Search found 131 matches
- Wed Feb 27, 2019 6:13 pm
- Forum: Technical Help
- Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
- Replies: 4
- Views: 1213
Re: [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
My GPU is running at 100% in full screen mode on my 4k monitor. When I change to window mode the GPU drops to 10%, but the window occasionally blanks in and out rapidly.
- Wed Feb 27, 2019 10:55 am
- Forum: Technical Help
- Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
- Replies: 4
- Views: 1213
[SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
When moving my avatar around the game on my 4k monitor (with G-Sync) enabled I and finding my avatar keeps running in the direction I was going without touching any keys on my keyboard. I am using a PC (Windows 10 Home edition) i7-7820X 64gb RAM ASUS ROG PG27AQ 4k monitor EVGA 1080 Ti Steel Series M...
- Wed Feb 27, 2019 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 30058
Re: [0.17][Mac] Delays in control
I am ALSO getting this on my PC, I have a 4k monitor with G-Sync .. when I play on my 1080p monitor response is fine.
- Mon Feb 25, 2019 10:48 am
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 53622
Re: [MOD 0.16] Realistic Electric Trains
You talked about enabling a vehicle grid in your trains .. In Bob's mods he has an overdrive engine for increasing speed which goes in his grids. It might also be an idea to use a "Capacitor Module" as the fuel source, and have research progresses new 'Capacitor Modules' which would unlock...
- Sat Feb 23, 2019 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Fully fledged chat user interface
- Replies: 2
- Views: 1376
Re: Fully fledged chat user interface
If there was a way to up vote this idea, I know there would be a lot of votes from the people I join in MP games. Another idea would be an Admins notification tab, where they could send messages to everyone. If you have been on some of the RedMew maps they have had to hand craft method of getting an...
- Thu Feb 07, 2019 11:00 am
- Forum: Modding interface requests
- Topic: Event on_entity_no_fuel
- Replies: 1
- Views: 693
Re: Event on_entity_no_fuel
I wonder if this could be linked to "LuaEntity::item_requests" so that the bot's could auto refuel the burner
- Tue Feb 05, 2019 8:39 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 19117
Re: [MOD 0.16] Ribbon Maze 0.6.7
What happens to the walls if someone uses cliff explosives ?
- Thu Jan 31, 2019 11:31 am
- Forum: Technical Help
- Topic: I could really use some help trying to save my megabase from UPS death
- Replies: 16
- Views: 5954
Re: I could really use some help trying to save my megabase from UPS death
I thought mini-loaders use invisible inserters which impact UPS. An alternate option is to use DeadlockLoaders.
- Thu Jan 31, 2019 10:45 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 19117
Re: [MOD 0.16] Ribbon Maze 0.6.7
Since there is grass on top of the cliff's I think your going to end up with biter bases being spawned up there.
- Wed Jan 30, 2019 6:24 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 19117
Re: [MOD 0.16] Ribbon Maze 0.6.7
I wonder if "Cliff Walls" that you propose could block Rockets being lauched over them. I recently played a community map with this mod and you could wipe out the biters with some nuke rockets by being on the other side of one of the void walls.
- Thu Jan 24, 2019 1:08 pm
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 4623
Re: Map generation cu vs fe
The mod PickerExtened, has a tool that allows you to delete ore patches if that would help your OCD.