Search found 178 matches
- Thu Jul 30, 2015 3:16 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 159146
Re: [0.12.x] RSO Discussion thread
Hi guyz, I'm sorry if it's not the right place to post it, but I'm back on Factorio since 0.12 is here, so I upgraded RSO and found there is not much config to play on. I did some tests and I can't get rid of these giants patch of oil: http://i.imgur.com/h8XyLZW.jpg Bitters, ores, and richness is pe...
- Mon Jul 27, 2015 4:37 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 107544
Re: [MOD 0.11.x - 0.12.x] Marathon
I just want to say that I cannot play Factorio without the Marathon Mod anymore. It is so cool, so rough, so real hardcore in my opinion. I play and replay with differents map settings since 6 months. It forces you to build a whole burning factory before to move to electricity, I apreciate this. Tha...
- Mon Jul 27, 2015 4:30 pm
- Forum: Duplicates
- Topic: [0.12.1] Weird thing - Removing path reveal water
- Replies: 2
- Views: 3725
- Mon Jul 27, 2015 2:31 pm
- Forum: Duplicates
- Topic: [0.12.1] Weird thing - Removing path reveal water
- Replies: 2
- Views: 3725
[0.12.1] Weird thing - Removing path reveal water
Hi guys, I started a new map at 0.12.0 and built my factory, and some stone brick path. Then I upgrade to 0.12.1 and I was just removing the path when this appeared (so while removing tiles of stone brick). There is now magically water. Weirdest bug I ever seen. http://i.imgur.com/hZv9mew.jpg http:/...
- Fri Jul 17, 2015 10:26 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 128918
Re: Version 0.12.0
This is amazingly huge. You come from a very far journey, and this is simply awesome. Thanks a lot for all the work you put into it. I spent around 700 hours on your game, one of the best game I ever played in my life.
- Sun May 10, 2015 2:46 am
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 51795
Re: [0.11.x] Marathon Mod
Thank you for your work Afforess
- Sun May 10, 2015 2:43 am
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 35901
Re: Friday Facts #85 - Sales Stats
I think the "MP Effect?" label is more likely to have been Zisteau and Arumba's influence. +1 (And some other youtubers) Personnally I discovered it from a guy who play also Gnomoria, and was looking for tutorials (the military gui is a nightmare) The huge GFX polish is an amazing improve...
- Sun May 10, 2015 2:15 am
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 16669
Re: Let's start a Marathon + RSO
I personnally stopped playing this map since we was obliged to set to 250-300ms latency. Not unjoyable anymore for me. I don't know if Sillyfly and Twinsen are playing since then. And personnally, close to the ending game on my solo marathon, I'm at 10-15fps, my green factory is just too huge (2 tim...
- Sun May 10, 2015 2:00 am
- Forum: General discussion
- Topic: Best Game of 2015? Hell Yes!
- Replies: 11
- Views: 5791
Re: Best Game of 2015? Hell Yes!
AlphaWarMeister wrote:-Some way to track the total hours played
you can see it in loading screen
- Wed Apr 29, 2015 11:13 pm
- Forum: Show your Creations
- Topic: One million electronic circuit factory.
- Replies: 10
- Views: 19852
- Mon Apr 27, 2015 8:54 pm
- Forum: Technical Help
- Topic: Late game lag, screenshots
- Replies: 3
- Views: 1601
Re: Late game lag, screenshots
I see 63% for only entity update. I think that means I have too many items on belts?
- Mon Apr 27, 2015 8:49 pm
- Forum: Technical Help
- Topic: Late game lag, screenshots
- Replies: 3
- Views: 1601
Late game lag, screenshots
Hi, You cant probably do anything but I wish you watch my debug info to tell me what really makes me lag, drop me to 10fps. I stopped rendering smoke from steam, clouds, and I'm in low graphic. Obviously there is lot of stuff running, it's something like 40h game, but maybe you can point out somethi...
- Mon Apr 27, 2015 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Trees more obvious on map
- Replies: 10
- Views: 4011
Re: Trees more obvious on map
Nobody's agree? 
- Mon Apr 27, 2015 1:52 pm
- Forum: Show your Creations
- Topic: [Marathon Mod] Green circuits factory
- Replies: 7
- Views: 27124
Re: [Marathon Mod] Green circuits factory
After few hours, the trains doesn't keep up, because I have trouble to fill up my trains in time. I wonder if to centralize everything it will go better, with then a giant 4 belts of copper? Again it's Marathon, it's way more interesting to move ore than plates.
- Sat Apr 25, 2015 6:09 pm
- Forum: Pending
- Topic: [0.11.22][XP]Impossible to auto-update
- Replies: 1
- Views: 3023
[0.11.22][XP]Impossible to auto-update
Hi,
It's not a problem for me since manual update works perfectly fine, but I had this trying to auto-update from 0.11.21:

Thanks for your awesome work again.
It's not a problem for me since manual update works perfectly fine, but I had this trying to auto-update from 0.11.21:

Thanks for your awesome work again.
- Sat Apr 25, 2015 12:41 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 75652
Re: Version 0.11.22
That's sound so easy to fix bug, when you read the huge list of logs... Thank you guys for you awesome work, you're masters of programming.
- Wed Apr 22, 2015 11:48 pm
- Forum: Ideas and Suggestions
- Topic: Uses for labs in the late late game for calculating orbits
- Replies: 15
- Views: 5322
Re: Uses for labs in the late late game for calculating orbits
I love these ideas !
+1
+1
- Sun Apr 19, 2015 12:29 am
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 16669
Re: Let's start a Marathon + RSO
DAY #5 After hours of connecting trouble, we improved few stuff. Advanced cracking oil and Military 3 finally reached. Electricity 2, and so super large patch of solar will coming soon. We are about 3 Iron, 2 Copper, 3 Coal (1 already emtpy) and 1 Oil outposts. We are thinking export smelting and gr...
- Sun Apr 19, 2015 12:10 am
- Forum: Show your Creations
- Topic: [Marathon Mod] Green circuits factory
- Replies: 7
- Views: 27124
Re: [Marathon Mod] Green circuits factory
Even if my belts are empty and this factory is not at full production, look at least the ratio copper plates / green circuits ! That's why ^^


- Sat Apr 18, 2015 4:31 pm
- Forum: Show your Creations
- Topic: [Marathon Mod] Green circuits factory
- Replies: 7
- Views: 27124
[Marathon Mod] Green circuits factory
Here is my green circuits factory on my (solo) Marathon map. Just finished it, so my rail network doesn't keep up, I will add more trains.
This is only for blue science and basic factory. I need another like that for blue circuits and modules
Marathon guys, lol...

This is only for blue science and basic factory. I need another like that for blue circuits and modules
Marathon guys, lol...

