Search found 124 matches

by billbo99
Thu Apr 09, 2020 8:46 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 83
Views: 10958

Re: [MOD 0.18.x] KenirasRandomRecipes

Seed = 39753 PLD bug it wont fire .. The beam requires more energy than the PLD provides ... probably need a check here to switch the pair of values around. pld.attack_parameters.ammo_type.energy_consumption = 299kJ pld.energy_source.buffer_capacity = 172kJ ["personal-laser-defense-equipment&qu...
by billbo99
Thu Apr 09, 2020 10:07 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 83
Views: 10958

Re: [MOD 0.18.x] KenirasRandomRecipes

Somthing else to check is the robot's cargo wagon size ..

In our current seed, this has given the bots a starting cargo size of 0. However this does not stop them from working, instead they are able to carry a whole stack at a time.
by billbo99
Tue Apr 07, 2020 6:52 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 83
Views: 10958

Re: [MOD 0.18.x] KenirasRandomRecipes

Thanks .. turrets are fixed


Got this error on using a different seed.

5.863 Mods to disable:Failed to load mods: Error while loading entity prototype "substation" (electric-pole): maximum_wire_distance must be <= 64
Modifications: Base mod › Keniras Random Recipes
by billbo99
Tue Apr 07, 2020 4:35 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 83
Views: 10958

Re: [MOD 0.18.x] KenirasRandomRecipes

Another point for "laser_turret" and "PLD" .. the

attack_parameters.ammo_type.action.action_delivery.max_length
needs to match the
attack_parameters.range

Otherwise the lasers will shoot but do no damage until both match
by billbo99
Tue Apr 07, 2020 4:28 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 83
Views: 10958

Re: [MOD 0.18.x] KenirasRandomRecipes

Doing a compare of the data.raw from the save and a vanilla 0.18 save I see for "gun-turret" the properties were set to 0 attacking_speed folding_speed preparing_speed rotation_speed vehicle_impact_sound "laser-turret" also had similar properties set to 0 folding_speed preparing_...
by billbo99
Tue Apr 07, 2020 4:07 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 83
Views: 10958

Re: [MOD 0.18.x] KenirasRandomRecipes

Thanks for the prompt update, we are trying it now and found that the gun turrets / laser turrets would not fire.


Attached is the mod settings and mod list we are using ..
mods-settings.zip
(2.74 KiB) Downloaded 43 times
Along with the starting save ...
mods-settings.zip
(2.74 KiB) Downloaded 43 times
by billbo99
Mon Apr 06, 2020 10:33 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 83
Views: 10958

Re: [MOD 0.17.x] KenirasRandomRecipes

We have been using this mod on JD-Plays community map and I have some suggestions for the randomizations - Underground belt length could be altered - Underground pipe length too - Power poles: Wire reach, supply area - Beacon: % effective, area of effect - Ammo: Damage, number of bullets in a magazi...
by billbo99
Wed Mar 25, 2020 3:07 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 658

Re: Industrial Display Plates .. feature request

Klonan's Construction Drones appear to causing our server to crash when placing "IndustrialDisplays" 3148.073 Error MainLoop.cpp:1202: Exception at tick 13901538: The mod Construction Drones (0.4.8) caused a non-recoverable error. Please report this error to the mod author. Error while run...
by billbo99
Sun Mar 22, 2020 10:27 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 658

Re: Industrial Display Plates .. feature request

We are playing a game of "Pyanodons" and when we try to pick an item from the selection GUI nothing happens, except we get kicked from the game. In my "factorio-current.log" file I get this error message at the time of disconnect. 44548.245 Warning ClientSynchronizer.cpp:89: next...
by billbo99
Wed Mar 18, 2020 7:19 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 658

Industrial Display Plates .. feature request

@Deadlock989 We have been using your display plates on our server and I wonder if you would be open to some feature requests :- A search filter With the normal recipe window you can get it to run a search and apply a filter, but I have not been able to find anything similar with your mod. Close on c...
by billbo99
Wed Mar 18, 2020 7:19 pm
Forum: Modding help
Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
Replies: 9
Views: 687

Re: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods

It could be that. But K2 crushers are set up to make a voiding recipe for any item they don't have a specific recipe for. So, for whatever reason, they are falling back to that recipe rather than the one Deadlock Stacked Recipe may or may not be making at some point. Since crushers are a furnace, m...
by billbo99
Tue Mar 10, 2020 1:19 pm
Forum: General discussion
Topic: Will Wube be represented at "EGX Rezzed" this year ?
Replies: 1
Views: 378

Will Wube be represented at "EGX Rezzed" this year ?

Will Wube be represented at "EGX Rezzed" this year ?

Or does the office have a travel ban due to the virus restricting travel ?
by billbo99
Mon Mar 02, 2020 8:36 am
Forum: Tools
Topic: "Baking" layered recipe icons (Python)
Replies: 7
Views: 1411

Re: "Baking" layered recipe and item icons (Python)

As for layered icons its ODD that the game does not merge all the layers together when it forms the atlas images, after that point the icons are not going to change. I wonder if we could poke WUBE into do some optimization and instead of relying on the graphics cards to layer all the icons as they a...
by billbo99
Mon Mar 02, 2020 8:29 am
Forum: Tools
Topic: "Baking" layered recipe icons (Python)
Replies: 7
Views: 1411

Re: "Baking" layered recipe and item icons (Python)

In my own experience I have noticed that not all recipes have icons. If the mod owner has not defined on the game will work out an icon based on the main_product. @theRustyKnife has made this helper library mod .. https://mods.factorio.com/mod/rusty-locale .. which has taken over a lot of the hard w...
by billbo99
Wed Feb 26, 2020 8:31 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 157
Views: 20267

Re: Deadlocks Stacking for Pyanodons mods

https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-rocket-fuel.png https://raw.githubusercontent.com/billbo99/deadlock_stacked_recipes/master/dist/graphics/icons/stacked-firearm-magazine.png https://raw.githubusercontent.com/billbo99/deadlock_stac...
by billbo99
Tue Feb 25, 2020 10:29 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 157
Views: 20267

Re: Deadlocks Stacking for Pyanodons mods

Using some code that Deadlock gave me I have a pythons script for creating 42 variations in stacked images. I found different icons look better in different layout's. However reading the Licence for "Pyanodons" (CC BY-NC-ND 4.0) it would appear that the "ND" would prevent anyone ...
by billbo99
Tue Feb 25, 2020 1:28 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 11621

Re: Version 0.18.9

got a screen shot of the new GUI .. at work here so not sure what your talking about.
by billbo99
Tue Feb 25, 2020 8:55 am
Forum: Implemented mod requests
Topic: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second
Replies: 17
Views: 2466

Re: [0.18.8] - 1x1 Loaders doesn't support speed 240 items/second

In the miniloader code base, it scale the number of invisible inserters to match the speed of the belt. https://github.com/mspielberg/factorio-miniloader/blob/d69a03156469b2229f76db70bfad5f8eb2fb3206/lualib/util.lua#L150 With a belt speed of 240 it uses 10 invisible inserters https://github.com/mspi...

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