Search found 139 matches
- Fri Mar 15, 2019 11:51 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Landfill included in blueprit where landfill was not used
- Replies: 9
- Views: 6610
Re: [kovarex] Landfill included in blueprit where landfill was not used
BTW the logic appears to be there, when you lay down some blue prints over cliffs if you have some cliff explosives the robots will clear the way before putting down the given entity that needed to go there.
- Fri Mar 15, 2019 11:35 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Landfill included in blueprit where landfill was not used
- Replies: 9
- Views: 6610
Re: [kovarex] Landfill included in blueprit where landfill was not used
Thanks .. I will hold out hope that the statement "not written yet" to mean that its being considered for some release in the near/far future.
- Fri Mar 15, 2019 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Landfill included in blueprit where landfill was not used
- Replies: 9
- Views: 6610
Re: [kovarex] Landfill included in blueprit where landfill was not used
Is there a reason why we can not place a blueprint with "landfill" tiles under entities and have the robot's place both down one after the other in a single stamp of a blueprint ?
Currently I have to stamp the a blueprint down twice, the first time to get the bot's to fill in "water" tiles with ...
Currently I have to stamp the a blueprint down twice, the first time to get the bot's to fill in "water" tiles with ...
- Mon Mar 11, 2019 12:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.9] Rich text tags can't be deleted
- Replies: 6
- Views: 4761
Re: [0.17.9] Rich text tags can't be deleted
Will the 200 character limit be increase on train stations? Its going to get used up fast with all the Rich Text people are starting to use.
- Wed Mar 06, 2019 1:50 pm
- Forum: Not a bug
- Topic: Miners that are direct-mining into trains don't go inactive when there is no train present
- Replies: 15
- Views: 9747
Re: Miners that are direct-mining into trains don't go inactive when there is no train present
Would using some "Accumulators" on the miner side of the power switch allow the miners power down gracefully into an inactive state ?
- Sat Mar 02, 2019 1:30 am
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 45503
Re: RSO for 0.17
I am experimenting with RSO and a "Rail World" config. I used the same exchange string for both maps. The vanilla map seems to be more spread out as you would expect for a "Rail World", the RSO map I am getting wider ore patches and seeing them more frequently than in vanilla.
Vanilla Rail World ...
Vanilla Rail World ...
- Thu Feb 28, 2019 9:26 am
- Forum: Technical Help
- Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
- Replies: 4
- Views: 1386
Re: [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync (fixed my mistake)
I had assumed that Windows would auto-update my NVIDA drivers, so had not checked how far behind I was.
Now that I have updated (419.17) and have used the NVIDA game optimization tool my GPU usage is down to 15-20% during play time.
Now that I have updated (419.17) and have used the NVIDA game optimization tool my GPU usage is down to 15-20% during play time.
- Wed Feb 27, 2019 6:30 pm
- Forum: Technical Help
- Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
- Replies: 4
- Views: 1386
Re: [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
Still having the same problem using 0.17.2 ... 4k monitor 100% GPU and LAG, 1080p monitor 10-20% GPU no LAG.
- Wed Feb 27, 2019 6:13 pm
- Forum: Technical Help
- Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
- Replies: 4
- Views: 1386
Re: [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
My GPU is running at 100% in full screen mode on my 4k monitor. When I change to window mode the GPU drops to 10%, but the window occasionally blanks in and out rapidly.
- Wed Feb 27, 2019 10:55 am
- Forum: Technical Help
- Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
- Replies: 4
- Views: 1386
[SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
When moving my avatar around the game on my 4k monitor (with G-Sync) enabled I and finding my avatar keeps running in the direction I was going without touching any keys on my keyboard.
I am using a PC (Windows 10 Home edition)
i7-7820X
64gb RAM
ASUS ROG PG27AQ 4k monitor
EVGA 1080 Ti
Steel ...
I am using a PC (Windows 10 Home edition)
i7-7820X
64gb RAM
ASUS ROG PG27AQ 4k monitor
EVGA 1080 Ti
Steel ...
- Wed Feb 27, 2019 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 37096
Re: [0.17][Mac] Delays in control
I am ALSO getting this on my PC, I have a 4k monitor with G-Sync .. when I play on my 1080p monitor response is fine.
- Mon Feb 25, 2019 10:48 am
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 60589
Re: [MOD 0.16] Realistic Electric Trains
You talked about enabling a vehicle grid in your trains
.. In Bob's mods he has an overdrive engine for increasing speed which goes in his grids.
It might also be an idea to use a "Capacitor Module" as the fuel source, and have research progresses new 'Capacitor Modules' which would unlock ...
.. In Bob's mods he has an overdrive engine for increasing speed which goes in his grids.
It might also be an idea to use a "Capacitor Module" as the fuel source, and have research progresses new 'Capacitor Modules' which would unlock ...
- Sat Feb 23, 2019 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Fully fledged chat user interface
- Replies: 2
- Views: 2023
Re: Fully fledged chat user interface
If there was a way to up vote this idea, I know there would be a lot of votes from the people I join in MP games.
Another idea would be an Admins notification tab, where they could send messages to everyone. If you have been on some of the RedMew maps they have had to hand craft method of getting ...
Another idea would be an Admins notification tab, where they could send messages to everyone. If you have been on some of the RedMew maps they have had to hand craft method of getting ...
- Thu Feb 07, 2019 11:00 am
- Forum: Modding interface requests
- Topic: Event on_entity_no_fuel
- Replies: 1
- Views: 827
Re: Event on_entity_no_fuel
I wonder if this could be linked to "LuaEntity::item_requests" so that the bot's could auto refuel the burner
- Tue Feb 05, 2019 8:39 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 22696
Re: [MOD 0.16] Ribbon Maze 0.6.7
What happens to the walls if someone uses cliff explosives ?
- Thu Jan 31, 2019 11:31 am
- Forum: Technical Help
- Topic: I could really use some help trying to save my megabase from UPS death
- Replies: 16
- Views: 6862
Re: I could really use some help trying to save my megabase from UPS death
I thought mini-loaders use invisible inserters which impact UPS. An alternate option is to use DeadlockLoaders.
- Thu Jan 31, 2019 10:45 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 22696
Re: [MOD 0.16] Ribbon Maze 0.6.7
Since there is grass on top of the cliff's I think your going to end up with biter bases being spawned up there.
- Wed Jan 30, 2019 6:24 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 22696
Re: [MOD 0.16] Ribbon Maze 0.6.7
I wonder if "Cliff Walls" that you propose could block Rockets being lauched over them. I recently played a community map with this mod and you could wipe out the biters with some nuke rockets by being on the other side of one of the void walls.
- Thu Jan 24, 2019 1:08 pm
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 5379
Re: Map generation cu vs fe
The mod PickerExtened, has a tool that allows you to delete ore patches if that would help your OCD.