Search found 139 matches

by billbo99
Tue Apr 07, 2020 4:07 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 35081

Re: [MOD 0.18.x] KenirasRandomRecipes

Thanks for the prompt update, we are trying it now and found that the gun turrets / laser turrets would not fire.


Attached is the mod settings and mod list we are using ..
mods-settings.zip
(2.74 KiB) Downloaded 233 times
Along with the starting save ...
mods-settings.zip
(2.74 KiB) Downloaded 233 times
by billbo99
Mon Apr 06, 2020 10:33 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 35081

Re: [MOD 0.17.x] KenirasRandomRecipes

We have been using this mod on JD-Plays community map and I have some suggestions for the randomizations

- Underground belt length could be altered
- Underground pipe length too
- Power poles: Wire reach, supply area
- Beacon: % effective, area of effect
- Ammo: Damage, number of bullets in a ...
by billbo99
Wed Mar 25, 2020 3:07 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 2340

Re: Industrial Display Plates .. feature request

Klonan's Construction Drones appear to causing our server to crash when placing "IndustrialDisplays"



3148.073 Error MainLoop.cpp:1202: Exception at tick 13901538: The mod Construction Drones (0.4.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running ...
by billbo99
Sun Mar 22, 2020 10:27 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 2340

Re: Industrial Display Plates .. feature request

We are playing a game of "Pyanodons" and when we try to pick an item from the selection GUI nothing happens, except we get kicked from the game.


In my "factorio-current.log" file I get this error message at the time of disconnect.

44548.245 Warning ClientSynchronizer.cpp:89 ...
by billbo99
Wed Mar 18, 2020 7:19 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 2340

Industrial Display Plates .. feature request

@Deadlock989

We have been using your display plates on our server and I wonder if you would be open to some feature requests :-

A search filter
With the normal recipe window you can get it to run a search and apply a filter, but I have not been able to find anything similar with your mod ...
by billbo99
Wed Mar 18, 2020 7:19 pm
Forum: Modding help
Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
Replies: 9
Views: 2498

Re: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods


It could be that. But K2 crushers are set up to make a voiding recipe for any item they don't have a specific recipe for. So, for whatever reason, they are falling back to that recipe rather than the one Deadlock Stacked Recipe may or may not be making at some point. Since crushers are a furnace ...
by billbo99
Tue Mar 10, 2020 1:19 pm
Forum: General discussion
Topic: Will Wube be represented at "EGX Rezzed" this year ?
Replies: 1
Views: 1057

Will Wube be represented at "EGX Rezzed" this year ?

Will Wube be represented at "EGX Rezzed" this year ?

Or does the office have a travel ban due to the virus restricting travel ?
by billbo99
Mon Mar 02, 2020 8:36 am
Forum: Tools
Topic: "Baking" layered recipe icons (Python)
Replies: 7
Views: 4155

Re: "Baking" layered recipe and item icons (Python)

As for layered icons its ODD that the game does not merge all the layers together when it forms the atlas images, after that point the icons are not going to change.

I wonder if we could poke WUBE into do some optimization and instead of relying on the graphics cards to layer all the icons as they ...
by billbo99
Mon Mar 02, 2020 8:29 am
Forum: Tools
Topic: "Baking" layered recipe icons (Python)
Replies: 7
Views: 4155

Re: "Baking" layered recipe and item icons (Python)

In my own experience I have noticed that not all recipes have icons. If the mod owner has not defined on the game will work out an icon based on the main_product.

@theRustyKnife has made this helper library mod .. https://mods.factorio.com/mod/rusty-locale .. which has taken over a lot of the hard ...
by billbo99
Wed Feb 26, 2020 8:31 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 163
Views: 70027

Re: Deadlocks Stacking for Pyanodons mods

https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-rocket-fuel.png https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-firearm-magazine.png https://raw.githubusercontent.com/billbo99/deadlock ...
by billbo99
Tue Feb 25, 2020 10:29 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 163
Views: 70027

Re: Deadlocks Stacking for Pyanodons mods

Using some code that Deadlock gave me I have a pythons script for creating 42 variations in stacked images. I found different icons look better in different layout's.

However reading the Licence for "Pyanodons" (CC BY-NC-ND 4.0) it would appear that the "ND" would prevent anyone from making these ...
by billbo99
Tue Feb 25, 2020 1:28 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 19362

Re: Version 0.18.9

got a screen shot of the new GUI .. at work here so not sure what your talking about.
by billbo99
Tue Feb 25, 2020 8:55 am
Forum: Implemented mod requests
Topic: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second
Replies: 17
Views: 9525

Re: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second

In the miniloader code base, it scale the number of invisible inserters to match the speed of the belt.
https://github.com/mspielberg/factorio-miniloader/blob/d69a03156469b2229f76db70bfad5f8eb2fb3206/lualib/util.lua#L150

With a belt speed of 240 it uses 10 invisible inserters
https://github.com ...
by billbo99
Mon Feb 17, 2020 1:37 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 286791

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders



Very nice. You could generate, say, 4-6 of these randomly, and then use the belt variants feature for disordered stacking on belts.



I was going to use it to visually pick a single icon that looked the best for in-game icons I wanted to stack. I had not thought about belt variants like used ...
by billbo99
Mon Feb 17, 2020 1:27 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 286791

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders



The plastic bars in the 4th row column 3 and 5 look the same to me. Is there one configuration missing while you have one twice?


Its just the order of the back two icon are different. Its hard to tell the difference with most icons as they are soild. However with rails you can see the overlaps ...
by billbo99
Mon Feb 17, 2020 12:26 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 286791

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders



Can you PM me some sample python code on how you would merge a factorio stock icon image 3x times with a slight shift ?



Thanks for the code example, sorry it took me a while to investigate further.

I worked out there were 44 combinations that 3 icons could be placed. Different in-game ...
by billbo99
Thu Feb 13, 2020 8:03 am
Forum: Off topic
Topic: Run from ramdisk - offtopic
Replies: 21
Views: 14408

Re: Run from ramdisk

Within the config.ini there is a new option added since 0.18 (this is an experimental option) that will help with start up times when using lots of mods.

cache-prototype-data=true

The second time you start your game after using this flag your startup time should reduce quite a bit. I went from ...
by billbo99
Tue Feb 11, 2020 12:21 pm
Forum: Ideas and Requests For Mods
Topic: Request: Auto Train Grid Equipping.
Replies: 5
Views: 3234

Re: Request: Auto Train Grid Equipping.

There is another mod I use "train-scaling" to clone trains and their schedules.

I have made a post for the mod to see if cloning the equipment grid would be possible.
https://mods.factorio.com/mod/train-sca ... 000b4d00b1

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