Search found 139 matches
- Fri Sep 18, 2020 9:51 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 185811
- Fri Sep 18, 2020 9:27 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 185811
Re: Free service to run your server: Factorio Zone
I was looking to get the server listed on the MP server listing. Without a valid user/token it will not register.
136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out)
136.033 Error ...
136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out)
136.033 Error ...
- Fri Sep 18, 2020 9:14 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 185811
Re: Free service to run your server: Factorio Zone
Anyway we can get access to edit "server-settings.json" so we can add/edit the username & token fields ?
- Tue Sep 01, 2020 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Error with /permissions get-player-group username
- Replies: 1
- Views: 3328
[Rseding91] [1.0.0] Error with /permissions get-player-group username
When running the command
/permissions get-player-group billbo99
I get this error message
Unknown key: "player-is-in-group"
I can find the key in "data\core\locale\en\core.cfg"
So my assumption is that in the code the localazised_name was incorrectly declared {player-is-in-group} instead of ...
/permissions get-player-group billbo99
I get this error message
Unknown key: "player-is-in-group"
I can find the key in "data\core\locale\en\core.cfg"
So my assumption is that in the code the localazised_name was incorrectly declared {player-is-in-group} instead of ...
- Fri Aug 28, 2020 10:14 am
- Forum: Implemented mod requests
- Topic: New EVENT request .. on_spidertron_command_completed
- Replies: 2
- Views: 1697
New EVENT request .. on_spidertron_command_completed
Can we please have an event raised when spidertron has completed its assigned command to go to a location?
Similar to ... https://lua-api.factorio.com/latest/events.html#on_ai_command_completed
That way we could create a mod to enable spidertron's to patrol between various waypoints. As it ...
Similar to ... https://lua-api.factorio.com/latest/events.html#on_ai_command_completed
That way we could create a mod to enable spidertron's to patrol between various waypoints. As it ...
- Thu Aug 20, 2020 8:19 am
- Forum: Implemented mod requests
- Topic: Spidertron burner.inventory showing as invalid
- Replies: 1
- Views: 1392
Spidertron burner.inventory showing as invalid
Dev Team,
Some mods have come out for Spidertron .. one being `https://mods.factorio.com/mod/Insectitron` .. that allows the modified spidertron to need a fuel source.
From control.lua when looking at these entities you can see that the burner property exists .. entity.burner .. however the ...
Some mods have come out for Spidertron .. one being `https://mods.factorio.com/mod/Insectitron` .. that allows the modified spidertron to need a fuel source.
From control.lua when looking at these entities you can see that the burner property exists .. entity.burner .. however the ...
- Tue Aug 18, 2020 9:31 pm
- Forum: Implemented mod requests
- Topic: [1.0.0] Spidertron missing prototype data
- Replies: 3
- Views: 1831
Re: [1.0.0] Spidertron missing prototype data
many thanks
- Sun Aug 16, 2020 8:48 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 106309
Re: [MOD 0.13] Water Well - pump water from the underground
Any chance of a 1x1 version of this entity with a slower flow rate so they can plug into the back of a Chem plant / Refinery ?
- Sat Aug 15, 2020 10:32 am
- Forum: Implemented mod requests
- Topic: [1.0.0] Spidertron missing prototype data
- Replies: 3
- Views: 1831
[1.0.0] Spidertron missing prototype data
I was looking to query Spidertron from LUA during the control.lua phase and found there is no property .guns available.
If I look at `game.entity_prototypes["tank"].guns` I can see all 3x weapons available in a tank.
Under `game.entity_prototypes["spidertron"]` there is no property .guns to query ...
If I look at `game.entity_prototypes["tank"].guns` I can see all 3x weapons available in a tank.
Under `game.entity_prototypes["spidertron"]` there is no property .guns to query ...
- Fri Aug 14, 2020 12:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Spidertron does not show entity.speed
- Replies: 9
- Views: 4281
[1.0.0] Spidertron does not show entity.speed
Its possible to look at the speed of cars / tanks using the LuaEntity property .speed ... with Spiderton this value is not exposed.
