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by billbo99
Fri Apr 24, 2020 8:10 am
Forum: Releases
Topic: Version 0.18.20
Replies: 16
Views: 11538

Re: Version 0.18.20

I have posted in the bug section too. https://forums.factorio.com/viewtopic.php?f=7&t=84141 I have some mods of my own, when I goto setting -> mod settings I get a blank screen saying there are no setting to change, when I know my own mod has several startup settings that can be altered.
by billbo99
Fri Apr 24, 2020 8:01 am
Forum: Resolved Problems and Bugs
Topic: 0.18.20 Bug with "Mod Settings"
Replies: 7
Views: 4044

0.18.20 Bug with "Mod Settings"

After upgrading to 0.18.20 I found that GUI displaying Mod Settings is all blank.

I know "Deadlock Stacked Recipes" (my mod) has startup setting that should be displayed
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by billbo99
Fri Apr 24, 2020 7:58 am
Forum: Releases
Topic: Version 0.18.20
Replies: 16
Views: 11538

Re: Version 0.18.20

Got a Bug ..

Under Settings -> Mod settings

All the options have gone
by billbo99
Thu Apr 16, 2020 7:32 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Looks like we have a rounding error with the "magazine" size getting set to 0 is my guess.
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by billbo99
Wed Apr 15, 2020 11:13 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

I know currently you are changing the ratios of input and output for recipes, have you thought about randomizing the ingredients to make a recipe ? We tried https://mods.factorio.com/mod/randotorio but it doesnt scale so well, EG for one seed it needed 1.7k stone to make a single green science pack.
by billbo99
Mon Apr 13, 2020 4:27 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Hi ya .. can you please double check the speed you are setting the belt boxes too. In your code you have belt_speed x 18 in deadlock loaders its multiplied by 32 https://github.com/shanemadden/factorio-deadlock-beltboxes-loaders/blob/764a1b0751653bffd65f3552223e6124bdaa1916/prototypes/create_beltbox...
by billbo99
Sun Apr 12, 2020 11:35 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Hi .. can you please take a look at your "deadlocks_loaders_update.lua" code. With 0.18 deadlock loaders moved away from data.raw["loader"] to data.raw["loader-1x1"] While your there can you also add support for the loaders that get created by the mod "https://mods...
by billbo99
Thu Apr 09, 2020 8:46 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Seed = 39753 PLD bug it wont fire .. The beam requires more energy than the PLD provides ... probably need a check here to switch the pair of values around. pld.attack_parameters.ammo_type.energy_consumption = 299kJ pld.energy_source.buffer_capacity = 172kJ ["personal-laser-defense-equipment&qu...
by billbo99
Thu Apr 09, 2020 10:07 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Somthing else to check is the robot's cargo wagon size ..

In our current seed, this has given the bots a starting cargo size of 0. However this does not stop them from working, instead they are able to carry a whole stack at a time.
by billbo99
Tue Apr 07, 2020 6:52 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Thanks .. turrets are fixed


Got this error on using a different seed.

5.863 Mods to disable:Failed to load mods: Error while loading entity prototype "substation" (electric-pole): maximum_wire_distance must be <= 64
Modifications: Base mod › Keniras Random Recipes
by billbo99
Tue Apr 07, 2020 4:35 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Another point for "laser_turret" and "PLD" .. the

attack_parameters.ammo_type.action.action_delivery.max_length
needs to match the
attack_parameters.range

Otherwise the lasers will shoot but do no damage until both match
by billbo99
Tue Apr 07, 2020 4:28 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Doing a compare of the data.raw from the save and a vanilla 0.18 save I see for "gun-turret" the properties were set to 0 attacking_speed folding_speed preparing_speed rotation_speed vehicle_impact_sound "laser-turret" also had similar properties set to 0 folding_speed preparing_...
by billbo99
Tue Apr 07, 2020 4:07 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.18.x] KenirasRandomRecipes

Thanks for the prompt update, we are trying it now and found that the gun turrets / laser turrets would not fire.


Attached is the mod settings and mod list we are using ..
mods-settings.zip
(2.74 KiB) Downloaded 163 times
Along with the starting save ...
mods-settings.zip
(2.74 KiB) Downloaded 163 times
by billbo99
Mon Apr 06, 2020 10:33 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26879

Re: [MOD 0.17.x] KenirasRandomRecipes

We have been using this mod on JD-Plays community map and I have some suggestions for the randomizations - Underground belt length could be altered - Underground pipe length too - Power poles: Wire reach, supply area - Beacon: % effective, area of effect - Ammo: Damage, number of bullets in a magazi...
by billbo99
Wed Mar 25, 2020 3:07 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 1926

Re: Industrial Display Plates .. feature request

Klonan's Construction Drones appear to causing our server to crash when placing "IndustrialDisplays" 3148.073 Error MainLoop.cpp:1202: Exception at tick 13901538: The mod Construction Drones (0.4.8) caused a non-recoverable error. Please report this error to the mod author. Error while run...
by billbo99
Sun Mar 22, 2020 10:27 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 1926

Re: Industrial Display Plates .. feature request

We are playing a game of "Pyanodons" and when we try to pick an item from the selection GUI nothing happens, except we get kicked from the game. In my "factorio-current.log" file I get this error message at the time of disconnect. 44548.245 Warning ClientSynchronizer.cpp:89: next...
by billbo99
Wed Mar 18, 2020 7:19 pm
Forum: Mods
Topic: Industrial Display Plates .. feature request
Replies: 5
Views: 1926

Industrial Display Plates .. feature request

@Deadlock989 We have been using your display plates on our server and I wonder if you would be open to some feature requests :- A search filter With the normal recipe window you can get it to run a search and apply a filter, but I have not been able to find anything similar with your mod. Close on c...
by billbo99
Wed Mar 18, 2020 7:19 pm
Forum: Modding help
Topic: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods
Replies: 9
Views: 1884

Re: [0.18.13][modded] - Krastorio2/Deadlock Stacked Recipe change after updating mods

It could be that. But K2 crushers are set up to make a voiding recipe for any item they don't have a specific recipe for. So, for whatever reason, they are falling back to that recipe rather than the one Deadlock Stacked Recipe may or may not be making at some point. Since crushers are a furnace, m...
by billbo99
Tue Mar 10, 2020 1:19 pm
Forum: General discussion
Topic: Will Wube be represented at "EGX Rezzed" this year ?
Replies: 1
Views: 844

Will Wube be represented at "EGX Rezzed" this year ?

Will Wube be represented at "EGX Rezzed" this year ?

Or does the office have a travel ban due to the virus restricting travel ?

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