Search found 109 matches

by csduff
Tue May 28, 2019 5:17 pm
Forum: Ideas and Suggestions
Topic: Display the max distance that an underground belts and pipes can go before placement
Replies: 6
Views: 814

Re: Display the max distance that an underground belts and pipes can go before placement

I agree with this suggestion. I often find myself placing what will be the exit to an underground belt, then the entrance and reversing the direction, as often I know where I have to finish, but want to maximize my use of length.

Also agree with the toggle option.
by csduff
Mon May 27, 2019 8:15 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 204
Views: 325167

Re: Games Like Factorio

Triple-A games have the naming wrong. When an AAA game is officially in "Early Access" it is "Pre-Alpha", if it's in "Beta" it's in "Very Early Access". The "Release" is equivalent to "Early Access". And the Game-of-the-Year edition if act...
by csduff
Sun May 26, 2019 8:28 pm
Forum: Logistic Train Network
Topic: [1.10.10] Release date
Replies: 1
Views: 566

[1.10.10] Release date

Did I go into a coma for 4 months? --------------------------------------------------------------------------------------------------- Version: 1.10.8 Date: 2019-04-21 Bugfixes: - Stop distance cache is reset on version updates ------------------------------------------------------------------------...
by csduff
Sun May 26, 2019 2:13 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.43] Crash while reordering temporary stop
Replies: 1
Views: 1018

[kovarex] [0.17.43] Crash while reordering temporary stop

While en route to a temporary stop I reordered the stops. Game locked up and crashed.

Stop that I was leaving (Fuel Stop) is a temporary stop created by mod (Automatic Fuel Train Stop).

I was not able to recreate it after loading my most recent save.
by csduff
Thu May 23, 2019 7:27 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Toolbelt Research Name Misleading
Replies: 18
Views: 2141

Re: [0.17.4] Toolbelt Research Name Misleading

Theikkru wrote: ↑
Thu May 23, 2019 5:59 pm
The term 'toolbelt' makes perfect sense in context, and is only confusing to those who haven't yet grown accustomed to thing at the bottom of the screen having been changed to a 'hotbar'.
*Quickbar.
by csduff
Thu May 23, 2019 12:58 pm
Forum: Ideas and Suggestions
Topic: Read train contents from locomotive
Replies: 14
Views: 3421

Re: Read train contents from locomotive

If a mod solution is the way to go, then there is really nothing better than this one. https://mods.factorio.com/mod/FuelTrainStop Train low on fuel? Fuel Stop is added to the schedule with 2 seconds of inactivity condition. After leaving, Fuel Stop is removed from schedule. Now that the game has t...
by csduff
Wed May 22, 2019 6:38 pm
Forum: Ideas and Suggestions
Topic: Read train contents from locomotive
Replies: 14
Views: 3421

Re: Read train contents from locomotive

If a mod solution is the way to go, then there is really nothing better than this one.

https://mods.factorio.com/mod/FuelTrainStop

Train low on fuel? Fuel Stop is added to the schedule with 2 seconds of inactivity condition. After leaving, Fuel Stop is removed from schedule.
by csduff
Fri May 17, 2019 6:10 pm
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 18
Views: 1302

Re: Pick ghosts from hand production

The only semi-usable semi-realistic hack i can come up with would be someething like "if player double-taps Q with empty cursor" (or some other hotkey) -> show a menu they can select an item from. But as the only pre-made "menu" of that type is chose-element buttons you'd always...
by csduff
Fri May 17, 2019 1:26 pm
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 18
Views: 1302

Pick ghosts from hand production

TL;DR Pick up ghost from you hand production What? I would like to be able to picked items up in ghost mode from the manual crafting area. Why? I find it irritating that I get to a location to build a new part of a factory, only to find out that I forgot one item. I don't have the resources on hand ...
by csduff
Thu May 16, 2019 5:23 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 8287

Re: Version 0.17.40

Improved efficiency of noise program compilation For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster? How do you just play and enjoy the game? I need to know the mechanics to enjoy it. I think I spend as much time playing the g...
by csduff
Tue May 14, 2019 12:56 pm
Forum: Logistic Train Network
Topic: Trains think receiver station is supplier
Replies: 8
Views: 1424

