Search found 97 matches

by onebit
Sun Oct 30, 2016 6:24 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120440

Re: [MOD 0.12.12+] Research queue 1.2.6

Crashes with Research Revolution Unknown style rq-toolmilitary-science-pack stack traceback: __research-queue__/functions/draw_grid.lua:34: in function 'options' __research-queue__/functions/draw_grid.lua:115: in function 'drawGrid' __research-queue__/control.lua:37: in function <__research-queue__/...
by onebit
Sun Oct 30, 2016 12:30 am
Forum: General discussion
Topic: what map-gen-settings are most like RSO?
Replies: 2
Views: 2407

Re: what map-gen-settings are most like RSO?

These seemed OK. Hard to get oil right. It's either crazy or nothing. { "_comment": "Sizes can be specified as none, very-low, low, normal, high, very-high", "terrain_segmentation": "normal", "water": "very-low", "width": 0, "...
by onebit
Sun Oct 30, 2016 12:07 am
Forum: Resource Spawner Overhaul
Topic: Usefull commands for Map-tests
Replies: 11
Views: 99271

Re: Usefull commands for Map-tests

Code: Select all

/c game.forces.player.chart(game.player.surface, {lefttop = {x = -2048, y = -2048}, rightbottom = {x = 2048, y = 2048}})
/c game.speed=10
/c game.player.character = nil
by onebit
Fri Oct 28, 2016 10:49 pm
Forum: General discussion
Topic: what map-gen-settings are most like RSO?
Replies: 2
Views: 2407

what map-gen-settings are most like RSO?

I tried this, but there is too much oil. { "_comment": "Sizes can be specified as none, very-low, low, normal, high, very-high", "terrain_segmentation": "normal", "water": "normal", "width": 0, "height": 0, "startin...
by onebit
Fri Oct 28, 2016 5:54 pm
Forum: Releases
Topic: Version 0.14.17
Replies: 22
Views: 20934

Re: Version 0.14.17

Seems pretty speedy to me, but I wasn't having problems.
by onebit
Thu Oct 27, 2016 10:15 pm
Forum: Ideas and Suggestions
Topic: Q should close inventory
Replies: 7
Views: 2560

Q should close inventory

Inventory is opened with E. It makes sense to close it with E. But Q closed all the other menus, so why not also close inventory with Q? I think Q is the ESC key of Factorio.

I played the game last night after a break of several months and kept hitting Q to close inventory.

Flash back to 2014!
by onebit
Thu Oct 27, 2016 10:11 pm
Forum: Outdated/Not implemented
Topic: First world problem. Experimental warning is annoying.
Replies: 7
Views: 3161

Re: First world problem. Experimental warning is annoying.

daniel34 wrote: choose the experimental-0.14 branch which will automatically update to the newest experimental release.
Thanks! Due to popup fatigue I didn't read it all :)

My first world problem has been solved.
by onebit
Thu Oct 27, 2016 1:43 am
Forum: Outdated/Not implemented
Topic: First world problem. Experimental warning is annoying.
Replies: 7
Views: 3161

First world problem. Experimental warning is annoying.

Perhaps it could only be displayed once?
by onebit
Wed Oct 26, 2016 8:57 pm
Forum: Technical Help
Topic: [solved] Incorrect port detected for docker hosted server
Replies: 1
Views: 6177

Re: Invalid "own address"?

Fixed! I successfully connected to the server from the server list. I will pass on the solution in case it helps someone. The solution was to set --userland-proxy=false when docker starts. This makes Docker use iptables rules instead of relaying through a proxy. It's recommended setting, even though...
by onebit
Wed Oct 26, 2016 2:29 pm
Forum: Technical Help
Topic: [solved] Incorrect port detected for docker hosted server
Replies: 1
Views: 6177

[solved] Incorrect port detected for docker hosted server

I can connect to factorio1.aws.easypages.us, but from the server browser I receive "Couldn't establish network connection with server ". The server runs on port 34197, not 1024. This server runs inside a Factorio Docker container . Version 0.14.16. Hosting game at 0.0.0.0:34197 # server kn...
by onebit
Mon Apr 11, 2016 1:30 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73616

Re: Friday Facts #133 - The train struggle

I'd rather have fluid wagons than train length fix.
by onebit
Wed Apr 06, 2016 12:16 am
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking train lovers

Server updated to 0.12.30.
by onebit
Mon Apr 04, 2016 9:02 pm
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking train lovers

Hey Peppe, I sent you the IP.

Next stop 5 rocket parts per minute?

Image
by onebit
Mon Apr 04, 2016 5:11 am
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking train lovers

We're up and running, making rocket parts at a very low rate.

The ore in the middle of the base is quite annoying!

Image
by onebit
Mon Apr 04, 2016 3:24 am
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking train lovers

Sent ya a PM. We need a major concrete factory!
by onebit
Mon Apr 04, 2016 12:20 am
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking train lovers

IP sent!

I'm laying out a giant grid right now. These rails are gonna need to be routed around the mega factory.

Image
by onebit
Sun Apr 03, 2016 11:18 pm
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking train lovers

Cool. I sent you a PM.

New rocket factory design w/ roboports for scale.

Image
by onebit
Sun Apr 03, 2016 4:55 am
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking train lovers

Commencing construction of rocket facilities!

Image
by onebit
Sat Apr 02, 2016 7:54 pm
Forum: Technical Help
Topic: [Multi] 30kb map download at start on otherwise good cnx
Replies: 11
Views: 4321

Re: [Multi] 30kb map download at start on otherwise good cnx

Download speeds are usually much higher than upload speeds in residential broadband. The host uploads the map to the other players, so the speed is terrible. A potential solution is to pay $5-$10 to a game host. That way all players are downloading . I setup a server on Vultr and my map DL speeds is...
by onebit
Fri Apr 01, 2016 9:46 pm
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8153

Re: Looking for people who want to build a Train World

Smart Trains updated to 0.3.81.

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