Search found 97 matches
- Sun Oct 30, 2016 6:24 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120440
Re: [MOD 0.12.12+] Research queue 1.2.6
Crashes with Research Revolution Unknown style rq-toolmilitary-science-pack stack traceback: __research-queue__/functions/draw_grid.lua:34: in function 'options' __research-queue__/functions/draw_grid.lua:115: in function 'drawGrid' __research-queue__/control.lua:37: in function <__research-queue__/...
- Sun Oct 30, 2016 12:30 am
- Forum: General discussion
- Topic: what map-gen-settings are most like RSO?
- Replies: 2
- Views: 2407
Re: what map-gen-settings are most like RSO?
These seemed OK. Hard to get oil right. It's either crazy or nothing. { "_comment": "Sizes can be specified as none, very-low, low, normal, high, very-high", "terrain_segmentation": "normal", "water": "very-low", "width": 0, "...
- Sun Oct 30, 2016 12:07 am
- Forum: Resource Spawner Overhaul
- Topic: Usefull commands for Map-tests
- Replies: 11
- Views: 99271
Re: Usefull commands for Map-tests
Code: Select all
/c game.forces.player.chart(game.player.surface, {lefttop = {x = -2048, y = -2048}, rightbottom = {x = 2048, y = 2048}})
/c game.speed=10
/c game.player.character = nil
- Fri Oct 28, 2016 10:49 pm
- Forum: General discussion
- Topic: what map-gen-settings are most like RSO?
- Replies: 2
- Views: 2407
what map-gen-settings are most like RSO?
I tried this, but there is too much oil. { "_comment": "Sizes can be specified as none, very-low, low, normal, high, very-high", "terrain_segmentation": "normal", "water": "normal", "width": 0, "height": 0, "startin...
- Fri Oct 28, 2016 5:54 pm
- Forum: Releases
- Topic: Version 0.14.17
- Replies: 22
- Views: 20934
Re: Version 0.14.17
Seems pretty speedy to me, but I wasn't having problems.
- Thu Oct 27, 2016 10:15 pm
- Forum: Ideas and Suggestions
- Topic: Q should close inventory
- Replies: 7
- Views: 2560
Q should close inventory
Inventory is opened with E. It makes sense to close it with E. But Q closed all the other menus, so why not also close inventory with Q? I think Q is the ESC key of Factorio.
I played the game last night after a break of several months and kept hitting Q to close inventory.
Flash back to 2014!
I played the game last night after a break of several months and kept hitting Q to close inventory.
Flash back to 2014!
- Thu Oct 27, 2016 10:11 pm
- Forum: Outdated/Not implemented
- Topic: First world problem. Experimental warning is annoying.
- Replies: 7
- Views: 3161
Re: First world problem. Experimental warning is annoying.
Thanks! Due to popup fatigue I didn't read it alldaniel34 wrote: choose the experimental-0.14 branch which will automatically update to the newest experimental release.
My first world problem has been solved.
- Thu Oct 27, 2016 1:43 am
- Forum: Outdated/Not implemented
- Topic: First world problem. Experimental warning is annoying.
- Replies: 7
- Views: 3161
First world problem. Experimental warning is annoying.
Perhaps it could only be displayed once?
- Wed Oct 26, 2016 8:57 pm
- Forum: Technical Help
- Topic: [solved] Incorrect port detected for docker hosted server
- Replies: 1
- Views: 6177
Re: Invalid "own address"?
Fixed! I successfully connected to the server from the server list. I will pass on the solution in case it helps someone. The solution was to set --userland-proxy=false when docker starts. This makes Docker use iptables rules instead of relaying through a proxy. It's recommended setting, even though...
- Wed Oct 26, 2016 2:29 pm
- Forum: Technical Help
- Topic: [solved] Incorrect port detected for docker hosted server
- Replies: 1
- Views: 6177
[solved] Incorrect port detected for docker hosted server
I can connect to factorio1.aws.easypages.us, but from the server browser I receive "Couldn't establish network connection with server ". The server runs on port 34197, not 1024. This server runs inside a Factorio Docker container . Version 0.14.16. Hosting game at 0.0.0.0:34197 # server kn...
- Mon Apr 11, 2016 1:30 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 73616
Re: Friday Facts #133 - The train struggle
I'd rather have fluid wagons than train length fix.
- Wed Apr 06, 2016 12:16 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking train lovers
Server updated to 0.12.30.
- Mon Apr 04, 2016 9:02 pm
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking train lovers
Hey Peppe, I sent you the IP.
Next stop 5 rocket parts per minute?
Next stop 5 rocket parts per minute?
- Mon Apr 04, 2016 5:11 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking train lovers
We're up and running, making rocket parts at a very low rate.
The ore in the middle of the base is quite annoying!
The ore in the middle of the base is quite annoying!
- Mon Apr 04, 2016 3:24 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking train lovers
Sent ya a PM. We need a major concrete factory!
- Mon Apr 04, 2016 12:20 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking train lovers
IP sent!
I'm laying out a giant grid right now. These rails are gonna need to be routed around the mega factory.
I'm laying out a giant grid right now. These rails are gonna need to be routed around the mega factory.
- Sun Apr 03, 2016 11:18 pm
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking train lovers
Cool. I sent you a PM.
New rocket factory design w/ roboports for scale.
New rocket factory design w/ roboports for scale.
- Sun Apr 03, 2016 4:55 am
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking train lovers
Commencing construction of rocket facilities!
- Sat Apr 02, 2016 7:54 pm
- Forum: Technical Help
- Topic: [Multi] 30kb map download at start on otherwise good cnx
- Replies: 11
- Views: 4321
Re: [Multi] 30kb map download at start on otherwise good cnx
Download speeds are usually much higher than upload speeds in residential broadband. The host uploads the map to the other players, so the speed is terrible. A potential solution is to pay $5-$10 to a game host. That way all players are downloading . I setup a server on Vultr and my map DL speeds is...
- Fri Apr 01, 2016 9:46 pm
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8153
Re: Looking for people who want to build a Train World
Smart Trains updated to 0.3.81.