Search found 178 matches

by Ohz
Thu Jul 30, 2015 3:16 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 159146

Re: [0.12.x] RSO Discussion thread

Hi guyz, I'm sorry if it's not the right place to post it, but I'm back on Factorio since 0.12 is here, so I upgraded RSO and found there is not much config to play on. I did some tests and I can't get rid of these giants patch of oil: http://i.imgur.com/h8XyLZW.jpg Bitters, ores, and richness is pe...
by Ohz
Mon Jul 27, 2015 4:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 107544

Re: [MOD 0.11.x - 0.12.x] Marathon

I just want to say that I cannot play Factorio without the Marathon Mod anymore. It is so cool, so rough, so real hardcore in my opinion. I play and replay with differents map settings since 6 months. It forces you to build a whole burning factory before to move to electricity, I apreciate this. Tha...
by Ohz
Mon Jul 27, 2015 2:31 pm
Forum: Duplicates
Topic: [0.12.1] Weird thing - Removing path reveal water
Replies: 2
Views: 3725

[0.12.1] Weird thing - Removing path reveal water

Hi guys, I started a new map at 0.12.0 and built my factory, and some stone brick path. Then I upgrade to 0.12.1 and I was just removing the path when this appeared (so while removing tiles of stone brick). There is now magically water. Weirdest bug I ever seen. http://i.imgur.com/hZv9mew.jpg http:/...
by Ohz
Fri Jul 17, 2015 10:26 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 128918

Re: Version 0.12.0

This is amazingly huge. You come from a very far journey, and this is simply awesome. Thanks a lot for all the work you put into it. I spent around 700 hours on your game, one of the best game I ever played in my life.
by Ohz
Sun May 10, 2015 2:46 am
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 51795

Re: [0.11.x] Marathon Mod

Thank you for your work Afforess
by Ohz
Sun May 10, 2015 2:43 am
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 35901

Re: Friday Facts #85 - Sales Stats

I think the "MP Effect?" label is more likely to have been Zisteau and Arumba's influence. +1 (And some other youtubers) Personnally I discovered it from a guy who play also Gnomoria, and was looking for tutorials (the military gui is a nightmare) The huge GFX polish is an amazing improve...
by Ohz
Sun May 10, 2015 2:15 am
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 16669

Re: Let's start a Marathon + RSO

I personnally stopped playing this map since we was obliged to set to 250-300ms latency. Not unjoyable anymore for me. I don't know if Sillyfly and Twinsen are playing since then. And personnally, close to the ending game on my solo marathon, I'm at 10-15fps, my green factory is just too huge (2 tim...
by Ohz
Sun May 10, 2015 2:00 am
Forum: General discussion
Topic: Best Game of 2015? Hell Yes!
Replies: 11
Views: 5791

Re: Best Game of 2015? Hell Yes!

AlphaWarMeister wrote:-Some way to track the total hours played
you can see it in loading screen
by Ohz
Mon Apr 27, 2015 8:54 pm
Forum: Technical Help
Topic: Late game lag, screenshots
Replies: 3
Views: 1601

Re: Late game lag, screenshots

I see 63% for only entity update. I think that means I have too many items on belts?
by Ohz
Mon Apr 27, 2015 8:49 pm
Forum: Technical Help
Topic: Late game lag, screenshots
Replies: 3
Views: 1601

Late game lag, screenshots

Hi, You cant probably do anything but I wish you watch my debug info to tell me what really makes me lag, drop me to 10fps. I stopped rendering smoke from steam, clouds, and I'm in low graphic. Obviously there is lot of stuff running, it's something like 40h game, but maybe you can point out somethi...
by Ohz
Mon Apr 27, 2015 2:03 pm
Forum: Ideas and Suggestions
Topic: Trees more obvious on map
Replies: 10
Views: 4011

Re: Trees more obvious on map

Nobody's agree? :(
by Ohz
Mon Apr 27, 2015 1:52 pm
Forum: Show your Creations
Topic: [Marathon Mod] Green circuits factory
Replies: 7
Views: 27124

Re: [Marathon Mod] Green circuits factory

After few hours, the trains doesn't keep up, because I have trouble to fill up my trains in time. I wonder if to centralize everything it will go better, with then a giant 4 belts of copper? Again it's Marathon, it's way more interesting to move ore than plates.
by Ohz
Sat Apr 25, 2015 6:09 pm
Forum: Pending
Topic: [0.11.22][XP]Impossible to auto-update
Replies: 1
Views: 3023

[0.11.22][XP]Impossible to auto-update

Hi,
It's not a problem for me since manual update works perfectly fine, but I had this trying to auto-update from 0.11.21:

Image

Thanks for your awesome work again.
by Ohz
Sat Apr 25, 2015 12:41 pm
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 75652

Re: Version 0.11.22

That's sound so easy to fix bug, when you read the huge list of logs... Thank you guys for you awesome work, you're masters of programming.
by Ohz
Sun Apr 19, 2015 12:29 am
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 16669

Re: Let's start a Marathon + RSO

DAY #5 After hours of connecting trouble, we improved few stuff. Advanced cracking oil and Military 3 finally reached. Electricity 2, and so super large patch of solar will coming soon. We are about 3 Iron, 2 Copper, 3 Coal (1 already emtpy) and 1 Oil outposts. We are thinking export smelting and gr...
by Ohz
Sun Apr 19, 2015 12:10 am
Forum: Show your Creations
Topic: [Marathon Mod] Green circuits factory
Replies: 7
Views: 27124

Re: [Marathon Mod] Green circuits factory

Even if my belts are empty and this factory is not at full production, look at least the ratio copper plates / green circuits ! That's why ^^

Image
by Ohz
Sat Apr 18, 2015 4:31 pm
Forum: Show your Creations
Topic: [Marathon Mod] Green circuits factory
Replies: 7
Views: 27124

[Marathon Mod] Green circuits factory

Here is my green circuits factory on my (solo) Marathon map. Just finished it, so my rail network doesn't keep up, I will add more trains.
This is only for blue science and basic factory. I need another like that for blue circuits and modules :)

Marathon guys, lol...

Image

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