Edit: Proof of concept mod is now available on Github: https://github.com/Katharsas/Overclocking-Stations-OCS
Edit: Releases now available: https://github.com/Katharsas/Overclocking-Stations-OCS/releases
Hi,
i want to make a mod that replaces beacons with "Overclocking Stations (OCS)".
Unlike ...
Search found 27 matches
- Sun Jan 09, 2022 6:06 pm
- Forum: Modding discussion
- Topic: Replacing Beacons with Overclocking Stations - possible?
- Replies: 24
- Views: 12157
- Sun Oct 27, 2019 8:45 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 76216
Re: Friday Facts #318 - New Tooltips
Playing on peaceful should disable all health tooltip information. Maybe even in general for anything that is not walls or turrets. Since you cannot really tank attacks with other building's health anyway.
- Sat Jul 27, 2019 12:36 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 520756
Re: Friday Facts #305 - The Oil Changes
Another nice solution avoided the elimination of the 3-output problem, but...didn't fully remove the complexity wall (since it requires cracking), despite also succeeding at enabling non-blocking chemical science until the player figures out advanced oil--and leaving the current chemical science ...
- Fri Jul 19, 2019 6:51 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 384176
Re: Friday Facts #304 - Small bugs; Big changes
Yeah that sounds like a much better way.
- Mon Jul 08, 2019 9:49 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1451596
Re: [0.17] Sea Block Pack 0.3.5
Anyone else getting a failure with the latest factorio update (0.17.53)?
Using the 0.3.5 pack boblogistics 0.17.7 failed to load with:
If you are using 0.17.53, you should also update boblogistics to 0.17.13, which fixes this issue
Although its not sure, if everything works as intended with ...
- Fri Jun 14, 2019 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 75
- Views: 52676
Re: Do not pause game when looking at research in single player
This would be very useful for AB, Seablock, PyMods, etc...
Does anybody know if this can be changes by mods?
Does anybody know if this can be changes by mods?
- Sun May 05, 2019 9:54 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 94632
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
About making money:
Maybe the devs could sell managed factorio mp servers? That way people have a way to give them money while they actually provide a useful service that can make the factorio mp ecosystem easier to use, while being helpful for normal factorio sales at the same time.
Maybe the devs could sell managed factorio mp servers? That way people have a way to give them money while they actually provide a useful service that can make the factorio mp ecosystem easier to use, while being helpful for normal factorio sales at the same time.