Search found 27 matches

by Katharsas
Sun Jan 09, 2022 6:06 pm
Forum: Modding discussion
Topic: Replacing Beacons with Overclocking Stations - possible?
Replies: 24
Views: 12157

Replacing Beacons with Overclocking Stations - possible?

Edit: Proof of concept mod is now available on Github: https://github.com/Katharsas/Overclocking-Stations-OCS
Edit: Releases now available: https://github.com/Katharsas/Overclocking-Stations-OCS/releases

Hi,

i want to make a mod that replaces beacons with "Overclocking Stations (OCS)".

Unlike ...
by Katharsas
Sun Oct 27, 2019 8:45 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 76216

Re: Friday Facts #318 - New Tooltips

Playing on peaceful should disable all health tooltip information. Maybe even in general for anything that is not walls or turrets. Since you cannot really tank attacks with other building's health anyway.
by Katharsas
Sat Jul 27, 2019 12:36 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 520756

Re: Friday Facts #305 - The Oil Changes


Another nice solution avoided the elimination of the 3-output problem, but...didn't fully remove the complexity wall (since it requires cracking), despite also succeeding at enabling non-blocking chemical science until the player figures out advanced oil--and leaving the current chemical science ...
by Katharsas
Fri Jul 19, 2019 6:51 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 384176

Re: Friday Facts #304 - Small bugs; Big changes

MrGrim wrote: Fri Jul 19, 2019 6:40 pm ...
I hope that you agree!
Yeah that sounds like a much better way.
by Katharsas
Mon Jul 08, 2019 9:49 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1451596

Re: [0.17] Sea Block Pack 0.3.5



Anyone else getting a failure with the latest factorio update (0.17.53)?
Using the 0.3.5 pack boblogistics 0.17.7 failed to load with:


If you are using 0.17.53, you should also update boblogistics to 0.17.13, which fixes this issue
Although its not sure, if everything works as intended with ...
by Katharsas
Fri Jun 14, 2019 5:59 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 75
Views: 52676

Re: Do not pause game when looking at research in single player

This would be very useful for AB, Seablock, PyMods, etc...
Does anybody know if this can be changes by mods?
by Katharsas
Sun May 05, 2019 9:54 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 94632

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

About making money:
Maybe the devs could sell managed factorio mp servers? That way people have a way to give them money while they actually provide a useful service that can make the factorio mp ecosystem easier to use, while being helpful for normal factorio sales at the same time.

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