Thanks for the prompt update, we are trying it now and found that the gun turrets / laser turrets would not fire.
Attached is the mod settings and mod list we are using ..
Along with the starting save ...
Search found 139 matches
- Tue Apr 07, 2020 4:07 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 35081
- Mon Apr 06, 2020 10:33 am
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 35081
Re: [MOD 0.17.x] KenirasRandomRecipes
We have been using this mod on JD-Plays community map and I have some suggestions for the randomizations
- Underground belt length could be altered
- Underground pipe length too
- Power poles: Wire reach, supply area
- Beacon: % effective, area of effect
- Ammo: Damage, number of bullets in a ...
- Underground belt length could be altered
- Underground pipe length too
- Power poles: Wire reach, supply area
- Beacon: % effective, area of effect
- Ammo: Damage, number of bullets in a ...
- Wed Mar 25, 2020 3:07 pm
- Forum: Mods
- Topic: Industrial Display Plates .. feature request
- Replies: 5
- Views: 2340
Re: Industrial Display Plates .. feature request
Klonan's Construction Drones appear to causing our server to crash when placing "IndustrialDisplays"
3148.073 Error MainLoop.cpp:1202: Exception at tick 13901538: The mod Construction Drones (0.4.8) caused a non-recoverable error.
Please report this error to the mod author.
Error while running ...
3148.073 Error MainLoop.cpp:1202: Exception at tick 13901538: The mod Construction Drones (0.4.8) caused a non-recoverable error.
Please report this error to the mod author.
Error while running ...
- Sun Mar 22, 2020 10:27 pm
- Forum: Mods
- Topic: Industrial Display Plates .. feature request
- Replies: 5
- Views: 2340
Re: Industrial Display Plates .. feature request
We are playing a game of "Pyanodons" and when we try to pick an item from the selection GUI nothing happens, except we get kicked from the game.
In my "factorio-current.log" file I get this error message at the time of disconnect.
44548.245 Warning ClientSynchronizer.cpp:89 ...
In my "factorio-current.log" file I get this error message at the time of disconnect.
44548.245 Warning ClientSynchronizer.cpp:89 ...
- Wed Mar 18, 2020 7:19 pm
- Forum: Mods
- Topic: Industrial Display Plates .. feature request
- Replies: 5
- Views: 2340
Industrial Display Plates .. feature request
@Deadlock989
We have been using your display plates on our server and I wonder if you would be open to some feature requests :-
A search filter
With the normal recipe window you can get it to run a search and apply a filter, but I have not been able to find anything similar with your mod ...
We have been using your display plates on our server and I wonder if you would be open to some feature requests :-
A search filter
With the normal recipe window you can get it to run a search and apply a filter, but I have not been able to find anything similar with your mod ...
- Wed Mar 18, 2020 7:19 pm
- Forum: Modding help
- Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
- Replies: 9
- Views: 2498
Re: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
It could be that. But K2 crushers are set up to make a voiding recipe for any item they don't have a specific recipe for. So, for whatever reason, they are falling back to that recipe rather than the one Deadlock Stacked Recipe may or may not be making at some point. Since crushers are a furnace ...
- Wed Mar 18, 2020 5:31 pm
- Forum: Modding help
- Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
- Replies: 9
- Views: 2498
Re: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
The dependency on Krastorio2 is in my mod .. https://github.com/billbo99/deadlock_st ... o.json#L24
- Tue Mar 10, 2020 1:19 pm
- Forum: General discussion
- Topic: Will Wube be represented at "EGX Rezzed" this year ?
- Replies: 1
- Views: 1057
Will Wube be represented at "EGX Rezzed" this year ?
Will Wube be represented at "EGX Rezzed" this year ?
Or does the office have a travel ban due to the virus restricting travel ?
Or does the office have a travel ban due to the virus restricting travel ?
- Mon Mar 02, 2020 8:36 am
- Forum: Tools
- Topic: "Baking" layered recipe icons (Python)
- Replies: 7
- Views: 4155
Re: "Baking" layered recipe and item icons (Python)
As for layered icons its ODD that the game does not merge all the layers together when it forms the atlas images, after that point the icons are not going to change.
I wonder if we could poke WUBE into do some optimization and instead of relying on the graphics cards to layer all the icons as they ...
I wonder if we could poke WUBE into do some optimization and instead of relying on the graphics cards to layer all the icons as they ...
