Search found 131 matches

by billbo99
Mon Mar 02, 2020 8:36 am
Forum: Tools
Topic: "Baking" layered recipe icons (Python)
Replies: 7
Views: 3231

Re: "Baking" layered recipe and item icons (Python)

As for layered icons its ODD that the game does not merge all the layers together when it forms the atlas images, after that point the icons are not going to change. I wonder if we could poke WUBE into do some optimization and instead of relying on the graphics cards to layer all the icons as they a...
by billbo99
Mon Mar 02, 2020 8:29 am
Forum: Tools
Topic: "Baking" layered recipe icons (Python)
Replies: 7
Views: 3231

Re: "Baking" layered recipe and item icons (Python)

In my own experience I have noticed that not all recipes have icons. If the mod owner has not defined on the game will work out an icon based on the main_product. @theRustyKnife has made this helper library mod .. https://mods.factorio.com/mod/rusty-locale .. which has taken over a lot of the hard w...
by billbo99
Wed Feb 26, 2020 8:31 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 53259

Re: Deadlocks Stacking for Pyanodons mods

https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-rocket-fuel.png https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-firearm-magazine.png https://raw.githubusercontent.com/billbo99/deadlock_stac...
by billbo99
Tue Feb 25, 2020 10:29 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 53259

Re: Deadlocks Stacking for Pyanodons mods

Using some code that Deadlock gave me I have a pythons script for creating 42 variations in stacked images. I found different icons look better in different layout's. However reading the Licence for "Pyanodons" (CC BY-NC-ND 4.0) it would appear that the "ND" would prevent anyone ...
by billbo99
Tue Feb 25, 2020 1:28 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 16890

Re: Version 0.18.9

got a screen shot of the new GUI .. at work here so not sure what your talking about.
by billbo99
Tue Feb 25, 2020 8:55 am
Forum: Implemented mod requests
Topic: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second
Replies: 17
Views: 7363

Re: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second

In the miniloader code base, it scale the number of invisible inserters to match the speed of the belt. https://github.com/mspielberg/factorio-miniloader/blob/d69a03156469b2229f76db70bfad5f8eb2fb3206/lualib/util.lua#L150 With a belt speed of 240 it uses 10 invisible inserters https://github.com/mspi...
by billbo99
Mon Feb 17, 2020 1:37 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212609

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Very nice. You could generate, say, 4-6 of these randomly, and then use the belt variants feature for disordered stacking on belts. I was going to use it to visually pick a single icon that looked the best for in-game icons I wanted to stack. I had not thought about belt variants like used for ores.
by billbo99
Mon Feb 17, 2020 1:27 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212609

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

The plastic bars in the 4th row column 3 and 5 look the same to me. Is there one configuration missing while you have one twice? Its just the order of the back two icon are different. Its hard to tell the difference with most icons as they are soild. However with rails you can see the overlaps are ...
by billbo99
Mon Feb 17, 2020 12:26 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212609

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Can you PM me some sample python code on how you would merge a factorio stock icon image 3x times with a slight shift ? Thanks for the code example, sorry it took me a while to investigate further. I worked out there were 44 combinations that 3 icons could be placed. Different in-game icons look be...
by billbo99
Thu Feb 13, 2020 8:03 am
Forum: Off topic
Topic: Run from ramdisk - offtopic
Replies: 21
Views: 12321

Re: Run from ramdisk

Within the config.ini there is a new option added since 0.18 (this is an experimental option) that will help with start up times when using lots of mods. cache-prototype-data=true The second time you start your game after using this flag your startup time should reduce quite a bit. I went from 80 se...
by billbo99
Tue Feb 11, 2020 12:21 pm
Forum: Ideas and Requests For Mods
Topic: Request: Auto Train Grid Equipping.
Replies: 5
Views: 2419

Re: Request: Auto Train Grid Equipping.

There is another mod I use "train-scaling" to clone trains and their schedules.

I have made a post for the mod to see if cloning the equipment grid would be possible.
https://mods.factorio.com/mod/train-sca ... 000b4d00b1
by billbo99
Fri Feb 07, 2020 11:50 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Replies: 6
Views: 3665

Re: [0.18.4] Construction bot becomes invisible while repairing something

This coud be related to my post .. viewtopic.php?f=7&t=80985

The ".working" property that sets the animation for the bots while busy appears to have been removed.
by billbo99
Fri Feb 07, 2020 11:47 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Replies: 6
Views: 3665

[0.18.4] Construction Robot missing "working" property

Something changed for "Construction Robot" in 0.18.4 and the "working" property for RotatedAnimation has been removed. I am told the WIKI is a little out of date, but in the 0.18.4 release notes there was no mention of this property being removed. https://wiki.factorio.com/Protot...
by billbo99
Thu Jan 30, 2020 7:48 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212609

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Yup 0.18.3 looks to be a good fix for deadlock loaders .. my modified version and test save now work as expected.
by billbo99
Wed Jan 29, 2020 8:46 am
Forum: Modding discussion
Topic: How to create an empty map
Replies: 2
Views: 3799

Re: How to create an empty map

For an empty world I like this mod

https://mods.factorio.com/mod/lab-floor

Or you can go into `/editor` and in the surfaces tab and make similar changes there.
by billbo99
Tue Jan 28, 2020 8:58 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212609

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

posila in 0.18.2 has attempted to fix the migration of "loader" to "loader-1x1" so that the correct direction and roation is kept. https://forums.factorio.com/viewtopic.php?p=476023 But I am getting some weird behaviour with the belts -- the red box shows the belts on the output ...
by billbo99
Tue Jan 28, 2020 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 6540

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

I have been working on deadlock loaders to get them to work, 0.18.2 appears to fix the direction of the loaders, but getting some oddness still Screenshot_1.png -- the red box shows the belts on the output not joining to their next section correctly -- the green box shows the loaders are not putting...
by billbo99
Tue Jan 28, 2020 8:54 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212609

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

A few of us have been looking, but we found that the direction/rotation of the loaders gets messed up when loading a save from a 0.17 to 0.18.

I have started to look at a migration script to auto-correct the "direction/rotation".

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