Search found 104 matches

by Aardwolf
Mon Mar 14, 2016 11:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26][Twinsen] Rocket silo % not updated if productivity
Replies: 4
Views: 5031

[0.12.26][Twinsen] Rocket silo % not updated if productivity

I noticed a tiny cosmetic bug:

If the rocket silo has productivity modules, and the productivity bar is full, then one would expect the percentage to increase. But it doesn't. But when then the normal green bar is full, the percentage goes +2, so the productivity bonus at least got applied. I think ...
by Aardwolf
Fri Mar 11, 2016 12:31 pm
Forum: Gameplay Help
Topic: Personal robots and logistics slots
Replies: 5
Views: 4292

Re: Personal robots and logistics slots

That's dissapointing :(

Is this just because it's not implemented yet, or on purpose for gameplay reasons?

Searching the internet for personal roboports and logistics bots gives nothing.

The personal roboport is described as "acting like a real roboport", so it should support logistics bots too...
by Aardwolf
Fri Mar 11, 2016 1:12 am
Forum: Gameplay Help
Topic: Personal robots and logistics slots
Replies: 5
Views: 4292

Personal robots and logistics slots

Hi,

I have a personal roboport in my armor.
I have logistics robots in my inventory.
I have a passive provider chest with ammo.
I have requested ammo in my personal logistics inventory.

Should it be possible for the logistics robots to bring me the ammo?

They don't for some reason. Only if I ...
by Aardwolf
Fri Mar 11, 2016 12:25 am
Forum: Ideas and Suggestions
Topic: small improvement for default save
Replies: 3
Views: 2203

When saving highlight last manually saved game

Hi,

When opening the save menu, it has by default the last game you *loaded* selected.

This is misleading, when using manual save often, it doesn't highlight the last game you saved.

It would be awesome if that one was selected by default there instead.

Thanks!
by Aardwolf
Thu Mar 10, 2016 6:10 pm
Forum: Ideas and Suggestions
Topic: Forklifts to move around chests
Replies: 21
Views: 16216

Forklifts to move around chests

One of the more tedious and annoying things of the game is having a chest full of junk somewhere, and now you want it out of the way, move it elsewhere.

Moving the stuff through inventory is tedious, and so is using belts and inserters.

So it would be awesome to have a new vehicle, the forklift ...
by Aardwolf
Sun Mar 06, 2016 6:37 pm
Forum: Resolved Problems and Bugs
Topic: [12.26] Impossible turret configuration in new hope level 4
Replies: 1
Views: 3318

[12.26] Impossible turret configuration in new hope level 4

See screenshot:

http://imgur.com/BoTKVxI

The area inside the walls is not big enough for those turrets. They cannot fit, it's impossible to build this yourself, the walls and turrets overlap. I think it's a leftover from when turrets were smaller in an older version.
by Aardwolf
Sun Mar 06, 2016 9:32 am
Forum: Resolved Problems and Bugs
Topic: [0.12.25] Hang when autosaving while pressing e
Replies: 3
Views: 1955

Re: [0.12.25] Hang when autosaving while pressing e

Yes, it was in the new hope level with the train track and that was the error when loading. And indeed it was after taking iron chest I think.

It also was hanging while saving though! Had to kill the game. I don't see that in the linked thread.
by Aardwolf
Sat Mar 05, 2016 11:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] Hang when autosaving while pressing e
Replies: 3
Views: 1955

[0.12.25] Hang when autosaving while pressing e

Hi,

The game autosaves every two minutes. This worked fine. However, at one point, I pressed "e" for the inventory exactly at the same time when it autosaved. The game was then hanging. Nothing could continue it (any key press, ...).

Also, when then trying to load the autosave, it was corrupted ...
by Aardwolf
Sun Feb 15, 2015 1:52 pm
Forum: General discussion
Topic: 0.12 New Circuit stuff (from the FF)
Replies: 11
Views: 11926

Re: 0.12 New Circuit stuff (from the FF)

OT: Belts sensors & enabling-belts-with-CCnet reminded me of a game called "Tile factory"
It would perhaps also allow for "packetized" item delivery on a belt (i.e. 50 copper ore, 5x space, 50 coal, 5x space, repeat)

It would allow tons and tons of awesome stuff, and personally I like belts more ...
by Aardwolf
Sun Feb 15, 2015 12:39 pm
Forum: General discussion
Topic: Game keeps saying 25 objects are missing construction robots
Replies: 11
Views: 22036

Re: Game keeps saying 25 objects are missing construction ro

All I'm asking for is that if you want to use logistic robots, you're not *forced* by the game to also use construction robots. Having a beep and message on screen saying they're missing every 10 seconds is *forcing* it enough.

