Search found 97 matches
- Thu Nov 17, 2016 9:10 pm
- Forum: General discussion
- Topic: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
- Replies: 13
- Views: 4541
Re: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
Start the server with the option --start-server-load-latest. That will load the last autosave, or whatever map is most recent.
- Wed Nov 16, 2016 7:12 pm
- Forum: General discussion
- Topic: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
- Replies: 13
- Views: 4541
Re: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
Use http://jsonlint.com/. Problem on line 59. Need quotes around "MyAdminName".
- Wed Nov 16, 2016 5:58 pm
- Forum: General discussion
- Topic: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
- Replies: 13
- Views: 4541
Re: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
You can copy server-settings.example.json from that same directory.
- Wed Nov 16, 2016 12:32 am
- Forum: General discussion
- Topic: Is this a normal amount of enemies?
- Replies: 7
- Views: 3382
Re: Is this a normal amount of enemies?
Flamethrower, modular armor, battery, several solar and several energy shield works pretty good while you work up to power armor 2.
- Wed Nov 16, 2016 12:27 am
- Forum: General discussion
- Topic: 3D mode?
- Replies: 2
- Views: 2134
Re: 3D mode?
Nope. BTW, the 3D in Prison Architect is just an easter egg.
- Wed Nov 16, 2016 12:11 am
- Forum: General discussion
- Topic: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
- Replies: 13
- Views: 4541
Re: Trying To Run Headless On CentOS 7 Keep Getting "Failed"
Probably can't find {World1}.zip. Is your save really named that?
- Sun Nov 13, 2016 6:54 am
- Forum: Releases
- Topic: Version 0.14.20
- Replies: 19
- Views: 27722
Re: Version 0.14.20
0.15 will make steam great again! #MSGA
- Thu Nov 10, 2016 9:36 am
- Forum: Releases
- Topic: Version 0.14.20
- Replies: 19
- Views: 27722
Re: Version 0.14.20
Working good!
- Thu Nov 03, 2016 11:23 pm
- Forum: Ideas and Suggestions
- Topic: Prioritize player requests along with other requests
- Replies: 16
- Views: 3590
Re: Prioritize player requests along with other requests
I don't see how you would you get stuck?. There's a finite amount of things so it doesn't matter if construction/deconstruction happens first. It'll eventually all get done.
- Thu Nov 03, 2016 11:19 pm
- Forum: Implemented Suggestions
- Topic: Auto-Download required mods when joining a server
- Replies: 11
- Views: 9125
Re: Auto-Download required mods when joining a server
Everyone runs their own server so from a development perspective mod licensing isn't a concern. It's the same as nginx. They don't care about the license of the content on servers that run nginx. It's the operator's responsibility. nginx doesn't get sued because of the pirate bay. If you run a mod t...
- Thu Nov 03, 2016 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Q should close inventory
- Replies: 7
- Views: 2554
Re: Q should close inventory
I think I got used to E. I still think something feels off when you first start.
- Thu Nov 03, 2016 7:52 pm
- Forum: Off topic
- Topic: What version are you?
- Replies: 9
- Views: 3266
Re: What version are you?
Seems like they started out with a solid concept. Are the UFOs logistics bots?
- Thu Nov 03, 2016 6:49 pm
- Forum: Off topic
- Topic: What version are you?
- Replies: 9
- Views: 3266
- Thu Nov 03, 2016 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Mod profiles - make joining servers easy
- Replies: 1
- Views: 1414
Mod profiles - make joining servers easy
Instead of a global set of mods, have mod profiles. That is sets of mods that are all enabled/disabled together. i.e. mods\profile1, mods\profile2 When you connect to a server it creates a new profile, downloads the mods, and everyone is happy. If the server has mod v1.2.3 and you have mod v2.3.4 it...
- Thu Nov 03, 2016 3:58 pm
- Forum: Releases
- Topic: Version 0.14.18
- Replies: 14
- Views: 16648
Re: Version 0.14.18
server-settings.json is so nice. All those command line options were getting a little crazy. I wonder if rcon password should be in server-settings? Seems like a holdout. It also gets displayed in the logs since it's a command line switch. I think the ports and bind address are fine as switches. edi...
- Thu Nov 03, 2016 8:01 am
- Forum: General discussion
- Topic: Construction bots in 0.15 science
- Replies: 2
- Views: 1627
Re: Construction bots in 0.15 science
Which science do you think it should be? Science 3 requires plastic for AC's, which proves you have oil. I think it's enough science. Science 2 would be cool, but is a little too soon I think. You haven't proved you have oil infrastructure. Production science is too much, because you would probably ...
- Wed Nov 02, 2016 11:50 pm
- Forum: Releases
- Topic: Version 0.14.17
- Replies: 22
- Views: 20909
Re: Version 0.14.17
Probably there are just a lot of assemblers pulling from the API page updater upstream.
- Wed Nov 02, 2016 7:01 pm
- Forum: General discussion
- Topic: Construction bots in 0.15 science
- Replies: 2
- Views: 1627
Construction bots in 0.15 science
I'm playing with Research Revolution and I love the new science. I wonder where construction bots + blueprints will fall in the new tech tree. In the mod, science has to almost be complete before bots are available. It's a lot of work to make 5 sciences before construction bots. Hopefully in the rea...
- Wed Nov 02, 2016 6:55 pm
- Forum: General discussion
- Topic: Which factorio is better?
- Replies: 6
- Views: 2385
Re: Which factorio is better?
100% website is better. You get DRM free + steam + more money for devs.
Hopefully Gabe doesn't get mad
Hopefully Gabe doesn't get mad
- Tue Nov 01, 2016 4:58 pm
- Forum: General discussion
- Topic: what map-gen-settings are most like RSO?
- Replies: 2
- Views: 2406
Re: what map-gen-settings are most like RSO?
Seems like even with "very low" frequency they are still too close.