Search found 131 matches
- Sat Aug 15, 2020 10:32 am
- Forum: Implemented mod requests
- Topic: [1.0.0] Spidertron missing prototype data
- Replies: 3
- Views: 1615
[1.0.0] Spidertron missing prototype data
I was looking to query Spidertron from LUA during the control.lua phase and found there is no property .guns available. If I look at `game.entity_prototypes["tank"].guns` I can see all 3x weapons available in a tank. Under `game.entity_prototypes["spidertron"]` there is no proper...
- Fri Aug 14, 2020 12:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Spidertron does not show entity.speed
- Replies: 9
- Views: 3588
[1.0.0] Spidertron does not show entity.speed
Its possible to look at the speed of cars / tanks using the LuaEntity property .speed ... with Spiderton this value is not exposed.
- Fri Aug 14, 2020 12:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Spidertron defines.inventory.xxx missing
- Replies: 1
- Views: 956
[1.0.0] Spidertron defines.inventory.xxx missing
There are no defines documented in the API site for Spidertron .. https://lua-api.factorio.com/latest/def ... .inventory
Bilka said to log it here ... currently defines.inventory.car_trunk appears to be working.
Bilka said to log it here ... currently defines.inventory.car_trunk appears to be working.
- Tue Aug 11, 2020 11:25 am
- Forum: Ideas and Suggestions
- Topic: Feature Request - RSS Data on Mod Portal
- Replies: 24
- Views: 7476
Re: Feature Request - RSS Data on Mod Portal
Is there something missing in the mod portal's api? https://mods.factorio.com/api/mods?page_size=10&version=1.0 I looked at the wiki for the documentation on this API. https://wiki.factorio.com/Mod_portal_API The documentation only shows that "page / page_size / namelist" are fields t...
- Thu Aug 06, 2020 7:19 pm
- Forum: Duplicates
- Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
- Replies: 9
- Views: 3573
Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
yup same server.
Placing 10-20 rails anywhere on the map was causing update to jump to 20+
Placing 10-20 rails anywhere on the map was causing update to jump to 20+
- Thu Aug 06, 2020 7:08 pm
- Forum: Duplicates
- Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
- Replies: 9
- Views: 3573
Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
I did a performance grab using Visual Studio attached is the Hot Path.
stuff
- Thu Aug 06, 2020 7:06 pm
- Forum: Duplicates
- Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
- Replies: 9
- Views: 3573
Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
On the multi-player server when someone is laying rail tracks the update count goes into the 20+. When they stop update count drops back to 6-8.
- Tue Aug 04, 2020 11:27 am
- Forum: Releases
- Topic: Version 0.18.42
- Replies: 28
- Views: 17814
Re: Version 0.18.42
Its showing up as published in steamdb .. 18hrs ago .. build_id 5366025
<https://steamdb.info/app/427520/depots/>
I have found I need to exit and restart my steam client for it to detect an update for games sometimes.
<https://steamdb.info/app/427520/depots/>
I have found I need to exit and restart my steam client for it to detect an update for games sometimes.
- Sat Aug 01, 2020 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Better Compression (Stacking/Boxing/Pallets) Support
- Replies: 94
- Views: 19260
Re: Better Compression (Stacking/Boxing/Pallets) Support
I create deadlock_stacked_recipes while playing a mod pack that had speed-25 modules. We found it impossible to feed the amount of resources needed to feed an assembley machine surounded with 12 beacon. You also quickly hit the 1x craft per tick limit. As such someone suggested that we could use the...
- Sat Aug 01, 2020 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Better Compression (Stacking/Boxing/Pallets) Support
- Replies: 94
- Views: 19260
Re: Better Compression (Stacking/Boxing/Pallets) Support
I think this a difficult change to Factorio. There should be no difference in counting items. A compressed item with 20 iron ore should count as 20 iron ore and not as 1 compressed iron ore. This would solve all issues with the brocken statistics/inventory containsr. Recipes have fixed ingredients,...
- Wed Jul 29, 2020 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
- Replies: 8
- Views: 5380
[kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Pressing 'Q' to get a ghost item in hand of an item you do not have in your inventory. Pressing 'Q' a second time will not clear the hand, the ghost item will still stay in hand. The only way I found to clear the hand was to press 'Q' on a building I had in my inventory. Or pressing a number mapped ...
- Wed Jul 29, 2020 3:48 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 19390
Re: Version 0.18.37
Think we might have a bug .. Pressing 'Q' to get a ghost item in hand, then pressing 'Q' again will not clear the hand. The ghost item will still stay in hand.
- Fri Jul 24, 2020 10:43 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 48618
Re: Friday Facts #357 - Nuke
How does the downgrade work when there are multiple tiers in the upgrade planner.
Would all the Blue belt downgrade to the original belt colour, or would they just goto Red ?
Would all the Blue belt downgrade to the original belt colour, or would they just goto Red ?
- Fri Jul 24, 2020 10:32 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 48618
Re: Friday Facts #357 - Nuke
Question .. In the bottom video at the top of the screen there is a is a nuclear reactor. I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ? It was damaged, but not killed Thanks for the clarification, for some reason I had it in m...
- Fri Jul 24, 2020 10:20 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 48618
Re: Friday Facts #357 - Nuke
Question .. In the bottom video at the top of the screen there is a is a nuclear reactor.
I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ?
I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ?
- Sun Jun 14, 2020 10:14 pm
- Forum: Won't implement
- Topic: register_on_entity_inventory_changed()
- Replies: 1
- Views: 937
register_on_entity_inventory_changed()
In 0.18.31 .. LuaBootstrap::register_on_entity_destroyed() .. was added. I was hoping that a DEV would add .. register_on_entity_inventory_changed() .. as a means for modders that want to keep an eye on the inventory of a specific entity, instead of keep polling on Tick updates looking for changes. ...
- Thu May 28, 2020 4:19 pm
- Forum: Releases
- Topic: Version 0.18.28
- Replies: 7
- Views: 10178
Re: Version 0.18.28
FactorioBot wrote: ↑Thu May 28, 2020 4:13 pm
- Improved performance by up to 2.5x when the game needs to iterate Lua tables on the C++ side.
- Improved save/load performance of mod script data.
Does any one have a reference posts on these two changes ?
- Tue May 26, 2020 11:54 am
- Forum: Modding interface requests
- Topic: LuaPlayer.open_map(position, scale, surface)
- Replies: 9
- Views: 3010
Re: LuaPlayer.open_map(position, scale, surface)
This feature would be helpful in Space Exploration where people are on multiple different surfaces, or with Factorissimo / Warptorio. Ideally if this could be added to the richtext support so when people click a map position and it goes to the console with [gps=x,y,surface]. The surface variable wou...
- Fri May 15, 2020 1:47 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 28523
Re: Friday Facts #347 - New hope demo levels
I wonder how hard it would be to have the construction drones throw grenades to clear trees
- Fri Apr 24, 2020 8:48 am
- Forum: Resolved Problems and Bugs
- Topic: 0.18.20 Bug with "Mod Settings"
- Replies: 7
- Views: 4391
Re: 0.18.20 Bug with "Mod Settings"
Out of curiosity, what is the use case for "hiding" mod settings ?