Re: Trains think receiver station is supplier

DaleStan wrote: ↑
Tue May 14, 2019 2:45 am
You can fix this problem by setting the default provide threshold to 100,000,000, or by using LTN combinator instead of the vanilla constant combinators.
Yeah. I guess that would fix the problem of the visual nuisance. And I'm pretty good for specifying a threshold for my stations.
by csduff
Mon May 13, 2019 8:02 pm
Forum: Logistic Train Network
Topic: Trains think receiver station is supplier
Replies: 8
Views: 1424

Re: Trains think receiver station is supplier

So, it sounds like setting an excessive provide threshold is the only/best way to prevent becoming an accidental provider. Is that what is being said? I have tried to get into the habit of putting a provide threshold of 10,000 stacks, which should be more that any station of mine ever has. This is a...
by csduff
Mon May 13, 2019 7:48 pm
Forum: Logistic Train Network
Topic: Shouldn't trains be empty at the depot?
Replies: 12
Views: 6255

Re: Shouldn't trains be empty at the depot?

As a simple help, just set all depots like this: station (itself) -> decider combinator -> LTN station lamp Set the station to output cargo Set the combinator to "everything = 0" output "Depot 1" I did something similar to this. My method was to have all depot stations connected...
by csduff
Fri May 10, 2019 5:58 pm
Forum: Releases
Topic: Version 0.17.38
Replies: 12
Views: 8686

Re: Version 0.17.38

from the description it sounds like the clear destination is then set to the inventory, and likely reserves a slot for it. How does it behave with a full inventory though? it falls on the floor Fake news! It does not reserve an inventory slot, so when you do the described action with a full invento...
by csduff
Fri May 10, 2019 2:39 pm
Forum: Releases
Topic: Version 0.17.38
Replies: 12
Views: 8686

Re: Version 0.17.38

FactorioBot wrote: ↑
Fri May 10, 2019 2:36 pm
[*]When a temporary blueprint(e.g. blueprint from copy) is placed in the quickbar, the blueprint won't be destroyed when clearing the cursor and instead moved to the inventory. (65332)
So does this now create a blueprint in inventory, or just in the quickbar?
by csduff
Thu May 09, 2019 6:00 pm
Forum: Ideas and Suggestions
Topic: It can also be used to mine any kind of path, said no-one ever
Replies: 34
Views: 2275

Re: It can also be used to mine any kind of path, said no-one ever

In my opinion, a simple change to "It can also be used to replace any kind of path" would be clearer, and should be sufficient to keep everyone happy. Using "replace" is actually an inferior phrasing IMO compared to the existing one, as it is technically incorrect. As already me...
by csduff
Thu May 09, 2019 3:00 pm
Forum: Ideas and Suggestions
Topic: It can also be used to mine any kind of path, said no-one ever
Replies: 34
Views: 2275

Re: It can also be used to mine any kind of path, said no-one ever

That's why I said it could be "ground cover(ing)" or some thing else to be clearer.
by csduff
Thu May 09, 2019 2:09 pm
Forum: Modding discussion
Topic: [Resolved] Mod name help! "Automatic Ghost Train"?
Replies: 13
Views: 1180

Re: [Resolved] Mod name help! "Automatic Ghost Train"?

or if they think of something else first, like trains with no collision or something. Happened to me.. and i was excited, so the real thing it does is kind of a letdown :D (still a nice idea though) Same. That is what I would hope for when hearing ghost train: ghost_train.jpg Oh, what a surprise. G...
by csduff
Thu May 09, 2019 1:42 pm
Forum: Ideas and Suggestions
Topic: It can also be used to mine any kind of path, said no-one ever
Replies: 34
Views: 2275

Re: It can also be used to mine any kind of path, said no-one ever

In my opinion, a simple change to "It can also be used to replace any kind of path" would be clearer, and should be sufficient to keep everyone happy. Perhaps the word "path" could be replaced with "ground cover(ing)" or something clearer as well. As a native English sp...
by csduff
Fri May 03, 2019 1:33 pm
Forum: Railway Setups
Topic: Bulldog Main Line
Replies: 16
Views: 8521

Re: Bulldog Main Line

So I've just started a new factory, and I have used your blueprints as a jumping off point for my design. This should be interesting, as up until now I have always used a grid like structure to build my layouts. Not sure how fast this factory will work, but we will see.

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