Search found 187 matches

by Ohz
Fri May 24, 2019 9:44 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27621

Re: Friday Facts #296 - All kinds of bugs

Hello,
What is the line code to write to change character color please?

Thanks !
by Ohz
Fri Jan 11, 2019 4:51 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42716

Re: Friday Facts #277 - GUI progress update

I never noticed that kovarex isn't written with a big K.
by Ohz
Sat Sep 15, 2018 6:34 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115987

Re: Friday Facts #260 - New fluid system

Interesting FFF! Great write up. We are still considering using different pipes for different shapes, which would allow two parallel separate pipes etc. Please do add this feature, flow control is a mod which adds these and it truly does improve fluid handling, especially in the later part of the g...
by Ohz
Fri Aug 31, 2018 4:06 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60380

Re: Friday Facts #258 - New autoplace

I play this since approx 100 hours on last 0.16 in vanilla marathon hardcore. https://i.imgur.com/bDoDhJB.png >>>eNptUj1Iw0AUfi/X86eKdOgiSCnStSIq6CDmnATFzaFuxuaqgZpI 0g7qoIOCg+DioouuIriJiIvgoqAgOrkpLoIOiiIOSr1r75pSfPBevnz f3ftLAGLQCwBIWyNZz8obhEaz3vw899OezwmhzVm/aPO05+QNgzbYPO B+gRASsZ3yM8pdPreQnrYC...
by Ohz
Fri Aug 24, 2018 4:05 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50080

Re: Friday Facts #257 - NPE/Campaign update

I love all those ideas and new changes. Great job as always, devs !
by Ohz
Fri Aug 17, 2018 5:45 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 47315

Re: Friday Facts #256 - The little things 3

"Belt Immunity Equipment"

THANK YOU

This was the very last complain I would ever make on Factorio, when in late game your factory is covered by blue belts.

Thank you so so so much.
by Ohz
Fri Aug 03, 2018 3:20 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82770

Re: Friday Facts #254 - No research queue for you

I actualy disagree with this. I think that the higher the granularity the better. It allows someone to get only what they really need at one point in time or another. Honestly, I would not be against MORE granularity in most cases. The only exception possibly being modules. You dont really get too ...
by Ohz
Fri Jul 20, 2018 5:01 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 43564

Re: Friday Facts #252 - Sound design & Map editor

Sound: I think it's missing a super low frequency sound, like around 80Hz. Earth should shake ! I play with great headphones, and good sound system, don't forget the basses ! Get inspired by the Dreadnought sound from Red Alert 3 if I'm not mistaken, but not sure because I played only once, years an...
by Ohz
Fri Jul 13, 2018 4:13 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 35909

Re: Friday Facts #251 - A Fistful of Frames

My question may sounds over stupid but I'm not into computer:

What would be the best PC Build for Factorio (what do you recommend)? Just aim to the most expensive CPU and GPU ?
by Ohz
Sat Jun 16, 2018 6:08 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 62515

Re: Friday Facts #247 - Pricing and its exploits

[quote=Kovarex]To that, I would say, that if they managed to do a game that is better then Factorio on every level, than they deserve it.[/quote] This is exactly why since the beginning of times master is taken over by his student. That's the way it goes, and that's how a master finish his life. But...
by Ohz
Fri Jun 08, 2018 5:41 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61270

Re: Friday Facts #246 - The GUI update (Part 3)

I didn't know it was possible, I am very stupid, and I am very happy you thought of this:
THANK YOU
You are amazing
by Ohz
Fri May 18, 2018 8:31 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 18229

Re: Whats your current game goal?

Just send a rocket.

...with 10x science cost multiplier, and of course in deathworld marathon settings and pure vanilla.
by Ohz
Fri May 18, 2018 8:27 am
Forum: General discussion
Topic: True end of Factorio
Replies: 17
Views: 7751

Re: True end of Factorio

How should standard game end? 1, crash (default) 2, terraformation 3, annihilation 4, Star gate 5, colonization of planets 5, rebuilding of society All of those can be a mod. 1: is actually Space X mod. No need to the devs to think about that. 5: run several servers, like does Clustorio ect Factori...
by Ohz
Fri May 11, 2018 9:36 pm
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24058

Re: Friday Facts #242 - Offensive programming

I send you all my love for your amazing work, devs.
TfGuy44 wrote:Experimental is there to experiment with.
I don't care if things break as long as it's making the game better.
Keep up the good work!
Can't agree more.
by Ohz
Tue Apr 10, 2018 6:07 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 38032

Re: Friday Facts #237 - Rich & interactive text

Very multiplayer oriented, I will never use all of those features personnally. But sounds amazing, good ideas :)
by Ohz
Fri Mar 30, 2018 10:28 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 42271

Re: Friday Facts #236 - Building a rollup

I don't care to buy a Factorio tee shirt to be honest,

But I want a factorio poster, please.
by Ohz
Sat Jan 13, 2018 12:13 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373284

Re: Friday Facts #225 - Bots versus belts (part 2)

My suggestion would be to either completely remove the Worker robot cargo size research, or more likely, to multiply the charging time several times - Kovarex
You got my words.
by Ohz
Fri Jan 05, 2018 11:23 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345685

Re: Friday Facts #224 - Bots versus belts

My opinion: Do whatever you want, I don't want to use logistic bots, therefore they can exists, I simply ignore them. To be honest I also ignore solar, laser turret, and half of the military features (rocket launcher and unused armor goodies) actually, since 400 hours of gameplay so far. Whatev, I'm...
by Ohz
Fri Dec 15, 2017 12:09 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 103228

Re: 0.16 Map generation Feedback

I am starting a brand new Death World Marathon in total vanilla no custom, to see if it's doable, because even just changing map settings, not ores gen, is adding "custom" to the game type. Pure vanilla, I rolled up map gen until I get what look like 1.5M Iron and 1M Copper near my spawn. ...
by Ohz
Sun Dec 10, 2017 2:38 pm
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 11017

Re: Why defending is a dilemma and enemies need polish

I am 80 hours into a Death World map without laser, I wall in my huge factory and set up tons of outposts around for ressources, with a complicated system of train to supply in ammo and repair pack. It was lot of fun until aliens started destroying and random electric poles. That's terribly frustrat...

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