Search found 97 matches
- Thu Mar 31, 2016 10:41 pm
- Forum: Multiplayer
- Topic: Factorio Docker/Rancher setup
- Replies: 4
- Views: 4864
Re: Factorio Docker/Rancher setup
If it would read the mods folder and create a zip of all the mods that would be useful.
- Wed Mar 30, 2016 3:45 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8114
Re: [US|Mods] factorio.justanothersnakecult.com
Server was acting up. Hopefully is stable again!
- Tue Mar 29, 2016 10:11 pm
- Forum: Technical Help
- Topic: [Multi] 30kb map download at start on otherwise good cnx
- Replies: 11
- Views: 4291
Re: PLZ do something to check save to not DL map at each join...
All three friends should run speedtest and whoever has highest upload should host. Disable peer-to-peer.
- Tue Mar 29, 2016 10:05 pm
- Forum: Technical Help
- Topic: [Multi] 30kb map download at start on otherwise good cnx
- Replies: 11
- Views: 4291
Re: PLZ do something to check save to not DL map at each join...
Everyone would sit in lobby and all start at once from the same save.
- Tue Mar 29, 2016 5:49 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8114
Re: [US|Mods] factorio.justanothersnakecult.com
@Peppe Do you mind if I convert to left handed double headed train system?
The Fabulous Main Bus
The Fabulous Main Bus
- Tue Mar 29, 2016 5:30 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8114
- Sat Mar 26, 2016 4:01 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8114
Looking for train lovers
Goal Build a megabase supplied by a rail network that pumps out tons of rocket parts. Principles Trains > Belts > Bots Coal > Solar Constraints Rail network must be left-handed Trains must be dual headed Must use coal powered steel furnaces Must use steam engines as primary power source Server Deta...
- Mon Mar 21, 2016 9:02 pm
- Forum: Gameplay Help
- Topic: How to synchronize two inserters?
- Replies: 4
- Views: 4157
Re: How to synchronize two inserters?
You can do it with smart chests and circuit conditions. Belt -> Smart Inserter A1 -> Smart Chest -> Smart Inserter A2 -> Belt Loop Belt -> Smart Inserter B1 -> Smart Chest -> Smart Inserter B2 -> Assembler Wire the smart inserters and smart chests together with red or green wire, both on the same ne...
- Fri Mar 18, 2016 9:48 pm
- Forum: News
- Topic: Friday Facts #130 - Steam release side effects
- Replies: 30
- Views: 43643
Re: Friday Facts #130 - Steam release side effects
Images should be optimized even if you have unlimited bandwidth. It makes a difference in page load times.
- Fri Mar 18, 2016 6:47 pm
- Forum: News
- Topic: Friday Facts #130 - Steam release side effects
- Replies: 30
- Views: 43643
Re: Friday Facts #130 - Steam release side effects
I uploaded that 25mb gif to imgur and it turned it into a very small gifv. You should look into using a CDN for images and also run an optimizer on them to reduce size.
- Tue Mar 15, 2016 8:16 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 195216
Re: Solar panels less of a no-brainer
Add a solar efficiency option to the map gen settings That way people can choose to have solar panels just as efficient as they'd like them to be. It seems like the best solution to please everyone and is another way of changing the game difficulty. I like this idea, but I'd rephrase it as "we...
- Mon Mar 14, 2016 10:12 pm
- Forum: Gameplay Help
- Topic: How to beat late game aliens
- Replies: 7
- Views: 6175
Re: How to beat late game aliens
There was a good post about the tank on reddit today.
- Mon Mar 14, 2016 8:14 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 195216
Re: Solar panels less of a no-brainer
Solar is unbalanced, but maybe it's OK? It makes the game more approachable. It's frustrating to run out of power due to a coal shortage and have the base shut down. Solar lets players not worry so much about power while concentrating on launching a rocket. Even with reliable power it's still challe...
- Fri Mar 11, 2016 7:31 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54219
Re: Loader Poll - Trying to get an idea of what the opinions are
May as well not add them if they need lubricant.
Electricity is reasonable.
Electricity is reasonable.
- Fri Mar 11, 2016 5:31 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 134436
Re: Friday Facts #129 - The late game
Ore fields must not be infinite like oil wells, because it is desirable to mine them out completely and expand the base over them.
- Sat Mar 07, 2015 1:28 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Science Pack Production vs. Number of Laboratories
- Replies: 8
- Views: 60022
Re: Science Pack Production vs. Number of Laboratories
One thing to consider is that if you don't start research immediately then there will be a backlog of science packs. I run 12 labs off 3 red/3 green/4blue.
- Tue Mar 03, 2015 4:50 pm
- Forum: Gameplay Help
- Topic: 1 to 18 even distribution
- Replies: 11
- Views: 32453
- Thu Feb 26, 2015 9:05 pm
- Forum: Show your Creations
- Topic: Railroad factory
- Replies: 5
- Views: 8703
Re: Railroad factory
They require gears and electronic circuits, so I figured since those inputs are already there, why not?
- Thu Feb 26, 2015 8:05 am
- Forum: Show your Creations
- Topic: Railroad factory
- Replies: 5
- Views: 8703
- Wed Feb 25, 2015 9:03 pm
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 26917
Re: Red circuit factory
I like the circuit/plastic joiner. I may steal that.