- Mon Mar 02, 2020 8:29 am
- Forum: Tools
- Topic: "Baking" layered recipe icons (Python)
- Replies: 7
- Views: 4155
Re: "Baking" layered recipe and item icons (Python)
In my own experience I have noticed that not all recipes have icons. If the mod owner has not defined on the game will work out an icon based on the main_product.
@theRustyKnife has made this helper library mod .. https://mods.factorio.com/mod/rusty-locale .. which has taken over a lot of the hard ...
@theRustyKnife has made this helper library mod .. https://mods.factorio.com/mod/rusty-locale .. which has taken over a lot of the hard ...
- Wed Feb 26, 2020 8:31 am
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 70027
Re: Deadlocks Stacking for Pyanodons mods
https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-rocket-fuel.png https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-firearm-magazine.png https://raw.githubusercontent.com/billbo99/deadlock ...
- Tue Feb 25, 2020 10:29 pm
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 70027
Re: Deadlocks Stacking for Pyanodons mods
Using some code that Deadlock gave me I have a pythons script for creating 42 variations in stacked images. I found different icons look better in different layout's.
However reading the Licence for "Pyanodons" (CC BY-NC-ND 4.0) it would appear that the "ND" would prevent anyone from making these ...
However reading the Licence for "Pyanodons" (CC BY-NC-ND 4.0) it would appear that the "ND" would prevent anyone from making these ...
- Tue Feb 25, 2020 1:28 pm
- Forum: Releases
- Topic: Version 0.18.9
- Replies: 21
- Views: 19362
Re: Version 0.18.9
got a screen shot of the new GUI .. at work here so not sure what your talking about.
- Tue Feb 25, 2020 8:55 am
- Forum: Implemented mod requests
- Topic: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second
- Replies: 17
- Views: 9525
Re: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second
In the miniloader code base, it scale the number of invisible inserters to match the speed of the belt.
https://github.com/mspielberg/factorio-miniloader/blob/d69a03156469b2229f76db70bfad5f8eb2fb3206/lualib/util.lua#L150
With a belt speed of 240 it uses 10 invisible inserters
https://github.com ...
https://github.com/mspielberg/factorio-miniloader/blob/d69a03156469b2229f76db70bfad5f8eb2fb3206/lualib/util.lua#L150
With a belt speed of 240 it uses 10 invisible inserters
https://github.com ...
- Tue Feb 18, 2020 6:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.7] Authenticating with token does not work: "auth error: Missing username"
- Replies: 6
- Views: 7736
- Mon Feb 17, 2020 1:37 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 286791
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Very nice. You could generate, say, 4-6 of these randomly, and then use the belt variants feature for disordered stacking on belts.
I was going to use it to visually pick a single icon that looked the best for in-game icons I wanted to stack. I had not thought about belt variants like used ...
- Mon Feb 17, 2020 1:27 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 286791
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
The plastic bars in the 4th row column 3 and 5 look the same to me. Is there one configuration missing while you have one twice?
Its just the order of the back two icon are different. Its hard to tell the difference with most icons as they are soild. However with rails you can see the overlaps ...
- Mon Feb 17, 2020 12:26 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 286791
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Can you PM me some sample python code on how you would merge a factorio stock icon image 3x times with a slight shift ?
Thanks for the code example, sorry it took me a while to investigate further.
I worked out there were 44 combinations that 3 icons could be placed. Different in-game ...
- Thu Feb 13, 2020 8:03 am
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 14408
Re: Run from ramdisk
Within the config.ini there is a new option added since 0.18 (this is an experimental option) that will help with start up times when using lots of mods.
cache-prototype-data=true
The second time you start your game after using this flag your startup time should reduce quite a bit. I went from ...
cache-prototype-data=true
The second time you start your game after using this flag your startup time should reduce quite a bit. I went from ...
- Tue Feb 11, 2020 12:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Request: Auto Train Grid Equipping.
- Replies: 5
- Views: 3234
Re: Request: Auto Train Grid Equipping.
There is another mod I use "train-scaling" to clone trains and their schedules.
I have made a post for the mod to see if cloning the equipment grid would be possible.
https://mods.factorio.com/mod/train-sca ... 000b4d00b1
I have made a post for the mod to see if cloning the equipment grid would be possible.
https://mods.factorio.com/mod/train-sca ... 000b4d00b1