Search found 139 matches

by billbo99
Fri Feb 07, 2020 11:50 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Replies: 6
Views: 4780

Re: [0.18.4] Construction bot becomes invisible while repairing something

This coud be related to my post .. viewtopic.php?f=7&t=80985

The ".working" property that sets the animation for the bots while busy appears to have been removed.
by billbo99
Fri Feb 07, 2020 11:47 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Replies: 6
Views: 4780

[0.18.4] Construction Robot missing "working" property

Something changed for "Construction Robot" in 0.18.4 and the "working" property for RotatedAnimation has been removed.


I am told the WIKI is a little out of date, but in the 0.18.4 release notes there was no mention of this property being removed.
https://wiki.factorio.com/Prototype ...
by billbo99
Thu Jan 30, 2020 7:48 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 297302

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Yup 0.18.3 looks to be a good fix for deadlock loaders .. my modified version and test save now work as expected.
by billbo99
Wed Jan 29, 2020 8:46 am
Forum: Modding discussion
Topic: How to create an empty map
Replies: 2
Views: 6375

Re: How to create an empty map

For an empty world I like this mod

https://mods.factorio.com/mod/lab-floor

Or you can go into `/editor` and in the surfaces tab and make similar changes there.
by billbo99
Tue Jan 28, 2020 8:58 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 297302

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

posila in 0.18.2 has attempted to fix the migration of "loader" to "loader-1x1" so that the correct direction and roation is kept.

https://forums.factorio.com/viewtopic.php?p=476023

But I am getting some weird behaviour with the belts
-- the red box shows the belts on the output not joining to ...
by billbo99
Tue Jan 28, 2020 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 8612

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

I have been working on deadlock loaders to get them to work, 0.18.2 appears to fix the direction of the loaders, but getting some oddness still

Screenshot_1.png

-- the red box shows the belts on the output not joining to their next section correctly
-- the green box shows the loaders are not ...
by billbo99
Tue Jan 28, 2020 8:54 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 297302

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

A few of us have been looking, but we found that the direction/rotation of the loaders gets messed up when loading a save from a 0.17 to 0.18.

I have started to look at a migration script to auto-correct the "direction/rotation".
by billbo99
Tue Jan 21, 2020 10:43 pm
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 78304

Re: [MOD 0.16.x] Factorio Extended Plus

That was an in-game bug with "0.17" .. reported here viewtopic.php?f=182&t=79927

Within 0.18 this has been fixed and the research speed has been correctly displayed in the hover tool tips.

See examples
mk3.png
mk3.png (167.42 KiB) Viewed 9157 times
mk2.png
mk2.png (165.36 KiB) Viewed 9157 times
mk1.png
mk1.png (151.67 KiB) Viewed 9157 times
by billbo99
Fri Jan 17, 2020 4:42 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 51089

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Personally I have never had any issues with my QNAP devices, and I have been using them for 5+ years.
One is in the garage as a backup target, the main one is in my office and I have it hosting a couple of virtual servers.

I wonder what grade of hard disks they were using, from what has been said ...
by billbo99
Fri Jan 10, 2020 10:23 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.79] LabPrototype::researchingSpeed not respected when showing speed in tooltip of lab entity
Replies: 1
Views: 1562

[Twinsen] [0.17.79] LabPrototype::researchingSpeed not respected when showing speed in tooltip of lab entity

I was playing about with a mod to add some mk2/3 labs which would increase module slot and researching_speed per tier.

When I had a look in game the tooltips did not show the "researching_speed" effect, all I could see was the ingame bonus from research. If I look at the item in my inventory I can ...
by billbo99
Mon Jan 06, 2020 9:00 am
Forum: Ideas and Requests For Mods
Topic: How to make construction bots invincible?
Replies: 5
Views: 3719

Re: How to make construction bots invincible?

Not near factorio to test this currently, but this code snippet should work in the "data-final-fixes.lua" file.


local resistances = {"fire", "physical", "explosion", "acid", "impact", "laser"}
for _, bot in pairs(data.raw["construction-robot"]) do
bot.resistances = bot.resistances or {}
for ...
by billbo99
Mon Jan 06, 2020 8:42 am
Forum: Ideas and Requests For Mods
Topic: How to make construction bots invincible?
Replies: 5
Views: 3719

Re: How to make construction bots invincible?

Have you looked at .. https://mods.factorio.com/mod/Repair_Turret .. to support repairing your walls ?

You could also take a copy of .. https://mods.factorio.com/mod/fireproof-bots .. and edit the resistances in the file "data-final-fixes.lua"


If you want to stick with robots, look at the ...
by billbo99
Thu Jan 02, 2020 10:15 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 184765

Re: [MOD 0.16.x]Factorio Extended 0.3.1

Have you tried using "Factorio Extended Plus" ?

You can find all the primary mods under https://mods.factorio.com/user/jimmyjon711
by billbo99
Sun Nov 24, 2019 3:29 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 297302

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders


My tentative plan for when we get the high res base game icons is to set up some kind of automated way to generate stacked images from a base image, which if that worked out I'd provide to mod developers who want a quick path to make stacked icons without fiddling pixel-by-pixel in an image ...
by billbo99
Fri Nov 15, 2019 3:59 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 44300

Re: Friday Facts #321 - Countdown

Any significance to the date "25th September" ?
by billbo99
Thu Nov 14, 2019 8:42 am
Forum: Texture Packs
Topic: Xmas Graphics
Replies: 0
Views: 3412

Xmas Graphics

Last year (Seeeno/Darkfrei) gave us https://mods.factorio.com/mod/xmas-feels. Darkfrei has updated the mod to be 0.17 compatible.

I am wondering if anyone can help out with graphics to increasing the scope of the mod. Here are some ideas :-

- Update the Christmas tree to have lights that change ...
by billbo99
Tue Nov 12, 2019 8:14 am
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 26840

Re: Switch to deactivate character logistic requests

KuznetsON wrote: Mon Nov 11, 2019 6:38 pm
https://mods.factorio.com/mod/AutoTrash .. one of the options allows you to set a main network, where your logistics requests are sourced from
by billbo99
Mon Nov 11, 2019 9:01 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 297302

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Deadlock loaders work without issue, the belt boxes have some support (Ingots can be stacked for example). You would have to use deadlock's public API in your own mod if you want to stack ores, as he didnt want to the ores stacked.
by billbo99
Sun Nov 10, 2019 7:27 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 38013

Re: [0.17.x] [Z] Adventure

The mod has gone AWOL .. last activity accoring to the profile is .. Mon Jun 17, 2019 6:57 pm

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