BP: 0eNqdld1uozAQhd...
- Wed Jul 13, 2022 11:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 4
- Views: 2050
[Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Hello, As topic states, the instance crashes with the following error: FlatMap.hpp:69: Key not present. The player that caused this crash was "inside" his tank when this happened. Steps: Change your username to: "archmohamed" Take your "tank" from the inventory Place it...
- Wed Jul 06, 2022 6:12 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 643
- Views: 272682
Re: [MOD 0.13.17+] Rampant
Attached is an mp4 video of demo when using Rampant.
It stutters hard.
It stutters hard.
- Tue Nov 16, 2021 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.35] Desync on Modded Scenario
- Replies: 2
- Views: 1309
- Tue Nov 16, 2021 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.35] Desync on Modded Scenario
- Replies: 2
- Views: 1309
Re: [1.1.35] Desync on Modded Scenario
Hello, The author of this scenario has coded it a bit wrongly. The author is storing LuaPlayer as a key inside a global table... key = { ["{LuaPlayer, name = 'Gerkiz', index = 1}"] = true, [{ magic = "802384732948701238470123", playertarget = 2, type = 21 }] = true } I'll push a ...
- Fri Jan 22, 2021 8:27 pm
- Forum: Duplicates
- Topic: [1.1.13] Crash when placing locomotive
- Replies: 1
- Views: 653
[1.1.13] Crash when placing locomotive
Hello,
A player in our server managed to crash the instance, steps:
"place loco , place wagon
server crash"
Log and save file is uploaded.
<duplicate>
/Gerkiz
A player in our server managed to crash the instance, steps:
"place loco , place wagon
server crash"
Log and save file is uploaded.
<duplicate>
/Gerkiz
- Mon Aug 10, 2020 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Newly created Factorio server will not show up in server browser
- Replies: 3
- Views: 1140
- Sun Aug 09, 2020 12:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Newly created Factorio server will not show up in server browser
- Replies: 3
- Views: 1140
[0.18.45] Newly created Factorio server will not show up in server browser
Hello, There seems to be an issue with the server matchmaking system. What did you do? I started a new instance, Comfy - Mtn Fortress. Everything is OK in regarding the logs that is logged. But the server will not show up in the server matchmaking browser. Log below: 0.727 Info UDPSocket.cpp:27: Ope...
- Thu Aug 06, 2020 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
- Replies: 2
- Views: 1818
[Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
What did you do? Loaded up a scenario that we at Comfy regularly host. Modified how often the wave_defense attack occurs. For this instance I did the following, so that we can easy reproduce this issue: wave_interval = 60 next_wave = 300 What happened? As you can see in the picture below; biters ar...
- Mon Aug 03, 2020 6:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40] Handshake Flooding
- Replies: 1
- Views: 608
[0.18.40] Handshake Flooding
Hello,
Fixed.
/Gerkiz
Fixed.
/Gerkiz
- Sat Aug 01, 2020 8:54 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 2507
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
This is now the third day. To think that this is something that should be possible today is kind of disgusting. A DDoS? This is something that I can understand that the Factorio devs can’t do anything about. But when it’s their software that is having this flaw? It feels like we’re prioritized to th...
- Sat Aug 01, 2020 8:42 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 2507
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
Thank you for your reply. This information is already something that I know. Since the server is sending unlimited information/packets to the clients I am certain that the Factorio devs could do something to limit this. As of now the client initiates a handshake flood and the server responds unlimit...
- Fri Jul 31, 2020 4:41 pm
- Forum: Technical Help
- Topic: [0.18.1] Invalid packet (type ConnectionRequestReply)
- Replies: 9
- Views: 2507
Re: [0.18.1] Invalid packet (type ConnectionRequestReply)
I see that this was moved to "Technical Help" - may I ask why?
/Gerkiz
/Gerkiz