- Fri Aug 14, 2020 12:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Spidertron defines.inventory.xxx missing
- Replies: 1
- Views: 1076
[1.0.0] Spidertron defines.inventory.xxx missing
There are no defines documented in the API site for Spidertron .. https://lua-api.factorio.com/latest/def ... .inventory
Bilka said to log it here ... currently defines.inventory.car_trunk appears to be working.
Bilka said to log it here ... currently defines.inventory.car_trunk appears to be working.
- Tue Aug 11, 2020 11:25 am
- Forum: Ideas and Suggestions
- Topic: Feature Request - RSS Data on Mod Portal
- Replies: 24
- Views: 9132
Re: Feature Request - RSS Data on Mod Portal
Is there something missing in the mod portal's api? https://mods.factorio.com/api/mods?page_size=10&version=1.0
I looked at the wiki for the documentation on this API. https://wiki.factorio.com/Mod_portal_API
The documentation only shows that "page / page_size / namelist" are fields that can ...
- Thu Aug 06, 2020 7:19 pm
- Forum: Duplicates
- Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
- Replies: 9
- Views: 4092
Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
yup same server.
Placing 10-20 rails anywhere on the map was causing update to jump to 20+
Placing 10-20 rails anywhere on the map was causing update to jump to 20+
- Thu Aug 06, 2020 7:08 pm
- Forum: Duplicates
- Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
- Replies: 9
- Views: 4092
Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
I did a performance grab using Visual Studio attached is the Hot Path.
stuff
- Thu Aug 06, 2020 7:06 pm
- Forum: Duplicates
- Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
- Replies: 9
- Views: 4092
Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
On the multi-player server when someone is laying rail tracks the update count goes into the 20+. When they stop update count drops back to 6-8.
- Tue Aug 04, 2020 11:27 am
- Forum: Releases
- Topic: Version 0.18.42
- Replies: 28
- Views: 20045
Re: Version 0.18.42
Its showing up as published in steamdb .. 18hrs ago .. build_id 5366025
<https://steamdb.info/app/427520/depots/>
I have found I need to exit and restart my steam client for it to detect an update for games sometimes.
<https://steamdb.info/app/427520/depots/>
I have found I need to exit and restart my steam client for it to detect an update for games sometimes.
- Sat Aug 01, 2020 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Better Compression (Stacking/Boxing/Pallets) Support
- Replies: 94
- Views: 24873
Re: Better Compression (Stacking/Boxing/Pallets) Support
I create deadlock_stacked_recipes while playing a mod pack that had speed-25 modules. We found it impossible to feed the amount of resources needed to feed an assembley machine surounded with 12 beacon. You also quickly hit the 1x craft per tick limit.
As such someone suggested that we could use ...
As such someone suggested that we could use ...
- Sat Aug 01, 2020 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Better Compression (Stacking/Boxing/Pallets) Support
- Replies: 94
- Views: 24873
Re: Better Compression (Stacking/Boxing/Pallets) Support
I think this a difficult change to Factorio. There should be no difference in counting items. A compressed item with 20 iron ore should count as 20 iron ore and not as 1 compressed iron ore. This would solve all issues with the brocken statistics/inventory containsr.
Recipes have fixed ...
- Wed Jul 29, 2020 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
- Replies: 8
- Views: 6513
[kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Pressing 'Q' to get a ghost item in hand of an item you do not have in your inventory.
Pressing 'Q' a second time will not clear the hand, the ghost item will still stay in hand.
The only way I found to clear the hand was to press 'Q' on a building I had in my inventory. Or pressing a number mapped ...
Pressing 'Q' a second time will not clear the hand, the ghost item will still stay in hand.
The only way I found to clear the hand was to press 'Q' on a building I had in my inventory. Or pressing a number mapped ...
- Wed Jul 29, 2020 3:48 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 21977
Re: Version 0.18.37
Think we might have a bug .. Pressing 'Q' to get a ghost item in hand, then pressing 'Q' again will not clear the hand. The ghost item will still stay in hand.