The game also doesn't give alerts about factories missing ingredients ...
by Aardwolf
Tue Feb 10, 2015 1:22 pm
Forum: General discussion
Topic: 0.12 New Circuit stuff (from the FF)
Replies: 11
Views: 11926

Re: 0.12 New Circuit stuff (from the FF)

A sensor for whether there is an item on a transport belt would be very useful. You could manage so much with it related to managing item flows. Smart chests don't allow this because they are only useful when being fillet, not to measure active transport.

Please consider a belt sensor. Thanks ...
by Aardwolf
Sun Feb 08, 2015 11:29 am
Forum: General discussion
Topic: How do YOU fight biter nests?
Replies: 21
Views: 24105

Re: How do YOU fight biter nests?

Combat shotgun with piercing bullets, and power armor MK2 with 3 fusion reactors, 9 energy shield MK2, and 2 exoskeletons.

The exoskeletons are there just to walk faster while building my base (and I wish there was space for more). But for fighting monsters: who needs to walk faster when you've got ...
by Aardwolf
Sat Feb 07, 2015 11:36 am
Forum: General discussion
Topic: Game keeps saying 25 objects are missing construction robots
Replies: 11
Views: 22036

Re: Game keeps saying 25 objects are missing construction ro

Ok that indeed helps. Requires making both construction robots and repair packs.

That's somewhat annoying that you're forced to make them to get rid of an alert sound. I don't see why I should get alerted about that.

Not that they're not useful of course. Just would be nicer to have a choice of ...
by Aardwolf
Sat Feb 07, 2015 11:18 am
Forum: General discussion
Topic: Game keeps saying 25 objects are missing construction robots
Replies: 11
Views: 22036

Game keeps saying 25 objects are missing construction robots

Hi,

I built a roboport in a few spots, e.g. to have them fill up my inventory with stuff.

However, now the game keeps constantly beeping and saying "25 objects are missing construction robots".

I don't care about some objects missing them, and this message gets VERY annoying after a while.

How ...
by Aardwolf
Fri Feb 06, 2015 10:22 am
Forum: Ideas and Suggestions
Topic: way to get to other islands
Replies: 2
Views: 3315

Re: way to get to other islands

A little boat, like the ones from minecraft, could be useful too
by Aardwolf
Thu Feb 05, 2015 10:38 pm
Forum: Ideas and Suggestions
Topic: Idea for larger solar station and larger accumulator
Replies: 2
Views: 4597

Idea for larger solar station and larger accumulator

This is an idea for a late-game solar plant and accumulator. They're more powerful than the small ones for the area they take, but more complicated and expensive of course.

The advantage is, they're also solar power, so the same day night cycle tradeoff is needed :)

The big solar panels: This is a ...
by Aardwolf
Wed Feb 04, 2015 5:06 pm
Forum: General discussion
Topic: Little things I love about the game
Replies: 10
Views: 7263

Re: Little things I love about the game

Hi,

There are also things I dislike though:
-handling of the car through obstacles
-accidently shooting your own laser turrets with the shotgun


Agree about these two. Don't care to admit how many times I've shot up my own stuff trying to pause or unpause the game with shift+space. I don't use ...
by Aardwolf
Tue Feb 03, 2015 6:17 pm
Forum: Ideas and Suggestions
Topic: Option to make 'f' toggle pickup mode
Replies: 11
Views: 7215

Option to make 'f' toggle pickup mode

Holding the f key while walking around at the same time to pick up things is quite awkward. Even more so during combat when you want to pick up alien artifacts.

I know it can remapped to some other key, but it wouldn't help much.

Maybe an option to have f toggle between pickup mode and non-pickup ...
by Aardwolf
Tue Feb 03, 2015 6:13 pm
Forum: General discussion
Topic: [0.11.13] Linux Version - Save games in $HOME somewhere
Replies: 6
Views: 15863

Re: [0.11.13] Linux Version - Save games in $HOME somewhere

I use Archlinux myself to play the game, and I actually prefer the current way.

I like everything related to a game to be self-contained in one directory, not spread accross the whole system.

But that may be just me :)
by Aardwolf
Tue Feb 03, 2015 5:13 pm
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 23523

Re: Game stops for autosave - thoughts?

My suggestion for the autosave would be to do some serious optimization there so it doesn't take that long

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